PlaneShift

Development => Development Deliberation => Topic started by: Yotunii on July 12, 2006, 04:59:20 pm

Title: Client problem
Post by: Yotunii on July 12, 2006, 04:59:20 pm
So, I built CS and CEL, and PS compiles fine. But, my build of the client does not work. In release mode, it just returns with 1, and in Debug mode it gives me an error about not being able to setup config manager.
I have debugged the application, and it seems to be because it cannot read my VFS data.. At least, that's where it goes wrong in SetupConfigManager().

Any comments? :<

Edit:
Also a little other thing I wanna mention, a recent update apparently changed armor calculation or something.. If you pick a path (fx. Enchanter) that does not rely on physical power to start off with, you cannot hit rats without a weapon, and they don't hit you.. Might wanna fix that :P
Title: Re: Client problem
Post by: DaveG on July 12, 2006, 05:03:21 pm
Gonna need some more info here:  OS, compiler (and its version), dates/revisions used, system specs;  Did you build all the plugins?  Does walktest and/or celtst work?
Title: Re: Client problem
Post by: Yotunii on July 12, 2006, 05:06:21 pm
Gonna need some more info here:  OS, compiler (and its version), dates/revisions used, system specs;  Did you build all the plugins?  Does walktest and/or celtst work?

Windows, VC 7.1, all of them are newest updates from SVN and CVS, 32 bit system.
All plugins are built, walktest runs fine..
Title: Re: Client problem
Post by: DaveG on July 12, 2006, 06:07:22 pm
Does celtst work?  Have you set your CRYSTAL environmental variable?
Title: Re: Client problem
Post by: Yotunii on July 12, 2006, 06:55:53 pm
Celtst works also, and CRYSTAL and CEL are defined.. That is why I see no reason for this..