PlaneShift
Gameplay => Wish list => Topic started by: willelmo on July 17, 2006, 04:01:30 pm
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I did read chat log about upcoming crafting features, then I got this idea how to make book storing better.
It would need one book slot to inventory (maybe visually like book without pages when there is no pages attached) and items that are currently books would be pages, that you can attach to that book slot, also you could change pages back and forth like in real book and take out single page to place it to mind slot or maybe sel or do whatever you like to do to that page.
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Why?
What benefits would there be to this system that the current mindslot+books does not have?
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Why?
What benefits would there be to this system that the current mindslot+books does not have?
I am not sure as how the whole book mindslot thing works, but what i think willelmo is getting at is...
1 "Master Book" that you can have in mind, and add and remove different subject pages. Instead of having many books, and changing what book is in the mind slot.
Question; can you have more than 1 book in the mind slot at once ?
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No you can't. This suggestion basically turns all books into pages - but the materials are books. They are lengthy!
If this is basically asking for a separation of inventory for a section entirely for books, that's a bit different. But then people will want separate sections for clothes, food, etc. :P
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Well it was an idea :)
I am sure this type of request has been asked for many times, but with limited # of storage slots, it would be nice :)
I think i saw a request for a Glyph bag, this is I guess the same concept for books.
Hey, ya cant blame a guy for tryin :P
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As I did read from chat log every item that you make you need that book, now how do you store 20 books in current system? That is something that I did read needs to sort and I thought that this could work out as some receipe books that you can collect in parts. (sorry my 1st language is not english so there may be bit odd things)
For clothes and such things, you really can't ask some slot to store them all, with books this would be quite natural. Of course if it is needed to book necessarily, then this won't be possible.
But maybe my idea is just silly, don't know I'm new here, it may be that I make silly things sometimes :-X
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Okay, I think I sort of misunderstood the initial idea :) I'm sorry. I think a sort of inventory "bookbag" isn't too bad.
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I'm not sure if you or I have misunderstood, I make a picture to make this more clear :D
(http://www.janiervast.com/kuvat/Planeshift/book.jpg)
So here is this book (blue) that has pages (yellow like things), what I was thinking is that in inventory would have new place where this book is, so it would be similar like there is hand, it would not be possible to take it away. Of course it could hold only certain amount of pages.
Then one would put these pages (yellow things) to book and when one needs to use for some page, he needs to take page from book and put it to mind slot, so these pages would replace current books. But indeed if there is huge amount of information it would not fit to current world setting at all I believe.
Well that was my idea, but indeed I don't yet understand all so it may be indeed silly :)
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Ah, so you indeed suggest to turn current books into pages. I don't think such a conversion will work - they are, after all, crafting books. They are supposed to hold a lot of information that a single page will never contain realistically.
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Realistically many books are made into trilogies or complete guides on insanity containing many volumes of full books. They are large and heavier...but realistic books none the less..
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I understand where the original post is heading (I think) for me it would be simpler to go to the book bag idea so instead of making a super book covering all crafts etc you simply make a storage spot soley for books. However I dont really like the idea, I think maybe recieving the book triggers a flag for the character which means they can store it in the library for future reference. Also limiting the amount one can carry means one has to specialise with the proposed system you can become a master of all trades which seems a bit non RP to me. I mean how much time does one have to study all these professions.
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I like the initial idea, although i can see current books do not consists of pages, so it doesn't sound that good that a book will consists of pages, which in fact arent really pages.
I say that all current books should be transformed to pages. These pages would consist of set amount of text on them and possibly some images here and there. The whole thing would be proportionally scallable, so no matter what resolution or window size, there are always the same amount of letters in a given row and always the same amount of rows. In bad scenario in the wors case, text will just overlay images and go out of boundaries, but i think the PS scalling algorithms are better tha that.
A widget holding the book window can be proportionaly scallable, so that you can zoom, because why not, with the above it should be simple.
So, when current books will consists of actual pages, we can then join different books onto one. The weight will sum and maybe we will start having actual books ;) because 2 pages book is more like note ;P of you join 10 of these, you can start calling it a book ;)
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i have to agree, i like the idea of being able to say, memorize a page from a book in the library. or even memorize text from the library. it should be based on INT too, like, if you have blah INT you can memorize up to X amount of text. hell, while I'm wishing, we should have books in the library that actually qualify as books instead of a 2 page summery. and cover art! and a publication system so people can write their own books in game! weeeeeee i feel scholary!
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I think that the three ring binder is not such a bad idea. It would allow for each trainer having his own section for which he would require a service performed to have it provided to the student. For example Harnquist would sell you the binder and chapters one-three in metallurgy these chapters would encompass all the knowledge he could impart and it could be a singular item instead of three. you then go to Trasok and he sells you chapters four to six which you would put in your binder. Each new trainer would do the same. In place of selling the lessons could be paid for in chores.
Might be more trouble than it is worth though.
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Okay, I think I sort of misunderstood the initial idea :) I'm sorry. I think a sort of inventory "bookbag" isn't too bad.
Would this "bookbag" work in conjunction with the mind slot so you don't have to shuffle different studies back and forth?
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I like the idea of three-ring binders and book-bags. I cannot imagine realistically putting a book-bag into the mind slot. I can imagine having a set of three-ring binders on each family of skills. These binders would go in the mind slot and be switched out as needed. I like the idea of having pages of notes that go in the binders while the original book, with more information, is stored, probably in the library. Can I wish for a library in Ojaveda?
Possible breakdown of binder system:
Mining doesn't require a book.
The skills of metalurgy, blacksmithing and making various weapons seems to be a natural family of skills. They could go in a Blacksmithing Three-Ring Binder, possibly with original books stored in the library where they can be refered to.
Once implemented, skills related to converting uncut gems to rings and necklaces would be in another family of skills and go in a different three-ring binder, possibly the Jewelery-Maker's Three-Ring Binder. Gem-Cutting would go in this binder, maybe a few other skills would be needed in addition.
There might be overlap in skills in different binders. I would think that in that case, the chapters would go in the three-ring binder where the raw material made at a lower level would be used. Iron stock and steel stock can be made and used in blacksmithing earlier than silver stock and gold stock can be made and could be used in jewelery making could, once gem-cutting is implemented. Would jewelery-making be a separate skill or would it be under high level blacksmithing? I'm sure the devs will figure it out.
It seems like this would be realistic, especially if one considers that most people are more likely to have a few pages of notes with the important information about a process written as concisely as possible when actually practicing and once they've done it enough times, are unlikely to even refer to those.
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Three-ring binders were invented in the 1850s.
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Maybe we should have some system where a character reads a book once and then knows that stuff, eh?
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Hmm, I think the books aren't too bad as they are, though forgetting to change books usually results in great losses, but that's life. Maybe adding some book mastery, as in, after a certain number of uses of named book and a certain level of INT (which is, as least stat description-wise, the stat you use to learn from books), you shouldn't quite need to use the book. Would be annoying to make from the dev part, agreed, but how after a few years of using the same book a guy still can't do it on his own is a bit.. weird, wouldn't be if the guy would be stupid, but otherwise, strange.
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To follow this logic, it should not based on a characters int, rather on their skill level. If it is realistic to say that you can learn nothing from doing the lower skill functions -- melting iron ore, for example -- then it is just as realistic to say you do not need a reference manual at hand in order to do so. I am not suggesting that as soon as you stop getting practice points for the job you do not need the book but certainly five or ten levels later. Also it could be that keeping the book in mind while it is not needed could add quality modifiers to your product.
I am just suggesting that if I have 40 metallurgy, blacksmith and sword-making I really should be able to make a knife handle from base ore without referring to a manual.
Of course once we have houses in which we can have bookcases this 'too many books for inventory problem' (which I do not think actually exists yet) will not be a problem.