PlaneShift

Gameplay => General Discussion => Topic started by: Shadow Hea on April 09, 2006, 07:15:15 pm

Title: Marrowwind = Planshift
Post by: Shadow Hea on April 09, 2006, 07:15:15 pm
I\'m not sure but is it just me or is that planeshift A LOT  of parts are like morrowwind?

I don\'t mind infact id find it cool to have an online game thats like morrowwind
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Post by: Jekkar on April 09, 2006, 07:18:03 pm
Marrowwind or Morrowind? ;)
And no, Morrowind is more complex in skills and stuff and has much more freedom.
And i wouldnt like an online Morrowind, it would screw up the experience.
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Post by: Shadow Hea on April 09, 2006, 07:22:47 pm
Lol sorry i meant morrowind.

And no duh its got more stuff... This is still in BETA or something.
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Post by: Karyuu on April 09, 2006, 07:40:38 pm
Alpha o/
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Post by: hook on April 09, 2006, 07:42:06 pm
PlaneShift and Morrowind are indeed similar, at least in the aspect of skill-based development (instead of job- or level-based).

But, before anyone comment arises how PS \"ripped Morrowind\'s features\", let\'s not forget that PlaneShift is older and the ideas how PlaneShift is were mostly invented because of what other games lack(ed).
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Post by: Shadow Hea on April 09, 2006, 07:42:33 pm
And i did not mean the whole thing is like morrowind, i meant the feel of it and well you know like parts of it. like hook said.
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Post by: defender43 on April 09, 2006, 08:13:04 pm
WRONG! WRONG!

Planeshift = online, RP
Morrowind = offline, PL.

Planeshift > Morrowind.
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Post by: Shadow Hea on April 09, 2006, 08:17:27 pm
MORON! MORON!

defender43 = moron


I said the game nothing about it being online or offline.............
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Post by: Karyuu on April 09, 2006, 08:19:18 pm
Ahem.

It\'s \"go-offline-and-take-a-breather\" time, Shadow. Don\'t provoke and don\'t insult.
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Post by: Shadow Hea on April 09, 2006, 08:25:20 pm
Karyuu tell that to defender43. There was no need for him to post that.

I don\'t know but id call it spam... It\'s a post with no meaning to it,  its useless.
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Post by: Karyuu on April 09, 2006, 08:31:00 pm
No, I think I\'m a bit better at deciding what spam is, and his post was definitely on-topic and had a point. If you wish to discuss that further, PM.
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Post by: zanzibar on April 09, 2006, 09:01:17 pm
Quote
Originally posted by hook
PlaneShift and Morrowind are indeed similar, at least in the aspect of skill-based development (instead of job- or level-based).

But, before anyone comment arises how PS \"ripped Morrowind\'s features\", let\'s not forget that PlaneShift is older and the ideas how PlaneShift is were mostly invented because of what other games lack(ed).



One word: Daggerfall. (http://images.google.ca/images?svnum=10&hl=en&client=firefox-a&rls=org.mozilla:en-US:official_s&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=daggerfall&spell=1)
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Post by: Cyl on April 09, 2006, 09:21:21 pm
Quote
Originally posted by zanzibar
Quote
Originally posted by hook
PlaneShift and Morrowind are indeed similar, at least in the aspect of skill-based development (instead of job- or level-based).

But, before anyone comment arises how PS \"ripped Morrowind\'s features\", let\'s not forget that PlaneShift is older and the ideas how PlaneShift is were mostly invented because of what other games lack(ed).



One word: Daggerfall. (http://images.google.ca/images?svnum=10&hl=en&client=firefox-a&rls=org.mozilla:en-US:official_s&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=daggerfall&spell=1)


One Word:
Arena (http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm)
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Post by: Drey on April 09, 2006, 11:27:42 pm
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Originally posted by Shadow Hea
I said the game nothing about it being online or offline.............



you know... i\'d say thats quite a big part of the game.
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Post by: zanzibar on April 10, 2006, 01:00:42 am
Quote
Originally posted by Cyl
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Originally posted by zanzibar
Quote
Originally posted by hook
PlaneShift and Morrowind are indeed similar, at least in the aspect of skill-based development (instead of job- or level-based).

But, before anyone comment arises how PS \"ripped Morrowind\'s features\", let\'s not forget that PlaneShift is older and the ideas how PlaneShift is were mostly invented because of what other games lack(ed).



One word: Daggerfall. (http://images.google.ca/images?svnum=10&hl=en&client=firefox-a&rls=org.mozilla:en-US:official_s&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=daggerfall&spell=1)


One Word:
Arena (http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm)






But daggerfall is better (except for the lack of summoning) and it\'s still old enough to predate Planeshift.
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Post by: dfryer on April 10, 2006, 01:47:41 am
Dunno, earliest copyright I found for Daggerfall was (c) 1994 - 1997, and I believe the design of Planeshift (at least as a MUD!) predates that...
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Post by: zanzibar on April 10, 2006, 02:53:35 am
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Originally posted by dfryer
Dunno, earliest copyright I found for Daggerfall was (c) 1994 - 1997, and I believe the design of Planeshift (at least as a MUD!) predates that...



Being a MUD is a bit different though.
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Post by: Zeraph on April 10, 2006, 09:12:56 am
I\'d actually be really glad if PS was more like Oblivion (next game in the ES series after Morrowind), That game looks awesome & has voice-overs for I think every npc (although it does have some dialog script bugs that make people sound like they have split personalities... :P) I\'d agree that Planeshift is probably the mmorpg most similar to Elder Scrolls... (or I should say ES is similar to PS...) Oh, & I think there was a mod to Morrowind what allowed you to play it online with a friend... :D
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Post by: Jekkar on April 10, 2006, 10:53:01 am
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Originally posted by Zeraph
 Oh, & I think there was a mod to Morrowind what allowed you to play it online with a friend... :D


Yeah, there was one but it was really laggy and they stopped working on it. I think some people had 2 minute delays between them and the other player in the game. The whole coding in Morrowind makes it impossible to actually make it work online, too complicated.
(http://archives.ravensky.org/2006/01/16/regarding_morrowind_online/)
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Post by: rats on April 10, 2006, 06:21:07 pm
To my knowledge a skill based system in a roleplaying system was first introduced by a game called either RUNEQUEST or STORMBRINGER (my memory is a little hazy on this). It came as a boxed set with some manuals and came out just after D&D became popular. This definately predates any of the games previously mentioned, including PLANESHIFT :-)
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Post by: druke on April 10, 2006, 06:34:33 pm
[Explicit Delete]

Planeshift\'s EVERYTHING is completly custom, begin a MUD is not different, because the same player advancement system is in place. At the same time, its not entirly like the ES series because you cant just swing a sword and get better.

In regards to the original question \'Isn\'t PS kinda like ES 3\', yea it is in regards to the fact that its not level based, but  besides that theres really not much in common, in fact nothing in common. You cant just buy a glyph and shoot off a spell to get better in PS, it\'s harder than that.

However seeing as how ES is the only other \"major\" game that has a non levling based advancement, I see why its easy to compare the two systems.

to say one thing had the original idea is ludacris, in this particular area since there are only 2 ways to go. Planeshift jacked no one, and the idea is all their own.
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Post by: Zeraph on April 10, 2006, 09:24:58 pm
hehehe, actually It ??hough the entire atmosphere of the two games feel kind of similar, but it\'s the people that really make the difference... That doesn\'t make Planeshift un-original.

If you want to talk about copycats, compare the movies that Disney/Pixar & Dreamworks came out with after Shrek.... :P
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Post by: hook on April 10, 2006, 11:26:07 pm
I didn\'t say PS invented hot water in every aspect ...but I think I\'ve been long enough around here to know what I\'m talking about when I say that PS *has* been developed considering what\'s bothering and what\'s delighting players of this fine genre. :]

Yea, Daggerfall was fun :)
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Post by: Shadow Hea on April 11, 2006, 05:04:31 am
hehehe, actually It ??hough the entire atmosphere of the two games feel kind of similar
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Thats what i\'m getting at. I meant the the feel of the game.
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Post by: acraig on April 11, 2006, 05:21:06 pm
Morrowind ( and Oblivion ) are awesome games both in their scope and their detail.   Good ideas are good ideas and to ignore  them just because they are done elsewhere is a dis-service.
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Post by: zanzibar on April 11, 2006, 10:27:46 pm
Quote
Originally posted by acraig
Morrowind ( and Oblivion ) are awesome games both in their scope and their detail.   Good ideas are good ideas and to ignore  them just because they are done elsewhere is a dis-service.



Daggerfall. :(
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Post by: Cyl on April 11, 2006, 10:36:34 pm
Quote
Originally posted by zanzibar
Quote
Originally posted by acraig
Morrowind ( and Oblivion ) are awesome games both in their scope and their detail.   Good ideas are good ideas and to ignore  them just because they are done elsewhere is a dis-service.



Daggerfall. :(


Why do you all shun arena? It was such an awesome game when it came out (and still is, if you are willing to step back from pixel shaded hyped things and take a close look at ye old goodness), however compared to Morrowind or Oblivion it was rather hard.
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Post by: zanzibar on April 11, 2006, 10:49:48 pm
Will arena work using a dos emulator, or will I have to partition my harddrive?

(Daggerfall works on WinX, but there are major bugs that make the quests unsolvable.)
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Post by: druke on April 12, 2006, 01:01:57 am
but we\'re basicly talking about that morrowind esk gameplay, like where daggerfall was Massivly massive, and morrowing was.. rather large(tiny compared to daggerfal) as well as oblivion. daggerfall was the first liek that wwasn\'t it?
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Post by: zanzibar on April 12, 2006, 01:17:15 am
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Originally posted by druke
but we\'re basicly talking about that morrowind esk gameplay, like where daggerfall was Massivly massive, and morrowing was.. rather large(tiny compared to daggerfal) as well as oblivion. daggerfall was the first liek that wwasn\'t it?




Arena was before daggerfall.



I just played Arena using the dos emulator.  Way too slow, I\'m going to have to try it using a laptop I have Windows 95 on.  Win95 might be able to play it.  Using DosBox though, it\'s painfully slow.  At least on this computer.... I know that this one is funny.  Bah, I\'ll figure it out and report back.
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Post by: Shadow Hea on April 12, 2006, 10:39:30 am
I oh never knew of games like that back thn :-(...

All i had was comander keen =-( stuff like that :-(
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Post by: druke on April 12, 2006, 01:40:09 pm
would freeDos play it?
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Post by: zanzibar on April 13, 2006, 12:10:25 am
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Originally posted by druke
would freeDos play it?




What processor speed can freeDos emulate?  Arena worked on both my machines with DosBox, but things were going at the speed of a 486.  (Slow and choppy.)

Daggerfall does work with Windows 95 though, and I couldn\'t find the menus for Arena or any documentation on commands... from what I could see, Daggerfall has a more sophisticated inventory and spell system and a bunch of other stuff.  You can\'t summon anything in Daggerfall, unlike in Arena where I think there\'s a spell to summon skeletons.  You can become a vampire though.
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Post by: Psibyre on April 13, 2006, 01:19:22 am
No, PlaneShift is nothing like Morrowind!

Morrowind is fun.

:D
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Post by: defender43 on April 13, 2006, 05:58:38 am
PlaneShift is very very different than morrowind in that... how the heck do you roleplay a single player game??
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Post by: zanzibar on April 13, 2006, 08:51:42 am
Quote
Originally posted by defender43
PlaneShift is very very different than morrowind in that... how the heck do you roleplay a single player game??




Easily, but differently.
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Post by: Cyl on April 13, 2006, 09:19:30 am
Quote
Originally posted by defender43
PlaneShift is very very different than morrowind in that... how the heck do you roleplay a single player game??


By imagination.
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Post by: zanzibar on April 13, 2006, 09:21:33 am
Ok, I just read that freedos is an OS not an emulator.  Doesn\'t that mean that I have to partition my harddrive to use it?


Edit:  I upgraded my version of dosbot to version .65 from .63.  \'65 has a few tricks to increase the speed of it, and they made a big difference.  I\'m still thinking that Daggerfall plays better than Arena though -- if I did play through Arena, it would be for the plot, I\'m sad to say.

Of course, if I was able to survive the first dungeon, maybe I\'d feel differently.  >:|  At least I was killed by an archer this time instead of a rat.




Edit:  Bah.  I have daggerfall working now on XP, but not through dosbox:  Using dosbox, it says that the CD isn\'t in the drive even though it is.  Works fine outside of Dosbox though, but I just know that the classic XP bug will show up which makes quests impossible to complete (since they key monsters or items are invisible).
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Post by: DerMika on April 13, 2006, 01:07:12 pm
You can use VMWare to make a virtual machine running DOS or FreeDos?

http://www.vmware.com/products/ws/ <-- demo that gives you 30 days to make Virtual Machines

http://www.vmware.com/products/player/ <-- free (as in beer) software that you can use to run Virtual Machines


Quote
Originally posted by zanzibar
Ok, I just read that freedos is an OS not an emulator.  Doesn\'t that mean that I have to partition my harddrive to use it?


Edit:  I upgraded my version of dosbot to version .65 from .63.  \'65 has a few tricks to increase the speed of it, and they made a big difference.  I\'m still thinking that Daggerfall plays better than Arena though -- if I did play through Arena, it would be for the plot, I\'m sad to say.

Of course, if I was able to survive the first dungeon, maybe I\'d feel differently.  >:|  At least I was killed by an archer this time instead of a rat.




Edit:  Bah.  I have daggerfall working now on XP, but not through dosbox:  Using dosbox, it says that the CD isn\'t in the drive even though it is.  Works fine outside of Dosbox though, but I just know that the classic XP bug will show up which makes quests impossible to complete (since they key monsters or items are invisible).
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Post by: t2vanden on April 13, 2006, 02:11:46 pm
i have oblivion for the 360, and I have to say IT IS REALLY NICE, although I do wish it was online also, like PlaneShift (like two worlds, one main story, other online) that would be sweet!
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Post by: druke on April 13, 2006, 04:36:37 pm
heh, online would ruin the ES experience
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Post by: Farren Kutter on April 13, 2006, 05:07:40 pm
I agree, Oblivion or morrowind themselves as an online game might sorta suck, but maybe an Elderscrolls Online game that could take place in many of the different provinces and use the same type of graphics and physics system as Oblivion and such, change a few things, etc... By the time it is finished, everyone should have a compy that is able to run it smoothly, as well as a good enough internet connection... They would have to make many different servers to accomodate for the many people playing.

Now, on topic, Morrowind and Oblivion have a completely different system for leveling than Planeshift... In ES, you have to level up your major skills, chosen by your class at the beginning. Each skill is governed by a certain attribute. when you level your major skills enough, the ones you used the most determine how much automatic addition you get to the attributes that govern those skills, plus you get a few bonus ones to choose for yourself. In PS, you go out and fight to get the PP and level the skill up, then go to a trainer and spend money and pp to train that skill so that it can be leveled again... They are very different, unless I am mistaken.
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Post by: Syilph on April 13, 2006, 06:09:22 pm
Nope, you aren\'t mistaking, in Morrowind you level the skills by using them, the more you jump for example, the more your athletics and acrobatics skill will grow. PlaneShift is introducing though the concept of theoretical training and you can practice the skills only after paying for the knoledge that NPCs can transfer to you. Also the crafting system is verry different from Morrowind where you could only infuse certain magic propertyes to a standard weappon by using a gem containing a soul and with the help of a NPC that would aply the magic atributes to the item. In PS we\'ll be able to craft the weappon starting from ore.
So, yes, the 2 games are very different.
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Post by: Cyl on April 13, 2006, 08:41:14 pm
Quote
Originally posted by Syilph
Nope, you aren\'t mistaking, in Morrowind you level the skills by using them, the more you jump for example, the more your athletics and acrobatics skill will grow. PlaneShift is introducing though the concept of theoretical training and you can practice the skills only after paying for the knoledge that NPCs can transfer to you. Also the crafting system is verry different from Morrowind where you could only infuse certain magic propertyes to a standard weappon by using a gem containing a soul and with the help of a NPC that would aply the magic atributes to the item. In PS we\'ll be able to craft the weappon starting from ore.
So, yes, the 2 games are very different.


Actually quite a few crafting features were added afterwards, by third party modders.
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Post by: zanzibar on April 13, 2006, 09:29:46 pm
Oh my god Oh my god Oh my god!  Daggerfall is working on a computer with XP!  And I just did a quest and it didn\'t bug out! Oh my god Oh my god Oh my god!
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Post by: holmj2674 on April 13, 2006, 11:08:44 pm
I think the thing that made Morrowind so good (and Oblivion now that its finally out) is the fact that youi can do ANYTHING to that game in mods. The version I play does not have a single original texture left. New armors, weapons, monsters, landmasses, npc\'s, eating and sleeping etc. With enough mods plugged in you get a more complete RP experiance than any other game I\'ve played EXCEPT for an actual online game with a great community like this one where many of the people are actually interested in acting in character.
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Post by: Kennel on April 15, 2006, 05:33:32 pm
Hmmmm, Tes Online....that would probably be pretty hard to develop..imagine all Kajhiits jumping around to get skillsup, and online would ruin the nice experience of the game.
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Post by: Cyl on April 15, 2006, 06:53:36 pm
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Originally posted by holmj2674
I think the thing that made Morrowind so good (and Oblivion now that its finally out) is the fact that youi can do ANYTHING to that game in mods. The version I play does not have a single original texture left. New armors, weapons, monsters, landmasses, npc\'s, eating and sleeping etc. With enough mods plugged in you get a more complete RP experiance than any other game I\'ve played EXCEPT for an actual online game with a great community like this one where many of the people are actually interested in acting in character.


That or a very nice experience with a whole lot of bugs, incompatibility and performance issues.
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Post by: Mjalna on April 16, 2006, 05:22:16 am
Yeah, Morrowind is fun and all, but I don\'t really dig the secret \"You fell through the floor into a neverending abyss\" area...
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Post by: Typhorean on April 17, 2006, 08:48:52 pm
I agree, they *are* a lot alike.  In fact, if you crank up the sensitivity of the mouselook, set it into third person mode, and use the awsd movement setup, planeshift even has nearly identical controls to morrowind.

Mind you, you can jump a lot farther in morrowind without hurting yourself, and it\'s a lot easier to gain skills.  Of course, Planeshift is an online game and thus worlds better, at least as long as it continues to improve.  In fact, the only two RPGs I have on my computer right now are Morrowind and Planeshift... >.>  Planeshift is getting played more.

I think that as planeshift develops, we\'ll start seeing more similarities probably in skill development, ease of gameplay, and world size that render it more like morrowind, and player interaction, crafting, and world persistence that render it a lot less like morrowind.  Both of which are quite good.
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Post by: holmj2674 on April 18, 2006, 02:00:46 am
[[To my knowledge a skill based system in a roleplaying system was first introduced by a game called either RUNEQUEST or STORMBRINGER (my memory is a little hazy on this). It came as a boxed set with some manuals and came out just after D&D became popular. This definately predates any of the games previously mentioned, including PLANESHIFT :-)]]


Although I never played RuneQuest per se I have played and GM\'d MERP (Middle Earth Roleplaying) which is a simplified version of the RuneQuest game mechanics adapted to Middle Earth. An excellent game, long out of print, but does not however rely on a skill based advancement system. Each character recieved a number of starting ranks based on character background, race, and class. In turn characters leveled and then recieved ranks, so its not exactly like PS but was an early attempt at creating a skill based system. Its actually quite alot like D&D 3/3.5 in some respects.