PlaneShift
Development => Development Deliberation => Topic started by: Iamthom on July 25, 2006, 12:48:45 pm
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Ive bored so I wanted to make a quick bow to play around with. Once I was done I tried exporting with the Planeshift Exporter (the one that actually edits the GUI of 3ds) but I keep getting an error saying it cannot be created, then at the bottom it says this:
-- Faces that need UV Unwield:
-- This means that some UV coords are shared on multiple vetexes
-- Go in the UVUnwrap function and Unweld all the vertexes of the face found
It seems to do that to everything, even just a box that was just created. Im starting to think its not that but actually creating the file. The error that pops says it cannot create [directory address]. Im not sure as to what im doing wrong...Any help?
Edit: Alright, so I realized the "Export Sprite to:" needs just a single word, like bow. Now im getting tons of new errors The last was "Mesh Operation on Non-Mesh: Box". So once again, I try it on a plain newly created box. Same error.
*sigh* This may just be too much work lol ::)
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Have you read carefully the guide that is provided with the exporter?
You can just use editable meshes when exporting!
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i have. Ive gottent the problem fixed a long time ago but no where does the guide tell you what to do with certain error reports.
one example, even though the object is already an editable mesh, you must add another editable mesh modifier to the end of all of it inorder to properly export