PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Xylaal on July 13, 2006, 01:51:14 pm

Title: Attack Bug
Post by: Xylaal on July 13, 2006, 01:51:14 pm
When attacking my character runs backward for quite a way. It occurs upon the first attack only. Usually I am hitting the 'shift + forward' to run and then' bloody' attack. It happens all the time but to different degrees (with rogues it happens most) Once with the 6pp rogue in Oja it sent me off the "end of the world".

Once I run back to continue the attack the rest of the battle is fine. It will say too 'far away to attack'

Title: Re: Attack Bug
Post by: zhai on July 18, 2006, 09:12:54 pm
Same problem. Other bugs i've noticed are falling off the end of the world and dying if you hit the attack key too often and not being able to cast magic during duels.
Title: Re: Attack Bug
Post by: Faolach on July 20, 2006, 04:40:02 pm
I had the same "off the end of the world" bug, but it doesn't always happen when i'm attacking. Also the rats in the Hydlaa sewers seem to have multiple tails, don't move, and are always "too far away to attack" no matter how far you actually are. After attacking one, I had the off the end of the world thing. What is going on?
Title: Re: Attack Bug
Post by: Indygo on July 21, 2006, 12:41:39 am
I was told by someone that it was from too much pie  ;D
Title: Re: Attack Bug
Post by: Xylaal on July 22, 2006, 06:47:50 pm
Update; After experimenting I have found that it will always happen if you target from a distance and attack while running...

...but the pie just gives me a sugar rush.
Title: Re: Attack Bug
Post by: Nilrem on July 23, 2006, 01:13:17 pm
This seems to be experienced by quite an amount of players in game, so I added a report in the BugTracker linking to this thread.

This is the link:http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1966

If this is entirely a clientside issue, when that report's closed it won't mean it's already fixed , since it would require an update on the client side. Perhaps a patch will be make avaiable for all users through updater... anyway, I hope you can keep track of the state of the bug there.
Title: Re: Attack Bug
Post by: Xylaal on July 25, 2006, 06:11:30 pm
This seems to be experienced by quite an amount of players in game, so I added a report in the BugTracker linking to this thread.

This is the link:http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1966

If this is entirely a clientside issue, when that report's closed it won't mean it's already fixed , since it would require an update on the client side. Perhaps a patch will be make avaiable for all users through updater... anyway, I hope you can keep track of the state of the bug there.

Thanks Nilrem. I too have spoken to many characters who experience this problem  - even in duels. Recently, the beasties have began to fight back properly (yay) but this attack problem is still there (which has facilitated a number of trips to the DR after falling off the edge of the world...heh) Along with it...sometimes when one targets a beastie and begins the attack, a red notice appears stating 'you must target something before attacking..blah blah blah' (unsure of the exact wording) It makes slash and dash almost impossible . Hope that helps. I'll keep testing it out.  :D
Title: Re: Attack Bug
Post by: Skatty on July 27, 2006, 06:34:36 pm
Oh my out of all the bugs this has to be the only one that actually annoy's me... i find that if you target then click attack wait untill the animation has finished... then rush in for the attack usally keeps your feet on the ground... obviously you have to judge time and distance so your attack is not canceld before hand..
well to round it off make sure your start of attack animation has ended and if your charater is being pushed back release all keys asap  :D
Title: Re: Attack Bug
Post by: Xillix Queen of Fools on August 03, 2006, 04:16:46 am
i am experiencing it as well :)
Title: Re: Attack Bug
Post by: Xylaal on August 03, 2006, 02:32:50 pm
Okay. After dueling extensively I've isolated four distinct symtoms.

1. Falling off the End of the World
2. The "slide" where you are pushed away from the opponent
3. Teleporting where your opponent (or you) disappears for a second and reappears in a different spot sometimes with the target spot in the old location.
4. Magic just doesnt work ... this is unique to dueling and as I am told you are well aware of it.

Again, the multiple key strokes of this kind of combat (slash and dash) seems to be the culprit  :detective:.

 :D Good luck with this one  :flowers:

Post Script; [Please please please write some response to this thread so I know you have seen it...combat is a healthy potion of everyones gaming experience, having this resolved - to me - should be a priority  :) ]
Title: Re: Attack Bug
Post by: Xylaal on August 18, 2006, 03:03:29 am
Sorry for the double post but...I just want to ask if what I've written here is useful in any way. Iread what you wrote on Bugtracker (Dave) but, I'm not sure what that means (respectfully)  :)  Is this bug a tough one? {this bug is REALLY a bummer for everyone}
Title: Re: Attack Bug
Post by: Imshi on August 19, 2006, 07:32:20 pm
Yup. Falling off end off world, transported leaugues from point of contact, ignominious death.....what exactly is current aim for combat? Fully understand it is, as always, a work in progress.....skill in combat has seemingly been traded for high hits. Please excuse my ignorance but what is the "Zelda Windwalker" combat model. Played the first on N 64, good system that incorporated ranged well....not a complaint as much as "died doing that, let's do something else."
Title: Re: Attack Bug
Post by: Bereror on August 19, 2006, 09:19:25 pm
It is a bug and needs to be fixed. The main reason why it isn't is because it would require everybody to update their clients. We try to release new versions once every two months and it should be fixed in the next release.
Title: Re: Attack Bug
Post by: Imshi on August 19, 2006, 10:39:27 pm
Thanks for reasssurance, Bereror. Was impressed by the combat from first day fighting rats in unlit sewers. The opportunity to use timing, and a little luck, in combat gives players a feeling of involvement and control. There is little worse than a fate purely decided by the throw of a die.
Title: Re: Attack Bug
Post by: eldoth_terevan on August 20, 2006, 04:40:31 pm
Until they fix this, try just WALKING away from combat. The bug being reported happened to me a lot until I started walking. This actually kinda makes combat more challenging, for the moment...
Title: Re: Attack Bug
Post by: Xylaal on August 21, 2006, 05:23:38 am
It is a bug and needs to be fixed. The main reason why it isn't is because it would require everybody to update their clients. We try to release new versions once every two months and it should be fixed in the next release.

Thanks Bereror. I didn't know that  :)  -  good to hear you have a fix, but wow, quite a bug..a whole release eh.  I guess we'll have to wait a few months before enjoying some nice slash 'n dash. Something to look forward to.

Your efforts are appreciated greatly.
Title: Re: Attack Bug
Post by: Karyuu on August 21, 2006, 06:53:25 am
You may not have to wait as long as you think :} Releases are coming out fairly fast now - just check the time between 0.3.013, .014, and .015. You may be surprised.
Title: Re: Attack Bug
Post by: Xylaal on September 15, 2006, 08:39:41 pm
Unfortunately, with this new release, the Attack Bug has not been fixed. Still falling off the end of the world - still being pushed back from the opponent. Oh well, I'm bummed, perhaps next release.  :'(
Title: Re: Attack Bug
Post by: Bereror on September 15, 2006, 08:53:59 pm
Unfortunately not in this release. The dev who was working on it haven't been around lately. Hopefully he gets back to it or somebody else takes it over.
Title: Re: Attack Bug
Post by: Ithorius on September 15, 2006, 08:54:23 pm
well true this bug makes deuling harder, but thats fixable, talk your problems out instead of fighting  ;D
heh...

though that doesn't help ulber hunting... And thats the main issue I think, because killing ulbers is nearly impossible if you're going to drop right off the earth...
Title: Re: Attack Bug
Post by: Xylaal on September 15, 2006, 09:04:16 pm
Unfortunately not in this release. The dev who was working on it haven't been around lately. Hopefully he gets back to it or somebody else takes it over.
Thanks Bereror...s'all good  ;D
Title: Re: Attack Bug
Post by: zhai on September 21, 2006, 07:05:01 pm
I found another little annoying thing that happens when attacking NPCs. As you all know sometimes there's a bit of a target lag and the system doesn't recognize the NPC you selected and you have to select them again. Well, besides that, sometimes when I start an attack, the NPC reacts (turning around and starting their own attack) but then my character stops attacking, and sometimes when I try to start the attack again I get the "target not selected" message and I have to re-select. This can be very annoying because while I'm hitting on my shortcuts not knowing what's going on, the NPC has a chance to hit me a couple of times (which could be a bug exploit on the npc's side! /report!).

So, summing up the combat bugs we've found:

- Attack while running and you'll get pushed around or teleported and, often times, fall off the edge of the world.

- Magic was not working in PvP but that has been fixed \\o// (yay!)

- Target lag (system not recognizing your target, having to re-select, or sometimes you start attacking someone you've selected previously -especially if you were toggling around targets).

- Attack interrupted (as explained above).

- Your opponent going invisible (this happens a lot with ulbers -a new level of subtlety for them- and PvP).


*     *     *

@Devs: I know you're doing your best and it's hard to deal with so many bugs at the same time. Thanks you for your work. It's really appreciated. I come back to this thread every once in a while and sort of "bump it up" because these problems are seriously affecting how you experience the game. I personally find that PvP makes a great combo when added to RP, but when it is so buggy it can really be a turnoff, thus affecting RP negatively, especially when we have good vs. evil plots. But I'm sure you know this already and you don't need me nagging about this (i think that's another bug, heh) so, again, thank you very much for all the great work, just don't foget 'em combat bugs, ok? peace.
Title: Re: Attack Bug
Post by: restore on September 22, 2006, 08:08:42 am
Tell me about it i had the falling of the world problem as well. I kept on looking at myself fall from top to bottom and keep on repeating itself. This only happened when i was walking backwards with Free Movement. BUt don't fear this little bug shall be fixed soon.