PlaneShift

Fan Area => Roleplaying (Communitive Storywriting) => Collaborative Stories => Topic started by: Baldur on June 02, 2006, 01:04:59 pm

Title: Adraax Klyro's City: Story Telling
Post by: Baldur on June 02, 2006, 01:04:59 pm
Klyro's City History/Story telling

Listen up, writers!
Mission: Me, Minetus, and the rest of the crew working on the Klyro's City Project invites people to write the history of this Klyros city. Also we're a bit curious on how the the weak fishermen came to build boats and Katamarans so we'll need some explanation on that. There is already a backstory to the Klyro's special house, the "Baku", but it can be improved utterly.

Material: Most of the info can be found at the first post on page 1  but if you want a more thorough description of, for example the Baku, architecture, boats you will have to browse the topic a bit. There are fan concept sketches so picturing it will be quite easy.

Examples of story/history builds
Stories
The Epic Story (http://The Epic Story): First a description of what happened, war, slaughter, famine, whatever as long as you explain why the story(chapter) starts there which often is a big event. After the story there's the happy ending and then a short prologue of what happened afterwards, how they came to live in the new country they found.
A personal story (http://A personal story): It often begnis roughly, you get thrown into someone's life and now you get a chance to study how he lives. This can also be an epic story as there is an end with lots of space for events, though you must follow that character.
History
The diary/logbook (http://The diary/logbook): You get to experience the life of a commander, general or other important person thorugh his notes, it's often informative and explanatory. Closelly strung to the Story.
Common Information (http://Common Information): The work of a scholar or a historian. You try to explain why and when the city was built through the mind of a scribe. For examples see Overview of the Known World (http://www.planeshift.it/guide/en/setting-overview.html).

Time rate: Theoretically you will have endless time as long as the project is up and going but if you want a deadline we could set it at 2 August, then you'll have plenty of time to stress out ;)

Completed Stories
The Klyro's Tale (http://hydlaa.com/smf/index.php?topic=23739.0) - By Kixie
The Sharprock Cave Sanctuary[Event] (http://hydlaa.com/smf/index.php?topic=24021.msg266072#msg266072) - By Kondrakier
The Story of The Frunk Disherman (http://hydlaa.com/smf/index.php?topic=24021.msg264928#msg264928) - By Inca Sator


Link to Klyro's City Project:http://hydlaa.com/smf/index.php?topic=23402.0
Good Luck, poets and slackers. May the best story show up :detective:



Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on June 03, 2006, 04:11:41 am
        The fishermen had been nomads for a few generations now. They came upon "Ptarvyon River" and thought it was a suitable area to make camp for a few weeks to replenish their food supplies. It did not take them long to discover that there was a reef close to shore, and there was a multitude of many kinds of fish and other sea life.
   They noticed a strange round plant like creature growing from the sea bed. This creature frightened them. They stayed away from this plant "baku" as much as possible, till one day one of the fishermen saw a Baku on the shore. This fisherman decided to take a closer look. He was very reluctant at first but got close enough to see the color changing on the top area of the plant. The fisherman took his fishing pole out and started to poke around; he soon found that where the color was darker it was harder. This amazed the fisherman so he informed the leader of the nomad group.
   Amazement was an understatement, never before had any seen such a thing. After much debate it was decided to pull the Baku further on shore, clear of the water. The color seemed to change before their eyes, what seemed like minutes were actually hours. Another round of poking was ordered by the leader. Everyone became speechless, the entire mass became hard as rock......

Just some ideas the "Ptarvyon River" part will be changed when the name is decided upon. This needs much work but i thouhght it was a starting block.

Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 03, 2006, 12:47:23 pm
        The fishermen had been nomads for a few generations now. They came upon "Ptarvyon River" and thought it was a suitable area to make camp for a few weeks to replenish their food supplies. It did not take them long to discover that there was a reef close to shore, and there was a multitude of many kinds of fish and other sea life.
   They noticed a strange round plant like creature growing from the sea bed. This creature frightened them. They stayed away from this plant "baku" as much as possible, till one day one of the fishermen saw a Baku on the shore. This fisherman decided to take a closer look. He was very reluctant at first but got close enough to see the color changing on the top area of the plant. The fisherman took his fishing pole out and started to poke around; he soon found that where the color was darker it was harder. This amazed the fisherman so he informed the leader of the nomad group.
   Amazement was an understatement, never before had any seen such a thing. After much debate it was decided to pull the Baku further on shore, clear of the water. The color seemed to change before their eyes, what seemed like minutes were actually hours. Another round of poking was ordered by the leader. Everyone became speechless, the entire mass became hard as rock......

Just some ideas the "Ptarvyon River" part will be changed when the name is decided upon. This needs much work but i thouhght it was a starting block.



Really good writing, Laragorn! \\o//
Title: Re: Klyro's City Project: Story Telling
Post by: beau on June 03, 2006, 05:47:54 pm
after many years of migration through the great portals, the klyros set up camp close to their gate so many other klyros could camp and talk together. one day, the mists surrounded them, and they stumbled into a small swamp. one klyros let out a yell that startled the klyros camp leader. the leader went to investigate, and he saw a small writhing plant with tough lumps on it. the klyros scientists studied this plant and concluded that it was alive. the klyros had no need for the plant and threw it into the swamp. later on in the year, the klyros heard strange noises outside their small village. it was the plant, the baku. it had grown many hundreds of sizes bigger. one klyros climbed the baku to the large flat top part, and looked around. he saw that the mists weren't as thick from there, and slipped down to tell the chief. the chief thought long and hard about what he heard, and told the builders to create a platform upon the baku. many months later, in dwanden, the platform was complete. due to the expansion of the baku the building had gone on longer than expected. the platorm was stared at by everyone. then, the baku sank its branches into the platform and mushrooms and flowers of all sorts erupted. the platform had became organic, and moved with the baku. the klyros people had climbed to the platform and began to build housing upon it. many years later the houses were done, and the houses too became alive. the klyros gathered into the centre of the baku and had a lively party. moments later, the walls of the area started to groan, and liquid burst from gaps in the walls. the baku shot up with the klyros upon it as the liquid filled the cavern. the baku emitted gases from its base and the liquid became thick. then, mists burst from the base also. this is how the klyros city was made.
Title: Re: Klyro's City Project: Story Telling
Post by: minetus on June 03, 2006, 06:01:02 pm
hi guys, you all doing great :D
lara,beau: your story feal like conected maybe they can be adjusted to each other, would make a great story i tink, could start on when the klyro's first came to the 6th level of yiliakum, the search for a better place to live(or just roaming the place/exploring), the begining of the setlement, baku discovery, baku research, glowing fungi (discovery,research), glowing squama(maybe inca can awser this question better) what is it?, apliances of the baku/fungi/squama what can they be used for to klyros.

there's also landscape name/story concepts that can be done, well pretty much alot of stuff :sweatdrop:

 :flowers: some topics i remenber'd
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 03, 2006, 06:06:26 pm
after many years of migration through the great portals, the klyros set up camp close to their gate so many other klyros could camp and talk together. one day, the mists surrounded them, and they stumbled into a small swamp. one klyros let out a yell that startled the klyros camp leader. the leader went to investigate, and he saw a small writhing plant with tough lumps on it. the klyros scientists studied this plant and concluded that it was alive. the klyros had no need for the plant and threw it into the swamp. later on in the year, the klyros heard strange noises outside their small village. it was the plant, the baku. it had grown many hundreds of sizes bigger. one klyros climbed the baku to the large flat top part, and looked around. he saw that the mists weren't as thick from there, and slipped down to tell the chief. the chief thought long and hard about what he heard, and told the builders to create a platform upon the baku. many months later, in dwanden, the platform was complete. due to the expansion of the baku the building had gone on longer than expected. the platorm was stared at by everyone. then, the baku sank its branches into the platform and mushrooms and flowers of all sorts erupted. the platform had became organic, and moved with the baku. the klyros people had climbed to the platform and began to build housing upon it. many years later the houses were done, and the houses too became alive. the klyros gathered into the centre of the baku and had a lively party. moments later, the walls of the area started to groan, and liquid burst from gaps in the walls. the baku shot up with the klyros upon it as the liquid filled the cavern. the baku emitted gases from its base and the liquid became thick. then, mists burst from the base also. this is how the klyros city was made.

Haha, great story! But only a story, you will have to work more on the details, viewpoints. Did anything happen while they were building the platform? If you want it to be history, make it more formal, maybe playing it's some leader's diary. It feels more like a story and don't forget the capitals ;)

Good, job Beau :thumbup:

Edit: And here's minetus :sweatdrop:

Update: Added different types of stories and history :sweatdrop:
Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on June 03, 2006, 08:46:20 pm
     Drought!  Many have seen this happen but never to this degree. The land of the fishermen was drying up before their eyes. What once was a thriving population of many thousands had dwindled down to mere hundreds.
     There was no explanation for what was happening, and it was happening fast. The lakes and rivers were once full of much life and a multitude of food sources for the fishermen, now they were only puddles. They tried everything they could think of to fix the problem. They tried dams to keep the water levels up, to no avail. The tried magic to keep the water life growing, failing miserably. All options were discussed, tried, and unsuccessful.
     The city council was down to three members, from a 24 delegate group. There were two views of the remaining members. 1- The drought would end and the land would again flourish. 2- The land was dead and to stay would be certain death. The people were also split, those who still had hope and those who thought there was none. The council men knew a decision had to be made soon before the few remaining hundreds would kill eachother in a civil war.
     The decision was made. The people would have a choice; stay and hope for the drought to end; leave their homeland in search of a better life. Two of the councilmen lead the four hundred people who decided to leave out of the city. Three hundred stay in desperate hope their homeland would not let them die.
     There had been a legend of a portal in the great mountains of “Alhava”. This legend had been told for hundreds of generations and most believed it was a myth. With total desperation they had no other choice but to search for this mystical portal. To “Alhava” they started their quest.


I am no writer so this is full of holes but i thought the idea would be a valide one for the fishermen to have to leave thier homeland.
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 03, 2006, 09:17:23 pm
     Drought!  Many have seen this happen but never to this degree. The land of the fishermen was drying up before their eyes. What once was a thriving population of many thousands had dwindled down to mere hundreds.
     There was no explanation for what was happening, and it was happening fast. The lakes and rivers were once full of much life and a multitude of food sources for the fishermen, now they were only puddles. They tried everything they could think of to fix the problem. They tried dams to keep the water levels up, to no avail. The tried magic to keep the water life growing, failing miserably. All options were discussed, tried, and unsuccessful.
     The city council was down to three members, from a 24 delegate group. There were two views of the remaining members. 1- The drought would end and the land would again flourish. 2- The land was dead and to stay would be certain death. The people were also split, those who still had hope and those who thought there was none. The council men knew a decision had to be made soon before the few remaining hundreds would kill eachother in a civil war.
     The decision was made. The people would have a choice; stay and hope for the drought to end; leave their homeland in search of a better life. Two of the councilmen lead the four hundred people who decided to leave out of the city. Three hundred stay in desperate hope their homeland would not let them die.
     There had been a legend of a portal in the great mountains of “Alhava”. This legend had been told for hundreds of generations and most believed it was a myth. With total desperation they had no other choice but to search for this mystical portal. To “Alhava” they started their quest.


I am no writer so this is full of holes but i thought the idea would be a valide one for the fishermen to have to leave thier homeland.


Very good base idea but you're missing out on the tempus. In the beginning you both have imperfect and present, try to spltt those two and only follw one throughout the story. It being "spotty"'s no problem, we'll just fix it.
Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on June 03, 2006, 09:31:29 pm
Sory Baldur Im not sure what you mean by "tempus "
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 03, 2006, 10:00:56 pm
Sory Baldur Im not sure what you mean by "tempus "

Oops, guess it's only in Sweidish. What I mean is you use both "imperfect" and "presence" in meanings and what you should do is stick to one throughout the story or you'll just end up with mashed potatoes ;D It's either "I do" or "I did".
Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on June 03, 2006, 10:09:27 pm
Gott ya I understand, ijust had an idea and ran with it i wasnt really trying to get it pefect. This was a very rough draft of what could of happend before they got to the new city site.
In the future i will try to be more aware of the time frame; present, past tense.
Title: Re: Klyro's City Project: Story Telling
Post by: Kixie on June 03, 2006, 10:37:35 pm
I made a pretty substancial story in the last hour or so. Decided I should post it to the cause. Just a short story, although I'll probally made about 2 more chapters. Hope you like it.  :thumbup:

        A small green toad sat upon the precipice of a large winding rock, which seemed to reach out to the heavens in an outward spiral. It's small pimples shook with nervous quivering, as it balanced on the small enclosure. A torrential wall of water sprayed up from the sapphire bay, covering the toad, and with small "Glerewa!!" it as swept into the bay, never to be seen again.
    Rock formations around the bay were known for their ferociously jagged edges, which would crash even the most sea worthy of vessels if a captain at helm steered in with haughty over confidence. This bay brought fisherman's small junks to their knees, so many steered away from these dangerous waters.
   Waters that dwelled among this bay beat the basins and cliff edges as a blacksmith forges blades of steel in the hot fires of a coal bin. Leaping up from the azure seas like hunched gobbles, ready to swallow anything in reach. Each repetition rang in the air, occasionally sweeping in weaker rocks into the sea, as a final sacrifice to the waters pitiless anger. With every rock, the waters became more cruel in their intention and this cycle had gone on since creation began from Talad's hand. For years this terrible cycle had formed these waters into some of the most dangerous in all of Ylakium.     
   The skies overcast itself in asphalt grey, and the clouds overlooked the ocean with an oppressing standing. Thunder could be heard off into the sunset, and the winds began to sweep up with increasing activity. The sea grass on the warm dunes now swayed into a violent dance. The membranes of the tan stalks wrenched together into a mass of knotted branches, beating into each other, completely prone to the direction of the impeding winds.
   A howl met the sand, and it brought sand into many small zephyr on the beach. The cyclones spun up and down the sandy strip, meeting the waters edge. Such as small acrobats, these windy pests made somersaults back and forth between the gentle dunes, and the incoming tide. A small shell began to levitate before being thrown into the pounding waters against it's will. With finality, these wind swept acrobats met the cliff edges, and dissipated as quickly as they had appeared.
   Beyond the dunes, laughter could be heard, and a small Klyros boy began to talk.
   "Come on! Don't be such a wimp!"
   Then, another boy's voice could be heard, and the sweeping of the sand down the dunes as the two walked up the hillside lifted into the air, attacking their soft prominent faces.
   "I am not! Look at the sky."
   Both boys looked up to the skies, as the clouds spiraled together into small cones, meeting the water into water spouts off in the far distance.
   "Oh come off it! They're like, half a mile away. They'll never reach here, now hurry up! I want to show you something."
   The small boy wore tattered shorts, and a scarf around his neck made of soft wool material. It swayed into the wind, and at times he looked such as a wily rogue with a knee lifted in his traveling direction, bravely leading the way.
   The second boy, meekly followed, occasionally toppling over his front side, with both hands to the sandy dune. His balance faltered with each repeated wind. Eventually, his knees buckled as he stood to face the wind. His foot met the bottom of a stalk of grass, and his balance returned.
   "I said hurry up! Gosh, if you don't hurry we won't make it back before nightfall. You know what that means!" The boy made a threatening gesture, with his fingers out stretched like claws, both hands pressed to his cheeks in a mock impression of some feral animal.
   Suddenly,  smaller boy shuddered, before pressing once more up the hill. The two made it to the other side of the dune, before sitting down around a few jagged rocks near the waters edge. As the first sat, the second dug into a small satchel around his waist. He retrieved a small morsel of food he had been saving all day.
   "Hey." the first boy held his wavering scarf back as it billowed in the wind, "I'm sorry. Really, I didn't mean to scare you. I just wanted to get here, I have something really special to show you. Can I have some of that Pteo fish?"
   "Sure. It's ok, I guess. You know how many times Papa told us never to head out when the weather got this back. He's going to be awfully mad when he hears about this"
   "Papa's never going to hear about this! You hear me? When we get back, we'll tell him we headed up to the tavern to see Brethyl, and get an ale.
   "Oh. Alright." the second boy then broke off  the tail end of his delicious greasy fish, and smiled softly. He looked off into the distance as the water spouts dropped down into the sea, bringing spray into the air in a dramatic, and powerful promenade. His eyes glazed over, and as he chewed his Pteo fish, his cheeks swelled then dissipated, while bits of scales stuck to his lips.
   The first boy swallowed his half in a single glutinous gulp, and after burping he regarded the second Klyros youth and said, "Come. We don't have that much time."
   Following example, the second Klyros then finished off the rest of his treat, stood up and followed the first as he journeyed off towards the cliff.
   The two were brothers in a near village, typical klyros youth of a barmaid and a fisherman. Their whole lives, they had been trained to gather the fruit of the sea, and treat it with the utmost respect.
   The first brave child dressed in the tattered scarf was Bleeo, and his energy beat unlike any other in the village. While the other youths dreamed of venturing out of the village, he alone had already decided his fate as the greatest pirate to sail the Ylakian sea. At age 5, when his lunch was stolen from him in the village square he tussled with a boy twice his age, and thrice his weight. Bleeo tore the poor child's crown from atop his head, forever shaming the boy.
   Orlan was the second child, and unusually small for his age. His patience was revered, unlike his brother, and he kept a very reserved attitude no matter what the situation. He followed his father's teachings very closely, with strict practice. Both children held their father in high regard, but Orlan unlike his brother emulated his father with admiration.
   Bleeo and Orlan walked upon the waters edge, venturing closer to the jagged bay. As they got closer Bleeo spoke, "Look there! In the cliff face! Come on, we're almost there."
   Inside, the cave smelt of algae and rotting flesh. A few crabs sidestepped out from under the two's path. Rotting fish, brought in from the powerful current, now rested on the floor of the cave. Evidence of scavengers could be seen on the rock floor, as blood stains made swept paths towards the edges of the cave, and several fish lie mutilated from claws and beaks.
   Both boys moved closer towards the back of the cave. Carefully, with dexterous grace, Bleeo jumped from rock to rock, towards a small enclosure inside the cave. He moved towards the small hole, then motioned to his brother with a spiraling arm. Orlan followed cue and moved towards his brother at the front of the enclosure.
   "Ok, you go first."
   "What!? What do you mean, 'You go first'? This is your plan, remember? You go first."
   "Nah, you go first. Come on, don't be a baby."
   The second regarded his brother with a frown, sighed and then kneeled on all fours, crawling into the small enclosure. At the end of the small hole, he could barely see a shimmering glint.
   "Bleeo! There's something in here. It looks like it's glowing..."
   "Really? That's interesting.", and with that the first brother kicked his sibling firmly in the rear, and Orlan suddenly slid forward, with gravitational intensity.
   "What the- Hey! Ahhh!!!!"
   Orlan swept down the chute, which was cumulated with water upon it's edges. Like a water slide, Orlan flew through the stone passage faster and faster, with water spraying in his eyes as he attempted with futility to make out his surroundings in the pitch cave. As he slid down the watery chute, small lights swept by. Glowing a lime green tint, the edges of the cave seemed to be covered in a glowing fungus. As he began to slow down, Orlan pressed his fingers on the edges of the smooth rock, peeling away some of the algae, then analyzing it closely.
   Suddenly flying off the end of the chute into a small pond of water, Orlan was now deep below the cave. The walls of this enclosure was pocketed with jagged windows, and the whole section of the cave was illuminated with gray sunlight. Thrashing in the water, Orlan swiftly made his way through the water to edge of the pond, pulling himself out of the water and sitting on the perimeter.
   After a few seconds, Bleeo swept down the slide, and splashed into the pond of water. The whole time down the slide he had been yelling in great amusement, rising as he neared the end of it's journey into the enclosed water. Bleeo then swam over to his brother, who wore a firm countenance of disapproval.
   "Oh come on, you didn't like it?"
   "Jerk."
   "I've shown you my secret hiding spot, and you all you can do is complain?"
   "So this where you come?" the small Klyros looked to his brother with an inquisitive glance.
   Bleeo looked over with a calm reserved face, as he bobbed up and down in the water,    "Yeah. This is where I come when I want to be alone. I hide all my treasure in here, and one day my collection will get so big that I'll have to find another cave!"
   "Again with the pirate dreams? I thought you gave that up?" Orlan looked over, with a smirk, winking with one eye.
   "What! I'll always be a pirate, through and through! I'll show you. One day I'll have my own crew, and my own ship. That'll be the day. And you know what? I won't give you permission to come aboard. I might even make you walk the plank.", Bleeo shouted
   "How would I walk the plank if I don't even get ON to the ship?"
   "Err, shut up."
   And with that, Bleeo jumped out the water, and swept back his gills. He shook all over, shivering beads of salt spray.
   "Watch it!" Shouted Orlan, wiping his eyes, "What is this stuff?"
   Orlan brought a handful of glowing slime to his brother, who replied "I don't know. That's why you're here. I've been here a long time, and I've never seen this stuff before. But now the whole cave is filled with the junk. I was hoping you could tell me what it is."
   Orlan shrugged, then adjusted his wet satchel over. Quickly, Bleeo noticed it's presence. Bleeo smiled, and looked to his younger brother  revealing his sharp fangs.
   "Oh no! You're not putting any of that gunk in here!"
   "Come on! Just for a while, till we get back to the village. Then we can ask what the stuff is!"   
   "How're we gonna do that? Then dad will know we haven't been at the bar."
   Bleeo looked at Orlan for a moment, then shrugged, "He won't know, because we won't show him."
   "Are you sure?", replied Orlan, who then nervously shifted his weight.
   "Would I lie?"
   "Yes."
   "Yeah, that's true. Well, I'm not now. C'mon get this stuff so we can get out of--"
   As Bleeo spoke, the very ceiling of the cave dropped a large slag of rock into the small reservoir. A large thundering crash reverberated inside the room, shaking everything and everyone inside. The two boys opened their mouthes agape in horror, then scampered over to the far side of the chamber.
   Orlan shouted, "What's happening?"
   "I dunno! This has never happened. Come on! Let's get out of here."
   And with that, the windows of the cave were abruptly snuffed closed as rock shook from the outside over the openings. The small room was now completely pitch, and all that could be heard was the thundering movement of rock, and the howling winds outside of the room.
    The crashing of rock began to cease and settle. Glowing algae on the sides of wall pushed back the tide of darkness, and now the two boys adjusted their eyes so that they could see inside the small cave.
   "We're trapped! How're we going to get out of here! We could die! This is all your fault!" screamed Orlan.
   "Don't get your undershorts in a bunch, we're going to get out of here.", Bleeo said calmly. There's got to be an exit out of here. I know this cave like the back of my hand.
   Carefully, the two made their way around the edges of the room, feeling up and down the walls for some sort of tunnel out. Making 5 or 6 rounds around, they finally looked at each other with disappointment realizing that there was no escape. Bleeo sat on the floor, and grabbed some nearby seaweed and grass that littered the floor around the edges of the water. Tightening his fists around the stalks, Bleeo shook the leaves free of water and moisture.
   "You still have that flint?", Bleeo said.
   "Yeah. You know you'll never be able to start a fire with that." Orlan then retrieved and handed the flint to his brother anyways, after Bleeo 'convinced' him by punching him in the arm.
   After a few strikes of flint, the sparks disappeared into the matted mess of dried leaves and seaweed. Soon, embers began to glow a soft red, and abruptly the leaves caught fire.
   "Hah! Told you!"
   Orlan, proven wrong, held both his arms crossed, then spoke, "You'll only use up the air in here anyways.", before coughing with a hand over his pursed lips.
   Bleeo sat the burning foliage together, and collected more from the floor, throwing it into the fire, until a substantial flame now burned next to the edge of the water. The flames made an orange tint through out the cave, making shadows in and around the crevices of the cave.  At times, it seemed the darkness took malicious shapes and forms, which made Orlan a bit nervous, and he sat closer to the fire warming his hands.
   "Got anymore food?", said Bleeo.
Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on June 03, 2006, 10:58:54 pm
     Wow  \\o// i enjoyed that very much. cant wait for the rest of it, i wonder where the brothers are  ;)
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 03, 2006, 11:06:40 pm
I see you're an experienced writer, Kixie. Really good story :thumbup: Is there going to be another story cause i'd really like to hear you describe "Klyro's City"

Also, i'm eagerly awaiting your next chapter ;)
Title: Re: Klyro's City Project: Story Telling
Post by: Inca Sator on June 04, 2006, 12:17:09 pm
Just for sure: Friends, do you take into consideration info from main PS-site?  Check this links:
http://www.planeshift.it/setting_overview.html
http://www.planeshift.it/razkly.htm
http://www.planeshift.it/setting_history.html - notice that Klyroses appeared in Yliakim at last.
Title: Re: Klyro's City Project: Story Telling
Post by: Kixie on June 04, 2006, 01:03:23 pm
Just for sure: Friends, do you take into consideration info from main PS-site?  Check this links:
http://www.planeshift.it/setting_overview.html
http://www.planeshift.it/razkly.htm
http://www.planeshift.it/setting_history.html - notice that Klyroses appeared in Yliakim at last.
I did indeed scour the history and settings for these little tidbits, but I felt none of them were substancial to make anything worthy of mentioning. I was expecting to read a little more into other deeds by the klyros, but it seems untill you guys invent some, there will be a large lack of them. So, I think that if you guys REALLY want to progress the information on the Klyros race, you need to ignore what the developers post while they're so busy, and just work on stories to the best of your abilities. Write lore, famous locations, interesting tidbits of knowlege and fact. All of that stuff is important, and you can worry later whether it synchs into the planeshift universe completely. :)

EDIT: You see, that was why I enjoyed the "Spell check button".  :lol:
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 04, 2006, 03:02:51 pm
Edit:Renamed topic to "Klyro's City Project Lore Request"
Title: Re: Klyro's City Project: Story Telling
Post by: Inca Sator on June 04, 2006, 09:01:45 pm
...you need to ignore what the developers post while they're so busy...
... But, as I posted earlier, we should take these liberties besides how we think the developers will react...


In links i mentioned above you can find very basic information about klyros race. (Actually we have more info in PS-archieve and sometime i forgotten that you, guys, don't have it :) As Kixie wisely noticed, we have "large lack of" klyros descriptions in PS-site--> I think, you have more than enough of Freedom of Creation you are declared, Kixie.
It is very easy to ignor everything antecedent, and then...again invent "klyros race"?--> You want to start from Zero? Good luck.
Anyway, i very like your story, Kixie. I don't understand everything but it's subject very romantic and impressive. It is much more then we can expected for "Klyros City Stories"-thread, it's a imaginative literature :D Respect.

*And so, Inca rises his Green Flag of Tolerance...
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 04, 2006, 09:19:44 pm
I think Kixie's meaning that there's not alot of Klyro's history so for him to get a proper story he's had to invent some. He asked if you could work more on lore so he could get something to work with( as he feels this isn't enough), not change the entire race.

Now all take a deep breath ;)
Title: Re: Klyro's City Project: Story Telling
Post by: Loto on June 05, 2006, 12:24:46 am
Let me just clarify some things. Just for accuracy. That way I can go on and write something.  :)

-We Klyros were the last to come to Yliakum

-I gather that we do not worship Laanx. When we came to Yliakum, many of us were slaughtered for not accepting her as our god. I would then assume we are athiest or worshipers of Talad.

-We are pretty much a jack-of-al-trades race. Brave Warriors, Rich Merchants, Proficient in magic (from the Race Info)

-We can cook crabs in thousands of ways.

-Since we did not accept Laanx, would that make us a rebellious or secluded race by nature? Perhaps then our cities are in hard to reach places for other races.

-Good on land, sea, and air.

-Sense of Brotherhood (Close-knit communities?)
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 05, 2006, 02:23:45 am
Here are some logical answers

-They're pure atheists but Talad accepts them unlike Laanx.
-Yes, though Klyros make poor warriors because of their physiology
-Yes you can^^
-Not really, as they're accepted as inhabitants of Yliakum they get to move almost anywhere.
-That's right, their hollow skeleton makes them weaker to most weapons but enables them to fly short distances and their gills make them excellent sealubbers.
- Yes, I presume they do as they all originated from one "tribe" once.
Title: Re: Klyro's City Project: Story Telling
Post by: Kixie on June 05, 2006, 02:38:13 am
I think Kixie's meaning that there's not alot of Klyro's history so for him to get a proper story he's had to invent some. He asked if you could work more on lore so he could get something to work with( as he feels this isn't enough), not change the entire race.

Now all take a deep breath ;)
A perfect summary I think.

Good thing to post there, Loto. If we can keep these basic ideas together, it will be much easier to add onto them. One disagreement; try not to generalize religion. There may still be loyal Klyros who feel that they should stay under Laanx' hand. Extremists are always interesting (hint hint, future story line?)
Title: Re: Klyro's City Project: Story Telling
Post by: Loto on June 05, 2006, 03:13:36 am
Yeah. I don't know where my religion lies.  :sweatdrop:

I would imagine that a Klyros city would be near water of some source. One by a waterfall would be really cool. but I don't know. I've grown up in Hydlaa my whole life and don't know much about Klyran City. I always imagined it of having really artsy architecture. The houses would be made of very light material. No stone or brick. But that's all I every dreamed of. I don't know if a place like that even exists.  :-[
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 05, 2006, 03:21:03 am
Yeah. I don't know where my religion lies.  :sweatdrop:

I would imagine that a Klyros city would be near water of some source. One by a waterfall would be really cool. but I don't know. I've grown up in Hydlaa my whole life and don't know much about Klyran City. I always imagined it of having really artsy architecture. The houses would be made of very light material. No stone or brick. But that's all I every dreamed of. I don't know if a place like that even exists.  :-[

Interesting idea, i'll tell the others.
Title: Re: Klyro's City Project: Story Telling
Post by: Inca Sator on June 05, 2006, 10:15:40 am
Huh, guys, before posting try to overcome your laziness and read other our threads (check links the first post in this topic). You can find all total information of this Klyros City project in Fan Art/Klyros City Project.

Kixie, there is no doubts that Klyros Life - is more complicated then we designing. In every rool there is always an exception, so if the most of klyros are atheists, some amongst of them are not. If we build klyros city - it is not means that all of city houses must be only in klyros style. Real town  has eclectic style of architecture, an amalgamation of races styles. Also, in every nation we have a number of opposite social groups: nomads and settled people, urban people and farmers, women and men, rich people and beggars, fishermen and pirates. Also they can belongs to different regional nations of Klyros (southern klyros tribes, west coast klyros, swamp farmers etc). E.T.C....
But, if you guys choose to start with details and expect to recieve an holistic picture of Klyros living at the end... Then i got to say that you have chosen very difficult way of creation - induction. (from detail to common). Then, you propose your-self as very professional experienced creators with huge complex imaginative thought. :D Then you risk in ~70% not to finish your work. I not triyng to say that it's a wrong way, i just say that it's much more difficult then other method of creation -deduction (from common to detail).

About klyros atheism: it rooted in their Pride - the important idiosyncrasy of Klyros nation. In their Home World "they considered themselves to be gods in their own right, and their racial pride allowed them to bend to none." (hmm... interesting, then Klyros have features from european's civilization - Klyros - is a king of nature, he adapts nature for his needs. (as remark: eastern civilization - human - just a part of nature, he adapts he-self to nature for harmony living with it.))
But then, an Unknown God apeared, and try to overmaster klyroses. He (or She?) sent many tribulations on klyroses, but no pressure or force can ever bring them to kneel. So their chose to live their howeworld and search for better place. This is how they come to Yliakim. (it is not my history, this is PS-basics for Klyros race).
Title: Re: Klyro's City Project: Story Telling
Post by: Kixie on June 05, 2006, 11:00:42 am
Yeah. I don't know where my religion lies.  :sweatdrop:

I would imagine that a Klyros city would be near water of some source. One by a waterfall would be really cool. but I don't know. I've grown up in Hydlaa my whole life and don't know much about Klyran City. I always imagined it of having really artsy architecture. The houses would be made of very light material. No stone or brick. But that's all I every dreamed of. I don't know if a place like that even exists.  :-[
We could always take a stab in the dark, you know. Let's take a look at our handy dandy Ylakian stalactite map.
(http://img.photobucket.com/albums/v93/xphaser99x/yliakum_map.jpg)
As you can see, the world of Ylakium dwells within a giant stone, which you may or not know hangs off the roof of an enormous cave. As we can see in the map, there are 2 extremes on the map, which look as though they should bear a race such as the klyros. There lies a problem; we don't know what the klyros look like, so it's very hard to describe them without taking liberties, and giving them attributes which the developers did not have in mind. Here are some key physical properties which should determine where a Klyros would live:

Energy Source- Is this creature endothermic or exothermic?
Movement Speed- How does this creature move to gather it's needed materials to survive?
Common Heirarchy- The typical Klyros society dwells in which fashion?
Oxygen Source- Not always 100% reliable, as this is a fantasy where carbon may be excepted from the basic biological building block in which a creature is made of; however, it can be assumed that the Klyros need oxygen, and are indeed carbon based creatures.

These four things should determine where the klyros live, so let's analyze each section.

The oxygen source is obviously from two sources: normal breathing, and gills, so now we know how it functions in it's regular oxygen replenishment. The creature so far can live anywhere in Ylakium, due to it's underwater capabilities and it's regular breathing aparatus.

Common Heirarchy can decide prominent locations where common Klyros gather to live in groups. We know that the klyros are hunter and gatherer types, so they may not need a temperate climate zone to grow their food. The klyros, due to having nomadic tendencies will most likely live where they can pick fruit from the trees, fish from the sea, and reap the benefits of their ecosystem with little work. That means 9/10 times, we're going to be in a tropical climate. Let's look on, so we can get a better definition of the klyros.

Here's a big one, movement. The Klyros are of course not only the jack of all trades, when it comes to transportation, but masters of their domain. Flight capabilities, extended underwater breathing, and bipedal transportation make the klyros body type is the ideal form for self travel. We may need to break this one down a bit:

Flight-  Since the klyros can't power them selves for long in the air, it can be assumed they mostly glide from one higher elevation, downward in a controlled glide. This would mean a place with many canyons. Due to condonsation, and common humudities of anywhere with such rough topography on earth, many places with these radical elevation changes are usually hot and arid. However, this isn't earth, so you cannot always be sure. Places with high wind speeds would be ideal, such as oceans or plains, where the wind is not broken up by geographical features which would slow down the rate (think seagulls). This would allow gliding as well, but in a much freer domain.

Extended underwater movement- This means obviously, water. No doubts, no shots in the dark. Straight up; water. The klyros want a place where there's gonna be water, and lots of it.

So we can summarize movement in that the Klyros get kind of shifty on us; they may or may not like radical terrain due to their flight abilities. As evidenced from the water movement, we can safely say that they often submerge in water. But, seeing as the entire realm of Ylakium is underground, we don't know if this is used to find underground pockets of cold water. We can't really decide thus far where the Klyros live, because they may glide on ocean currents, or they may glide down from high elevations. We've eliminated some places, so let's venture onto the last subject, and it's a big one.

Where this creature gathers it's energy SHOULD pinpoint on the map where the heck the Klyros live. If the creature is indeed Endothermic as most large sentient beings (the only ones we know of in fact :P) are, then the klyros can produce their own body heat and live just about anywhere, so long as they have food. If the creature is exothermic, it cannot produce it's own heat obviously, and can only dwell in a tropical climate zone, or the creature will consequently DIE. This is an interesting devide. The beasts could be exothermic, which would mean that a tropical climate zone would be needed to survive. BUT, we know that they do indeed dwell in all around hydlaa, and are accepted as common in the world of Ylakium. This, along with the lack of information from the dev team would evidence that the klyros are endothermic. They are, obviously slightly reptilian in nature, which on earth translates as to, "Durr, it's a lizard yo." and that means relying on the weather to fuel itself.

This is a fantasy world though. We can't assume that the world is just like earth. However, seeing as our reality is the only one suitable to base anything on, untill the world which Planeshift is elaborated, we can only base Ylakium off of such. A summary:
Water- Good
Topography- Most likely places with water, which could be flat or radical in stature.
Family type- Nomadic, and on the move

My conclusion? Tropical climate definately. Water included. Flat topography.

Where can we find this on the map? Let's take reference once more. There are two places where you can find this: The top, and the bottom. The top, is closer to the Azure Crystal, which should produce both heat and light. The bottom has a giant sea of water, which takes up the lower 10% of the Great Stalactite. There is water, at the bottom, which could lead to erosion, thereby flattening the land. The fact the water isn't flozen should mean somewhat warm climate.

So, I think that the klyros live at the bottom somewhere on this map. We can't be sure, as I'm basing this off earth's likeness, but I think we can be sure enough.
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 07, 2006, 04:31:45 pm
*bump* We still need some extended info on the city was brought up, amybe add some legends to object that should exist/will exist, this is a topic for all ideas that has to do with info mainly concerning the history/description of the city we're making, alternatively a backstory about the Klyros who travelled within Yliakum before they settled.

Check thruogh the original thread(Link posted in 1st post) for extended info about our concept.
Title: Re: Klyro's City Project: Story Telling
Post by: Arangol on June 07, 2006, 05:50:36 pm
IDEA:
When you write a story, could you add to the bottom of the post all the names in story and a small description ( doesn't have to be more than a few words).

It would really help our thread Klyros City...Names and Places. Check it here:
http://hydlaa.com/smf/index.php?topic=23667.0

That way we have a lot of new names we could easily use.
Thanks
Title: Re: Klyro's City Project: Story Telling
Post by: Kixie on June 10, 2006, 10:16:53 pm
Here's the second part to that story. Enjoy!   :whistling:

   Orlan woke in a puddle of his own cold sweat. His brow in a frustrated sequence of ridges, pushing from his neck to his forehead. A bead fell from his crown, and it dropped onto each ridge in a controlled fall. Eventually the crystallized tear of salt slipped between the ridges of his face, and fell to the ground with a final patter.
   The cave had a hum of moving water, which rebounded off every single pore of the cavern. Every corner seemed to be alive with rushing activity, and it had taken Orlan hours just to get to sleep. He felt a presence, as if someone was watching. Perhaps someone was watching him; perhaps he prone to more danger than he believed, and this was their way of contacting him from beyond some plane which he could not see. Some plane of exitance could be contacting him right now, aligning the stars the moon and this very moment just to keep him free from the clutches of some evil.
   No, it couldn't be. I'm just being silly, Orlan thought to himself. While at home, he often stared off into the sea, imagining the creatures which plunged it's deep murky depths. The darkness, harbored many mysteries. As none had ever pierced it's depth, who could say what existed and what didn't? Orlan's imagination could be set like a fuse when he ventured closer to the docks, and heard the tall tales of crusty old captains, and their sea-faring tales. Tales of megalithic monsters, with jaws of steel and countless limbs.
   Orlan loved to think about what could be just over the horizon of knowledge. What could lurk behind every corner ready to jump out, or leer from afar. It wasn't as much paranoia, as interest in the unknown. Orlan could never remember a genuine time he was scared of what might be hidden; in fact, you could say he was drawn to it. As if his very soul yearned to seek the unsought.
   "What's wrong" Bleeo sat up in his bed of straw and matted sea weed with a concerned look.
   "Oh nothing, just a bad dream..."
   "Are you sure? If you're too cold, I can get some more sea weed for the fire."
   "I'm fine," Orlan responded, "It's just weird hearing the water all around us. It feels like someone's whispering in my ear... but from a mile away."
   "What? You're not getting delirious on me, are you?" Bleeo stood up with a face that was half filled with genuine concern, and half filled with suspicion.
   "No, I told you I'm fine. I don't know, I just feel weird about this place. The whole place is unsettling; I hope we find a way out after this storm passes."
   Orlan stood as well, and cast his shadow on the wall of the cave. For a moment, his eyes readjusted in the darkness, and he felt as if he saw movement in his peripheral vision. No one's here, silly, Orlan thought. As he turned his head, he gasped, when movement once again danced in the darkness. No, it must be a trick of the light or something.
   Water in the pool  was frigid as ice. As Orlan touched the icy water with his finger, he immediately drew it back. As his finger drew back, the water lit up. The ripples on the water glowed with a luminescent tinge of green. He gasped, and stood immediately. It wasn't long before the whole pool gave off a neon green light.
   "Woah."
   The lights in the pool soon circled together, then as they as quickly as they had appeared, they had spread out again similar to a celestial formation. Moving in magnificent swirls, moving up and down the hues of green the lights displayed a light show worthy of the most professed magician.
   Then as if summoned, they retreated to their murky depths. As Orlan sat with his knees before him, and his brow wet with nervous sweat, beading off his face onto his open lips, Bleeo appeared minutes later behind him with a look of confusion.
   "Are you ok? What's wrong?"
   "Y-Yo-You didn't see that?" stammered Orlan, as shook attempting to stand up.
   "No... what are you talking about? What did you see?" asked Bleeo with a face of concern.
   "Nothing. It must have been..." Orlan looked into the waters, where the magnificent hues had once danced like so many moons and suns, all with the murky green glow, reminiscent of that same neon matter they had picked from the walls. "Nothing. It must have been nothing. Where were you anyways?"
   Bleeo responded, "Just looking for a way out. Come quickly, I found another tunnel that I think we can fit through. It'll be a tight fit, but anything will be better than being stuck here."
   "How long do you think we've been here?" Orlan said, obviously longing the hours shortly before in which he had been in open and free of these cavernous confines.
   "Not long, I don't think. 4 hours tops. I don't think any of this rock is giving way, so we might as well be a little adventurous and see if there's anything beyond this room."
   "You're right," said Orlan "I'm sure mom and dad are worried sick about us by now."
   Bleeo looked distant for a moment. His lower lip shook, and his face became strewn as if a needle had hooked him in an abrupt shock of pain. He seemed to shake it off for a moment, until he spoke with a wavering voice, "Yeah. I'm sure they're looking all over for us. Come on, let's get going."   
   The two moved towards the back of the cavern, where even the combined light of the algae, and their sensitive eyes couldn't penetrate the darkness. Rock around this area was extremely slick, but with a film that seemed to move unlike water. Instead, the film of this liquid seemed almost alive, or a trick of the light. It seemed to be moving down the hall, pulled by some unknown force. Drawn to it, like a river or a stream, but in a much slower speed.
   Stepping with alert care, both the boys moved very slowly towards the mouth of the hole. Orlan analyzed the outside, then looked into the ebon pitch. His voice shook momentarily, then he placed one knee on the ground as he looked up to Bleeo.
   "I suppose I'm going first?" Orlan asked.
   "Yeah. I won't kick you this time, I promise." Bleeo stammered, trailing with a nervous laugh, ending the insincere joke with an abrupt gulp for air.
   "Alright, just be sure to follow me closely. Watch out for the top, I think there may be some stalactites up towards the ceiling."
   And with that, Orlan laid his other knee onto the slick rock, then sat his palms flat onto the stone before him, and shuffled back and forth towards the cave. As he moved, he occasionally slipped off of his knees, but then caught him self suddenly from completely flailing onto the slick granite.
   As they moved through the pass, their heads occasionally met the tips of stalactites which hung overhead. Although they were both of several feet in stature, even their small frames met some difficulty working through the tiny cavern. Had they been less than a foot taller, both of them would have had trouble just making it past the mouth of the cave.
   Claustrophobia began to set into Orlan, and soon his feet scurried fast and faster with reckless abandon, with a single mind set of escaping the confines of the slick cavern. Determination pushed him faster and faster, but soon his forehead his the hind end of a stalactite, with a force that almost brought him to the ground cold.
   He yipped a,"Dammit! Ow!!" before his brother finally responded.
   "Are you alright, kid? Go slower. We'll make it, don't worry about it. There's gotta be and end to this."
   Orlan pushed himself up, then raised a hand from the ground and wiped his forehead. They moved on slowly, but steadily. Before long they saw a small glow from the end of the cave. Once more moving quickly, they both shuffled furiously to final pass. As they both stood, their ankles clattered together from the aching job their knees had just formerly been put to.
   As soon as they could stand, Orlan noticed a humming in his ears. It reminded him of the rushing water which had wakened him before, but this time it seemed more powerful than before. Being in the small cavern had seemed to mute the sound a bit, but as he stood he could now notice it's prominence in this area of the cave. He felt as if he was underwater, and the hum of the water soon overwhelmed him, and his eyes glazed over staring off into nothingness.
   "Can you hear that," Orlan whispered. "We're closer to the water."
   "Yeah, I guess we are. If there's water around, we must be near the ocean. If that's true, there might just be an exit nearby. You know, like one of those pools near the bay."
   "It could be," Orlan said to Bleeo "Or it could mean we're very far away from a dry entrance. I'd rather starve before drowning."
   "True. But at least it's progress. This place is starting to drive me nuts, I just want to get out of here. C'mon, let's pick up the pace." Bleeo quipped.
   They walked for what seemed like hours. Each cavern the same as the former, and only the sound of water as their guide. They moved closer and closer, amongst the mysterious and unrecognizable face of the wall. The whole time, it felt to Orlan that they were being watched by something. Beckoned almost, such as the mysterious substance they had found at the entrance of the small passageway. Something was drawing them, and Orlan didn't like the feeling. But as Bleeo had so eloquently explained, the maddening feeling of claustrophobia and restlessness was enough to persuade his disillusioned mind to push on through the darkness.
   Green algae hung on the walls more thickly in some places of the walls, and one point there seemed to be a neon waterfall of the gooey basis. Being sure not to touch the mysterious substance any more than necessary, the boys stepped concernedly around the puddle which sat before the walls of auroral emerald solution.
   Walls of beryl soon opened up to a room, much larger than any they had previously walked in. The humming was almost maddening, and a raucous note beat their ears like the quick tempo of traditional drumming. The constantly bludgeoning was almost enough to drive anyone insane. They pushed on, and soon the note of continual despondency caused them to hold their hands up with futility to their heads in a lame attempt to end the pandemonium.
   Kept up with the maddening note of the crashing hum, the boys were oblivious to their surroundings. Blinded they met a river which cut  the room in half, but curiously enough they could notice it was only an inch in depth. Quite shallow, this could not possibly be the source of the noise. They looked up, and before them lie a horrid sight.
   Neon danced up from the ground. Such as a symphony of sage green, and luscious hues of beryl they had seen on the walls crashed up towards the ceiling of the cavern which towered above 30 feet. The whole nimble procession was almost frightening in it's intensity, and among the whole crashing dance of insanity, there fit a single silhouette who was gracing the stone floor with swaying choreography. She was large, but her feet met just as quickly as the substance leaped into the heights of the room.
   Orlan saw a large staircase of marble which led up to the performance. The figure who was dancing with increasing intensity seemed oblivious of their presence, and soon began to ramble on with a rhyme which was so loud it reigned over the surrounding curtain of noise.
   
Laanx's fire, cauldrons pyre, feel the madness reaching higher!
Crumbling smiting, icy writing, graves as deep gobble's biting!
Caverns deeply, crying, creeping, tears as clear as dryad weeping!
Feel the power, feel the tower, of Laanxian hands beating louder!

 
   And with that the woman ended her cruel chant with a high pitched cackle which rung and echoed of the walls, in complete disobedience to the power of the massive humming.
   The two boys looked at each other with eyes wide, full of fear and a sense of consternation. They stepped back before a large rock, and sat down onto the granite. The neon seemed to fall down again, and soon the room grew dim, with the beating sound dulling to a light hum as it had before. Bleeo and Orlan breathed in heavily, deeply letting out breath as quickly as it had came in.    
   They could hear footsteps, and they were coming closer.
   
Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on June 10, 2006, 10:41:50 pm
(http://i68.photobucket.com/albums/i10/LARAGORN/cool.gif)
Awsome, great job!

latly all I can do is (http://i68.photobucket.com/albums/i10/LARAGORN/a035.gif)
Title: Re: Klyro's City Project: Story Telling
Post by: Arangol on June 11, 2006, 11:52:53 am
Very nice!
If you keep up like this we will soon have a triology of Klyros history/adventures!
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 16, 2006, 05:36:47 pm
People, remember. We still want stories about the place we're creating. This IS a community fan art project and the ideas we've gotten so far has made place to 2 "members" of this pack. Wannabe-writer,Writer-look-a-like, we do not care as long as you bring us new and exciting material to discuss on.

Please, check in on our main thread "Klyro's City Project" in the fan-art thread to gather info and check ideas, the link's on the first post of this topic. For those attending I was a newb on these forums just like you and it was first when I joined this project I really thought it was fun.

Join the nice guys of this Project and meet me along the way ;P

B.U.M.P. We still need your feedback and stories, full time or no time doesn't matter
Title: Re: Klyro's City Project: Story Telling
Post by: kondrakier on June 29, 2006, 01:15:28 am
Some ideas:

Hjitani (hih-jeh-tahnee) - A net specifically designed to be strapped to the sides of two Klyro fishermen while underwater. This technique was perfected by some and admired by others. The proliferation of this technique also lead to the abundance of crab as it became very easy to make large swaths along the ocean floor. Since the abundance of crab became a main food source for many many years, accordingly the cooks had to come up with hundreds of ways to cook them to keep things interesting. Throughout the years the net became more specialized for larger fish, single fishermen and up to a dozen fishermen.
Tanil (Tah-nil) - A small pouch to hold the fish of a single fisherman.

Demaruk (Dehm-ah-rook) - A modified version of a spear introduced to them by another one of the races (pick one *shrug*, mabey as a truce token or a sympathetic gesture to imply that they needed to fight back against the opressors (haha)). Originally used for combat but ingeniously re-engineered to spear hard-shelled sea creatures with ease. A medium length shaft made of Lorigon (see http://hydlaa.com/smf/index.php?topic=23667.0) that comes to a 12" steel point that is spirally serrated around its circumfrence (sp?) (IE, Threaded like a screw)) on the back half of the point. The fisherman (or warrior) could then stab and turn and have his prey locked with no chance of escape.

If im on the right track with what you are really looking for on this thread then I will post more.
k-
Title: Re: Klyro's City Project: Story Telling
Post by: Inca Sator on June 29, 2006, 12:16:46 pm
Kondrakier, i suggest this modifications:

Hjitani-->Hjetany [hajetanee] - i think it better to read/wright.
Demaruk-->Demarug [demaroog] - more hard and powerful end for word defining a strong spear-harpoon.

Can you take words from "Name" thread, but not inventing it by yourself. You are moving in right direction, but can you work more for Klyros City urgent needs ? (streets, channels et; check first post in this thread - it manifests the mission of this topic)...
Title: Re: Klyro's City Project: Story Telling
Post by: kondrakier on June 29, 2006, 05:13:43 pm
I like your suggestions. However, I'm a bit confused now. Correct me if im wrong but isn't this the 'Lore' thread? Not the City Project: Names and Places thread? What I read at the top of this thread and my understanding of the meaning of the word 'lore' is to come up with bits of history, myth, legend, items of importance and thier stories, people and thier deeds.. so on and so on. It is also my understanding that all of the names/places/things in the 'name' thread were all 'made up' by different people. So in that respect, would it make sense to continue my train of thought in coming up with events/things in the past and how they relate to the present, being the fundimental properties of the definition of 'lore'?
I think the majority of us need a very clear explaination of what is needed on each thread, I see a lot of confused posters. Personally I think that coming up with lore and history will facilitate coming up with names and places more efficiently. I want to post a lot more but it seems no matter where or what I post its not what your looking for. Please help!
Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on June 29, 2006, 07:07:13 pm
Dont get dicouraged. Your Ideas are great. Inca just wants the "names" to be finished. Well more concrete anyways. The lore ideas will come. Dont stop with that, if you have ideas, keep em comming. Keep in mind there is a direction that has alrady been set, so working with that, and the people who have already worked hard on this would be great.
Title: Re: Klyro's City Project: Story Telling
Post by: Inca Sator on June 29, 2006, 08:09:42 pm
This is the story of tavern "Frunk Disherman" and it's owner - Phrung Eopt.
You can find it in port docks. Welcome![/b]

...Once upon a time there was a klyros named Phrung Eopt. He borned in prosperous family of tavern keeper Kleor Eopt. All his childhood he spent helping his father in tavern's kitchen, listenning to seafarer's tales of their sea adventures, farther towns and ports on the other side of Tendarin Ocean..As young boy he loved to run with his friends to docks to fishing choria and to watch the big klyron ships and cargo vessels. His favorite vessel was a big long battle shazzer - "Qerona"; there were a number of legends and amazing stories about this ship, it's brave crew and it's captain - Qint Keron (there was a rumor that his was a descendant of famous Runner - Ptar Qeron...)...
...So, at the age of 15, Phrung decided to left his home and make a start of his own Adventures. In the night, he sneaked to the "Qerona" and hid in the hold... And so, he spent the next 33 years on this legendary ship. An old cook Inqa Boozar (:D) took him by his guardianship, and so - Phrung found himself on the kitchen again... But after that he took part in many adventures, merited the respect of crew and captain and became an equal member of the team. After Inqa's heroic death (he was buried by his nolthrir friends on uninhabited island Tauantinsujah) Phrung became nautical cook...
...But times goes by and Phrung get older. He start to dream about his own calm wharf, building a tavern or bar, establishing his own family. He remembered his strange love - beautiful girl Exy Reena, he lefted long ago in one big Klyros City (what was it's name?). And so, the loving hearts reunited and Phrung hired some hammerweilders squad to build his one tavern. And he decided to name it in the name of his old mentor - Inqa Boozar - "Drunk Fisherman".
The signboard of tavern was designed as the big inscription above the porch roof - it consisted from sepparated metallic letters. But than the fun thing was happened :D Hammerweilders workers, who build tavern, called Phrung as "Frunk", and when they started to nail down letters to roof their had some misunderstandig and substituted first letters of inscription: Frunk Disherman.

....-Hey, what are you doing, man?! Who told you such heresy -" Drunk Fisherman"? Do you saw master-Frunk drunk? And he never be a fisherman - he is cook from "Qe-ro-na"!!! Rent this "D" letter out quickly, before i shove it in your...zzzzz!!! "Funk Disherman" - that is the name. It's your luck that master-Frunk didn't saw anything...

When Phrung first time saw the inscription of tavern - he scarcely avoided to join Inqa in Death realm :D But then, he burst out laughing - he understand that this was a valedictory compliment from Inqa, who was exceedingly merry and chirpy klyros...
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 29, 2006, 09:27:33 pm
I like your suggestions. However, I'm a bit confused now. Correct me if im wrong but isn't this the 'Lore' thread? Not the City Project: Names and Places thread? What I read at the top of this thread and my understanding of the meaning of the word 'lore' is to come up with bits of history, myth, legend, items of importance and thier stories, people and thier deeds.. so on and so on. It is also my understanding that all of the names/places/things in the 'name' thread were all 'made up' by different people. So in that respect, would it make sense to continue my train of thought in coming up with events/things in the past and how they relate to the present, being the fundimental properties of the definition of 'lore'?
I think the majority of us need a very clear explaination of what is needed on each thread, I see a lot of confused posters. Personally I think that coming up with lore and history will facilitate coming up with names and places more efficiently. I want to post a lot more but it seems no matter where or what I post its not what your looking for. Please help!
Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on June 29, 2006, 09:30:31 pm

 :o
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on June 29, 2006, 09:43:53 pm
A reply has been sent in our Main thread.

Please refer to storytelling in this thread.

Edit
-Added a "Completed Stories" section on the first post
-Added Kixie's "The Klyro's Tale"
Title: Re: Klyro's City Project: Story Telling
Post by: kondrakier on July 01, 2006, 10:01:15 pm
It would be my pleasure. Might make sense to post it in "Stories" thread too.
*stretches fingers*

The Sharprock Cave Sanctuary.
Originally used as a refuge by travellers, the Sharprock Cave has gone through many transitions over time. The cave is naturally cut from the raw stone by endless lashing and countless beatings from high waves that reach the outcropping. Appropriatly named Sharprock, the cave has a natural  sharp point that juts out from the base of the mouth and points out over the edge of the cliff, somewhat resembling a horn.
It was the 20th day the men had been gone. Four woman sat in shadows waiting not knowing if this was the day that they would return. It was a fit of madness some say as to what the women did next. Fueled by the anguish of love and the need for resolution the four women vowed to seek out thier chosen mates and fathers to be. As the women stalked the edge of the high waters, one by one other women from the coastal areas ran out to them and pleaded with them to come away from the cliffs and to seek shelter to keep safe the next generation they held at thier whim. The four women never stopped for counsel or shelter but regardless, they ended up at the Sharprock Cave with a total of nine women. Dedicated to the safety of the expecting, vulnerable woman, the five women suggested that they take harbor in the cave until what looked like a black storm had passed. Little did they know that they would be spending the first week of 4 newborns lives together in the Sharprock Cave. With the determination and courage of the 5 women, dubbed "The J'ran Almon (Guardians of the Sun)", all of the women and 4 new children came out of the cave on the 10th day tired and hungry but overall unscathed. To this day the frmale children who have decended from the nine women have sworn an oath to protecting the children of the klyon nation and make regular pilgrimages to the Sharprock Cave, now known as The Sharprock Sanctuary, out of respect and honor. In the end, the men came home to a ferocious feast and fatherhood. They related a similar story of taking refuge amidts the storm in a sheltered harbor on an unknown island. No klyron has been able to find the island spoke of by the men, nor did they ever question it.

Been a while since I have written in this style, hope it came out right.. Was in the voice of a historian relating this story to a young woman on the issue of pride and heritage.
Let me know if I need to alter anything as far as female klyron swearing oaths and protecting children and such.

k-
Title: Re: Klyro's City Project: Story Telling
Post by: kondrakier on July 01, 2006, 10:32:42 pm
holy crap. this is the stories thread....  :-\
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on July 01, 2006, 10:43:57 pm
Yup, as we decided events would be published in the Stories / Lore Thread

COMMON ANNOUNCEMENT!

We now have a Wikipedia on the Main Thread's[ Klyro's City Project (http://hydlaa.com/smf/index.php?topic=23402.0)] first post, containing all the info you need about the Klyro's City Project easily accessed through a search tool or browsable links, check it out!


I'm going to broadcast this across our topics, better to inform those interested and viewing then keeping them from an even more easily browsed tool.
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on July 19, 2006, 01:26:59 pm
*cough*Bump*cough* :P :whistling:
Just keeping this alive while i'm gone :)

Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on July 28, 2006, 07:08:21 pm
Just read the stories here again, man they are good :)
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on July 28, 2006, 07:15:01 pm
Yup, we've got some neat writers in here :)
Title: Re: Klyro's City Project: Story Telling
Post by: miadon on July 28, 2006, 07:37:49 pm
i prefer the idea that land is used for farming during the "low tide season".
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on July 28, 2006, 07:45:44 pm
You better pick that up in the Main Thread, it's a good idea.
Title: Re: Klyro's City Project: Story Telling
Post by: miadon on July 28, 2006, 07:49:08 pm
You better pick that up in the Main Thread, it's a good idea.


oops I posted in wrong topic XD. (mod\dev can delete)
Title: Re: Klyro's City Project: Story Telling
Post by: Xillix Queen of Fools on July 31, 2006, 03:27:26 pm
lower in the thread now with changes
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on July 31, 2006, 06:16:22 pm
That's good also, less epic. Just the feeling we need for the city, less flamboyant ramble, more down to earth(not that what you wrote was flamboyant, not at all, it's just that an epic story more belongs to the legends then a humble merchant-city present on the coast of Eklato bay)
Title: Re: Klyro's City Project: Story Telling
Post by: Xillix Queen of Fools on July 31, 2006, 10:11:45 pm
In a time when the land itself was young the Klyros came up from the sea. They hunted and fished and flew and swam in the magnificent unspoiled lands and seas of their home world. At first the family unit was everything to the Klyros but before long they came to use sounds to speak to each other and family units developed their own individual ways of speaking. Some used frequencies and vibrations and spoke primarily underwater, some used sound in the air and spoke primarily on land. As is nature the families grew and turned into tribes and the tribe that won out was the Urzka because they adapted their language to all other forms of Klyros speech. This new way of speaking meant the Urzka could communicate underwater on land and at great distances from each other in the air through simple signs and gestures formed by the wings hands feet and postures with meanings. Their language not only won them friends for its ease of use and openness to new expression, but also provided an edge over their rivals.
 
The gravity of the home-world was much lighter than in Yliakum and Klyros enjoyed dives from astounding heights into a sea that seemed to have no bottom. Life was easy and Klyros easily commanded their position at the top of the food chain. It was a florid land of extremes and activity. The land was spewing magma everywhere and cooling in the sea. The air was a hot beautiful mist of water and air touched by all the colors. The atmosphere itself was luminous and polychromatic shifting through cycles of color that the Urzka learned to set their calendar by.

As the young Klyros and the tribe of Urzka grew in population, moving from outcrop to outcrop got less and less appealing. Their nomadic ways were to cease for a time was the agreement of the council of Urzka. The Klyros chose a stable peice of land with no volcanoes to settle. In time the local berries and fruits were both grown and harvested a new age had arrived.

As the tribe of Urzka began more and more to farm and trade they began to see a need of tallying and in due course, written language, a system of measures, and mathematics developed. Their culture blossomed art and architecture burst from the Klyros mind, forming beautiful works from the materials nearest them with functionality as their primary principle. Many ages passed and farms grew into towns, and towns into cities, and these cities into the first great nation.

It was the Urzka who recorded the first histories, and though much of the writings were lost in the many wars to come their traditions are with the Klyros still. The style and influence of the Urzka touch all aspects of Klyros culture to this day.
Title: Re: Klyro's City Project: Story Telling
Post by: Xillix Queen of Fools on July 31, 2006, 10:12:36 pm
One myth however that still strikes a chord with many Klyros is the Tale of Ilgareth.

The name of Ilgareth comes from the name of a self-declared goddess of the Klyros in antiquity. She was enormously powerful and appeared as perfect specimen of Klyros heritage, but of course the Klyros did not readily except her as goddess. She fought no battles but quietly asserted her divinity standing aloof from the people until some emergency drove one or more of them to call on her she would then often perform miracles, healings, transmutations, polymorphing, the making of food from the air itself, being more than one place at once.

When a crisis was averted she made no fanfare but quietly left to her distant lodgings. Many generations passed and yet Ilgareth lived, lending credence to her notion that she was a Goddess among the people. Still they doubted, and the Klyros summoned all manner of stories to explain her existence: She was a Shaman of great power, She could appear more than one place because "she" was actually a pair of twins, she seemed to have outlived normal Klyros only because it was generations of the same family all pretending to be Ilgareth. Thus the Klyros spoke among themselves.

Six generations passed in this manner and slowly some of the more weak-minded or infirm started to allow the idea that Ilgareth might indeed be a goddess. Still no one spoke of her this way but the seed was there. The sick and elderly, having been raised with stories of their grand parents and parents of how often Ilgareth had come to the aid of the Klyros in this or that small or great manner began to weigh more heavily in their minds than all the denial their sires had concocted to explain away.

Ilgareth sensed this weakness, just as she could hear them call for her aid, she heard this silent worship of some Klyros, and moved quickly to exploit it. She too was pragmatic and rational. Ilgareth began visiting the elderly in dreams, the sick in visions, the substance of which was catastrophe and genocide for the Klyros if they fail to recognize her long service to them and honor her as a goddess deserved.

Even the elderly and sick were not as careless as to mention these visions and dreams at first. Theirs were the visions and dreams of madmen and they knew what fate they would meet if they should share their dreams. They did not even speak to each other. 

Ilgareth knew of their reluctance and understood their fear of the Klyros traditions but she was beginning to age in the face of the Klyros disbelief, it became vital to her that they begin to worship her to stop or reverse her eminent death. Without the power of their worship she would surely wither and die, even her magic could not stop that.

Ilgareth thought many days and nights on the problem. She kept sending dreams to the more susceptible Klyros and watched their reactions. When a Klyros dreamed of her it was all conflict and turmoil. She watched individuals more and more and could see all of them wrestling all night with themselves. She feared it was something innate something a priori that stopped them from making that leap of faith. When she put the question to herself “would I believe in me if I were them?” Or, “if I encountered a force proportionally greater than myself, would I worship it?” she invariably answered no.

The would-be goddess then came to the answer she sought. Ilgareth would use her power to make herself dream. Her hope was that in finding a dream that she herself could believe she would find a way to convert the Klyros. In her eldritch dream Ilgareth saw the coming of her own doom a plague of her own creation sweeping among the people killing off those most faithful first then reaching through the strong all the way back to herself. At last a pitched battle between herself and the council elders and shaman. They pounded down her very door and she killed mercilessly. Days passed in the dreams a massacre previously unseen in all of Klyros lore, they could hardly harm her at all but that she aged more with each Klyros death and withered as she fought. Most striking was the fact that Ilgareth knew the people she slew, not knew of, but knew personally; she had raised them from the very start of their lives individually. Each one she knew their names and the names of their children even as she slew them she would recall this one’s aunt, that one’s lover, where this one liked to vacation, his favorite food, her first word . . .she had been mother to this whole generation . . .The dream shifted and she saw the sick and elderly she now had a hold on stealing away from parents with newlings and then a large repository of newlings all kept un a magical chamber of her devising so that each would grow to its maximum potential and she taught them everything they knew and how to worship. She taught them the culture of their own people albeit slanted with her version. She taught them how to filter back into Klyros society how to infiltrate it and make it their own, it was their birth right they we the brood of Ilgareth.

This dream would come to pass. Ilgareth saw to it that the young were brought all at once. On what Klyros now call “the Night of Tears,” 200 Klyros children were taken and the weak and elderly were all slain for their efforts, Ilgareth could not admit the taint these might have on her children.

The people awoke with their youngest and eldest generations gone and the sick and mad as well. The council gathered and a great furor was raised to destroy the so called “goddess” for surely only she could be behind this. So a militia was gathered and the mass moved on the distant hut where Ilgareth lived. They traveled for days their way hindered by all manner of beast hideous and alien to them before reaching the hut. It was barren. Not only was there no one there it appeared as though no one had been there for a few hundred years. . .They were stunned. They dragged their militia home confounded. It was decided the night of tears would not be spoken of ever again and that all the people should do their best to carry on as though this had not happened, the inexplicable was not to be cause for conjecture.

Ilgareth's Brood was relocated in anticipation and they were raised in all the love a being with enough power and arrogance to call herself a goddess could summon. The Brood grew strong and clever. Games of logic, and mathematics, physics and fierce games of physical skill were demanded of them daily. In Hunting and fishing they were superior to any Klyros, in fact in everything; Ilgareth spared little of her power for herself instead endowing her children with much of her strength.

When her children started to come of age by Klyros custom she began sending them into society one at a time among the Klyros people slowly she released her 200 children back into the populace. The brood fit well in society, they were needed. Their superior skill found them wanted in all places. Many of them rose in society, and as ordered many took roles in government, entertainment, and positions of strategic import. The fisherman’s guild head died and a Brood member rose, the dean of schools set his greatest teacher up to replace him, the medicine men were amazed a brood member’s imaginative cures,  the greatest artist of the age emerged from obscurity . . .at all levels, the Brood was there.

Ilgareth spoke to them from dreams as well and told them the time drew nigh for them to announce the new order. The worship of their mother and goddess should be universal and those not allied with the new order. But now the brood was powerful and learned to love their people, many had married into families as ancient as the rocks, and they like their people began to doubt the strength of their goddess, began to resent the dreams. They met in secret in what they called "the Enclave of the Knowing. They debated for hours and decided to ignore the dreams as long as they could bear and consolidate their power in their own interest and in the interest of their people during their waking hours. The enclave of the know set a day to meet again and left resolved to put of the mother.

Ilgareth soon sense their disobedience their betrayal and intensified the dreams each day until the Brood could hardly sleep. Tormented by visions of plague and cannibalism among their people they were greatly sadden and ill tempered. When they met next it was decided that this or no pressure should bend them from their will. The strength they were endowed with gave them the fortitude to bear any catastrophe without divine interference. The Enclave of the Knowing decided to widen their circle. They moved as one to the council chambers and presented themselves: from all walks of life, now risen to become leaders in every field of Klyros society, as not the children of Ilgareth but the children of the Klyros people. The council welcomed them and told them of the Night of Tears and how they had resolved similarly not to worship a being who would cause such horrors. The council with joy that the calendar would now reflect the night of tears as well as this day, the Day of Union, as holidays and that the story of the Brood's rejection of Ilgareth be taught to all the people.

Ilgareth raged from afar, she aged ten years that day and felt the substantial loss of her beauty, she was now middle aged and destined to die by the will of these hard-hearted people. Ilgareth now saw the folly in targeting a planet where life would inevitably spawn sentient life without divinity as her dominion. Vodul and others had warned that planets of this type often spawned beings that would reject all faiths. Ilgareth needed worshippers to survive. The symbiosis between Ilgareth and the planet could not be maintained if the sentient aspect of the planet rejected her. The Klyros must comply. She summoned the strength to manifest a dream in all the Klyros.

The dream was herself as she now appeared standing tall and powerful over a city, and every Klyros saw their home city. “You will worship me or this land will be destroyed in my death.” Their visions then quickened and ages passed and the city seemed to with as the image of Ilgareth aged, famine and plagues swept their homes in droves, the made war on each other for resources, and Ilgareth laughed at them, laughed at their folly for a simple belief a single prayer could abate her tyranny as cities became ruins and the people more and more were limited to small bands of roving carrion hardly worthy of the proud name Klyros they began to be attacked by infestations of rats by the hundreds of thousands emerging first in the cities then following them through the countryside leave the trees bare and the berry bushes defiled. The dreamers watched as their source of light was covered by the now shadowy form of Ilgareth, now she cackled and the vegetation started to die off and event the rats began to die off leaving insects a feast but they too died off, and the Klyros who were eating those insects were fed upon by them. In the dream Ilgareth stopped laughing and could no longer be seen but neither was their light or food the Klyros burned all they could to keep their world lit and ate their dead until all was dark, and they awoke.   

 They all awoke with a fresh love for their land and all they had built. The council was again called together and it was decided rather than watch their civilization fall to plague and ruin they would strike Ilgareth in her home. The Brood was then called upon to reveal the location of Ilgareth’s new home and did so willingly but warned that the costs might well be grim. Determined to not be the newlings of some greater power, they moved as one people to destroy Ilgareth.

Ilgareth was aging more rapidly than was natural now and she knew her hold over the people was lost, rather than prepare martially for their coming, she prepared magically wielding the mightiest curses known to gods and men she wove a spell of damning so elaborate so unforgiving the knowledge of it is now untold throughout existence.

They Klyros can with an army and all the people in tow and found no armaments no weapons of siege no alien creatures of the elder days just a large mansion, the home of the brood it’s doors open and Ilgareth standing there radiant, though aged, and she “I will not allow myself to be destroyed and many of you shall die to today. In my folly as a mother I have given you too much of my strength and you will surely defeat me, but first you will hear my curse: this world will stagnate, dry up become unlivable and as sure as I am your goddess all the Klyros will die with it. All shall be as you have dreamed and though not all of you will die today none of you will long celebrate my defeat. Widows will weep, babes will be your food, and your suffering will rival any known in all times, for if I am to die by the cold of your logic, you will die by my need for your love.”

“Are you done yet hag?” Galvius, one of the Brood spoke, laughter erupted among the host. Galvius turned to his people. “Let me be the first to die brave Klyros for ours is not a destiny of subjugation, but a destiny of will and fortitude. Those who utter curses curse only themselves, superstition and fancy are not our way, we will derive from this or any land what we can, and call it our own, and all we need. Now I say death to this wretched thing WHO IS WITH ME!!?” a cheer went up amongst them and Galvius turned on his mother and began to run as fast as he could with all of his might. As Ilgareth smote him she recalled her dream and saw it replay many of her 200 had volunteered to be the first in and she cut them with a blind hatred driven by the deep conviction of betrayal for as long as she could she weakened only after having killed 180 of her brood and thousands of the weaker and at last was over come. Her last act was to tear off her necklace and cast down the beads that rolled amidst the carnage before they sank into the dirt repeating the essence of her curse, “This world will stagnate, dry up, become unlivable, and as sure as I am your goddess all the Klyros will die with it.”

Decade passed much as the dream predicted all was woe and torment for the people. The twenty remaining brood were put to the task of finding a solution. They thought heavily upon Galvius’ words for he was thought the wisest of them before his valiant prideful death. “Those who utter curses curse only themselves, superstition and fancy are not our way, we will derive from this or any land what we can, and call it our own, and all we need.” The Brood turned on the phrase this or any land until it struck Ad Raax the eldest, of them, “Galvius may have sought another place for us to dwell knowing the efficacy of Ilgareth’s curse and its weakness . . . were are only doomed if we stay here . . .” Soon this was their consensus and they sojourned back to the mansion of the goddess in their dwindled darkening word to seek the portal magic that might free them from the curse. Searching the mansion they found Galvius old childhood locker and in it a book on portal magic always forbidden to the Brood by Ilgareth. I seemed even in the cleverly devised clinical environment the would-be goddess had made for the Brood; the Klyros willfulness was still manifest in Galvius. His book was crude knowledge of portal magic and as such required blood for its primary component. With time this could be derived slowly enough not to require anyone’s life but time was not their luxury. The Light had dies out completely as they arrived at the mansion and now all grew cold very rapidly. Ad Raax was sent to gather what people he could while the others did what was needed to open the gate . . .

Ad Raax traveled as fast as his old bones would allow, and did his best to move from fire to fire calling all to follow. Many days and nights he went amongst the cities, soon he was unable to walk the cold was getting the better of him and all Klyros but do to his extreme old age they bore him in a litter and protected him from those poor Klyros who had given themselves over to the hunger, the sickly carrion whose eyes looked like the last smoke of a squelched flame. Ad Raax went to each of the main cities and sent dispatches to many more. A huge host was assembled and followed Ad Raax’s litter bearers in the hope of a new land.

When the people arrived at the mansion they saw a gruesome sight indeed, the remaining members of the brood had forfeited their lives. A strange doorway seemingly pieced together from artifacts found in Ilgareth’s home. Even Ilgareth’s ashes were used in the spell, and the blood of the Brood ran on grooves to cover the mechanism. A mercurial light emanated from the doorway thus created.

Ad Raax was overjoyed at reaching the portal yet saddened by the death of his brothers and sisters, he was the last of them, and he should be first to walk through. He gathered his strength and commanded the litter be set down. Then he slowly stood and spoke to the people, “whatever shall await us I shall be the first to face it. We must all remember the courage and conviction that has brought us here, we who survive thank those who have died for the courage that now makes us free. As we face the new tribulations of this new world let us recall the words of Galvius: “Those who utter curses curse only themselves, superstition and fancy are not our way, we will derive from this or any land what we can, and call it our own, and all we need.” This will be OUR way not handed down from on high, but brought forth within us this is our strength, for we are the Klyros!” The people were uplifted the possibilities of a new life awakened in them, their hope and sense of identity quickened in them. Ad Raax stepped through, the others were eager to follow.

Insert from Planeshift history:

[Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn't seem to have noticed Laanx.
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow that was observing it. It stayed motionless, without stopping to scan the god, and it didn't seem frightened.
Laanx spoke, showing completely his true essence. - I'm Laanx - she said - and I'm your god.-
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.]

The Klyros would face many ages of persecution and woe [insert Kixie’s history] for their beliefs but having killed a goddess how could they fall prey to another. Eventually they made a permanent settlement and they called it Ad Raax after their defiant hero, the first through the portal, the first slain by Laanx, and they remembered the spirit behind the man and his pride so that even those who would call themselves gods would never crush out the mighty forbearing Klyros.
Title: Re: Klyro's City Project: Story Telling
Post by: LARAGORN on August 01, 2006, 05:34:35 am
Awsome work Xillix
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on August 01, 2006, 11:36:03 am
Weee need Kixie! >.<
Title: Re: Klyro's City Project: Story Telling
Post by: Arangol on August 01, 2006, 12:19:49 pm
With Kixie and Xillix we could do the Holy Writings of Klyros nation (Paperback, Also available as Hardcover).
Or as Inca said sometime ago The Klyros Silmarillion!
Title: Re: Klyro's City Project: Story Telling
Post by: Xillix Queen of Fools on August 01, 2006, 03:25:00 pm
thx for kind words i am trying here :)

Have you tired e-mailing kixie?

I am certainly eager to speak with him or her and i think we could sync things up nicely

let's see how Inca looks on the changes.

Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on August 01, 2006, 04:30:50 pm
thx for kind words i am trying here :)

Have you tired e-mailing kixie?

I am certainly eager to speak with him or her and i think we could sunc things up nicely

let's see how Inca looks on the changes.


I've contacted him before so I guess i'll contact him through email again*sigh* this webcomic was just getting exciting!
Title: Re: Klyro's City Project: Story Telling
Post by: Xillix Queen of Fools on August 03, 2006, 03:17:29 am
I am still willing to write and re-write but i need to know the NEEDS of the project
Title: Re: Klyro's City Project: Story Telling
Post by: Inca Sator on August 05, 2006, 08:51:41 am
Ok, Xilix i finnaly read modificated story and found that it is... amaizing. I accept it almost in 95% :D (remaining 5% are not significant...hmm, i don't like Zazee - those double letters again). We can find a better name from our list. For me is vetter: Aguita.

Question: Adraax ==> [edreks]?
Can we divide this name into two parts, so this defiant hero will have  a name Ad Raax. But the city will be named Adraax.
Title: Re: Klyro's City Project: Story Telling
Post by: Baldur on August 05, 2006, 04:15:41 pm
Moved to "Klyros City Project": Main thread.
Title: Re: Klyro's City Project: Story Telling
Post by: Xillix Queen of Fools on August 09, 2006, 03:35:56 pm
Inca i thought you'd never read it :) ok, i will make those changes . . .

Changes made.