PlaneShift
Development => Development Deliberation => Topic started by: IronHead on July 22, 2006, 06:06:49 am
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hi, uh, I wasn't sure what part of the forum to post this in, but this seemed like the one most likely to be correct
how exactly does one open a dds file for editing?
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There are DDS tools for download available here (http://developer.nvidia.com/object/nv_texture_tools.html) :>
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ok, which of those do I haveto download in order to open the DDS file in Photoshop?
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"Adobe Photoshop Normal Map and DDS Authoring Plug-ins -- This installer contains two plug-ins. The first creates normal maps from height maps for per pixel rendering. The other is a DXTC texture compression plugin for Adobe Photoshop that allows you to open and save .dds files in RGB format. It reads and writes .dds files compressed or uncompressed."
Bingo :}
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oh, it's ok, I found it I think
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The correct words you were looking for, were "Thank you Karyuu for your help with my problem." ;)
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You need special stuff? I just opened them up in IrfanView (http://www.irfanview.com/) without a second thought. ;)
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Photoshop, DaveG :P
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Hmm no dds stuff for blender and the gimp? :(
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Hi,
I've been using http://registry.gimp.org/plugin?id=4816 with Gimp to save and load direct draw surface files. You can also try the normal map plugin http://nifelheim.dyndns.org/%7ecocidius/normalmap/.
As far as I know even the new Blender 2.42 doesn't support .dds, so you'll have to model using conventional texture files, and convert the textures to .dds when finished.
If you're interested, can check http://udn.epicgames.com/Two/TextureComparison for tips about different dds compression methods and where to use them.