PlaneShift
Gameplay => General Discussion => Topic started by: sesmi on July 27, 2006, 03:52:31 am
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It's really annoying and even OOC. I.E. Someone could miss an event in hydlaa because they died. it takes me about a half hour to get back to hydlaa from the death realm. This would be O.K. if all races were like this, but to punish just one like this is simply unfair. it's extremely OOC to respawn and and therefore live in a ghost town. I personally think you should wait until at least ONE other race spawns somewhere else.
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XD It isn't a punishment. We enkis spawn in our home town. As the game develops other races will spawn in their home cities.
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Personally I think it's pointless this early on. it's just a hassle for enkis. literally EVERYTHING takes place at hydlaa.
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You could just make a non-Enki character. I actually thought of doing that but didn't want to because I couldn't think of a good idea for a character... Then I realized that I could just have my non-Enki character be a stand-in. If Siteri died on the way to an event in Hydlaa I could inform someone there (through a tell) that I was sending my non-Enki. Then I could have the non-Enki character show up and have everyone pretend that it was Siteri. Obviously it would have to have a different name though... and if I ever came up with a good character idea I could just make that character go on their own rather than being a stand-in.
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I've created a second character out of annoyance. I still think it's pointless and ruins the otherwise spotless experience.
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It is probably more OOC that "literally EVERYTHING takes place at hydlaa".
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We're way to cool to spawn in the main town 8)
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Enkis are favoured in so many other things. think about it: we have a town of our own, our animations are better than most other races (both male and female can sit and greet... heck there's both male and female skins to begin with! Nolthrirs have stand-ins for both!), we have nice armors and now we have many more options skinwise. well, the walk from the spawning point to hydlaa is a small price to pay BUT it's not an annoyance, it's the way it's supposed to be. imagine how it'll be when there are other levels open for exploration in the stalactite! maybe a public transportation guild would come in handy or a teleportation spell... i say get used to it cuz it's not going to change. ;D and it's not that bad.
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Enkidukai are the best...for now, but either way that won't change people completely abandoning Ojaveda other than for quests.
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It is probably more OOC that "literally EVERYTHING takes place at hydlaa".
I couldn't agree more. :)
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Well, it is the town where all races kinda come together. It isn't a hometown of anyone, but instead a general meeting place for two sides, say the Kran village and Enkidukai village. No point for a Lemur and a Kran to meet in the Enkidukai town.
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Not everything I believe should be a convenience. How realistic would that be? Not very in my humble opinion.
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Didn't we have a dozen of these threads already?
Stating your opinion once is great. Repeating it in multiple threads is approaching spam though.. Here is a previous thread (http://hydlaa.com/smf/index.php?topic=18732.0) for everyone's pleasure - but Enkidukai are not going to be moved to Hydlaa, because... well, why should they? Imagine if Enkidukai were moved and there would be no reason to visit Akkaio at all. For anyone.
It shouldn't make you feel better if "at least ONE other race spawns somewhere else". But I guess misery loves company no matter what :) Enjoy the scenery and landscape, and do your part to bring life to Ojaveda. Be the change that you want to see.
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I'd like to point out, that spawning always in the same point is OOC by itself ;) no matter where is this point.
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I've got an idea: TWO portals in the Death realm. one goes to akkaio and the other to hydlaa.
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Don't complain about existing features because they're inconvenient to you.
And about five hundred more that go to every other city/level in existence as the world grows?
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Besides, it is only an 8 minute and 47 second run from Akkio to Hydlaa.. a good time to catch up on some email with autorun on ;D
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Besides, it is only an 8 minute and 47 second run from Akkio to Hydlaa.. a good time to catch up on some email with autorun on ;D
When i play planeshift I want to play planeshift, not catch up on something else. besides, windowed mode is screwy on macs.
only 8 minutes? It takes me a half hour.
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half an hour? erm are you like taking the long way round? most of the oja road can be cut through quite esy to make it quicker.
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Half an hour is way too long... Unless you're experiencing massive lag, making circles, and stopping every two minutes to chat.
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Yeah, uhh...no, it can't be cut in half. It's impossible for me, actually. Every time I try to go the direct way instead of follow the road, I end up falling down a hill and dying, no matter what way I try. It's impossible to make it back, and I'm simply tired of trying. =/
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well don't know what your doing, but i can cut pretty much most of it.
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Well I heard that fall damage has been reduced, I might be able to make it now, but I can't go ingame right now anyway, so I'll do it later.
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I've got an idea: TWO portals in the Death realm. one goes to akkaio and the other to hydlaa.
people in hydlaa will /die to get to akkaio faster. then /die to get back to hydlaa.
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Really the best thing to do (before the Death Realm gets to be longer than Oja Road) would be what someone suggested in another topic: have the portal send you to a totally random place every time, no matter what race you were. That would solve both the problem of people using the DR as a shortcut as well as the problem of "all the action's in Hydlaa" because more people would spawn close to Ojaveda, and maybe go there.
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Why not simply respawn where you die?
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Mmm, but why would a Kran spawn in a Lemur town? That's the Lemur town, not Kran village, and since he would just "appear" right in the middle of town, and completely pass the guards, I don't see it as realistic. A better idea would spawn anywhere in the world. It doesn't have to be a town.
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Mmm, but why would a Kran spawn in a Lemur town? That's the Lemur town, not Kran village, and since he would just "appear" right in the middle of town, and completely pass the guards, I don't see it as realistic. A better idea would spawn anywhere in the world. It doesn't have to be a town.
I like that idea.
It is quite proper that dying should be something painful, to be avoided.
This would almost always make that so, and for everyone, not just for those with fur and tails.
~Verrliit~
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It's really annoying and even OOC. I.E. Someone could miss an event in hydlaa because they died.
Yeah... dying can be a bit inconvenient some times. I even heard that some people couldn't go to their own hundreds birthday, becaust they died before - this is really annoying. When I died last time i beat the hell out of Satan just because I was that bad-tempered... :devil:
Hey! That is what dying is about - if you are lucky. IRL people miss a lot more than a single event because they die.
Okay... enough flames :)
I am happy about Enkins spawning in Ojaveda... When getting there it is not always completely deserted - exactly due to that reason.
It would be good of course if all the other races got different spawn points too - or alternatively respawning should be random... as discussed e.g. here http://hydlaa.com/smf/index.php?topic=24736.0
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Why not simply respawn where you die?
Directly in front of that Ulbernauts fist? Or in that bottomless pit I crashed down?
Perhaps there could be one respawn point for every area...
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Directly in front of that Ulbernauts fist? Or in that bottomless pit I crashed down?
Perhaps there could be one respawn point for every area...
Er, that's sorta what I meant, sorry I didn't clarify. To me this would be the best way as there would be no benifit to dying, you'd die, have to go through the death realm and then restart at the begining of whatever area you were in.
Either that or just have everyone spawn in Hydlaa, I can't see what's wrong with that. I mean, it's fine for older players to spawn in places like Akkia, but for newbies it's absolute crap to start at. Think about it, you have almost no easy quests to help you get started, very few players to help you along, rogues that'll kill you in about 2 hits, and pretty much the only thing to do for money is fighting rats. While people that start off in Hydlaa have early access to platinum mines and are able to work their way up from rats to clackers to gobbles to tefusangs etc. I'm not an enki player but I used to talk to a lot of them when I had to go there to train, most of whom were completely lost, and usually saying if I hadn't of been along to teach them the basics they would have just given up.
Edited for language. --Karyuu
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...you'd die, have to go through the death realm and then restart at the begining of whatever area you were in.
Either that or just have everyone spawn in Hydlaa, I can't see what's wrong with that.
you are right there... especially with the problem new players can have there. But if nobody spawn there the place will get even more deserted... Therefore i would still vote in favour of random respawning. Maybe one day you can visit Ojaveda or the bronzedoors area and meet some people there :)
I am a bit irritated anyways, that there are so many players hanging around in Hydlaa only. I frequently visit the other places. Because I like them and give me the feeling of playing in a big world. Just one city... thats too small.
So everyone! Get out and go for a drink on Ojaveda or meet at the campfire in the bronzedoor region. ...but thats :offtopic: :)
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if you don't like spawning in oja choose another race, simple and easy... don't think it's only advantages of being an enki
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Everyone spawning in Hydlaa is the wrong solution. The right solution is to add more material to Ojaveda, which is precisely what we are going to do.
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Everyone spawning in Hydlaa is the wrong solution. The right solution is to add more material to Ojaveda, which is precisely what we are going to do.
\o/ \o/ cant wait for those big round doors to open.
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Have a better idea
You randomly spawn back into the world. That way the DR wouldn't be used as a shortcut either becuase people wouldn't know where they would spawn.
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I've got an idea: TWO portals in the Death realm. one goes to akkaio and the other to hydlaa.
people in hydlaa will /die to get to akkaio faster. then /die to get back to hydlaa.
I meant after the DR gets bigger.
I like the idea of spawning in the area where you die.
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Everyone spawning in Hydlaa is the wrong solution. The right solution is to add more material to Ojaveda, which is precisely what we are going to do.
Yes, but for now, it seems better for everyone to spawn in Hydlaa, as you're scaring a lot of new players away by dropping them there.
Have a better idea
You randomly spawn back into the world. That way the DR wouldn't be used as a shortcut either becuase people wouldn't know where they would spawn.
Right, so when somebody starts off the game, and dies, they get teleported first to the death realm, which is pretty much impossible to just guess how to get out of, and then, after waiting a half hour or so for someone to help them, they get teleported to some random spot on the map with even less people to help them.
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Well then in that case what we need is more players.
Either that or have all the random spawn points be near sign posts (readable ones!) that tell which way the areas are.
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Yes, but for now, it seems better for everyone to spawn in Hydlaa, as you're scaring a lot of new players away by dropping them there.
I utterly fail to see that.
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Everyone spawning in Hydlaa is the wrong solution. The right solution is to add more material to Ojaveda, which is precisely what we are going to do.
Yes, but for now, it seems better for everyone to spawn in Hydlaa, as you're scaring a lot of new players away by dropping them there.
Have a better idea
You randomly spawn back into the world. That way the DR wouldn't be used as a shortcut either becuase people wouldn't know where they would spawn.
Right, so when somebody starts off the game, and dies, they get teleported first to the death realm, which is pretty much impossible to just guess how to get out of, and then, after waiting a half hour or so for someone to help them, they get teleported to some random spot on the map with even less people to help them.
The devs aren't trying to please new players. and I don't think you really understand roleplay.
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Everyone spawning in Hydlaa is the wrong solution. The right solution is to add more material to Ojaveda, which is precisely what we are going to do.
Yes, but for now, it seems better for everyone to spawn in Hydlaa, as you're scaring a lot of new players away by dropping them there.
Have a better idea
You randomly spawn back into the world. That way the DR wouldn't be used as a shortcut either becuase people wouldn't know where they would spawn.
Right, so when somebody starts off the game, and dies, they get teleported first to the death realm, which is pretty much impossible to just guess how to get out of, and then, after waiting a half hour or so for someone to help them, they get teleported to some random spot on the map with even less people to help them.
The devs aren't trying to please new players. and I don't think you really understand roleplay.
I Really like the idea of coming back to a totally random location .. Muahahahahahah!
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I'm not sure that having everyone respawn in Hydlaa is the thing to do, some new players might never explore the areas outside Hydlaa if they had everything they need for their character close at hand, plus respawned there too. What is reasonable though, is to have all the races respawn at Oja until the other cities have been put into play for the other races.
One of the benefits to having all the races respawn in Oja is that /die becomes a less desireable option when the going gets a little rough in game. For example, if it's hard to find your way out of the temple after mining a full load of ore, /die can land you right smack in Hydlaa if you're anything other than enki.. right where you might want to be if you have a full load of ore.
My character is enki, and yes, it's a minor (as opposed to major) hassle to have to respawn in Oja. Had I known about BEFORE character creation (it's not mentioned in the guide or throughout the character creation process) perhaps I'd have chosen a different race. Or perhaps not. I have the character I started with.. for better or for worse, so to speak. To say "just create a new character" doesn't really take into account that I (and others) already have a fairly established character with ties to other charcacters in the game. It would be poor role playing, indeed, to let the fact of an inconvenient respawn spot affect my decision as to whether or not I kill my charrie off.
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But if everyone spawns in Oja, doesn't that mean nobody will do anything in Hydlaa? After all, Oja has all the same shops. It'll just be the same situation but in reverse.
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But if everyone spawns in Oja, doesn't that mean nobody will do anything in Hydlaa? After all, Oja has all the same shops. It'll just be the same situation but in reverse.
Have you played this game before?
The arena is in hydlaa, so are the sewers, gold mine, platinum, iron, Strength trainer, sword trainer, I mean EVERYTHING.
Besides the recent change of ores, almost everything remains in Hydlaa.
So no, if we moved EVERYONE to oja, people would continue flocking to hydlaa because of all the things i listed above.
I think we should have 2 portals in the Death realm, one that leads to OJA, another to Hydlaa, that would GREATLY increase traffic and Fun.
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@datruth: , the enki race model has almost everything worked out, different skins something the others don't i think you should start bragging instead of brawling about the "long" walk else, have a good day :)
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@datruth: , the enki race model has almost everything worked out, different skins something the others don't i think you should start bragging instead of brawling about the "long" walk else, have a good day :)
I wasn't brawling about the long walk.
You should really work on your reading comprehension.
The whole paragraph was a response to what the person above me wrote.
He said ojaveda was the same as Hydlaa, and that moving everyone to ojaveda would switch the problem around.
That simply isn't the case though and even if we moved everyone to ojaveda, people would STILL go to hydlaa because of the trainers, sewers, arena, and mines.
Might want to read a post a couple times before you press the reply button next time. ;)
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I utterly fail to see that.
Dunno how else to explain it, there's pretty much nothing to do there, and very few players in the area.
The devs aren't trying to please new players. and I don't think you really understand roleplay.
If the devs don't look to please the players, then nobody will play the game. Obviously the devs are interested in pleasing the players, although within the confines of the gameplay style they laid out obviously. And what does roleplay have to do with where you spawn anyways?
I'd still prefer to just respawn in the area that you die.
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well, Im really new, so dont hold anything to me :D, but is going through that incredibly long green mountainy area the only way to get to hydlaa, because it SUCKS. if so, anyone got any tips (u were talking about times earlier in the thread, but it died) on a better direction to autorun to make it any faster?
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@datruth: , the enki race model has almost everything worked out, different skins something the others don't i think you should start bragging instead of brawling about the "long" walk else, have a good day :)
Actually, some of the other races do have different skins available in the form of various hair colouring and horn options, so there is some degree of customisation available for some of the other races as well. Perhaps, considering both hair and horn options, it's fair to argue that some of the races respawning in Hydlaa can have even more individualised appearances than enki's do. But at any rate, how customisable a particular race's appearance is is rarely the reason most people choose one race over another, just as a respawn point probably isn't.. unless, say, the person is a really hardcore fanatic about mining.
I think the real issue is equality in respawn points.
Logically, it makes sense to have each race respawn in it's own city. I don't think that having the option of choosing a respawn point on a death-by-death basis is a good option as /die can then easily be abused as a shortcut.
But, since some people in this forum seem to think that being enki is all about advantages, let me give you an example of what some (not all) enki's have to deal with:
As a dark furred fenki, clipping is a major problem for me. My character cannot walk through the pubs (either of them) without having to jump over tables and chairs. There are areas in the bronze doors reqion that members of a group I was exploring the area with could access, but my charrie couldn't due to clipping. My character is a miner. Every single time I go into the temple to mine it takes me half an hour or more to get out of the temple. Not because I don't know my way, because I do, but because with the clipping problem, my charrie cannot get between the boxes and the wall. Trying to jump over the boxes is is a sad joke, as she gets hung up on the boxes every single time. Usually, the only option is /die, not an option I particularly care for. I have seen dwarves, krans, and every other race slip past those boxes with no problem.. my charrie can't do it. (So much for the clear advantages of having an enki char, eh?)
My solution, after three nightmare trips to the plat mines was to forego mining platinum.. at great finanacial expense to my character, considernig the surge in platinum prices. I've also had to put metallurgy on hold.. either that or pay exhorbitant prices for the iron ore.
The equitable thing to do is to have everyone respawn in one place until all the cities for the various races are up and running.. and I do not believe that Hydlaa would be the best option. Far better to make it an out of the way location so that death is a very undesirable option.. if not Oja, then perhaps someplace in the wilderness.. BD area for now? Or, considering the mana that must absolutely permeate the place.. the magic shop area.
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i tink the fair'r system to go on this would be:
after creation of character: spawning in the capital(or village of choice) this could be a option on creation menu to chose the location of living when you start the character, a list of the cities were said race would have major control or shared control with other races.
anytime: there could be house/room renting npc that would fix the spawning location to where ever each player choses to live, giving flexibility to the system
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Of course, the clipping problems with fenkis are a bug, not an intentional attempt to make enkis worse!
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Of course, the clipping problems with fenkis are a bug, not an intentional attempt to make enkis worse!
Agreed.
I don't think I said that it was a deliberate attempt at making them worse, and I certainly never meant to imply it.
The point of my previous post was to address the misconception held by some players that Planeshift is sort of a walk in the park for enki's.. even if that walk is all the way from Oja. The race has some difficulties that need to be addressed, and that I'm sure will be addressed in time. Given the option of having either the problem with clipping or a respawn in Oja, I'd take the respawn in Oja for sure.
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I utterly fail to see that.
Dunno how else to explain it, there's pretty much nothing to do there, and very few players in the area.
The devs aren't trying to please new players. and I don't think you really understand roleplay.
If the devs don't look to please the players, then nobody will play the game. Obviously the devs are interested in pleasing the players, although within the confines of the gameplay style they laid out obviously.
This is pre-alpha. We are here to test the game. when the game is finished the devs wil try to please the players. right now they don't care.
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I just love it how some people think they can speak for the devs like they can read thier minds. I'm quite sure the Devs do care about their players. Care a bunch.
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I just love it how some people think they can speak for the devs like they can read thier minds. I'm quite sure the Devs do care about their players. Care a bunch.
Devs has said this. I have heard it from thier own words.
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Somehow I think you were taking things out of context. If they didn't care, why even bother to have a public alpha?
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I just love it how some people think they can speak for the devs like they can read thier minds. I'm quite sure the Devs do care about their players. Care a bunch.
Devs has said this. I have heard it from thier own words.
The devs are many people. Not all think the same. In general we DO care about the players. If we didn't we could just as well close down the public server and have an easier time developing and making new features.
Greetings,
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This thread has degraded from a real discussion to a taking-quotes-out-of-context war. But anyway. I know that the devs are trying to actually make the game rather than please the players for the time being. But the current city setup and respawn points totally confuses newbies. For one thing, finding the way to Ojaveda or Hydlaa is basically impossible without help. I think it could be solved with two things; one short-term and one long-term. A) add signposts to the road so newbies can find the road. B) Add more depth to both cities (especially Ojaveda), so a lot of travel is not nessicary. I also like the "choose where you live" idea, but it would need to be put in the char creation. To change it later, you need to pay an NPC in the city a decent sum of money. This would probably solve the problem of respawn, but the long-term plan would need to come first. that is my opinion, and i don't know if any of this would work.
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What is so wrong with asking for help? Or spending some time exploring. I don't find the roads confusing at all - follow the main paths, and they all lead to something.
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The fact is that typing as chatting is very hard for a lot of people, and it is probably the last thing they think of. I got pointed on the road to Oja by a charming citizen of Hydlaa early on. He also showed me the library. I fell off many cliffs and died and finally got there. If I could live anywhere, it would be Oja. Smells like cats, though... perhaps we could have a '/dig litter' command and then one could haul the litter to Hydlaa and sell it... Sorry, just being silly.
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I admit that having to spawn in a place almost a half hour away from Hydlaa is a nuiscance, but I'm waiting for more additions because I know it'll make the place busier. Just look, there are two unopened "doors" in Oja, while the others leads to the other part of the town and to Ojaroad. Who knows that's going to be put there, and when the doors are going to be open to the public?
A lot of the reason I stuck around Planeshift (besides the fact that it's free XD) is that there's a lot to look forward to. My computer may crash because of how much it takes up before then, but it's great to see a game that actually develops right before your eyes. ;)
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I have a few things to say
1. because of the increased distance between Hydlaa and Oja has made Oja look like the actual Enki city it is because there are more Enki's there then anything else by a long shot before before the increased distance Oja ways pretty much empty noone was ever there now there are a massive amounts of cats there
2. as for the everything happens in hydlaa idea everywedding ingame I have heard of has happened in OJA granted the auctions happen in hydlaa
3. and for the speaking for Devs quit it they can speak for themselves which they have demonstrated
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Sorry Karyuu, but you struck out there. There aren't any real paths that don't send you in circles (literally. that happened to me once.). And anyway, following any route is virtually impossible without falling off a cliff and dying. It took me 5 or 6 journeys to really get it down. And that was with the help of both Pouffie and Peacer Cuardian. I died several times before meeting them. But anyway, most new people don't know anyone else for a long time. And finding someone bored enough to run for 25 minutes to another city is very hard in and of itself. So that comes back to my point that we need signs or a way for newbies to get some money until they can find a guide, without going back and forth from city to city (read: rat hide merchant in Hydlaa).
PS. Hirogurth, in the times that I have been to Ojaveda, I have seen perhaps 10 other players on a good day. Usually it is more like five. The average population is maybe 2-5 enkis. So I don't really see your point (unless of course I am always there on an off time).
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If you are ever having a bad morning at work, just come to the PS forums. You can always find something new that will make you smile!
I just read this quote from dfryer in another thread, but I think it fits here ( and it made me smile )
Is it "Pure Tyranny", where you're all forced to play enkidukai endlessly running across a grey plain while supervisors poke you with burning forks?
If it's a huge problem, die less.
Enjoy! The world is expanding and maturing.
It's all just a lovely taste of what is in store for everyone. Just remember death is starting to have some real consequences, and we Enkis are just lucky enough to experience it first.
So if you are an Enki exploring the Bronze Door Keep (and especially that chasm which I haven't figured out how to get into safely), remember dfryer's words of wisdom and just "die less"
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Usually the only Enkis I see there are the newly-spawned ones, who don't exactly know their way around and just spend their time attempting to kill rats with their bare hands. A lot of times I stick around Oja just to help them; give them trias or weapons or show them around (oh yes, I'm such a good Samaratin). However, once they learn the way to Hydlaa and see how much bigger it is, they fly the coop and only come back to sell their hides.
A little while ago I saw an advertisment for a player buying rat hides in Hydlaa to lessen player's trips, who would run them to Oja in return. I think it's a great idea, but that basically eradicates, for most players, Oja's one big service. The only other thing I can think of that is truly unique to Oja is the NPC that trains Body Development, which is supposedly a working skill but I don't know how it works.
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I haven't heard of Body Development working at all. It's supposed to increase your HP.
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Well, in the Player's Guide it says it's like one of two working skills. But then again, that thing's pretty dated...hmm...
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Yes - if that's where you saw it mentioned, it definitely hasn't changed from not being available. Weird that the guide would classify it as working.