PlaneShift

Development => Development Deliberation => Topic started by: IronHead on July 22, 2006, 06:06:49 am

Title: Texture Files
Post by: IronHead on July 22, 2006, 06:06:49 am
hi, uh, I wasn't sure what part of the forum to post this in, but this seemed like the one most likely to be correct

how exactly does one open a dds file for editing?
Title: Re: Texture Files
Post by: Karyuu on July 22, 2006, 06:09:54 am
There are DDS tools for download available here (http://developer.nvidia.com/object/nv_texture_tools.html) :>
Title: Re: Texture Files
Post by: IronHead on July 22, 2006, 06:21:56 am
ok, which of those do I haveto download in order to open the DDS file in Photoshop?
Title: Re: Texture Files
Post by: Karyuu on July 22, 2006, 06:23:06 am
"Adobe Photoshop Normal Map and DDS Authoring Plug-ins -- This installer contains two plug-ins.  The first creates normal maps from height maps for per pixel rendering. The other is a DXTC texture compression plugin for Adobe Photoshop that allows you to open and save .dds files in RGB format. It reads and writes .dds files compressed or uncompressed."

Bingo :}
Title: Re: Texture Files
Post by: IronHead on July 22, 2006, 06:23:19 am
oh, it's ok, I found it I think
Title: Re: Texture Files
Post by: neko kyouran on July 22, 2006, 07:07:06 am
The correct words you were looking for, were "Thank you Karyuu for your help with my problem."   ;)
Title: Re: Texture Files
Post by: DaveG on July 22, 2006, 08:57:22 am
You need special stuff?  I just opened them up in IrfanView (http://www.irfanview.com/) without a second thought.  ;)
Title: Re: Texture Files
Post by: Karyuu on July 22, 2006, 08:38:32 pm
Photoshop, DaveG :P
Title: Re: Texture Files
Post by: Induane on July 23, 2006, 10:07:37 am
Hmm no dds stuff for blender and the gimp? :(
Title: Re: Texture Files
Post by: Cherppow on July 23, 2006, 11:56:47 am
Hi,

I've been using http://registry.gimp.org/plugin?id=4816 with Gimp to save and load direct draw surface files. You can also try the normal map plugin http://nifelheim.dyndns.org/%7ecocidius/normalmap/.

As far as I know even the new Blender 2.42 doesn't support .dds, so you'll have to model using conventional texture files, and convert the textures to .dds when finished.

If you're interested, can check http://udn.epicgames.com/Two/TextureComparison for tips about different dds compression methods and where to use them.