PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Skner on July 31, 2006, 01:25:00 pm

Title: Annoying graphic bug
Post by: Skner on July 31, 2006, 01:25:00 pm
Not sure if one like this is already here, if there is, show me a link and delete this topic..

examples:
my camera thingy is being rather annoying cause when i walk down a stair, i see the other side of the stair instead of myself. im using third person view..

i pop up in the dr (probably cause i died.. :p) and i see the big round thing from the other side which im not supposed to see, i cant see myself or anyone inside of that spawning point in the dr...

my girlfriend once had the same problem but i have no idea how we fixxed it...anyways is there a solution to this? cause she isnt having problems with it anymore...

as i said, if theres a topic about this already, link me trough cause im not going to spend a whole day to find the correct words to find this specific issue...

oh btw i have the windows xp version of ps :)
Title: Re: Annoying graphic bug
Post by: LigH on July 31, 2006, 01:34:24 pm
I guess the camera needs a little bit bigger bounding box/sphere to avoid diving into the scenery.
Title: Re: Annoying graphic bug
Post by: Wired_Crawler on July 31, 2006, 01:45:21 pm
Try this: -> Third person follow (http://hydlaa.com/smf/index.php?topic=24453.msg270906#msg270906).
Title: Re: Annoying graphic bug
Post by: Skner on July 31, 2006, 08:28:39 pm
thanks...
like laragorn said, i feel like a true noob...  :-[

you guys can delete this thread now ;)
Title: Re: Annoying graphic bug
Post by: Ahriman on August 01, 2006, 03:10:33 am
Don't. We all make mistakes and dont check stuff. Hey- we're human. And humans aren't perfect.  :)
Title: Re: Annoying graphic bug
Post by: Faolach on August 01, 2006, 07:26:22 pm
I have the same problem as skner. Usually the camera has correct colision dectection and stops when it hits a wall, but sometimes it can go through the walls and floor. On the Ojaroad, i found a piece of bread stuck in a wall by accident this way. It's really annoying because sometimes i see an onionskin of where my mouse was, and sometimes it sends me to the death realm (fell off the edge of the world bug). What is wrong? Is there a bug in camera collision detection? This isn't really important, but it's kinda annoying.
Title: Re: Annoying graphic bug
Post by: LigH on August 01, 2006, 10:15:28 pm
I guess the camera needs a little bit bigger bounding box/sphere to avoid diving into the scenery.
... because with a too small bounding box, half of the camera is able to dive through the wall -- and too near objects (Z-buffer (http://en.wikipedia.org/wiki/Z-buffering) near plane / viewing frustum (http://en.wikipedia.org/wiki/Viewing_frustum) culling), or faces oriented away from the camera (backface culling (http://en.wikipedia.org/wiki/Backface_culling)), are not drawn to improve rendering performance.