PlaneShift

Support => Mac OSX Specific Issues => Topic started by: Nyramael on July 07, 2006, 05:35:41 am

Title: Crash on entering bronze door region
Post by: Nyramael on July 07, 2006, 05:35:41 am
Hi
This is a thread for people with the mac client to post any progress on trying to get into the bronze door region.
so far all i've done is crash.
I've used -fullbright and haven't been able to load client from within region.
Below is something that was spat out in the console when i crashed:

<src/common/paws/pawswidget.cpp:819> SetBackground:
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background
Not Deleted 0x114fee68 '(null)' ref=2


crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.object.particles'

crystalspace.particles.loader.factory:
  Could not load the particles mesh object plugin!

<src/common/psbehave/psworld.cpp:431> Load:
  loader->LoadMapFile(/planeshift/world/bronzedoors,world) failed.

<src/common/psbehave/psworld.cpp:432> Load:
  Region name was: bronzedoors

<src/common/psbehave/psworld.cpp:252> ExecuteFlaggedRegions:
  Loading region bronzedoors failed!

I will be continuing to find either a in-game or option based fix
Title: Re: Crash on entering bronze door region
Post by: Beladoor on July 07, 2006, 12:30:39 pm
I've got slightly the same error loading Bronze Door region :
Code: [Select]
<src/common/paws/pawswidget.cpp:819> SetBackground:
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region terr_common loaded successfully in 282ms

<src/common/paws/pawswidget.cpp:819> SetBackground:
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region bdr2bdoors loaded successfully in 60ms

<src/client/psclientdr.cpp:245> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 679

<src/common/paws/pawswidget.cpp:819> SetBackground:
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.maploader.parse.image:
  Could not open image file 'candleflame.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'candleflame.dds', using checkerboard instead
  [node: world,textures,texture(name=candleflame.dds)]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.object.particles'

crystalspace.particles.loader.factory:
  Could not load the particles mesh object plugin!

<src/common/psbehave/psworld.cpp:431> Load:
  loader->LoadMapFile(/planeshift/world/bronzedoors,world) failed.

<src/common/psbehave/psworld.cpp:432> Load:
  Region name was: bronzedoors

<src/common/psbehave/psworld.cpp:252> ExecuteFlaggedRegions:
  Loading region bronzedoors failed!
Abort trap
Title: Re: Crash on entering bronze door region
Post by: zhai on July 07, 2006, 04:29:17 pm
All i did was change some settings, and now it is working. I accidentily put on load all maps and keep them loading. Once I turned them off, they worked.

worth trying...
Title: Re: Crash on entering bronze door region
Post by: Beladoor on July 07, 2006, 05:28:44 pm
This option is not enabled for me so thanks but it's not the good trick ;)
Title: Re: Crash on entering bronze door region
Post by: Anor on July 07, 2006, 05:45:09 pm
You may need to just redownload the entire torrent. Have fun! ;)
Title: Re: Crash on entering bronze door region
Post by: Arka on July 07, 2006, 08:25:34 pm
Before I do that Anor, is it working for you?
Title: Re: Crash on entering bronze door region
Post by: Anor on July 07, 2006, 09:50:36 pm
Yes it is.
Title: Re: Crash on entering bronze door region
Post by: dfryer on July 08, 2006, 01:02:13 am
The problem with loading bronzedoors is that some particle system plugins are not shipped.  This will have to wait until the updater is available.
Title: Re: Crash on entering bronze door region
Post by: Beladoor on July 08, 2006, 01:09:44 am
OK dfryer, thanks a lot for the information. We'll wait for the updater  :thumbup:
Title: Re: Crash on entering bronze door region
Post by: Nyramael on July 08, 2006, 05:45:31 am
thanks dfryer! is it possible to disable these plugins? and will you post somewhrere here when the update is available?

Thanks again!
three cheers for teh dev team ^^
Title: Re: Crash on entering bronze door region
Post by: Alfonso Knaf on July 09, 2006, 04:02:30 am
Okay, do not kill me if this is common knowledge, but I think its worth a mentioning.
Since this is in the Mac forum and a search didn't showed up the same problem on other OSs for me I thought I should say, that I also have this problem running PS on linux.
If this is known, or just not OS related, please feel free to ignore me  :flowers:
Title: Re: Crash on entering bronze door region
Post by: Nyramael on July 10, 2006, 04:50:15 am
I think your right - not sure what a search turns up but i'm pretty sure the linux users also have the same problem...
Title: YAHOOOOOO!
Post by: Nyramael on July 10, 2006, 07:55:26 am
Hooray and three cheers for the mac crew (dfryer etc.)

The mac fix is out just run the standard mac updater

 \\o//

 :thumbup:

 :woot:

 :sorcerer:
Title: Re: Crash on entering bronze door region
Post by: Beladoor on July 10, 2006, 11:45:14 am
I will check that this evening  \\o//
Yay for the devs !

[EDIT] It works like a charm  :thumbup: