PlaneShift

Gameplay => General Discussion => Topic started by: Philnar on June 30, 2006, 03:25:27 am

Title: Teamspeak. Anyone got it?
Post by: Philnar on June 30, 2006, 03:25:27 am
Hey.  Just wounderin if anyone has a teamspeak server of something we could chat on.  Hope someone does.  Lader
Title: Re: Teamspeak. Anyone got it?
Post by: Siofra on June 30, 2006, 03:29:39 am
To be honest, I think this would defeat the purpose of roleplay. I would prefer to imagine the sound of a Klyros voice than hear someone shouting in my ear. Just my 2 cents...
Title: Re: Teamspeak. Anyone got it?
Post by: ThomPhoenix on June 30, 2006, 03:33:44 am
Would be fun sometime, but not while playing PS, just OOC.
It would be nice hearing the voices of the people behind the text! ;)
Title: Re: Teamspeak. Anyone got it?
Post by: Philnar on June 30, 2006, 03:48:38 am
Alright.  But then again when you hear the persons voise, you could add emoition to the voise, and make an accent for your character, but that's just me.  You wouldn't have to talk, just if you had to.
Title: Re: Teamspeak. Anyone got it?
Post by: Siofra on June 30, 2006, 03:50:24 am
Fair call, it might be fun using it on Guild Rp events....
Title: Re: Teamspeak. Anyone got it?
Post by: Suno_Regin on June 30, 2006, 03:52:05 am
Well, say you're 40 years old and you want to roleplay as a small child...won't work.
Title: Re: Teamspeak. Anyone got it?
Post by: Myrthe on June 30, 2006, 03:54:04 am
and plus...thats just you. i know there are people out there that would abuse it...unfortunately.
Title: Re: Teamspeak. Anyone got it?
Post by: Philnar on June 30, 2006, 04:14:50 am
Yeah.  True.  ok.  I guess if people want it, they can be a part of their own group, and if you don't want it, you don't have to be a part of it.  That way you can rp or just talk to people without typing, and you still have the text in the game to rp.
Title: Re: Teamspeak. Anyone got it?
Post by: Waylander on June 30, 2006, 04:16:01 am
The only thing I have against this is that it is hard enough for me to keep the women off me without them hearing my sexy voice.
Title: Re: Teamspeak. Anyone got it?
Post by: Philnar on June 30, 2006, 04:36:21 am
lol.  ok.  I guess you shouldn't use it then.
Title: Re: Teamspeak. Anyone got it?
Post by: svuun on June 30, 2006, 07:51:09 am
   It has the potential to be a tremendous improvement and/or major detraction from it depending on its use obviously.  For one, adding a voice, with accent and emotional tones adds a much stronger dimension to conversation than plain text.  Although reading text is by no means boring or unattractive, I would say that after a fair share of reading text one notices the many spelling errors, grammar mistakes that really divert from its meaning.  Without taking a survey, my general impression is that a vast majority are horrible spellers and/or type terribly.  The effort is there for most, while some its just lazy typing.  Here's a good intention gone awry: "How fart tho um' lady?"  The meaning can be recognized but I really think about flatulance for a few seconds and subsequently become distracted.
  However, I think it has to be mixed in with text to some degree because the actions of your characters isn't best described in first person.  I'd much prefer reading text that says, "Shalmanaser laughs as he continues kill stealing" as opposed to (in voice): "Muahaha, I'm kill stealing."  The latter is more direct but far more blunt and less eloquent.
  Of course, when too many people are in a conversation, its terribly difficult to get a word in edgewise without interrupting each other.  Hence I think it can make for good roleplay with few people involved, or several without a dominant personality.  Delays/net traffic could also take away from the experience. I think we all have tried paltalk and skype or yahoo voice chat to know enough about the limits in use and functionality about such programs.
  Its worth trying, and if used in the right setting could make for some great story telling. If integrated somehow, where one can just hear conversations nearby, attenuated by distance, walls, etc... could provide an atmosphere unlike any other game.  But that's another challenge to itself, and I'm guessing 3rd party software will be a solution for a long time to come unless there was some type of development in the works.  I'm sure its been thought of and shot down... don't know the programming requirements for such a function. But imagine as you see a large group of people just gathered around, instead of just hearing silence, you hear their voices as you run past.  It adds to realism me thinks.
  I'm sure there are more disadvantages, but its late and i need to go to bed. /me clicks post.
Title: Re: Teamspeak. Anyone got it?
Post by: Siofra on June 30, 2006, 08:26:41 am
@ svuun - Nice post  :thumbup:

Perhaps in this environment it may be best served as a GM tool for directing large RP sessions. I would find it easier setting a mood and beginning a story by speaking rather than typing (I tend to be one of those slow typers with many errors that you talk about, especially when trying to hurry  :-\)
Title: Re: Teamspeak. Anyone got it?
Post by: tssthorn on June 30, 2006, 09:43:14 am
I think adding a feature to the game where you can talk had its ups and downs. The closer you are to the person the better you can hear them. The further well that would be the opposite. I would say about the same distance you can't see chat would be the distance you can't hear the person. But yes, while this may be a good idea and feature, not everyone has a mic. This also causes for the people who do not have a mic to never talk to a person. They will keep chating but most likely everyones chat window will not be open anymore. I beleive this is one of the reasons alot of online games do not have voice chat.

The next thing is text can be alot more descriptive then a voice. Such as how books give you alot more info then does a movie. Being descriptive is great for RPing. Also from experience the moment you get a mic in the game, there are a few people who like to go around cursing and calling people noobs. Then you also have the problem where the GMs and Devs can no longer have logs. Yes they can record every voice and conversation, but that would take up a rediculous ammount of space. Then there is the situation with sex being in game, I know I really don't like to talk about this, but imagine how much more of this would be added now knowing there are no logs that are taken.

There are just way to many bad qualities to this that make it a no way, not going to happen type of thing. Want a flower?  :flowers:
Title: Re: Teamspeak. Anyone got it?
Post by: Siofra on June 30, 2006, 10:10:53 am
Want a flower?  :flowers:

/me accepts flower and skips off humming a pretty tune...
Title: Re: Teamspeak. Anyone got it?
Post by: TestLab on June 30, 2006, 10:44:10 am
I have my server and use it with Friends. I think it's a good thing if u know the people already or if you have one for your (guild for example). Talking to other people u don't know anything about get's quite frustrating
Title: Re: Teamspeak. Anyone got it?
Post by: Josellis on June 30, 2006, 03:13:46 pm
I am working on revues at school, and I tried to make on just then, so please tell me if it is good


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TeamSpeak or other voice-chat systems can be really a great improvement to the gameplay, but it can also ruin everything. One part of the players think that it improves the RolePlaying, but on the other hand, some players think it ruins the game. Below will be explained to two point of views and how they may be implemented.


It would be great if a internal voice-chat system could be implemented without to much problems. It will need to be highly customisable because not everyone puts their speakers to the same volume and not everyone speaks at the same volume. It should also have a very high compression system to reduce the ping and to help people who can use a certain amount of bandwidth. The good part of having it implemented internally is that the players won't need to download anything extra and the developers/administrators won't need to buy any licence or ask an authorisation from anyone. On the other hand, the developers will have to sacrifice a lot of time on creating fading effects and other sound effects (echo in caves, "stuffy" in crowded rooms, etc.) they could spend on improving the graphics, AI, and other important thing for the gameplay. Also if it was in game, the developers/administrator will be able to customise more such as fading, coverage, auto-volume, etc.


The other thing which would be possible is to have an option on PlaneShift where you can use TeamSpeak (or any other program like that) and if it is ticked to "yes", when you launch PlaneShift, it automatically launches TeamSpeak and logs you on the right server. The server PlaneShift would use for that will need to be one where you can create as many channels as you want. Each channel would correspond to different sections such as the magic shop, the forest, ojaroad section 1, ojaroad section 2, ruins, etc. This system will diminish greatly the privacy of people, and everything said would cover a greater distance. The people who do little OOC chat in corners of the map or places where no one goes would be also heard all over that section.
Another thing possible with TeamSpeak, if you can be in several channels at a time, would be to have for each player they own channel. Let's say P#1 is talking to P#2, P#3 will have to be in the range of P#1 for let's say 2 seconds before he is logged on p#1's channel. This would create a lot of processing and might not be possible but could be an option. It would also require a lot of programming from the developers.

Another totally different solution is simply not having any chat at all, and if a guild wishes to have one, they can just make it on they own. This would not create any problems.


Voice-chat systems allow players to exchange ideas much quicker and much more conveniently (unless you can type faster then you talk ...). For that exact reason, people will start writing less and less until a point where certain players don't right at all. This would create literally two groups in PlaneShift, the "tipers" and the "talkers". The groups wouldn't interact between each other anymore because the talkers can't be bothered to right something down.
Another inconvenience would be that the voice-chat you be only available for the general chat, you wouldn't be able to tell something to someone. Unless you create a shortcut key for every contact you have, which would very impractical for people having 10 or more contacts. And even worth, you would need to add the guild channel and group channel.



I think it could be great, but at the same time, many inconveniences will be created without counting the fact that the developers will need to basically create a whole new sub-program for that system, and it would be a very complex one.


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wow, I when I see the previen, I see that I wrote a lot and I didn't even notice :sweatdrop: I hope people will read it, cause it took me 1/2 an hour to do that ...