PlaneShift
Fan Area => Fan Art => Topic started by: minetus on March 25, 2006, 11:31:21 pm
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well this began with makin a tower of a stalgmite =).
[img=http://img20.imageshack.us/img20/9803/1111qi.th.jpg] (http://img20.imageshack.us/my.php?image=1111qi.jpg)
edit: added a few more details:
(http://img85.imageshack.us/img85/3760/1114hd.th.jpg) (http://img85.imageshack.us/my.php?image=1114hd.jpg)
edit 2: switched some stuff to get a better perspective, removed the houses, and made floor lvls.
(http://img472.imageshack.us/img472/7310/1114fy.th.jpg) (http://img472.imageshack.us/my.php?image=1114fy.jpg)
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Looks Great Could use some work in the middle.
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hi im just getting started with it =D, but any input or sugestions are welcome, and here is a scheme for the base lvl..
(http://img147.imageshack.us/img147/814/basearea7ua.th.jpg) (http://img147.imageshack.us/my.php?image=basearea7ua.jpg)
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What are the dots in the middle.
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the middle square is a room inside the stallagmite, those dots are pillars, and on the side there\'s stairs that lead up to the upper lvls and maybe to a underground cave.. =D
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how do yo post imaes?
Pictures
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There is a HOW TO stickied in the Forum Issues section :) Just search a bit - if you think it\'s a common thing, there is most probably an explanation somewhere.
The perspective is a bit skewed, minetus, so it\'s somewhat hard to figure out what view you are looking at - whether front, bird\'s eye, sideways, etc. :) There are some really awesome tutorials and short explanations about perspective around, a very important thing when you are drawing architectural elements, so give them a Google whenever you have time.
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Couldnt find it
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I\'m not giving you a link, because you seem to just be lazy at this point ;)
(http://imagecloset.com/8/03570226-howto.gif)
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Originally posted by Karyuu
There is a HOW TO stickied in the Forum Issues section :) Just search a bit - if you think it\'s a common thing, there is most probably an explanation somewhere.
The perspective is a bit skewed, minetus, so it\'s somewhat hard to figure out what view you are looking at - whether front, bird\'s eye, sideways, etc. :) There are some really awesome tutorials and short explanations about perspective around, a very important thing when you are drawing architectural elements, so give them a Google whenever you have time.
i tink it will be better to just make a lvl illustration of it, describing the the lvl bases in the stalagmite..
but i may just has well make a few adjustments in the drawing later =), thanks for the input.
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Thanks Karyuu
My Version Difference Colored
(http://i78.photobucket.com/albums/j90/Nalain104/Buildings/1114hd.jpg)
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Originally posted by Nalain Tarek
Thanks Karyuu
My Version Difference Colored
http://i78.photobucket.com/albums/j90/Nalain104/1114hd.jpg
=D, coloring one of my drawings is just something ill never be able to do =(, i can draw decently but when it comes to color im just plain bad with it
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Didnt get everything But basic Colered
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ive been playing with 3ds in the last week o.o on my free time.
(http://img135.imageshack.us/img135/3287/basearea3d5as.th.jpg) (http://img135.imageshack.us/my.php?image=basearea3d5as.jpg)
(http://img72.imageshack.us/img72/3427/basearea3dwire5dm.th.jpg) (http://img72.imageshack.us/my.php?image=basearea3dwire5dm.jpg)
(http://img72.imageshack.us/img72/6831/basearea3dwirecopy5qg.th.jpg) (http://img72.imageshack.us/my.php?image=basearea3dwirecopy5qg.jpg)
edit:
added a gate =D that was harder the the rest of the structure X-D
(http://img108.imageshack.us/img108/2654/baseareav013d4xd.th.jpg) (http://img108.imageshack.us/my.php?image=baseareav013d4xd.jpg)
(http://img108.imageshack.us/img108/309/maingate3d4aw.th.jpg) (http://img108.imageshack.us/my.php?image=maingate3d4aw.jpg)
(http://img108.imageshack.us/img108/4936/maingatewire5qu.th.jpg) (http://img108.imageshack.us/my.php?image=maingatewire5qu.jpg)
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i got a question.. maybe someone can awser...
when modeling for games whats better?
make a diferent object for diferent materials/map images?
or make diferent elements in the same object for diferent materials/map images?
not that i know how to aply uv mapping but anyway ill eventually learn it :D
edit: another question =P
when modeling (ex:. buildings) faces that are in the midle of 2 walls should they be kept or erased?
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Do not dived object to elements! Assign different materials/maps to needed faces and:
assign Mesh Select modifier to mesh, then in this modifier in face-level choose every faces with the same material and uvw mapping. Keeping faces selected assign to'em UVW map modifier or UVW unwrap. After that you can assign Mesh Select to another group of faces and then apply to them another UVW mapping. And so on many-many times. It dosent matter how many modifiers you have in modifier stack. Good Luck.
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thanks inca :)
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I like it.
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I like it.
mind elaborating on that? :-\
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um...I think it's way sweet and if they added something based on it into the game some day I'd be way jazzed about it? :D