PlaneShift

Gameplay => General Discussion => Topic started by: Tvenu on January 13, 2003, 07:18:08 pm

Title: Doors and stores
Post by: Tvenu on January 13, 2003, 07:18:08 pm
Anyone know if the doors and stores will be working in the next test? I guess for that matter will there be any NPC\'s in the next test? I\'m really anxious to see any new content  :)
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Post by: Kiern on January 13, 2003, 10:13:58 pm
ya there will be npcs, not sure about the others  :P
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Post by: Link on January 13, 2003, 10:25:25 pm
Yeah, and when you go through them you will fall into a big nothing.
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Post by: Vengeance on January 14, 2003, 12:18:14 am
The doors don\'t move in this release, but several of them are open, so you can go inside some buildings and explore.
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Post by: Tvenu on January 14, 2003, 06:59:17 pm
Thats cool, if the inside of the buildings look as good as the outside then it should be a real treat getting a loook inside some of them  :)
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Post by: Vengeance on January 15, 2003, 02:03:09 am
There are screenshots of at least one interior on the main planeshift website.  I suggest looking there.
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Post by: Dustman on January 15, 2003, 09:07:53 am
Will the inside of the building be proportional to what it looks like outside?

If it is proportional, when you walk into a structure, will the program load a totally new world or will it be seemless?



- From Dust we came, to Dust we shall return. -
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Post by: Atanor on January 15, 2003, 01:29:29 pm
\"Will the inside of the building be proportional to what it looks like outside?

If it is proportional, when you walk into a structure, will the program load a totally new world or will it be seemless?\"

Unless the door leads a new sector of the game, there should be no new level loading... So i guess it should be seemless. If there is no loading, it means that if you enter a building, we can\'t \'cheat\' and change its size while you enter...
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Post by: boonet on January 15, 2003, 03:58:32 pm
This is at the center of the main memory leaks at the moment. Conceptually, the world is seamless; so theorically you can walk around and just enter whatever sector you can reach and see. To do this ATM you need a lot of ram: to quickly solve the high memory requirements of THIS RELEASE we are splitting the world into some regions that will be loaded/unloaded when required. This is not the optimal dynamic loading of visible/reachable things we are envisioning for the future, but it helps already.

To give a more direct answer to the questions posted before, some interiors will be absolutely seamless, while others will not. I will not tell more now ;)
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Post by: Dustman on January 15, 2003, 04:09:27 pm
cool!  8)

Can\'t wait to see it.