PlaneShift

Support => Mac OSX Specific Issues => Topic started by: rumiko5 on March 18, 2006, 08:50:14 pm

Title: ok the upload is done and it sill dose not work?
Post by: rumiko5 on March 18, 2006, 08:50:14 pm
what do i do chaos it wont lanch and i tryed it with with out doing the update but it was missing fragments of the key game data but when i update it it wont launch and at all not even the updater, psclient, or the pssetup wont lanch i did all the rate setting and stilll dose not work and i am on my amin side what do i do??!!!

thx in avance
Title:
Post by: Cha0s on March 19, 2006, 02:46:30 am
Are you running OS 10.2.8?
Title:
Post by: rumiko5 on March 19, 2006, 07:30:22 am
no im running on OS 10.4.5 mac

this is my crash log


===== Sunday, March 19, 2006 12:41:14 AM America/Chicago =====
SCF_WARNING: class crystalspace.collisiondetection.opcode (from /Applications/Games/Planeshift3D/psclient.app/Contents/Resources/opcode.csplugin) has already been registered in the same context `app\' (in /Applications/Games/Planeshift3D/psclient.app/Contents/Resources/csopcode.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

crystalspace.syntax.badtoken:  Unexpected token \'conditions\'!
[node: gldriverdb,rules,rule,conditions,conditions]
ALERT: crystalspace.syntax.badtoken:  Unexpected token \'conditions\'!
[node: gldriverdb,rules,rule,conditions,conditions]

  WARNING! Crystal Space performs better in 24 or 32 bit display mode!
crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/snippets/cg-base.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/snippets/cg-base.inc ?]

crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/lighting/cg-light-classic.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/lighting/cg-light-classic.inc ?]

crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/surface/cg-surface-classic.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/surface/cg-surface-classic.inc ?]

crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/fog/cg-sectorfog.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),?Include /shader/fog/cg-sectorfog.inc ?]

crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),technique(priority=150),?Include /shader/snippets/std_lighting-pass.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting),technique(priority=150),?Include /shader/snippets/std_lighting-pass.inc ?]

crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,?Include snippets/fog-mappings.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,?Include snippets/fog-mappings.inc ?]

crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?Include snippets/fog-fvp.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?Include snippets/fog-fvp.inc ?]

crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?Include snippets/fog-ffp.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?Include snippets/fog-ffp.inc ?]

crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=50),?Include snippets/fog-pass.inc ?]
ALERT: crystalspace.graphics3d.shadercompiler.xmlshader:  Unknown command \'Include\'
[node: shader(name=std_lighting_fixed),technique(priority=50),?Include snippets/fog-pass.inc ?]


planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [MacOS/X-powerpc-GCC]
  No iSoundManager plugin!
  Failed to init app!

Title:
Post by: Cha0s on March 19, 2006, 05:20:19 pm
Did you get the update from the torrent or a mirror? If you got it from a mirror, try the torrent.
Title:
Post by: Aznakh on March 20, 2006, 12:24:21 pm
And please use Azureus as a Torrent client as I have noticed that people get less \"incomplete\" .dmg file bugs then with the official Bit Torrent client.  :D
Also try to launch the game without importing your old .cfg files.
Title:
Post by: rumiko5 on March 22, 2006, 07:38:21 pm
Quote
Originally posted by Cha0s
Did you get the update from the torrent or a mirror? If you got it from a mirror, try the torrent.


no , got it from the mirror 2 on the web site. the bittornet dose not work vary go so. i was wating for the site mirrors to stop up loding. and ill try the torrent if theres still problums then ill tell ya//