PlaneShift

Gameplay => In-Game Roleplay Events => Topic started by: Mordaan on May 08, 2006, 06:00:08 pm

Title: Friday Night HAGS
Post by: Mordaan on May 08, 2006, 06:00:08 pm
Mordaan tries to find a nice public spot and finds one at Harnquists, posting the following notice.

Introducing, Friday Night HAGS (Hide-And-Go-Seek) – sponsored by Explorers Guild

Following the recent success of an initiative by our guild to meet ingame and play games, we thought it would be a good idea to hold a regular game of HAGS on Friday nights open for all (from 2200 GMT until...whenever there is no more interest).

Our first week was a great success.  We had lots of players join in and had games in Hydlaa, East Hydlaa, the Death Realm, then over to the Dungeon, a few games in Akkaio, and finally back to East Hydlaa.  The games went on for six hours and we had lots of people joining.  Thanks to Xeraans for organizing the event.  Lots of fun was had by all so the plan is to do this every week.  I hope many of you can join in.  [OOC: Just do a /who explorers and ask a friendly neighborhood Explorer for details on where to meet or to be invited to the group.  Just note who the group leader is so if you crash you know who to ask to be reinvited.]  The nice thing is it will hopefully run for some time so you don't have to be there at any particular time, just join in the next game.  But we plan to get things going somewhere around 2200GMT.  Meet at Kada-El's at that time.

Here are the rules:
-   All those interested join in a group
-   Boundaries are chosen and all must find a hiding spot only within those boundaries (no changing zones, unless it is specified you can do so).  And remain in that spot until found.
-   One or two seekers are chosen, depending on how many are playing (volunteers are selected for the first game).
-   Once a seeker has found someone they must /greet their target and announce in the group channel (since greet is only local – a bit of an honor system here).
-   Once a hider is found, he/she becomes a seeker.
-   The last one (or two) found become the first seeker(s) in the next round.
-   No glitching or GM powers to get to places one cannot normally get to (or simply put, no hiding in places which require an /unstick to get out of).
-   No looking in your guild window to see where guildmates might be.

For now its just for fun but if some donations are made perhaps we can offer prizes to the winners.  It's a great opportunity to have some fun and go to some places in Yliakum a bit off the beaten path you might not ordinarily get to see.  You may also come to look at things a bit differently in your day to day travels, noticing some dark corner as you pass by and thinking "ooh, now there would be a good hiding place".

Remember, every Friday night beginning at 22:00 GMT.
Title: Re: Friday Night HAGS
Post by: hitancrias on May 09, 2006, 12:46:44 pm
Count me in!
Title: Re: Friday Night HAGS
Post by: Peacer on May 10, 2006, 09:38:50 am
[ooc: i did the most XD although, prepare one hour before doing it, then more players will join
Title: Re: Friday Night HAGS
Post by: Mordaan on May 10, 2006, 05:51:05 pm
[ooc: unfortunately 2200 gmt (5pm my time) is cutting it close for me.  I get home from work less than an hour before that then its dinner.  I can usually make it right by that time or a few minutes later.  Hopefully Xeraans will be around]
Title: Re: Friday Night HAGS
Post by: vialick on May 12, 2006, 09:36:14 am
Harlohim is hoping that her would-be "puppet master" is going to be able to do it

well it's 8pm here...can a poor Yywn join if she happens to be a tad late?
Title: Re: Friday Night HAGS
Post by: Mordaan on May 12, 2006, 09:12:24 pm
Sure, you can join anytime.  If anyone who is orgainizing is still around that is.   :D
Just look for me or an explorer (/who explorers)
Title: Re: Friday Night HAGS
Post by: Akaylee :) on May 12, 2006, 09:31:24 pm
This sounds exciting. Count me in. :)
Title: Re: Friday Night HAGS
Post by: Mordaan on May 13, 2006, 04:44:41 pm
Thanks everyone who played this week.  We had a good crowd.  Our group peaked at 15.
We played four games (two in Hydlaa and two in the death realm).  Not all that surprizingly, all 4 winners were Explorers.   :whistling:
The winners were as follows:
Game 1: Monk
Game 2: Hitancrias
Game 3: Tavaris
Game 4: Monk

Missed it?  Fear not, we'll be back next Friday.  Just meet up in Kadas or by Harnquist.

Here are a couple of screenies of last night's activities.

(http://home.comcast.net/~drago-kazov/hags051206-01.jpg)

(http://home.comcast.net/~drago-kazov/hags051206-02.jpg)
Title: Re: Friday Night HAGS
Post by: Suno_Regin on May 13, 2006, 10:16:48 pm
Wow that's short notice...
Title: Re: Friday Night HAGS
Post by: Karyuu on May 13, 2006, 10:26:47 pm
Short notice? It was posted on Monday, and the games are on Friday :}
Title: Re: Friday Night HAGS
Post by: Monk_ on May 15, 2006, 11:28:47 am
Hey, challenging all to come and win a game with the Explorers!

Last game the winners were all XG!

(http://saber.co.nz/ps/hags2.jpg)
Title: Re: Friday Night HAGS
Post by: Suno_Regin on May 15, 2006, 10:06:56 pm
Short notice? It was posted on Monday, and the games are on Friday :}

o.o It was? God I must've been out for a week or something because I didn't notice this until after it was done...=/
Title: Re: Friday Night HAGS
Post by: Mordaan on May 16, 2006, 04:27:37 pm
Its ok.  You'll have a chance every Friday.  Perhaps Friday nights will become synonymous with HAGS.   :D
Title: Re: Friday Night HAGS
Post by: Suno_Regin on May 16, 2006, 10:38:45 pm
Sounds fun. =P
Title: Re: Friday Night HAGS
Post by: Mordaan on May 21, 2006, 06:06:29 am
Mordaan walks up and adds another page to the flyer
Although we fought some early server and recruitment problems (for awhile there Hydlaa plaza was a real ghost town) and we had a bit of a small group, the games went onward this past week.  We had two rounds in Hydlaa, then one in the death realm, and finally we moved over to Akkaio.  Here were this week's winners:

Game 1: Peacer
Game 2: Cerala
Game 3: Mordaan
Game 4: Cyasnigyn

In lieu of prizes, perhaps recognition on this page will be inticement enough to play.   :D :P

I hope you will join us once again next week.  As always, the more the merrier.
Title: Re: Friday Night HAGS
Post by: Mordaan on May 28, 2006, 05:44:52 am
The previous page looks barely touched but in a feeble attempt to maintain interest, Mordaan adds yet another page to the poster.

Ok, this past Friday we only had two games.  The first was played in Hydlaa and won by Gharan.  The second was a rather long game in the death realm and won by Yorik.  You people are starting to get really good and finding good spots.  We never did find Yorik, and quite frankly I haven't seen him since.   ;D  Lanarel gets an honorable mention because although we spotted him on the citadel roof, none of us could get there.

Join us once again next week.
Title: Re: Friday Night HAGS
Post by: Lanarel on May 28, 2006, 11:46:33 am
I did have great fun again, and the last game could have gone on for much longer. But at about 3:30 am I decided to step into view and yell at you :). It had taken long enough anyway, and I was running out of beer :). Yorik deserved to win though. Some of you did guess that I might be up there, and you were not even close to finding Yorik  ;).
To speed up the game, it might help to exclude places where you cannot get back from without dying, even if you can get there relatively save. Trying to get back down I found that I could not get back on the spine (I jumped down from it to get on the rock), so I had to jump to my death, and I know Yorik might have problems walking back too.

Hope to be there a next time.
Title: Re: Friday Night HAGS
Post by: VMann on May 28, 2006, 01:14:34 pm
Hmmm, as far as i know there were such rules.....
Maybe the rules should be told at the start of every HAGS session, explicit and detailed, just to make sure everybody knows
Title: Re: Friday Night HAGS
Post by: Karyuu on May 28, 2006, 07:46:22 pm
Right, we should make shortcuts for these things :}

The rules are stated every time, still.
Title: Re: Friday Night HAGS
Post by: Mordaan on May 28, 2006, 10:40:25 pm
True, sometimes we are so busy organizing and recruiting new members its hard to make sure everything gets stated at the start.  But yeah, good idea with the shortcuts.
Title: Re: Friday Night HAGS
Post by: Lanarel on May 29, 2006, 12:09:37 am
The reason I suggested to add the "no /die to get back" rule, is that according to the rules at the begining of this thread, and as stated before a previous game I attended, going to the top if the citadel would be allowed (or at least that was what I thought, relating the /unstick to the glitching):
Here are the rules:
......part deleted.....
-   No glitching or GM powers to get to places one cannot normally get to (or simply put, no hiding in places which require an /unstick to get out of).
With one jump to and some on the skeleton, it is a simple walk to the roof of the citadel. And it is difficult to get information on whether your location is allowed, without telling where you are, especially if that place was mentioned already, and I expected Mordaan as an explorer to be able to just walk there and check :).
Another advice: make clear who is the boss. When Mordaan suggested to stop and go play in another place, some said OK, I was prepared to climb down, but others wanted to search on. With the result that I stayed hidden a bit longer, and some others left the game. If Mordaan had just clearly ended the game, it would not have been longer than the previous one. It now even took 15 minutes after I came out of hiding to decide to go somewhere else :)

Next time I wil just hide in the open again :)
Title: Re: Friday Night HAGS
Post by: Mordaan on June 05, 2006, 04:55:22 pm
This past week we only had one game.  It was won by Alliva.  Nice job!

Our attention was then turned to the battle between Dwarvesbane and Dwarven Star.   It was a fierce battle that had many standing on the sidelines of the forest path, riveted.  Methinks there were some serious magic-potion combos going on there...I saw hits of over 400!   :o
Title: Re: Friday Night HAGS
Post by: Mordaan on June 10, 2006, 05:57:46 pm
This week's contest saw two games, both in Hydlaa.  The winners were
Baristie
Alliva

Well done!  I won't be here next week [work  :(]  but hopefully the games will go on.  Be at the Hydlaa Plaza near Harnquist Fridays around 2200 GMT if interested.
Title: Re: Friday Night HAGS
Post by: Nilrem on June 29, 2006, 04:41:07 pm
( I've been reading some of the threads insise "in-game roleplay events" and I'm seeing a bit of chaos here and there. The events are meant to be things that happened (or are going to happen) in game, and that are IC.

While I can see that, ic, a group decides to have some fun, and invites other people to a game of hide and seek to share the fun and all... yes, that can be IC. But then it comes the scenario, when the crowd moves to the Death Realm to keep playing the game. In my opinion, there the IC basement is broken. Just imagine you're playing the hide and seek and you look around and say... well... I'm really tired of this landscape, why not try something different? While lots would agree, certainly the destination of choice wouldn't be the Death Realm.

My suggestion would be to remove that placement from the hide and seek game, if it really is meant to be an IC event.

Mind you, I would have no problems in it being an OOC event, just for the players fun of exploring areas, and having a good time trying to guess where other people has hided their chars. It sounds like fun, and I probably would have some fun with it too. But then, either a new forum has to be created to hold events made by players but really just for the fun of it, and not for any IC basement, or in the rules of the hide and seek itself it should be clarified that is all OOC and for the fun of the players, that are experimenting another approach to the game.

I do hope noone gets offended by this, as I'm not attacking the concept, nor the intentions of having fun of the players that had this initiative, I merely try to point out that, certain things cannot be stated as IC. Death Realm isn't precisely the place you go to play hide and seek.

Regards, and keep the fun going. )