PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Dark Stalion on July 06, 2006, 02:59:03 am

Title: What if crash 00403467 is not due soley to dead bodies?
Post by: Dark Stalion on July 06, 2006, 02:59:03 am
I went past Ragnaroth and along a sort of gully and a unnel untill I came a wide open space (ish) with a mountain of some sort in the middle and a tunnel leading down into it.  I went down the tunnel and when I reached the bottom it loaded a new area and promptly crashed.  This seemed to perhapse be in accordance with the problems noted in the sticky.  So I tried reloading and reloading and reloading and every time it crashed.  This leads me to suspect that it is not soley due to deaths in the area.  If it would people would stop dying pretty quickly there as they would be unable to get in  and those that died would presumable leave or re-spawn.  So I can only assume that there is another reason for 00403467 crashes.  Even if there isn't is it possible to have my charactre moved out of this area (don't know what it's called and can't find out as the game crashes as soon as it loads) so that my character is not entomed for ever in  this place.  As I said, I know not where it is except that it's beyond Ragnorock along a path and down into a mountain or similar.

Thanks.
Title: Re: What if crash 00403467 is not due soley to dead bodies?
Post by: DaveG on July 06, 2006, 03:29:21 am
It's already fixed in CVS.  The exact reason, is that the vitals for the actor are created after the character mode is set.  So, it pukes on trying to set vitals for dead things.  If new people die, this doesn't pose a problem.  It only happens if you walk into an area with pre-existing bodies.
Title: Re: What if crash 00403467 is not due soley to dead bodies?
Post by: Dark Stalion on July 06, 2006, 01:20:59 pm
Ah, ok, my bad.