PlaneShift
Support => Linux Specific Issues => Topic started by: Induane on July 14, 2006, 07:57:16 pm
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I've been working in planeshift-build with Rolenun to get together some decent compiling guides. I've made two now, which are well tested. The first one takes you step by step on compiling a client and a server as well in case you want to play locally on your own server. The 2nd guide takes you step by step through compiling static clients, and creating a distributable release out of them.
Guide 1, Your own client and server: http://vaalnor.mine.nu/cvs
Guide 2, Making your own release: http://vaalnor.mine.nu/cvsrelease
I hope these are useful to someone. :D
P.S. I've modified them now to use the new and somewhat confusing cal3d which went through some nice changes since it moved to svn.