Thanks, it's good to know that it is working and I've just been barking up the wrong NPC. That's the tricky part of quests as they stand, I think: You just don't know if you've run into a problem with the NPC "intelligence" or if you are on the wrong track. I hate asking in-game, because even if I find a way to do it in character, it's still really talking about possible problems in a computer program, and everyone knows it.
Is there any kind of overview of the algorithms and code structure of quests and NPC speech and AI as currently implemented? I'd like to help out with this if that would be useful.
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Also npc dialog recognition isn't very good atm.
I think Jayose heard the more colorful side of my vocabularyHehe, guilty!