PlaneShift

Gameplay => Wish list => Topic started by: Rai on January 06, 2003, 07:30:25 pm

Title: Spells
Post by: Rai on January 06, 2003, 07:30:25 pm
Having a large variety of spells is important, but limiting the amount a person can learn is more important. New spells could be bought with experiance points, or time spent playing the game, or both. Given a large enough spell database a player will be able to choose distinct spells he wants his character to cast, and will give him more of a chance to have a unique caster (which is rare in ANY mmorpg to date). Plus the spells could increase in power as you spend experiance points on them, instead of buying a new spell for money with slightly increased effect, you should be forced to buy an improvement to your existing spell for experiance.

Spells should be able to be swapped, you can unlearn a spell and gain some experiance back maybe? And then learn a new kind of spell. But if every spell is made well enough, it shouldnt matter what spells a caster picks since they are all different but relativly equal.

Spells should be treated like skills; in many mmorpg games ive seen, casters have always had a disadvantage in combat. Melees keep on swinging over and over, but once a caster is out of mana he is virtually useless; if there was a new way to cast spells not based on mana, that would improve play tremendously. Although I have no alterior solution for mana, perhaps someone else has a good idea.

Heres a spell idea: Element = Air; Summon Bird

skill 1 = summon one bird that follows above caster, will attack on command, does 5 damage attacks every 3 seconds, has 1 hitpoint.
skill 10 = summon 2 birds, 5 damage every 3 seconds, have 5 hitpoints
skill 100 (maxxed) = summon 10 birds 10 damage every 2 seconds have 25 hitpoints, they also have regeneration
Title:
Post by: Stoney on January 06, 2003, 07:55:25 pm
Good Idea, maybe it would be nice to have really \"BAD SPELLS\" and \"GOOD SPELLS\" so that the User can either create a good or bad char or somewhat between them.

Good and Bad Spells will both have it?s advantages and disadvantages. (Just think about the Jedi Knight Game in which you were able to choose which Side (good or bad) to join).

So there could be some really bad expert spells which the User can only learn if he choose his character to be a bad one.

Stoney
Title: Jedi knight
Post by: Fanomatic2000 on January 07, 2003, 01:21:21 pm
Not a bad idea, then there were players who became \"paladins\" (light side), and \"dark knights\" (dark side). The Paladins for example could heal themselfes and their companions, using \"holy light\" and spells like that. They could also use \"holy shield\" and other more defensive spells. The opposite side dark knight would use more offensive spells like \"force grip\" (just kidding :D ). They could use \"dark strike\" and \"unholy shield\" and stuff like that.
Also every class should have their opposite side, like \"White mage-Black mage\", \"Healer-drainer\", \"Monk-Dark monk\" etc. Every \"bad thing\" you do will make you become more and more evil and vice verca.
\"don\'t underestimate the power of the dark side\"  :]
I think it would be cool if you could see if people were on the \"good\" side or the \"bad\" side.
Just imagine the \"bad\" side walking throught the city, and you can see the flowers and the grass die when he walks by, (he didn\'t brush his teeth this morning did he?)
And when the holy Paladin walks by you can see him glowing and everything around him will become beautiful. :rolleyes: