PlaneShift

Gameplay => Wish list => Topic started by: Rhombus on January 28, 2003, 03:56:06 pm

Title: Boring mining/fishing
Post by: Rhombus on January 28, 2003, 03:56:06 pm
Hmm, I\'ve been thinking. In every mmorpg I\'ve played so far, the productive skills like mining and fishing were always very boring and repetative to do, while fighting was generally much more interesting.

Perhaps there should be more to those skills than just clicking rocks in planeshift?
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Post by: Clover on January 28, 2003, 04:07:02 pm
What do you suggest?

Moving your mouse back and forth like you are swinging a pick axe, then getting down in the dirt and rocks to pick out a few pieces of gold or something from larger rocks.

I\'d prefer the easy way so you can make yourself some weapons then get to the fun fighting by selling them to noobs and watching them fight big monsters with them  :D

Clover :]
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Post by: Rhombus on January 28, 2003, 04:32:14 pm
Well, I haven\'t really thought of something (yet), but in your case you would spend only a short time mining and the rest fighting. I can imagine you would prefer to do things quickly and easily, so maybe there should remain a way to do it the normal way. However, there are also people who choose to mine for hours to get rich, or just to get their skill up and that\'s when the rock-clicking gets very boring.

I think those people shouldn\'t mine only because they need the money or the exp, or even worse: because they\'re addicted to making progress with it, I think they should mine because it\'s so fun to do :)
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Post by: Aruneko on January 28, 2003, 10:00:35 pm
Exactly, but the problem is how?
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Post by: Princess Aelya on January 28, 2003, 10:02:55 pm
how about the rare chance of finding an ancient artifact or the chance that a rock monster will pop out and attack you? that would make it interesting.
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Post by: Kendaro on January 29, 2003, 12:27:32 am
Mining is something that I refuse to allow in cause it is just too much of an anoyance with no change in how it is done. Sure you have different locations you can do it in but it is always the smae thing just different yield. Mining will still be part of the game cause ore and jems and even minerals are needed but it will not be a trade.( that is if i have my way!) Expect it as a job but not a trade skill.

As for fishing there is much more to it than just clicking on things. You have to make poles, make lures, make a tackle box, and so on and so on. Also in fishing your fish are used in many areas from magic to brewing. In magic you take the scales off the fish to use as reagents, you can use the many types of fish in different cooking recipies, and ever heard of fish wine?
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Post by: Fantasyfiend on January 29, 2003, 02:35:59 am
I have a small suggestion. Has anyone played Mario Golf? Y\'know how that little bar goes back and forth, and the farther back you swing the harder you smacked the ball? Maybe we could implement something like that for mining. Like, the harder you swing, you find bulk things like metals, or marble, but making small taps gave things like jewels. Just a thought. As for fishing, it would be more fun if it resembled Animal Crossing.
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Post by: Kiern on January 29, 2003, 02:41:34 am
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Originally posted by Fantasyfiend
resembled Animal Crossing.


care to explain?
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Post by: FMiddy on January 29, 2003, 02:54:41 am
wow, they even made fishing interesting... I never really thought you could do that in an mmorpg... wow...

as for that mining system like in mario golf...I dunno, that would get kinda annoying sometimes, like when your just standing there all day doing that thing, when you could just sit somethin on your mouse button and it would just do it on its own all day, or maybe they\'ll do that to prevent that 8o  :D

well, not many people play Animal Crossing, but in AC, you cast your lure, and you have to get the fishes attention by casting it in front of its head, the fish are symbolized by fish shaped shadows on the water, the bigger the shadow, the bigger the fish, once the fish starts approching, you get ready, then, it will grab on, and when it does, you have to let go of the button to reel it in, however PS doesnt have a rumble feature, so it might be a tad harder for the people who tend to zone out easily... *raises hand*
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Post by: Silverblade on January 29, 2003, 03:31:52 am
OK, this is a bit of a wild idea... I dont know if I like it yet, just doing a bit of brainstorming,


How about, when you want to mine, you click on a rock like normal, then instead of being told that you have failed or succeeded (like in many other games), you are taken to another screen with a 2D mini-game (or maybe a small window that only takes up part of your screen).

In this mini-game, you would play for iron ore, and maybe the occasional rare gem. I\'m not sure how the mini-game would work... It should simulate actual mining... Maybe some sort of searching game... Being an RPG, the mini-game should not be a \"twitch\" type game.

The same thing could be applied to fishing, where you would have to try to lure a fish to take your bait... again, it should not be a fast, twitch type game.

Check out this thread on Mini-games from a while back (http://www.planeshift3d.com/forum/thread.php?threadid=1573&boardid=11)
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Post by: Link on January 29, 2003, 04:55:44 am
Maybe people who work harder.. should get more money, like in most games. Mining/Smithing/Fishing/Cooking gets you more money then just fighting, because it actually takes work. If you don\'t want to work, go fight monsters and loot them.
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Post by: Vengeance on January 29, 2003, 06:29:47 am
Paxx and I have had several very lengthy conversations about how smithing and mining, fishing, farming, etc. might work, and suffice it to say, I am more interested in making those systems than in writing combat based on what we\'ve come up with.  :-)

Stay tuned for more details...  ;-)

- Vengeance
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Post by: Rhombus on January 29, 2003, 07:36:34 pm
Sounds good! But does that mean you are already working on those systems and you will not accept any suggestion from the outside anymore? In fact I have a pretty creative and radical mining system in mind, but if you\'re not even going to consider it, it might be a little futile for me to describe. :D
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Post by: paxx on January 29, 2003, 10:18:22 pm
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Originally posted by Rhombus
Sounds good! But does that mean you are already working on those systems and you will not accept any suggestion from the outside anymore? In fact I have a pretty creative and radical mining system in mind, but if you\'re not even going to consider it, it might be a little futile for me to describe. :D


Describe away.

I am always interested in new possibilities, newer and fresher ideas?.
But simply saying that you should have it be fun does not inspire much thought among the devs :-)

We are hoping to have trades be more interesting then combat?but some people go for one and others for another, at the same time I want the economy of the game to be intertwined with combat and crafts. So the fact that fighters keep the mines clear of goblins makes it easier to mine, for example.

But in the end much of this will be talked and writien about, but we won?t be sure how good it is till we get it in a working environment and then add features (or take them away due to lack of coolness) or introduce new systems threw trial and error.

But keep the ideas coming, that we don?t respond does not mean we don?t read things, just we don?t feel like responding, or that there is nothing to be gained in the thread by responding?not that we have not read it.

While I am a fan of using the mouse for swinging and such, that would be a complex system to do in a non-exploitable fashion (remember we are an open source project)  
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Post by: EstafanCortez on February 01, 2003, 07:46:32 am
I think that the fishing system should be like it was in Dark Cloud where the rarer fish were only found at certin tmes in cirten spots or hidden spots and could only be cought with  very special bait that was obtained from a special monster  or something and then  that fish could be used to actually make a part of a wepon or something..... Just an idea
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Post by: Rhombus on February 02, 2003, 08:03:48 pm
Paxx:

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I am always interested in new possibilities, newer and fresher ideas?.
But simply saying that you should have it be fun does not inspire much thought among the devs :-)

Of course. But I didn\'t post that to inspire you, rather to encourage a discussion about this subject that would eventually inspire you.

Allright, I\'ll carefully summarize what the mining system in my mind is all about. I don\'t know if it\'s realizable, so you\'ll have to see for yourself if this is of any use to you.

The mining area has the shape of a cliff, or a cave wall. When you stand next to the wall and use your pickaxe, you can start digging a tunnel into it. The rest is all about digging tunnels. You can dig in several directions. To get ore you have to find an ore vein first. You can try to find the ore vein by trial and error, or by using sysmological tools or spells. When you reach an ore vein you can try to extract some ore by digging into it. There is also a chance of finding a buried object anywhere you dig which you can try to excavate. It can be either a good thing like a sword or an amulet, or a bad thing like a kran-like monster from the mineral realm that will attack you.

The earth is devided into several layers. The first layer has rather soft rock that requires hardly any skill to dig through, but the layers deeper into the earth can only be reached by more skillfull miners. Also, the deeper you go into the earth, the more precious ore and gems you can find. The buried objects are also more valuable deeper in the earth and the monsters are more dangerous. Your digging speed in the deeper layers is lower too.

Every now and then there is an earthquake that restores the earth to the way it used to be by destroying all dug tunnels. The earthquake announces itself with trembling in time for the miners to make it out quick enough. However, if you are very deep in the earth there is a risk of not making it back in time, so you\'ll have to think about that if you\'re planning to reach the deeper layers.

Why my mining system is so good:
1. It involves risks (earthquakes, excavating a monster)
2. It involves competition (two miners who both found the same ore vein have to race towards it to get there first)
3. It\'s versatile (The higher your skill gets, the more risky, rewarding and exiting it becomes)
4. It involves some real skill (predicting where an ore vein is hidden, finding ways to use tools more efficiently, etc.)

I hope that does inspire the devs. :)
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Post by: EstafanCortez on February 02, 2003, 08:25:08 pm
I love that idea man....that would be so fun, because you could have minners from one guild dig under another guilds barracks, kingdom...ect and really cause havvoc:evil: MUHAHAHAHA!!!!! 8)
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Post by: kinshadow on February 03, 2003, 12:20:13 am
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Originally posted by Rhombus
The mining area has the shape of a cliff, or a cave wall. When you stand next to the wall and use your pickaxe, you can start digging a tunnel into it. The rest is all about digging tunnels.


Well, your idea has merit, but unless done as a mini-game, I don\'t think you\'re going to be able to \"dig\" as your have it.  I might see it where there are a finite places where a vein might occur and you \"dig\" there (temporarily take way a mesh or series of meshes), but even that may be a long shot.  In general, anything that modifies the terrain probably won\'t be possible.

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Originally posted by Rhombus
There is also a chance of finding a buried object anywhere you dig which you can try to excavate. It can be either a good thing like a sword or an amulet, or a bad thing like a kran-like monster from the mineral realm that will attack you.


I like this idea, but then again so did Origin when they made UO. :P

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Originally posted by Rhombus
The earth is devided into several layers. The first layer has rather soft rock that requires hardly any skill to dig through, but the layers deeper into the earth can only be reached by more skillfull miners....


Again, a nice idea, but how does this work if your already underground?  The strata you are currently in, isn\'t necessarily the softest.

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Originally posted by Rhombus
Every now and then there is an earthquake that restores the earth to the way it used to be by destroying all dug tunnels.


This is actually somewhat original and realizable.  This could be done with a brief \"meteor storm\" like effect done randomly based off of where you are, your skill, etc.

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Post by: Fantasyfiend on February 03, 2003, 03:00:00 am
That reminds me of a post I made about player owned dungeons. My thought was that you mind out differant rooms and stuff, but no one seemed to like the idea. Hey...Maybe the mini-game could be like whack-a-mole, or breakout. If its like whack-a-mole, you could hit pieces of rare metals as you see them shine in the lantern light. See a shine, hit it with the pickaxe. breakout might not work. I would give it about a 30 second time frame for the game, maybe limit it to so many times a day, so people who\'ve gotten it down can\'t exploit it.
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Post by: Fanomatic2000 on February 03, 2003, 09:38:24 am
ARGH! Is this some kind of \"Mario party\" clone?
I\'m not sure I like the \"mini-games\" idea. Just imagine some jewels with cute faces, japanese style, and cute music in the background  :D
Whack a mole? My god! LOL :P
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Post by: Aruneko on February 03, 2003, 10:42:28 pm
I don\'t want Whack-a-Mole... I\'m no good at it :D

Though, mini-games aren\'t a bad idea, as long as they are original and aren\'t cutesy. (is that a word?)
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Post by: Fanomatic2000 on February 03, 2003, 11:02:12 pm
I\'m not sure...but it sounds good! \"cutesy\"...hehe :D
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Post by: Rhombus on February 05, 2003, 11:47:10 pm
Great. Someone who takes my idea seriously. :)

From Kinshadow:
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Well, your idea has merit, but unless done as a mini-game, I don\'t think you\'re going to be able to \"dig\" as your have it. I might see it where there are a finite places where a vein might occur and you \"dig\" there (temporarily take way a mesh or series of meshes), but even that may be a long shot. In general, anything that modifies the terrain probably won\'t be possible.


I already feared someone would say this. Like I said I don\'t know whether or not it\'s realizable, so I hope the devs know a way to do it. I think the ability to really dig into the earth will add a lot to the actual fun and versatility of mining. One of the things that makes traditional mining so boring is the fact that you have to stand at one place all the time, or move around in repeating sequences. It would be much more fun if you had to search around to find ore, either in the way I just described, or in another. (suggestions, anyone?)

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I like this idea, but then again so did Origin when they made UO. :P


I haven\'t had the chance to play UO yet, so I didn\'t know they already had something like this. Perhaps it can be applied in a more original way.

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Again, a nice idea, but how does this work if your already underground? The strata you are currently in, isn\'t necessarily the softest.


Mining area\'s at higher locations should provide access to the softer mining layers for newer people, while the area\'s at lower levels should provide instant access to the harder layers for the more experienced players. As for realism I don\'t think that\'s something to be concerned about yet. Someone will just have to come up with a realistic theory about the position and alignment of the earth layers.

About the earthquakes:
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This is actually somewhat original and realizable. This could be done with a brief \'meteor storm\' like effect done randomly based off of where you are, your skill, etc.


In fact I made this up as a necessary evil to prevent the earth to be entirely hollowed out after a while, but it can be applied without all this \'digging\' stuff too.