MORE MORE MORE
(http://ugo.sinet.it/survivors/uploads/Treasury/Lizard.jpg)
:love: Proglin this little creature is very cute! I love the colors and the smoke coming out of his nose. Your imagination is awesome! I bet if it has a really strong tongue it could push its self up with it, if the creature falls over. XD You totally have to come up with a name for it!
yeah theryre like dwarfs only taller and less broad shoulderedAnd furry.
Whoa, non furry enkidukia. What a thought!
Hairless cats ... hairless Fenki? Like this one (http://www.ligh.de/pics/Fenki.jpg)?Well i saw some hair :) and i was really looking :D
(No offense, please - it's just art.)
Although I personally like Gag's hairless fenki a tad better ;) here Is another Kitty! This one took me some time cause I once again had trouble with the anotomy, I think it came out pretty good, but it sure leaves room for improvement. Comments are welcome. But without futher delay, and cause I promised you all... an Enkidukai!!!Arms head and chest are ok, the hands and feet a tad small. Otherwise it's good art :thumbup:
(http://ugo.sinet.it/planeshift/uploads/Private/Satayne1)
This here is Satayne, he asked for black armour, but I liked the white one a lot more, so I decided to keep it white. Even kitties like ale, you see?
Currntely I'm learning about UV mapping and texturing... slooow progress cause of a busy shedule, but in time it'll come.
About the wooden bars which keep the cloth in the right shape as he roof.I guess thats one way of putting it, though I thought it looked pretty good anyways...
There are 3 of them "U" shaped but upside-down and one at the top which join them all.
The cenral "U" should be lower than the two other and the wooden bar which connect them should touch every of them or go through half of the mesh diameter. Then you can create vertices which will join the "U" shaped bar with the connecting bar, or leave it as it as and while UV mapping, make the texture so that it will hide the unwanted effect as much as it is possible.
There should be eighter rope or something in the texture part which will be at the area where wooden bars are connecting.
And decrease the poly count before you start texturing ;P Of course only if you are going to try it to get it in game.
two words...
nit picky
I personaly found them a bit critical obviously...
The cart looks really good, Proglin. Even without textures!
:woot:
Yes, ma'm :|Quote from: ThomPhoenixThe cart looks really good, Proglin. Even without textures!
:woot:
Agreed. That is pretty darn good for a first timer. Keep up the great work proglin and maybe you could teach me how to start sometime?
As for the WORD nit picking. Who cares who is using it and why? Must we discuss such stupid topics and pollute threads with none sense? This thread is for Proglin and his art, not to discuss how someone should say something to make it so everyone likes it. Get over yourselves.
That worm is scarry ;o