PlaneShift
Gameplay => General Discussion => Topic started by: Ryvis on June 28, 2006, 10:26:00 pm
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So, as i understand it, they are not allowed to wear heavy armor, yet they are supposed to be able to glide / breathe under water. Normally, I'd take that kind of trade off, as I'm not much for grinding fights, but if swimming doesn't work, and gliding doesn't work, why should i pick such a weak char? Anyone who has / is playing a Krylos, let me know!
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So, as i understand it, they are not allowed to wear heavy armor, yet they are supposed to be able to glide / breathe under water. Normally, I'd take that kind of trade off, as I'm not much for grinding fights, but if swimming doesn't work, and gliding doesn't work, why should i pick such a weak char? Anyone who has / is playing a Krylos, let me know!
in the not so far distant future.... they will be able to, and I know some pretty strong klyros XD
and a good leather armor skill suffices.
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from what i hear, most people arent looking at the current benfits of a klyros, but rather the long-term benefits such as gliding and swimming. would you rather have a newb swimmer/glider or a char that youve played with your whole game career glider/swimmer?
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Isn't heavy armor not implemented either? If it isn't, no trade off at all.
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The new version might contain it as chainmail armours are ready, don't know about the code/scripts though, I guess we'll see! :)
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As the inpeding wipe looms over our heads, I dont think that the future abilities really count. My opinion is the Klyros are a great base for the RPing character. Sure you can select a stronger race, and I for one have, but there are so many possibilities with that race it is an aluring choice.
just my two trias. :)
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There is no heavy armor yet - we still have to code in medium armor :) Leather is Light, Chainmail is Medium, and Plate is Heavy. Either way, people pick whatever race they pick right now because they just look cool ;)
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You don't need two threads to discuss the same exact topic... :(
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The potential!! I mean, if one could body develop their wings, and become a taxi service... or an areial acrobat... or glide and dive style fishermen.... THE POTENTIAL!!
Plus, they look just disturbing enough!
Edit: The other topic is about swimming etc. this is about the Krylos as a whole.
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but the second one is always good for confusion :D
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Klyros don't have extended flight, they aren't nearly strong enough. They will only glide, or fly for just a few seconds. So being a taxi service is just out of the question :)
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Klyros don't have extended flight, they aren't nearly strong enough. They will only glide, or fly for just a few seconds. So being a taxi service is just out of the question :)
I know that, but isn't there body development or something? I think I read about it, but it might just be human-types. I dunno. I'd hope to be able to work him out a bit, at least to be able to carry someone breifly... or course, then EVERYONE would want to be a krylos... :)
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Body Development is for increasing your HP.
Body development
Determines the health of your body and provides you with more Hit Points. The resulting number is always rounded up.
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Body Development is for increasing your HP.
Body development
Determines the health of your body and provides you with more Hit Points. The resulting number is always rounded up.
Ahh HA!! I thought i read it, but i must have MIS-read it :)
Gliding still beats walking!
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Klyros don't have extended flight, they aren't nearly strong enough. They will only glide, or fly for just a few seconds. So being a taxi service is just out of the question :)
I know that, but isn't there body development or something? I think I read about it, but it might just be human-types. I dunno. I'd hope to be able to work him out a bit, at least to be able to carry someone breifly... or course, then EVERYONE would want to be a krylos... :)
not if every klyros dies from one hit with a longsword :)
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gliding, breathing under water, and if I'm not mistaken, the Krylos bio states faster on air, earth, and water. It's a matter of float like a butterfly, sting like a bee; your long sword can't hit, what your eyes can't see!
Edit: I can't wait to test this little bugger out! An angel of life / death that glides in from the rooftops, bringing good / ill fortune to those around, and gleefully swimming away. My family being from the east coast of Canada have fishing in their blood, i can't wait to see fishing implemented with this! And they do it for FREE! Take that rest of the industry!
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I don't think the race limits are implemented yet, but even so I think Klyros have a lot of potential to be good characters. Even if they can't wear heavy armor, they're sure to be fast, which is a typical tradeoff. Also, the gliding may prove extremley useful. Why waste your time walking over a hill when you can glide right past it? And why take a trip to the death realm when you can glide across mountains instead of falling to a messy death? ^^
Now if only they made female characters XD
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Given the amount of butt they do / will kick, how many Krylos are there already in game?
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Let's see... the Klyros race description has several things that are almost diametrally opposed to what we find ingame.
Normally, you would expect that from the description, almost noone who intends to do serious fighting would chose a Klyros. Yet, Klyros are chosen more or less only by PLs, and you have quite a lot maxed fighters there. Similarly, we have quite a lot of comparatively bright Enkis, while their average intelligence is lower than that of the (supposedly not so bright) Kran.
It is quite obvious that PLs regard the disadvantage of no heavy armor as lower in comparison with the advantage of flight, even if limited to "a short time". Whether they would actually be happy with that choice if both were implemented, as well as the additional drawbacks of a generally weak and vulnerble body, I doubt. As things stand ATM, though, Klyros are just like any other race, save for a different model and different stating stats.
Additionally, the Klyros description suggests that Klyros are more or less peaceful (fishers, seaweed farmers, merchants), and believe in brotherhood within their race. That they are "brave hunters, travellers and fighters" probably holds true for unarmed targets only, where their claws can really make a difference, and sounds more like they fight bravely if necessary, not that they're seeking combat or are exceptionally good at it.
Yet, the ingame Klyros tend to be almost exclusively fighters, not peaceful at all, and surely do they show nothing of brotherhood. However, this doesn't necessarily surprise, since PLs aren't usually the kind of player that bothers with RP, let alone appropriate RP, and it is my observation that Klyros are at or near the top if you rank the ratio of bad or nonexistant RP compared to race chosen. Therefore, the great potential for RP that has been mentioned does not seem to be any sort of factor in determining whether one selects a Klyros or not.
I, too, view the Klyros as a good choice for assassin/spy type of chars, though Enkis would be even more suited for that. Additionally, they would make good scouts, as they are both able to go to most places and not be defenseless (against natural foes).
The merchant personality I haven't found at all within the ingame Klyros, as that sort of thing tends to be pursued by dwarves.
So @Ryvis: given the amount of "butt they do kick": about average, given that races without explicit models tend to have a much lower turnout. Given the amount of "butt they will kick": a lot too many, and should the current playerbase be suddenyl transferred to PS 1.0, I'd expect to see a severe drop in that number.
Oh, BTW, it says "fast in air, water and on the ground". Not faster. I really doubt they could outrun an Enki.
Regarding the ability to shoot while in flight: That depends heavily on how stable the flight will be. It might be similar to the RL riding archers, though only if trained properly (and I severely doubt that any notable percentage of Klyros would), not to mention that the wings will make handling of bows harder, and also that the bows will not shoot accross large distances, which can easily mean that an aerial strike wouldn't be so much better.
If I were to send an aerial strike force, I'd likely recruit Kran. Why? Because due to the high average STR, they can use huge bows that do a real lot of damage, and the flight can be accomplished with the use of flight magic by a few mages hovering my squad. (Kran may not be able to use advanced magic, but advanced magic like flight is unlikely not to work with them, as it woulld likely not need to bypass their resistance towards magic). Plus, my Kran would be comparatively immune to the counter-attack of arrows from my ground target, and they can also, once the resistance has been broken, land and finsh off the opponent.
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Very good description there, Seytra. I've also noticed that Klyros seem to be the PLs or the campers, whom barely talk let alone RP. They're rarely merchants too, as you've found; I don't even think I've even seen a Klyros NPC.
The reason for a lack of Klyrian (sp? I think I just made that up) role play also may be due to the fact that more younger players/newbies tend to pick a Klyros as a starting character, who also seems to be the people who role play the least. I was even drawn to them myself when I first started playing, so maybe just their odd apperance attracts a certain kind of player.
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i have noticed that too. Klyros tend to be feisty and combative and rarly RP, but i think its part of their character to start with. In the history when Laanx first encountered them, they refused to worship him/her and were smote. they are clearly, a head strong, willfull race who dont care about anyone but themselvs. so if you aske me, they are really, already RPing without even knowing it. ;D