PlaneShift
Gameplay => Wish list => Topic started by: TehDarkPredator on April 25, 2006, 03:13:13 pm
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...long-distance fight...
Any ideas about throwing axes/knifes, ninja stars, bow-n-arrows, crossbows, hand-catapults, grenades, cannons, guns, rifles, rocket launcher and ICBM launchers go here...
Of course, keep it reasonable, no lazer guns in the dark ages... However a powder rifle could be a good idea.
I'm pretty sure we'll get some bows and stuff, but we also need more freaky long-distance weaponry.
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Yeah... no. There will be bows and arrows, and maybe even throwing knives or something, but that's it for a while. There will be no guns...
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Yeah... no. There will be bows and arrows, and maybe even throwing knives or something, but that's it for a while. There will be no guns...
But guilds will have castles and we can shoot eachother with catapults right? In the very distant future?
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Actually, that'd be kinda cool. :)
Eventually I guess siege weapons might be possible, seeing as we'd like to have player constructible houses and such.
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I want to fling a disease infested dead cow into the masses of my enemies town square using the ever classic Trebuchet. http://www.trebuchet.com/
....
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No? Yeah, you're right. A bit much I guess.
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I wonder what sort of skill levels you'd need to build a trebuchet... Is there potential for a woodcrafting skill? Or a builder's skill for hut, house, castle, etc. construction? Maybe several characters, each with a reasonably high skill rank in woodcraft, metalcraft, mining (well, some sort of digging...) would have to work together to construct architecture. Way off into the future.
And where are you going to get a cow, let alone a disease-infected one? Oooooh! Potential for a livestock, farming skill!
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Disease infected tamed trepors, but dead. But if they're dead it doesn't matter if they were tame or not while alive, but they were tamed and it's important to say so.
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flamable potions. ala molotov
or acid potions.
especially on bugs and other insect or wood based creatures.
simple low tech (for medievil) and effective.
*edit*
definatly need acidic flamable and poisoned Arrows/darts etc.
Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information. Thanks! --Karyuu
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Some simple sketches. They weren't ment for this, it was a DnD request of someone, but still handy...
Some old guns, even some medieval guns, and a crossbow, some grenade like stuff, and some arrows...
[warning, pic is big and stretches the forum]
(http://img132.imageshack.us/img132/7260/fgfh4ru.jpg)
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i don't like the idea of guns....if there are guns, whats the use of bows and arrows?
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Good point.
Guns need some knowledge, are heavy, cumbersome, and quite expensive if you use 'em on little critters.
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No Guns.
I don't think we want PS to be like WoW. I mean in the thing that nearly every hunter is a dwarf with a gun. Think. A HUNTER. With a GUN. The animals would fly away, so scared would they be when you come going in the woods hunting with your uber big gun who would make as much noice as big bang.
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i don't like the idea of guns....if there are guns, whats the use of bows and arrows?
Bows look waaaaaaay cooler, imo.
anyway... guns arent really that medieval/fantasy, when have you ever read a book, say by robert jordan, and it goes "... and Rand pulled out an AK 47 and shot Moridin in the face!"
Something not mentioned here (not that im too fond of it) is wands
.... did i just make a semi-constructive wishlist forum post?
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just mind drifting...
poisoned pointed arrows....
magical imbued throwing knives...
"disease spreading" edge swords....
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I absolutly hate the idea of guns inPlaneshift. I think thhat it should be kept at heavy crossbows and thats it. Guns just seem to out of place in Planeshift.
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magic and technology dont go together..
you either have a fantasy world based on primative ideas & weapons then allow magic..
or you replace weapon improvements with technological ones.
but never both
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Okay, no guns... Next thing... Grenades or bombs, whatever you want to call them. They were used in the late middleages, and well.. I'll quote wiki...
"Early grenades were usually made of paper, ceramics, or primitive glass and could contain any sort of dangerous or unpleasant substance, ranging from botanical or animal toxins, skin irritants, lye, acids, flammable naptha, petroleum and unstable gunpowder, diseased matter, or parasite eggs (such as locusts, lice, fleas).
The use of the word 'grenade' in the English language apparently originated in the Glorious Revolution (1688), where cricket ball-sized iron spheres packed with gunpowder and fitted with slow-burning wicks were first used against the Jacobites in the battles of Killiecrankie and Glen Shiel.
These grenades were not very effective (probably because a direct hit would be necessary for the grenade to have any effect,) and, as a result, they saw little use."
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Okay, no guns... Next thing... Grenades or bombs, whatever you want to call them. They were used in the late middleages, and well.. I'll quote wiki...
"Early grenades were usually made of paper, ceramics, or primitive glass and could contain any sort of dangerous or unpleasant substance, ranging from botanical or animal toxins, skin irritants, lye, acids, flammable naptha, petroleum and unstable gunpowder, diseased matter, or parasite eggs (such as locusts, lice, fleas).
The use of the word 'grenade' in the English language apparently originated in the Glorious Revolution (1688), where cricket ball-sized iron spheres packed with gunpowder and fitted with slow-burning wicks were first used against the Jacobites in the battles of Killiecrankie and Glen Shiel.
These grenades were not very effective (probably because a direct hit would be necessary for the grenade to have any effect,) and, as a result, they saw little use."
Ok, as we do not want gun powder in the game, we could kinda edit the idea of "grenades" into somthing like acidic vials or flamable oil somthing or others. I'm not sure but, gun powder produces explosions which are not very much at home in Planeshift me thinks. So we would have to keep small but panfull substances in small bals or vials.
Another thing I would be puzzled over is how this would be implemented into the game though. I mean I'm not sure, maybe once they get a better synchronised combat then it could work.
Maybe a man with a sword in one hand and a vial of "chemical" in the other. Man attacks creature with the blade and then throws the vial of chemicals at it. Chance to hit, and possible radius damage and then he would have to continue with a hand held weapon unless you re equip another vial, as it would be kind of hard to hold two or so in one hand. I dont like the idea of auto vial throwing such as you might swing a sword.
Just an idea on that.
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Man attacks creature with the blade and then throws the vial of chemicals at it. Chance to hit, and possible radius damage
Are you really sure you'd want that?
That could pose just as much of a threat to the man as the creature, being in close enough for a sword.
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You could use it in sieges... if that would be inplemented. Or you should use common sense to figure out when to throw...
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Instead of some sort of explosive I'd rather see some magical potion capable of detonating.
As a prerequisite, you would need some special ingredients, herbal skill, and someone, maybe you, maybe someone else, would have to enchant the vial to make it explosive. I think this fits better into a fantasy setting than some dynamite-like stuff.
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Guns would not fit in with Planeshift. That would mean cannons, bombs, fireworks, muskets, pistols. It all seems for a time period quite a bit after medieval. I wouldn't want it.
If you want long range weapons...
- throwing spiked chain - similar to laso - trip opponents
- javelins and throwing stick - needed a bit of skill but had range, accuracy and high armor penetration
- pilum - roman style spears with long metal sections - bend in shields render them useless
- Nets!
- pins, needles, knives, darts and pipes (and rope and so on), and so on ...
- boomarang - returns
- arrow types and short bow, long bow, compound bow, recurve bow, cross bow, compound recurve bow
- shuriken - throwing stars
- Chakram - throwing disc - Oddjob (top hat) from James Bond anyone?
- good old fashion sling (not to be confused with sling shot)
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Spike on chain... Something that crossed my mind too... You've read Spawn?
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I do not think that we need guns in Planeshift. It would not fit into the setting, thus it should not be introduced.
If there are arrows, (cross-)bows, throwing small darts/ knifes, then this would be enough.
And for those who want more, there still is magic as one kind of long range attack.
Of course, there also could will be larger weapons like e.g. catapults to throw heavy rocks at your enemy's head:
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Guns on the order of blunderbusses might be alright. They are slow to reload, and extremely inaccurate, so it's more or less a fire and forget weapon. I remember R.Lee Ermey had a guy use on one mail call and I had the distinct impression that a guy with a crossbow is in better shape--especially if the guy with the popgun missed. But, of course, we're assuming that gunpowder exists in the Planeshift milieu: Are their even bats we can collect saltpeter from? These little details seem important. For that matter, as far as ideas for things like 'greek fire', it is known that 'greek fire' was basically crude oil that seeped to the surface. There is obviously 'coal' in the PS landscape, but is there oil? I suppose it wouldn't be a stretch, but it makes one wonder what created the coal in the first place. If we really are a stalactite hanging from the roof of the world, the geologic processes needed to form coal (and oil) seem a distant possibility.
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Lets see there was an example of "the wheel of time"and although and that series ak47s weren't used there are "cannons" being used in the last book and a posibility it will be used a lot more ;)
Not that i feel it should be in PS. Would love to see more weapons more magicbased though. It would make sence that magic and weapons at one point enhance eachother in a world that has both.
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How about magical potions thown in the rifle, making some kind of "whatever". Seems more PSish than powder gun... Like a magical based chemical... You could even change the effect of the gun...
Fire guns, explosion... Water guns... :? Healing guns... Like... err... Healing a pal from a long distance... ... ... ... :D My ideas are too bad...
EDIT: I'll be making some throwing knife/axe whatever and crossbow sketches... I'll see if I can make it to 2d artist for PS...
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Man attacks creature with the blade and then throws the vial of chemicals at it. Chance to hit, and possible radius damage
Are you really sure you'd want that?
That could pose just as much of a threat to the man as the creature, being in close enough for a sword.
Hmm, yeah true. Thats a little bit of dumbness on my part. Ok re writing trhe script lol.
Man attacks with sword, man throws his vial of "uber 1337 ulbenuaght phlem" and some of it bounces back and hit him.
Man is carted back to Hydalla in a body bag and from there thrown off the edge of the world.
No explosives just acid or somthing painfull. Some sort of wierd concoction, or you might just want to get close enough to an Ulbers throat to get some phlem....
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How about putting the stuff just on a arrow, knife or axe for the archer?
Alchemists can use the magic potion blunderbuss...
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Personnally i wouldnt want even blunderbusses. But I think that the idea of putting "substances" on your weapons is somewhere along the line of idea's.
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Well, what kind of magic liquids/powder would we have then?
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the day guns come to planeshift, i will shoot myself ;)
:ban:
on earth, we use guns to stick hole in people, simply because thats how we do it. in planeshift, we have magic. if, from 3000 years ago, we had the ability to wave our hands and burn a hole in someones chest, the idea of using tools to do it simply wouldnt occour to us.
i love the idea of poison tipped blades, from a professional opoint of view. it would involve a long process involving hunting or trapping poisonous creatures, by a hunter, processing the venom by an alcamist, and finally the archer ( for e.g. ) would need training in the use of poisons. in short it would provide valuable job opertunitys whilst enabling people to roleplay various assassin types and
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Blunderbusses were invented in the middle/late Middle Ages, they were basically muskets with a funnel at the end of the barrel so you could put some gunpowder (which should be rediculously expensive), then load in old nails, bits of glass, sharp rocks and all sorts of junk in there.
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All those first things were good for was basically scaring horses enough to toss their riders off with the noise they made. They were completely inaccurate and hardly more damaging than when you'd throw its content towards your enemy.
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All those first things were good for was basically scaring horses enough to toss their riders off with the noise they made. They were completely inaccurate and hardly more damaging than when you'd throw its content towards your enemy.
I would have to disagree Zan.
I watched a program on the discovery channel where a guy used a Blunderbuss to blow apart a chunk of 3" thick oak, from 50 yards; useing a carrot rhine for ammo. It was really amazing.
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I think you might have missed out on two important words "First things" .. I wasn't talking about the older generation of firearms that actually look like guns already. Guess I should have specified what I was talking about a bit more. What I was talking about were the very first generations of handcannons, which is literally what they were .. a downsized cannon on a stick that could be carried by a soldier. And I've seen those live at work.
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We're forgettings another thing not ever talked about or implemented yet, but it is just like the swords and daggers are in PS.... MACES! MACES ROCK! They're fast, spiky, and super-effective against chainmail. And... SPIKED MACES! Yay! \\o// \\o// \\o//
Maybe it'll be there when the :beta: version comes out, remember it's only Alpha now... :-X
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I think you might have missed out on two important words "First things" .. I wasn't talking about the older generation of firearms that actually look like guns already. Guess I should have specified what I was talking about a bit more. What I was talking about were the very first generations of handcannons, which is literally what they were .. a downsized cannon on a stick that could be carried by a soldier. And I've seen those live at work.
I see your point, and on that i do agree. I bet it was scary for the user, not knowing if the thing would blowup in your face or not.
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i think we should have no guns but bows and throwing swords or knifes i kinda like it.....ow yer and the catapults or cannons
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hhhhhhhhmmmmmmmmm By the looks of things were getting nowhere exept the obvious
Heres what we should do idea not required
ok you make the potion using glass blowing and alchemy
you equip it as a weapon in your sword hand
you are now able to throw theese without getting hurt theese are a side weapon for the weak people
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guns, cannons,... etc are to effective for me, i mean point a cannon at a player and if you think a little realistic (which planeshift is aiming at) you would die in one hit... a gun would give the monster or player 2/3 shots to survive if he's aimed at... so i shouldn't ruin the game because as happened in the late middle ages : guns and cannons were effective so no one will use bows and swords...
conclusion: most players will buy themselves a gun and will buy cannons... that would really spoil the game don't you think? :)
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hmm.... using herbal to create vile poisons and toxins, equipping on the edge of a falchion and using the backstab skill. i think it would be a good idea to release those 3 round about the same time, eh? ah, what do i know?
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can't have guns or cannons because: 1) they aren't fantasy weapons 2) they arn'te primitive weapons like swords 3) if we have guns and cannons we need really really big gunpowder-filled bombs...and taht is just not cool
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if we have guns and cannons we need really really big gunpowder-filled bombs
Yeah... and if you have gunpowder filled bombs you you'll need missles, nuclear weapons, laser swords, death stars and finally you end up every jerk running around with hactars ultimate weapon (that would connect every major sun in the universe through a hyperspace junction, causing every star to go supernova) http://en.wikipedia.org/wiki/Minor_characters_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#Hactar
Well and then... one day a nooby runs into an especially fierce rat and BOOOM thats it with the noobie, the sewers, hydlaa, Yliakum and everything...
(we are definitly missing some flashing and smoking exploticons to add into this text!)
In short: I think bows and throwing weapons are really sufficient.
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if we have guns and cannons we need really really big gunpowder-filled bombs
Yeah... and if you have gunpowder filled bombs you you'll need missles, nuclear weapons, laser swords, death stars and finally you end up every jerk running around with hactars ultimate weapon (that would connect every major sun in the universe through a hyperspace junction, causing every star to go supernova) http://en.wikipedia.org/wiki/Minor_characters_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#Hactar
Well and then... one day a nooby runs into an especially fierce rat and BOOOM thats it with the noobie, the sewers, hydlaa, Yliakum and everything...
(we are definitly missing some flashing and smoking exploticons to add into this text!)
In short: I think bows and throwing weapons are really sufficient.
I think the magic-powder gun from the Faerun campaigns of Dungeons and Dragons were neat! And how the hell would guns lead to
the Death Star and... wtf was it... a Hactar? I mean, we don't even know if certain elements would work the same in magic realms
as it does in the real world, to blow the $%!& out the @$$, we don't even know if what we're all mentioning is even close to
being accurate, because all we are really looking at is Star Wars when we should focus on PlaneShift.
:offtopic: How in Laanx's name did the mentioning of projectile weapons did we get NOOB?!?!
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might be a lil :offtopic: but i think among ranged things of nonweapon variety it'd be cool to be able to have fireworks or flares of different colors, either very expensive or hard to obtain.. many rp uses etc... whether slung, flunk, shot, magiced or bowed, just be pretty cool...
EDIT
based on a comment below about-- if it was a glyph it would have to run out or only be obtainable for higher level blabla-- it could be a combination of two, three or four realm 2 glyphs...
(also regarding many ideas here (i was remindid by frizbee & boomerang) please see the thread: http://hydlaa.com/smf/index.php?topic=8664.0 )
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An extremely magical arrow that blows up in red flares in mid air eh? Good idea...
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Boomerang:
Uses something like a 'boomerang' skill. proficiency determines how far you can accuratly throw it, how much damage it causes [and takes] and if it can actually return to you.
if it doesn't return it just falls to the ground where you can pick it up again. some may cause stunning Zelda style.
frisbee:
like the boomerang but you don't usually expect it to return. some versions may have saw-blades on them to cause extra damage. can magically enchant them to make them return like boomerangs. I kind of got the idea from the movie TRON with the Identity Disks. perhaps some could double as a shield when blocking damage.
Ball:
Like a baseball or something, just throw it and it causes blugening damage. can be made of metal or rock... or just throw a rock.
Also, if there could be a skill for catching objects thrown at you and then some weapons built to be easily catched. Game of softball anyone?
heh, make rubber boomerangs, frisbees and balls that cause no damage but can be used in a game.
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ok read the first 2 pages of this thread and it is redicilous, guns and granades in ps? no way dont do it...
guns take all the fun of close combat away and so do granades, even if they're chemical dumb
besides, have you ever found chemicals around in ps??
long distance, bow and arrow and the magic stuff is enough if you ask me, this nonsence of katupults, granades, bombs and guns should never be added in ps...
frisbee, boomerang, ball....WHY???
frisbee? come on! dishes from the kitchen ok, but why the hell metal spiky frisbees?
boomerang..a stick works fine..why does it have to come back? it just makes you lazy, trow a stick and run after it like a dog does..
ball...stones work fine...nothing ball like, just stones which happen to lay around..
*quote* An extremely magical arrow that blows up in red flares in mid air eh? Good idea...
fireworks? that would be cute for parties ^^ however, if this would be a glyph, it should be a glyph that runs out and it can only be obtained by more experienced players or something so newbies won't be shooting firework arrows the whole day...
the herbal skill could be used for a little bag of poison to put on a arrow point so when it hits its target it will inject a bit of poison which makes its healthbar go down bit by bit untill it dies or finds a cure...
all that other chemical stuff is nonsence, why not have nuclair waste in game? .. ::|
just some examples the way i see it
what would happen if guns are added:
I run with swords in my hands towards a trepor, almost there and I raise my sword high in the air, ready to attack, and a big bang! the trepor falls dead...Argh again a newbie with a gun...
what would happen if granades are added:
I'm walking towards the ruins and finally I arrive there, I see a group of people around the pit, I walk up to it and look down, 5 ulbernauts in the pit! suddenly some guy shouts "NOW!" and every single player around the pit starts trowing granades into the pit which kills all five ulbernauts within 20seconds....DOH and I came here to slaughter some ulbernauts with my swords...
what would happen if katupults are added:
as I walk around in my little humble house I hear some 'poofs' outside, I walk outside to have a look what it is. people run by like crazy and before I know it, a huge, but really HUGE stone falls towards my house, I start to cast strength spell as fast as I can and step on top of my house trying to defend it, once I wake up again, I'm in the death realm....after a loooooong walk I get out of the death realm where I see a completely destroyed world, only two fortresses are standing and still shooting at eachother....
This is just how I see things...Do with it what ever you want..
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alchemy and herbalism used to enhance the effects of weapons are something ive always wanted
the day i have to use a god dam handgun to kill something is that same day that hell freezes over / pigs grow wings / e.t.c.
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Everyone knows that pigs already had wings, until the rhinos cut them off. Hell is actually antarctica, and there you have it. /me gives Mindari a handgun.
Skner: I find those scenerios very funny. I'd love to see that happening.
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Everyone knows that pigs already had wings, until the rhinos cut them off.
;D That's because the Rhinos were jealous that the pigs were pink and they were just a dull grey.
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I am responding to the thread posted down below. It was locked before I could add my reply. So I decided to stick my reply here.
Guns In PS (http://hydlaa.com/smf/index.php?topic=25250.msg279438#msg279438) <~~~~ Clicky
Personally I am glad there are no guns in ps. I think it makes the game different from others and quite frankly guns are not very warrior like at all. They are a cheat. BOOM! Your dead. Where is the fun in that? I like that training is avalible and that you have to be in physical combat of some sort if you do PvP or attack NPC's. If you want guns there are tons and tons of games made just for you.
I hope and wish to never see guns in planeshift.
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what you say doesnt seem a very good motive atleast for me, first let me say im not in favor of guns but im not against either, the same principle you say to not have guns in PS would aply on any kind of ranged weapon uses it...
altho guns in games usually tend to be over rated.
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Hi,
Hmm, personally I think guns are a bit too advanced for PS world. It's true that the first firearms appeared to our world in the middle ages, but there's no guarantee PS world develops the same path. Modern firearms are product of long development, and the early versions were much less effective in almost every possible way. Even modern firearms require constant maintenance, practice to use, and can jam. Finally note that a handgun shot does not kill a man instantly, unless hit critically. Then again, even a single punch can, if hit critically.
We do know that there is burning (lamp) oil already in-game. Basically you could light a pouch of that and use it as a weapon. However, the oil is not refined to such use, so I'd say it would be about as damaging as lighting up ones old cloak and throwing it on your aggressor. Bows, slings, throwing knives and similar would be far more dangerous, I think. Not to mention magical projectiles.
It would add to the realism and personality of the game if we could throw other items. Flowers in the weddings, seeds in the field, pebbles as a distraction, darts to the darts board... possibilities are many. But I must be getting off topic now.
My opinion in short; guns would require technology and knowledge that doesn't exist in PS world.
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An interesting point... will the technology of PS ever develop? Are there inventors in Yliakum?
Maybe there might be a new, original type of ranged weapon that would be more advanced than a bow but would be different from a gun. I don't know how it would work though.