PlaneShift

Gameplay => Wish list => Topic started by: Stoney on January 05, 2003, 05:49:46 pm

Title: Other Language Modules
Post by: Stoney on January 05, 2003, 05:49:46 pm
When the games reaches beta state we could translate the game text in other languages (german or french for example)

This Way the Player could choose the prefered language when he applies for an account.

The Game will reach more players from around the world.

Stoney
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Post by: Pheonix on January 05, 2003, 06:13:44 pm
This idea has been considered and will be probably be implemented.
I am not sure if it has been mentioned in the boards yet.
But the devs (specifically Vengeance) have had discussions about adding that particular feature.
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Post by: Aztec_Brave on January 05, 2003, 06:41:19 pm
I\'m really not looking forward to the hordes of people who Parlez in Francais and Sprechen in Deutsch.
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Post by: ChaKal.On3 on January 05, 2003, 06:55:51 pm
french powaaaa :D
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Post by: Stoney on January 05, 2003, 06:56:17 pm
Why not?  :D  I?m thinkin of makin a seperate server for at least two other languages .. sure there are negative aspects as well ...  3 Languages on one server could be confusing ... seperate servers could also be bad cause we all want many players on ONE server.

Translating just the In Game Menu and Gametext and keep the talking language english could force many players to talk in their language .... ahhhh it?s confusing me heh

just a little brainstorming ...

what do u think bout it?
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Post by: Monocle on January 05, 2003, 08:50:46 pm
There should be a seperate version a server for each language, otherwise i would become rapidly bamboozled!?!?!?!!
 8o  :baby:
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\"School is crap butt\"-fud 200 B.C.
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Post by: Aruneko on January 05, 2003, 08:53:16 pm
Wow, I\'m not the only person in the world who says \"bamboozled\"! :D
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Post by: Monocle on January 05, 2003, 09:02:49 pm
yeah, it is a good word.  We have to spread around the  world.
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Post by: Stoney on January 05, 2003, 09:28:01 pm
bamboozled is a nice word but this sentence is even more bamboozlingin ... (what a word) lol

\"On top of spaghetti all covered with cheese i lost my poor meatball when somebody sneezed\"
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Post by: Culsoron on January 05, 2003, 09:31:54 pm
Why are people talking different languages a problem ? If you walk down the street in any fairly big city, there will be severel languages spoken. This is not a problem.
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Post by: Monocle on January 05, 2003, 09:54:21 pm
When you walk down the street and people speak different languages thats not a problem because thats not that many people.  You are still in the majority of people who speak English.  If you wanted to find someone in that city that speaks English, it is not a problem.  If you were on a server where 2/3 of the people didn\'t speak your language it would create confusion.  It is very frustrating trying to buy, trade and play the game when the majority of the people don\'t speak your language.  An MMORPG is about the community of people online together, and when that community can\'t commicate efficiently the game isn\'t nearly as fun.  If you have played on another language server (like chinese) you will know what i am talking about.  

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\"Well I never, I\'ll cabbage your patch!  -Leader of the S.T.H.S.
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Post by: Stoney on January 05, 2003, 09:58:09 pm
Monocle is right it will cause much confusion .. maybe an idea how to handle this situation best will come to my sick mind sooner or later.... seperate servers means seperate ppl which means fewer people on the main server and that?s not very useful cause we all want to play with as many players as possible in one world.
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Post by: Vengeance on January 05, 2003, 10:40:26 pm
I am hoping post-MB to write a chat translator module so that people can write in any language and see everyone\'s talking to them in their own language.

This obviously wouldn\'t work perfectly, but would be designed to let people smalltalk, roleplay a little and work together in combat groups across languages.

Stay tuned...

- Venge
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Post by: Stoney on January 05, 2003, 10:46:39 pm
This would be a very good attempt, sure it will not work perfectly and sure it will sound a bit funny (we all know translation machines) but i think it?s enough to make ppl play together.

Beside that you could build in a \"Choose Language\" Menu into the Client so that the Interface is beeing translated into the users language.

I can do a german translation to the Client so call me if you need it ;-)
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Post by: Monocle on January 05, 2003, 11:08:39 pm
whoa, i like that idea venge.  
There should be some kind of signal of whether something is being translated or not.
That way we would know if something is making sense because of the translator.  

Maybe colored text?
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Post by: Stoney on January 05, 2003, 11:12:55 pm
Maybe a small Logo at the beginning of the Text.
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Post by: Aztec_Brave on January 05, 2003, 11:55:55 pm
This kind of leads me to another question. Will there be in game languages? Eg. Diaboli, Nolthrir etc. With maybe everybody speacking the main language and one other language to start off, then possibly learning other languages.
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Post by: Stoney on January 06, 2003, 01:36:46 am
Huh? You are talking about an own new \"In Game\" Language? Like Watahasi Kasaki Huno draaal?

Hrm i dunno ... i think this would just complicate the handling of the Game for Newcomers.

I remember this \"Star Trek  - Klingon\" Game, u had to learn the Klingon Language there ... the ppl didn?t like it ..
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Post by: Vengeance on January 06, 2003, 07:55:47 am
EQ has that feature, and it\'s totally stupid imo.
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Post by: Aztec_Brave on January 06, 2003, 10:03:52 pm
Well thayt\'s another idea down the drain.

Maybe some of the semi intelligent creatures (You know, the ones that the diaboli are supposed to know suspiciously well) could speak different languages and somebody who learnt the language (as an ingame skill or something) could negotiate with them and stuff.
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Post by: frumbert on December 16, 2003, 03:40:35 am
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Originally posted by Vengeance
I am hoping post-MB to write a chat translator module so that people can write in any language and see everyone\'s talking to them in their own language.

This obviously wouldn\'t work perfectly, but would be designed to let people smalltalk, roleplay a little and work together in combat groups across languages.

Stay tuned...

- Venge


Ultima Online had this feature and it\'s great. You can\'t always directly translate and keep the precise context, but it\'s usually enough for players to work it out - and it\'s certainly better than not understanding *anything*.. I think it was UO that also had the feature where text can be translated into \"ye olde speake\".. lots of thee\'s and haths automatically substituted into what people say to make them sound medieval (e.g. a user saying \"hello Charles\" might be displayed as \"Good morrow, friend Charles\"). Not really sure if you can do that in languages other than english.
Title: As in real life
Post by: Euler on January 04, 2004, 09:45:28 pm
Hi everybody!

Sorry if I talk too much, but I have a lot to say.

I suggest, not only for languages topic, to use the real life as the first example to solve problems about this game. As a roleplaying game it must be see like a real life simulator, so let\'s see what real life is like.

In real life every people around you talk the same language you do, except for outcoming people. If there are more than one official languages you will find that people at shops or service buildings in general used to talk the language you use to start the talk. And when you go to a foreign country you use to speak in english because it is the most speaked language, the common language we could say.

So what is Planeshift like?

I see this world as a total mix of cultures like every place in Earth was some centuries ago. I mean there were foreigners everywhere and a lot of languages in each city. So, why not take advantage of all the cultures the players will come from.  I have proposals of two kinds, for npcs and for (what is the acronym for...?)players.

1. For npcs:
Well, I suppose that there will be some amount of npc at every place  each with some predifined dialogs. I propose to open those dialogs to the public and ask people to translate all the dialogs they want in the language they want, and to send them back to the developers (this is a general advice for developers: try to make people to colaborate asking them for things like this, or textures, music, voices, architecture, etc, etc; you can save a lot of time of working).

Of course, the developerse will choose from all those translated dialogs what to use, in real life you won\'t find salesmans who know 20 languages. The english would be the common language, and there could be cities or countries with other official languages like spanish, german, french, and so; languages with a lot of people who knows them. And why not, there could be countries or cities where no english were spoken, this must not be a problem. When you head to a country whose language you don\'t know you try to use english first, or you make some friend who can help you with it. Well, why not in the game?

I request some participation of minoritary languages. There could be some npcs who knows some of those; it would be very cool to find some npc speaking your motherlanguage even if it is very minority (those could be ancient languages or something like that).

2. For players:
I don\'t see any problem with this. I will speak in english, but if I find someone who knows spanish I will speak in spanish with him/her. And if I find a place with a lot of german speakers, I try in german with the bit i know.

I don\'t see necessity for the game or the server to translate nothing via software. And I think that the only language option (in addition to the interface language option) that would be of interest is some option to set your default language for all the npcs (if they speak that language), but with the posibility of choosing it for some concrete npc, for example: I would choose spanish or german as default, but if there is some npc speaking bask (euskara) I want to know and speak in bask with him/her. And of course, I see ridiculous to use diferent servers for diferent languages.

Thank you very much for your time!! (if you have read the whole document)