PlaneShift

Gameplay => Wish list => Topic started by: Drowli on April 16, 2006, 01:01:14 pm

Title: hooded cape
Post by: Drowli on April 16, 2006, 01:01:14 pm
ehm,, i thought about getting a black hooded cape,
because it would look more realistik if a thief or a evil person would have a hooded cape so you couldent see his head. or a hooded monk robe for an evil magican or archer..?
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Post by: Karyuu on April 16, 2006, 01:02:19 pm
An obvious suggestion :) All in good time.
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Post by: Drowli on April 16, 2006, 01:04:27 pm
hope it will come som time.. :D
cus i am a sucker for dark magic.. ;P
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Post by: Karyuu on April 16, 2006, 01:06:05 pm
Considering that we\'re just beginning to explore mesh changes upon item equips, this may be some time away yet. But it\'ll come :)
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Post by: Drowli on April 16, 2006, 01:11:04 pm
more ill dont ask for, when it comes to the monkrobe/cape then... ;)
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Post by: JohnB on April 16, 2006, 01:46:54 pm
And the cape could hide your character name (+ guild) from other players, until they were very close (much closer than the usual distance), but it would also count against you in combat or crafting, because you couldn\'t see very well.

Just a couple of ideas.
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Post by: Waylander on April 16, 2006, 02:00:08 pm
Oh oh, me like that...

But then there are so many threads about the whole hidden name thing.  People have mostly settled on RP recognition.
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Post by: Peacer on April 16, 2006, 02:00:51 pm
the name tag thingy is ooc the guildname is to... you could make some color or a symbol to show that it is an unknown person untill you can\'t see this symbol anymore...
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Post by: JohnB on April 16, 2006, 02:34:00 pm
Well, yes, I see your point about the name/guild being ooc, but I do think that sometimes it would be more fun if you _really_ didn\'t know who someone was, until you got close enough or until they spoke, rather than just pretending you don\'t know.

Okay, I suppose I could just turn the labels off completely, but then since everyone looks the same I wouldn\'t recognise people even if I knew them and they were clearly visible (no hoods or anything), again until they spoke, so that wouldn\'t be ideal either.
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Post by: Waylander on April 17, 2006, 12:26:38 am
More to the point, if you want to be hidden IC you have to tell everybody that you are hidden before they recognize you.
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Post by: zanzibar on April 17, 2006, 02:38:03 am
Quote
Originally posted by Drowli
ehm,, i thought about getting a black hooded cape,
because it would look more realistik if a thief or a evil person would have a hooded cape so you couldent see his head. or a hooded monk robe for an evil magican or archer..?



I made this wish a number of months ago and I still think it\'s a good one, and...

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Originally posted by JohnB
And the cape could hide your character name (+ guild) from other players, until they were very close (much closer than the usual distance), but it would also count against you in combat or crafting, because you couldn\'t see very well.

Just a couple of ideas.


...my wish included this as well.  But there was the issue of....


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Originally posted by Peacer
the name tag thingy is ooc the guildname is to... you could make some color or a symbol to show that it is an unknown person untill you can\'t see this symbol anymore...



... but now I think there might be a solution.  Give each character a serial number using letters and numbers.  With five symbols, that\'s enough for over 60 million unique combinations.

If someone is hooded, their \'number\' would be used in their profile (near the bottom), and in transparent system logs.  That way, you don\'t see a person\'s number floating above their head whenever they have their hood up, but you\'ll have a measure of their identity incase they try to grief you.
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Post by: Waylander on April 17, 2006, 02:51:48 am
Uh huh....Or, if you have a the hood on and are hidden the game could just add (hidden) after your name...

Having a bunch of serial numbers in the chat menu would be annoying.

Eh, I\'m sure we can think of the perfect system soon (tm)  \\o/
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Post by: zanzibar on April 17, 2006, 03:03:48 am
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Originally posted by Waylander
Uh huh....Or, if you have a the hood on and are hidden the game could just add (hidden) after your name...

Having a bunch of serial numbers in the chat menu would be annoying.

Eh, I\'m sure we can think of the perfect system soon (tm)  \\o/




The serial number wouldn\'t be in the chat menu.  It would be saved as a log somewhere in the planeshift directory, or something like that.

As far as just adding (hidden) after someone\'s name.... I don\'t like it.  It would be annoying, it would be hard to \'get into\' it.  And you just know that new players wouldn\'t abide by it.  Suspension of disbelief only goes so far.
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Post by: Waylander on April 17, 2006, 03:09:52 am
But what if somebody whose name you don\'t recognize /says something?

Perhaps I am not understanding what you are saying at all?
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Post by: Karyuu on April 17, 2006, 03:17:45 am
All players already have unique IDs in the game - GMs use it sometimes for teleporting them or working with other commands if they cannot use the player\'s name directly. But I think the real issue of effectively hiding someone is, as Waylander pointed out, hiding them in the chat as well, without making them a drone like \"Entity says:\" or \"Cloaked figure says:\" or \"Individual says:\". Imagine having a bunch of these around and trying to figure out who said what.
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Post by: zanzibar on April 17, 2006, 05:51:33 am
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Originally posted by Karyuu
All players already have unique IDs in the game - GMs use it sometimes for teleporting them or working with other commands if they cannot use the player\'s name directly. But I think the real issue of effectively hiding someone is, as Waylander pointed out, hiding them in the chat as well, without making them a drone like \"Entity says:\" or \"Cloaked figure says:\" or \"Individual says:\". Imagine having a bunch of these around and trying to figure out who said what.



There has to be a solution though, one that doesn\'t include word boxes or exclamation marks over people\'s heads.

Identifying people by race and the colour of their cloak won\'t work, because chances are most people will wear a black cloak \'just because\', and there are only so many races.  It would have to be \'just one of those things\', but perhaps it\'s preferable to the (hidden) thing.

Another possibility is for people to create alternate names for themselves for when they have their cloak on.  A \"/cloak name\" command of sorts.  The possibility for OOC behaviour exists, and I\'m sure that someone will find a way to use it to greif others, but it\'s something to think about?

Another option would to make it so that cloaked figures can\'t chat.
Title: +++
Post by: Drowli on April 17, 2006, 12:01:51 pm
why should there be a name hidding or anything... i just think hat there should be a hooded cape/robe. not all the things with serial numbers:
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Karyuu
All players already have unique IDs in the game
Title: Re: +++
Post by: zanzibar on April 25, 2006, 02:08:25 am
why should there be a name hidding or anything... i just think hat there should be a hooded cape/robe. not all the things with serial numbers:
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Karyuu
All players already have unique IDs in the game



Yeah, clothing like that is just a mesh change or something.  (See, I'm learning!)  But a number of people including myself attached onto the idea of cloaks hiding identities, so you don't know who that stranger in the corner of the tavern is etcetera.