PlaneShift
Gameplay => Wish list => Topic started by: istdasklar on May 04, 2006, 01:51:57 am
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Hello everyone! I'm french.. Sorry for my english...PLANESHIFT IS veryyyyyy good!!
List of ideas!
I ) COMMUNICATION
1 - Typing Text ( do you speak?)
When a player chat, a little message ( "is speaking...") is on the top of his head..This is like MSN messenger! ( ...is typing a text...)
2- Buzzer ! ( I want to speak with you?)
Just one button for Cry : " He ho !! I'm here, I want to speak with you ! Like buzzer in MSN. ( when player is selected)
3 - Pointer tool ! ( Where is it??)
A player can point somthing...like SWAT 4 games! When I ask to an another player : " Where are the caste ?" ..this player show me the direction! ( a red point is marked....)
4- Target ( Who speak with me? Who have I to follow?)
A player can select a player near.. Like space games!! And an arrow is shown!.....If the man is behind me, I follow arrow , and I see the man!!
II- MOVING
1- Mouse controler ( run or select?...=> run AND select)
I think, it's difficult to control with keyboard! I prefer a quake like control ! => wake with keyboard and direction with mouse! As that, it's easy to select someting and walk! ( Like tomb raider Legend).
2- Move fast ( It is still far? )
Maybe a Horse ? ..Magic car .. ;D
3- a map paper ( Where I am? I have to turn left or right?)
If we have a map or exit pannel, arrow .... I will never lost!
>Name of the city ! Name of shop, of building....
III - Environement
1- Random position of bot .. ( 3..2..1..I kill it ! 3..2..1..I kill it again! 3..2..1 I kill it again! yeah!!)
You can create a lot of Position. When a bot is created, a random position is gived!
2- 3D
Why you don't use an 3D engine which already exists ? Like quake 3, OGRE =>http://www.ogre3d.org!
SDL for 2D ?
So..I will write more if I have ideas!
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Each of your suggestions can be addressed by one of the following statements:
i) Controls can be changed in options.
ii) PS isn't an arcade game; realism takes priority over convenience in many cases.
iii) Use the search function. Maps have already been talked about ad nausium.
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I don't understand the buzzer idea. Can you explain a little more? :}
Everything else, however, and I mean everything, has been suggested before. Duplicate wishes aren't looked upon too highly.
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I don't understand the buzzer idea. Can you explain a little more? :}
Everything else, however, and I mean everything, has been suggested before. Duplicate wishes aren't looked upon too highly.
I think he means that when someone is trying to get your attention, you hear an instant-messenger style sound.
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Oh, I see. What would count as "trying to get your attention" though? Clicking a button to make another player hear a buzzer is just weird.
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for the buzzer you could have a thing saying hey you or sumthin that only can be heard by the player sending it and the player recieveing and it will tell u who said it in the chat box
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How do you explain that in roleplay terms? How realistic is it? If you want someone's attention, why should it be heard only by the two parties? (I would recommend a /tell instead.)
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poke on the shoulder?
Or long distance, a poke on the shoulder from some little kid who says "blah blah wants to meet you blah blah"
Either way, the /me and /tell /me work fine as is
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Either way, the /me and /tell /me work fine as is
Basically my point - there's no need to overcomplicate something as simple as this.
I think my favorite was this though:
Why you don't use an 3D engine which already exists ?
CrystalSpace exists :} Jorrit, the CS project manager, works closely with the PS team and often helps with features. It's a very nice open-source engine.
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Oh, I see. What would count as "trying to get your attention" though? Clicking a button to make another player hear a buzzer is just weird.
Maybe this can be explained later, by a player requiring a certain communication rune before long distance conversation is possible. "Nudges" ( ;) ) Can be explained as your rune turning a certain colour, and vibrating, to get your attention.