PlaneShift

Gameplay => Wish list => Topic started by: Fanomatic2000 on January 09, 2003, 09:45:01 pm

Title: Houses under water?
Post by: Fanomatic2000 on January 09, 2003, 09:45:01 pm
I don\'t know if somebody have already thought about this but..

I think races like Nolthrir should be able to live under water in houses or caves.
They could live in gigantic underwater cities where they grew seaweeds and hunted sharks. I think it would be great. :P Then you could ride on gigantic sea-horses and search for treasure in underwater caves.
(Ok, I know it\'s a lot of work, but it would be fantastic)
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Post by: Culsoron on January 10, 2003, 05:02:55 pm
I know its a long shot, but I like this a lot. Maybe sometime in the future we will se this. I think under water things are hard, but some have done it well. I keep seeing the sceene from Phantom Menace where they dive into that lake and see the city. (shivers) It would be fantastic, but quite hard to make I think.
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Post by: Fanomatic2000 on January 11, 2003, 05:37:46 pm
Yes, I had that scene in mind too  ;)
But I don\'t think it would be too hard to do
(if underwater-elements IS a feature).
To go one step further, how about gigantic floating fortresses?
Perhaps gigantic flying cities with hundreds of people living in it? (I know I\'ve gone too far, but it\'s just a thought  :] )
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Post by: Tearlach t'an Ailech fin Leros on January 13, 2003, 08:23:05 am
For the first idea it could work but I don\'t think that anyone wants a polluting city in their only water reservoir.
And since the planeshift world is located in a cave floating cities would not be useful (besides how would they get them there in the first place?)
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Post by: Fanomatic2000 on January 13, 2003, 02:13:50 pm
I didn\'t understand the first thing you wrote about that waterreservoir ?(
Well anyway...
You\'re right about the flying fortresses. It\'s not a very good idea now that I think about it  :(.
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Post by: Link on January 13, 2003, 10:44:17 pm
By the water reserve he means, We don\'t want to drink and bathe in water that people are living in and polluting, putting their trash in and stuff.
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Post by: Fanomatic2000 on January 13, 2003, 11:26:04 pm
The underwater cities should be located deep inside underwater caves. The water will not become polluted. :rolleyes:
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Post by: FMiddy on January 14, 2003, 12:18:37 am
underwater cities might not be that bad, you it could be sort of like an advantage for underwater races that could make it more fun, and a way to make it more interesting, the pollution does happen, but, you could make quests or just an everyday task, to clean the water to keep your underwater city from becoming polluted, also, for flying races, the map could have upper area caves where the flyers could live, and also for the elves with good sight in the dark, underground caves, and for the humans or people who dont want any of the others, the city, there could be advantages and disadvantages to all of these, and this just makes choosing your race that much more interesting....
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Post by: boonet on January 14, 2003, 10:49:09 am
This comes straight from the settings section of our webpage.

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The great amount of time spent working underwater and the unique altering properties of the Crystal, have created, after many centuries, an amphibious race, with webbed fingers and both gilled and pulmonary respiration. Nolthrirs appear as slim elves, with skin and hair colored from azure to green, and icy eyes colored from light azure to light green. They tend to be hairless on the body, but everyone, males and females have very long hair. They live mainly on the two submerged levels.


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The quietness of the underwater life with its soft rumors and dimmed lights is reflected in Nolthrirs way of life.


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The seventh and eight level, both usually submerged, host the Nolthrir, an Elven race who have been attending the seaweed for thousands of years. With the influence of time and the Crystal, the Nolthrir evolved into an amphibious species, which enabled them to remain under water for long periods of time.
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Post by: Fanomatic2000 on January 14, 2003, 08:51:42 pm
Sorry FMiddy, but I don\'t think there will be any flying races in PS :(
I like the idea about cities and buildings that can only be accessed by a specific race thought :))
If we\'re lucky the developers might change their mind and solve the problem with flying races (which I think would be cool), however it\'s hard to create a balance between flying and ground races.
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Post by: boonet on January 14, 2003, 08:58:49 pm
Klyros can fly.
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Post by: Fanomatic2000 on January 14, 2003, 09:03:10 pm
No, Klyros can\'t fly. They can just glide for short distances.
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Post by: FMiddy on January 14, 2003, 11:19:27 pm
ok, wasnt sure about that Klyros thing, thought they could fly, hmm, well what about flying animals...I thought they were going in, or where those mainly for non-travel type things...

edit: well, it says they CAN fly for a SHORT time..... and ya, they do have flying animals for travel, so the upper homes could be for the really good players... and kylros if they can fly high enough...so, handled my own questions, so... more opinions on my idea... also, sorry about not paying attention the the things on the site, I have gone through and read it all, but it was a while ago, and my memory tends to fail me a lot....  8)
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Post by: boonet on January 14, 2003, 11:26:20 pm
You can also ride pterosaurs and megaras, and those definitely fly, if gliding is not enough ;)
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Post by: Fanomatic2000 on January 15, 2003, 04:03:45 pm
That\'s sweet  ;)
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Post by: cmhitman on January 16, 2003, 09:04:43 pm
yo boonet,
i was thinking, since this is going to be a vast game and what not.How bout having different races start off at different locations. This was done in endless ages  (princess aelya knows what i\'m taliking bout) the setup was where each race (there where only three at the time) had its own community.  there where the frogs, humans and blogs ( a robot like race) it was hard to travel to each zone, and you needed to earn certain items and be a certain skill lvl before you could attempt the trip alone. Afterwards you could offer tours to newbies for money or just out of freindliness .

Each zone had certain advantages/disadvantages that other foreign  races had to overcome . this was fun and cool because the game contained over 200 miles of game landscape  to hunt, adventure...
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Post by: kinshadow on January 16, 2003, 10:21:41 pm
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Originally posted by cmhitman
i was thinking, since this is going to be a vast game and what not.How bout having different races start off at different locations.


I can only see this applicable when dealing with different levels of the stalactite and only in a limited fashion.  Not every race has a home area (like Klyros) and starting \"underwater\" could be disorienting to a new player.

A better idea would be to give a set of locations to choose from.  This can be based on both skill and race data, but doesn\'t have to be.  Starting in a blacksmith\'s guild would be a lot more helpful to a newby crafter than some race based location.
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Post by: Kendaro on January 16, 2003, 10:45:55 pm
Klyros can most ashuridly fly. It doesn\'t say anywhere that they just glide. It is stated that the Klyros are able to fly for short periods of time. This is due to the ruination of their wings through ages of torture through magic.


As for underwater cities, I believe there is a need for them just from the descriptions given about bother the Klyros and the Nolthrir. But one thing comes to mind in these areas. Accecability for all players. Towns for races have to be accecable by all peoples. Sure there could be high end areas that are totaly submerged and can only be accecable to water breathers, magical breathers, and those that don\'t breath at all, but for towns that is another story.

For towns, people need to be able to move around freely so that they can buy sell and frequent the local tavern. This would be nearly impossable for a beginer that has no water breathing ability. This is not so for adventuring areas. Those areas could be for water breathers only and that wouldnt hinder the non water breathers.

The way I invision the underwater towns of the Nolthrir are large cities that are placed in large caverns that are air pockets in the lower levels. You would need some type of water breathing ability to get access to them but once there you could relax.  I also forsee large fortresses and other strongholds that were created by people of the far past that are completely submerged. Every aspect of the structure is underwater and is done so to protect its treasures and secrets. There would be no where to relax in such a place cause there would be worse things to worry about than drowning. :p
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Post by: kinshadow on January 16, 2003, 10:58:11 pm
The underwater dsicussions here refer to pretty vast areas.  Has any consideration been given to the water pressure involved?  Will water-breathers just not have to worry?  Will Nolthrir be able to go farther down than Klyros?  Will magical water breathers be also immune to this?  What about decompression?  Will I have to worry about getting the bends?

Obviously, absolute realism is not needed, but at what point do you say this?
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Post by: Link on January 17, 2003, 01:21:48 am
kinshadow, do you run around worrying that people have wands and they are casting spells? I don\'t think that\'s possible, Which is why this is a fantasy game.
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Post by: kinshadow on January 17, 2003, 01:44:17 am
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Originally posted by Link
kinshadow, do you run around worrying that people have wands and they are casting spells? I don\'t think that\'s possible, Which is why this is a fantasy game.


Link, do you run around worrying that people think you make intelligent comments?  

Any good fantasy is rooted in reality.  Tossing off everything to \"Its Magic You Fool!\" makes any fiction degrade to pointless drivel.  I\'m guessing you don\'t read fantasy.  If an author makes the world too unbelievable, the reader looses interest too fast.  This applies to games and I\'m am a firm believer in the notion that the creater of an RPG should always try to persist the \"susspension of disbelief.\"

If you don\'t like my suggestion about taking water pressure into account, then that is your opinion.  I for one believe that the matter should be addressed in some form.  Any \"constructive\" comments are welcome.  
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Post by: Kiern on January 17, 2003, 02:36:49 am
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Originally posted by kinshadow
Any good fantasy is rooted in reality.  Tossing off everything to \"Its Magic You Fool!\" makes any fiction degrade to pointless drivel.  I\'m guessing you don\'t read fantasy.  If an author makes the world too unbelievable, the reader looses interest too fast.    


Actually, I\'ve read some books that are not as believable as others, and I like them because they are very different from the usual Fantasy books...so as you say, its your opinion
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Post by: kinshadow on January 17, 2003, 06:16:51 am
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Originally posted by Kiern
Actually, I\'ve read some books that are not as believable as others, and I like them because they are very different from the usual Fantasy books...so as you say, its your opinion


So, give me an example of this difference.  Being different isn\'t the problem.  Violating the laws of physics without an explanation is.

When I say reality, I guess I really mean rules (sorry for the confussion).  If the world has a consistent rule(s) set that allow differences, then that helps a storyline/believabilty for that reality.  If you just disregard what you don\'t want to deal with and call it \"fantasy\", then the storyline sufers.
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Post by: cmhitman on January 17, 2003, 05:34:05 pm
Edit I\'m sorry for my last post, i was busy and trying to rush through and a few major typos screwed the whole flow of my idea, here it is with typos fixed and hi-lighted  :D

see in endless ages the races where separate but this was only done to promote the idea that the game had  multiple societies each  different from one another.
this added to realism because  althought a government type system hadn\'t been implemented you could see where they where going with it. I think this would create societies that interacted with each other to make for a more dynamic social system
this may seem like an dis advantage to beginners, but all it does is make players have to research there race a little more before they just jumped into the game.
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Post by: Fanomatic2000 on January 17, 2003, 09:59:02 pm
I think all races should have their own capital.
I mean, I like the idea about races who interacts, but I think every race should have something to refer to as theirs.
Of course other races should be able to reach those capitals as well, but It should be hard to do so, and only high-levels should be able to travel underwater for the time it takes to reach the city.
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Post by: Culsoron on January 18, 2003, 12:41:38 am
Each race should have a capitol. But like in \"multi-MUD\" (MUD fans out there might have played it) there should be an option when you create your character. If you like to, you could start in your races capitol, but if you\'re a newbie, start in Yliakum or similar racial coctail of a city. This would help people who are new to the game learn things faster, but advanced users who creates new characters may start in a more advanced and harder (for newbies) type of enviroment.  In Multi-MUD all the newbie schools, the easy monsters and so on where in the big city\'s, like Yliakum. But if you chose to start in your races hometown, you get a treat, like some item or more money or maybe you start with a skill that\'s typical for your race. The elves who chose to start in the elven capitol could get just a little better at \"vision\" or similar skill.
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Post by: Kiern on January 18, 2003, 01:02:57 am
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Originally posted by cmhitman
umm... getting back on subject


wow, something I never thought I would see in a cm post.
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Post by: Voldengrath on January 19, 2003, 06:55:16 pm
Races should have their own capital or areas to get to. I think when you join a game, that depending on the race you start off in that city. But if you want to get to a main area where alot of people are that there can be maybe teleport stations where you either can go through (free, or maybe pay a fine to a mythical creature that runs theres portals)

I think seperating people at the beginnig of the game would be fun, like being born in a city with all of your fellow brotherin, but then you can venture to other cities and such because seperating playeres on race would get kind of annoying, having to walk for about 3 hours (real time) across half the map to get to another city, etc.

If we really wanted to get into it though, the cities could have different currencies but I that could get to be too confusing.
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Post by: Fluffe on January 19, 2003, 08:33:34 pm
Hehe cool own capitals =) i think thats a very good idea but i think all kind of races are going be able to come too the capital
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Post by: Aruneko on January 20, 2003, 10:25:00 pm
Hehe, I guess there will be discounts for the native race on prices...

But, I don\'t think that will happen, because the rulers are octarchs, who are ruling over each and every layer.  I think that there are less octarchs than there are races.
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Post by: cmhitman on January 22, 2003, 06:03:10 pm
Edit I\'m sorry for my last post, i was busy and trying to rush through and a few major typos screwed the whole flow of my idea, here it is with typos fixed and hi-lighted  

see in endless ages the races where separate but this was only done to promote the idea that the game had  multiple societies each  different from one another.
this added to realism because  althought a government type system hadn\'t been implemented you could see where they where going with it. I think this would create societies that interacted with each other to make for a more dynamic social system
this may seem like an dis advantage to beginners, but all it does is make players have to research there race a little more before they just jumped into the game.

yeah, never thought i\'d be trying to stay on topic neither kiern   :D
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Post by: Monocle on January 24, 2003, 04:53:06 am
kinshadow is right about fantasy stories.