PlaneShift

Gameplay => General Discussion => Topic started by: Datruth on August 03, 2006, 12:23:11 am

Title: Distance from Oja To hydlaa
Post by: Datruth on August 03, 2006, 12:23:11 am
Are you happy with the distance from Oja to Hydlaa or would you like a change?

I'll calculate the totals tommorow, and the following day.

Please include only short answers, yes/no, with a short explanation.
Title: Re: Distance from Oja To hydlaa
Post by: Karyuu on August 03, 2006, 12:24:27 am
Are you expecting this to change? :)

I'm just waiting for it to expand even further.
Title: Re: Distance from Oja To hydlaa
Post by: Xordan on August 03, 2006, 12:25:38 am
No I'm not happy. I would like it to be further away from hydlaa.
Title: Re: Distance from Oja To hydlaa
Post by: miadon on August 03, 2006, 12:29:31 am
no, as most big cities are MILES apart and thats not the case at the moment. So it should be even further.
Title: Re: Distance from Oja To hydlaa
Post by: The Wandering Djinn on August 03, 2006, 01:37:34 am
No, I'm not happy with the distance between Ojaveda and Hydlaa as it is now.

Yes, I'd like it to be longer -much longer.

But what I'd like to see is several different routes to take, each of different length, with the longest route being the easiest and safest but least rewarding in terms of Experience Trias Loot and Progression Points gained, and the shortest route being the most dangerous and difficult one to complete, with a high chance of ending up in the DR, rather than at the destination you wished to reach when you set out on the journey, and with the most rewards for those who succeed.

[Oh, yeah I want to mention Rivers and what I'd like to see concerning them... but I'll leave that for another post, and another time.]
Title: Re: Distance from Oja To hydlaa
Post by: steuben on August 03, 2006, 02:20:19 am
there's a distance between oja and hyd? since when? i blink and i'm there...
Title: Re: Distance from Oja To hydlaa
Post by: Datruth on August 03, 2006, 05:31:18 am
Are you happy with the distance from Oja to Hydlaa or would you like a change?

I'll calculate the totals tommorow, and the following day.

Please include only short answers, yes/no, with a short explanation.
there's a distance between oja and hyd? since when? i blink and i'm there...

I'll take that as a yes then.
Title: Re: Distance from Oja To hydlaa
Post by: silverstein on August 03, 2006, 10:51:00 am
I'm not happy. I arrive now in moment, but I think is too far for people beginning that need some of the guys at ojaaveda for different reason, as training and others. Please remember when you where just pinheads asking for basic help in front of Harnquist, never forget that.
Title: Re: Distance from Oja To hydlaa
Post by: Mindari on August 03, 2006, 12:55:02 pm
i think the problems of travel & learning the game are tw coompletly seperate issues
Title: Re: Distance from Oja To hydlaa
Post by: dying_inside on August 03, 2006, 04:01:33 pm
I think they should add other major citie in before expanding the distance between Hydlaa and Akkaio.
Why?
because then you'd get even more of  "oh em gee, I dun wanna have to travel soo far!!! unfair 2 Enkis! hax11!111!oneoneone1!"
Let the Kran or the Klyros have that luxury for a little while eh?
*sigh*
Title: !
Post by: althos_tarante on August 03, 2006, 06:39:52 pm
Try running to the other side of the Bronze Doors area! Those who think the distance could be greater could always ask the DM to let them respawn there ... Hahahaha! Seriously, though, I would expect Akkio to stay where it is, there will be other dsan eventually even further away! I would rather have the devs add a '/dig litter' option for mining that only worked near Akkio!
Title: Re: Distance from Oja To hydlaa
Post by: Robinmagus on August 03, 2006, 09:34:04 pm
It's way too close as is. Major cities need to be spread apart. Far, far apart. Just make sure to keep those enkis furthest away.  :)
Title: Re: Distance from Oja To hydlaa
Post by: Siteri Kidachi on August 03, 2006, 10:18:28 pm
Hmm... The thing is that I don't know how lengthening the distance will affect things. It might end up leading to all the Enkis staying in Oja and all the others staying in Hydlaa, with the occasional people with a lot of time on their hands travelling occasionally, then killing themselves to get back home. (That is, unless the DR is lengthened to be longer than the distance between Oja and Hydlaa). Really, I think the cities (Oja especially) should be completed before the distance between them is set. Then there is less of a need to travel.
Title: Re: Distance from Oja To hydlaa
Post by: Datruth on August 04, 2006, 12:05:57 am
AS you can see, no one is happy with the current distance from Oja to Hydlaa, some say make it further, some say keep it at that or shorten it.

This should be a wake up call devs.
Title: Re: Distance from Oja To hydlaa
Post by: Siofra on August 04, 2006, 12:07:51 am
I honestly don't care if it is longer or shorter, just as long as there *is* an Oja..

Keep doing what you are doing Devs, it is all good.  :thumbup:
Title: Re: Distance from Oja To hydlaa
Post by: neko kyouran on August 04, 2006, 12:16:51 am
You cannot corelate unhappyness with the distance to people voicing thier opinion on the distance.  Those are two seperate questions.

I am happy with the distance as it is now, but I would also like to see it perhaps moved farther away, when there is time to do so, and only if that is the plan for the city decided by the settings department.

Also, from a statistical standpoint, a survey of 12 or so replies from a community made up of 1000's of people, many however never use the forums, is not a very good representation of what the comunity as a whole thinks.

Also, I somehow doubt that this is a wake up call, I'm sure they are well aware of the fact that this is only the begining of the world and that things will change as they get done.
Title: Re: Distance from Oja To hydlaa
Post by: Xordan on August 04, 2006, 12:19:53 am
This should be a wake up call devs.

What do you think we're doing? Most people here want us to increase the distance, and guess what we're trying to do!? Expand the world, which is something we've been doing for the last few years. Give us a break and go bug some other project.
Title: Re: Distance from Oja To hydlaa
Post by: miadon on August 04, 2006, 12:26:19 am
Datruth all your doing is annoying the devs, yout not improving anything.
Title: Re: Distance from Oja To hydlaa
Post by: zorbels on August 04, 2006, 12:52:02 am
AS you can see, no one is happy with the current distance from Oja to Hydlaa, some say make it further, some say keep it at that or shorten it.

This should be a wake up call devs.

Correction. The people who posted are not happy, and this isn't a huge list of people, and they certainly DON'T speak for everyone in planeshift.

Once these people get used to the distance (they were to used to the short distance before .... but even then complained about it...funny that) their opinions may change. GIVE IT A CHANCE FIRST. The devs are planning to impliment NPC's along the way. Who knows, people might actually start moving around and meeting places. Players may go back to  hogging the npc's on the new ojaveda road, then it will be like nothing was ever changed. God lord I hate to see the compliants when there are actually levels and people actually have to travel ......

Plus we are going for realisim right? Well how in the heck do you travel from town to town in real life? You sure the don't get there with in a few seconds, or walking a block. Why should the distance between Ojaveda and Hydlaa be changed?  Further more you have been told it isn't going to. So what is the big deal?

As Miadon pointed out, your problems have already been noted. People have made these requests you are making now. To continue on and on about it will accomplish nothing, and you are not improving anything. Maybe when you have some fresh new ideas the devs haven't thought of, something can be done with this issue.
Title: Re: Distance from Oja To hydlaa
Post by: Siteri Kidachi on August 04, 2006, 01:02:43 am
Another thing that should be done when moving things around would be to make sure that people who played the game before things were moved are able to figure out where the old stuff is! After the last big update, I had to ask for a guide to get to Hydlaa from Ojaveda, which is flagrantly OOC because my character had been there before... and I still have no idea where the iron was moved to! However, it's probably not possible now. You can't just give maps to all the people who upgrade because they might have just gotten the game and not been everywhere yet, so they'd be "spoiled". However, once the cartography skill is implemented it'll be easy, you can just update all the maps. So I hope that skill is put in before things are moved again!
Title: Re: Distance from Oja To hydlaa
Post by: Xordan on August 04, 2006, 01:31:38 am
Another thing that should be done when moving things around would be to make sure that people who played the game before things were moved are able to figure out where the old stuff is! After the last big update, I had to ask for a guide to get to Hydlaa from Ojaveda, which is flagrantly OOC because my character had been there before... and I still have no idea where the iron was moved to! However, it's probably not possible now. You can't just give maps to all the people who upgrade because they might have just gotten the game and not been everywhere yet, so they'd be "spoiled". However, once the cartography skill is implemented it'll be easy, you can just update all the maps. So I hope that skill is put in before things are moved again!

Well atm it isn't too big a problem. It's not the end of the world if you need to ask directions :) A bout of amnesia! Ojaveda is in the correct direction from hydlaa now though, so we almost definately won't move it in a way that people won't know the way again, we'll just add some more terrain in between.
Title: Re: Distance from Oja To hydlaa
Post by: miadon on August 04, 2006, 01:39:03 am
and while your adding terrain in between, I would like to see some kind of tavern (I have said this before, built half way, so I can have a drink and rest and chat with other travellers. :)
Title: Re: Distance from Oja To hydlaa
Post by: Siteri Kidachi on August 04, 2006, 02:40:01 am
Yes, but I don't want amnesia to be very common, and using it as an excuse every time would make it FAR more common than in real life! It just wouldn't be realistic for almost everyone in the world to have to reacquaint themselves with where things are. I'll just ask in brackets and pretend I knew all the time. Mostly I'm just worried about things on the road changing places (obviously the cities themselves will mostly stay the same now)... maybe instead of making totally new maps for the roads, replacing the old ones and confusing everyone (I ended up going in a big circle the first time!) you could just add new ones in the middle, like this-

Now: Oja--road part A-gate-road part B-rock valley thing-Hydlaa

Later: Oja--road part A-gate-new road part-another gate-road part B-rock valley thing-Hydlaa.

That way we'd be able to get through the old parts easily and be sure to be oriented the right way.
Title: Re: Distance from Oja To hydlaa
Post by: zorbels on August 04, 2006, 03:07:29 am
Quote from: miadon
and while your adding terrain in between, I would like to see some kind of tavern (I have said this before, built half way, so I can have a drink and rest and chat with other travellers. :)

I like the idea. I hope the devs give it some thought. It would be nice to have a watering hole to stop and chat at. :D
Title: Re: Distance from Oja To hydlaa
Post by: Verrliit on August 04, 2006, 04:14:21 am
Summary: 

Players have limited time to play, and don't want to spend it all travelling.

So as the map gets bigger, travel needs to get faster.

Can't wait to use that landing pad above the waterfall...  :)


~Verrliit~
Title: Re: Distance from Oja To hydlaa
Post by: Xordan on August 04, 2006, 05:00:25 am
Summary: 

Players have limited time to play, and don't want to spend it all travelling.

So as the map gets bigger, travel needs to get faster.

Can't wait to use that landing pad above the waterfall...  :)


~Verrliit~

Right. We plan to give players access to faster movement possibilities soonish (:P). But no, I'm afraid you can't have a helicopter :D
Title: Re: Distance from Oja To hydlaa
Post by: Mykentros on August 04, 2006, 05:03:00 am
Oooh!  Does that mean we'll have riding mounts (other than flying ones) like horses?
Title: Re: Distance from Oja To hydlaa
Post by: Xordan on August 04, 2006, 05:09:35 am
Maybe ;)

For the newer players... 'soonish' = 'a year away I would guess but who knows these things? :P'
Title: Re: Distance from Oja To hydlaa
Post by: zorbels on August 04, 2006, 05:13:10 am
Quote from: Xordan
Right. We plan to give players access to faster movement possibilities soonish (:P). But no, I'm afraid you can't have a helicopter :D

Awww shucks! Well how about an ulber pulled wagon? Or a groffel sled that can fly? Like santa and his reindeer. Or flying powers? Yay, that would be fun. Or maybe a station where you can hitch a ride with a klyros?
Title: Re: Distance from Oja To hydlaa
Post by: Vengeance on August 04, 2006, 05:58:43 am
What is the point of having a bigger map if you have faster travel from place to place?  Why even have a world map at all?  We could just model individual hotspots and make teleporting the default mode of travel between them.

What fantasy novel has people teleporting everywhere?  If Tolkien did that his series would have been 30 pages long instead of 1000 or so. :-)  Same with George RR Martin, Terry Goodkind, Robert Jordan, et al.

IMHO, the key is to make the journey more interesting than the destination.  If it is just hotspots connected by miles of nothingness, it is understandable why players would want to skip over the nothingness.  We need to fill in that space with hostile mobs, interesting npcs and places to do things along the way.  Then if it takes you a month to get from Hydlaa to Ojaveda, that is a month of fun and excitement...

- Venge
Title: Re: Distance from Oja To hydlaa
Post by: Mykentros on August 04, 2006, 06:09:27 am
Then if it takes you a month to get from Hydlaa to Ojaveda, that is a month of fun and excitement...

- Venge

/ me drools thinking about how much content that would be.  Well, I wouldn't mind at all if it really did take that long to travel.  I would just need one thing (which I think may be the root of all the complaints).  Redundancy!  Let me say that again.  Redundancy!  I want to have trainers for everything in every town.  I could understand having only one trainer for the REALLY high levels, but until then--Redundancy!  I actually spend most of my time in Ojaveda, but I don't want to travel all the way to the bronze doors just to train agility! (or, close to it.  It's still a fair distance)  In fact, if it IS going to take a long time, there should even be redundancy for the highest level trainers.  I want redundancy in mines!  I want a magic shop in Ojaveda!  (God, I'm so repetitive, it's redundant!)

EDIT: Sorry about the red before  :-[
Title: Re: Distance from Oja To hydlaa
Post by: provisionist1 on August 04, 2006, 06:52:06 am
A few points from me (My two trias if you like),

First, the 'faster' travel will be Megaras and Pterosaurs (unless the devs have totally changed their mind from the original plan) but these might be a way off. This may have been discussed in the wishlist thread, but the way I would do this would be to have 'landing platforms' like the one at the Bronze Doors, that are located at major centres, i.e. Hydlaa, Ojaveda, Bronze Doors, and a fee to fly between them (the game would show quicktime movie of a flying animal and you would be at the other location). I would do it this way rather than owning them and being able to fly anywhere because it would be a massive lag to have several flying creatures in a region at once.

Second, again this has probably been discussed, but perhaps when there is a hometown for each race (or most races) in the death realm, it is free to return to your race's home, but perhaps through a really difficult quest, or owning a particular item, or by charging trias or experience or something, one can spawn back to life in another race's home town. (It would be neat if there was a difficult quest for each different town to be able to spawn to)

Third, Ojaveda isn't really that far. If we assume the races run at about what would be an average pace running for a human in the real world, Ojaveda is really only about 4-6 miles from Hydlaa, not that far for major cities. If it were up to me, I would double the distance from Hydlaa to Ojaveda, but add many small things between, like individual farmhouses with an npc or two, or npc miners at the mining locations, or perhaps a cave or three with monsters, or even a rogue/bandit encampment.

This is all wishlist stuff I know, this thread is turning into that... As far as the distance from Hydlaa to Oja, I think it's fine for now, especially since the new mining areas are now implemented.

Hey, what ever happened to the Ojaveda Casino? Maybe that should be restarted...

Xirius
Title: Re: Distance from Oja To hydlaa
Post by: dying_inside on August 04, 2006, 10:48:29 am
What is the point of having a bigger map if you have faster travel from place to place?  Why even have a world map at all?  We could just model individual hotspots and make teleporting the default mode of travel between them.

What fantasy novel has people teleporting everywhere?  If Tolkien did that his series would have been 30 pages long instead of 1000 or so. :-)  Same with George RR Martin, Terry Goodkind, Robert Jordan, et al.

IMHO, the key is to make the journey more interesting than the destination.  If it is just hotspots connected by miles of nothingness, it is understandable why players would want to skip over the nothingness.  We need to fill in that space with hostile mobs, interesting npcs and places to do things along the way.  Then if it takes you a month to get from Hydlaa to Ojaveda, that is a month of fun and excitement...

- Venge

You know I think this post should have ended the whole thread....
Title: Re: Distance from Oja To hydlaa
Post by: Santiago on August 04, 2006, 10:52:13 am
It is a necessary thing to deal with changes when trying to play in an incomplete world, and anyone who can't deal with it probably shouldn't be playing it. In my view, this whole topic can be summarised by that one sentence. :) Things will change, new areas added where there were none before, places moved further apart, features and systems balanced and fine tuned. It is up to the players/testers to cope with the roleplaying effects of those alterations when they happen, if they wish to be playing an in-development game. Otherwise, they should wait untill it is in late Beta when most things are implemented as they should be.


Quote
AS you can see, no one is happy with the current distance from Oja to Hydlaa, some say make it further, some say keep it at that or shorten it.

This should be a wake up call devs.

It only proves further our points that most of the community realise the world is still under development, and that Ojaveda will be moved further away eventually. We already know this, so it is hardly a wake up call. Neither does this support your earlier claims of speaking for "the whole community", nor gives any reason for you to begin with "as you can see" when clearly very few people agree with you about any of this.... as you can probably see too. :detective:
Title: Re: Distance from Oja To hydlaa
Post by: Xordan on August 04, 2006, 03:36:28 pm
What is the point of having a bigger map if you have faster travel from place to place?

Because it's realistic to have faster travel other than walking ;) I don't see any of those authors making their characters travel by foot non-stop. 'faster travel' just has to not be 'instant-teleport'. Mounts are a yes, teleporting and the like is a no. I should point out that Robert Jordan does have his more powerful characters teleporting (or close enough) from place to place. But those teleports do have their risks.
Title: Re: Distance from Oja To hydlaa
Post by: Dahoma on August 04, 2006, 03:54:38 pm
Personally I have to agree with most of the comments here: The road to Oja from Hydlaa, or vice versa, is not as long as it seems. But they should put all the minor trainers in each town, and then just maybe put all the higher trainers scattered around the map of the world.

For me, well I just cut through all of that by running across the mountains, it takes half the time. Well...the first time it doesn't because you have to find the way, but after that it's faster then running the road, dangerous, but faster.

And I still think they should put in the flying mounts, or somekind of mounts at least. And teleporting would be great but you'd need to make it complicated (this is going to become a  wishlist thing here, like provisionist said,  but I need to explain myself! :P). They could make teleporting a group thing, where you need 4 or more people to commence the spell :sorcerer:, or more. Or they could make it so that you would have to have been to the place, mark it with somekind of spell, sign, rune, etc. and then you could teleport to that place only. This could also limit the number of places we would want to teleport too. For example you could have, let's say, 5 runes of... teleporting and once you place those down around the map then you could teleport to those places from then on. And to get them back and put it some where else you'd have to go to that place then pick them up and put them in the new place. And none of this would go on, even if there were plans for it, until the distant future. As we all well know. :beta:

Sorry for making that so wishlist...-y...but I felt like I should have explained my idea.   :oops:
Title: Re: Distance from Oja To hydlaa
Post by: Vengeance on August 05, 2006, 04:58:41 am
Personally I have to agree with most of the comments here: The road to Oja from Hydlaa, or vice versa, is not as long as it seems. But they should put all the minor trainers in each town, and then just maybe put all the higher trainers scattered around the map of the world.

I agree with this part about the trainers and the redundancy comment made by someone else.  The crux of the issue is that we shouldn't make the long distance travelling necessary for *pointless* things.  It should be for things that are a big deal, such as high level trainers, special item merchants, and so forth.  Not for things which are not worth the effort or the time otherwise.

- Vengeance
Title: Re: Distance from Oja To hydlaa
Post by: Mykentros on August 05, 2006, 05:14:26 am
I agree with this part about the trainers and the redundancy comment made by someone else.

Oh dear, now I'm just "someone else"?  :'(

Anyways, so if we're going to have redundancy, when can we expect the gold mine near oja? :D  What we need are a few more mid-level npcs (enemies), but I know you guys are working on that (right?)

Hehe, anyways, now that I know that I won't have to travel forever for simple things (at least soonish) I am content.

Flowers for the devs!   :flowers:
Title: Re: Distance from Oja To hydlaa
Post by: Datruth on August 05, 2006, 09:26:38 am
I'm sorry, but half the comments in here are about REALISM, and that's just not the case.

If the devs were after REALISM, they'd make us eat food, go to the bathroom, pay taxes, and die(permanently)!

So don't give me that realism excuse, if their making oja and hydlaa farther, it's not because of REALISM...
Title: Re: Distance from Oja To hydlaa
Post by: Karyuu on August 05, 2006, 09:28:39 am
Oh please. Don't you have anything better to do than attack the dev team on the forums? This isn't the Sims - we want realism, but to an extent. It's not an excuse, and please show some respect already.
Title: Re: Distance from Oja To hydlaa
Post by: Datruth on August 05, 2006, 09:32:25 am
Oh please. Don't you have anything better to do than attack the dev team on the forums? This isn't the Sims - we want realism, but to an extent. It's not an excuse, and please show some respect already.

Show you some respect?

I've been respecting you since post 1, you show me some respect and stop mudlsinging already, and tell poeple its O.K to critisize people ideas, it's another to insult them!

Try some of that!

I have yet to insult you and i find it insulting you say that.
Title: Re: Distance from Oja To hydlaa
Post by: hook on August 05, 2006, 11:55:18 pm
you can never go wrong with making it even longer and thus making the world bigger :innocent:
Title: Re: Distance from Oja To hydlaa
Post by: Santiago on August 07, 2006, 06:34:27 pm
Oh please. Don't you have anything better to do than attack the dev team on the forums? This isn't the Sims - we want realism, but to an extent. It's not an excuse, and please show some respect already.

Show you some respect?

I've been respecting you since post 1, you show me some respect and stop mudlsinging already, and tell poeple its O.K to critisize people ideas, it's another to insult them!

Try some of that!

I have yet to insult you and i find it insulting you say that.

Besides your first few posts in this forum I have seen nothing from you but unfair critisism towards the development team, its policies, and its practices. If there was any respect amongst it, that sentiment has all but been dwarfed by the arrogant tone with which you make your posts. You are continually unhappy that you cannot have your way, and refuse to accept that your voice is not that of "the community" when over half of the people who have contributed their views to this silly little squabble have blatantly disagreed with you. PS is not a democracy, nor will it ever be -- and that is not up to you to decide. A project of this magnitude requires solid foundations which cannot be changed in order for development to continue steadily and with static aims for the future that absolutely must be met for the game to continue on the level of success it has already achieved. PS will continue as it always has done: Talad directs its path, developers make it happen, and fans test the results and contribute feedback and suggestions for future updates. But above all, everyone should enjoy themselves.

In the end, we can do nothing for you but repeat time and again the following sentence: If You Do Not Like It, Leave.
Title: Re: Distance from Oja To hydlaa
Post by: Datruth on August 07, 2006, 06:43:16 pm
Oh please. Don't you have anything better to do than attack the dev team on the forums? This isn't the Sims - we want realism, but to an extent. It's not an excuse, and please show some respect already.

Show you some respect?

I've been respecting you since post 1, you show me some respect and stop mudlsinging already, and tell poeple its O.K to critisize people ideas, it's another to insult them!

Try some of that!

I have yet to insult you and i find it insulting you say that.

Besides your first few posts in this forum I have seen nothing from you but unfair critisism towards the development team, its policies, and its practices. If there was any respect amongst it, that sentiment has all but been dwarfed by the arrogant tone with which you make your posts. You are continually unhappy that you cannot have your way, and refuse to accept that your voice is not that of "the community" when over half of the people who have contributed their views to this silly little squabble have blatantly disagreed with you. PS is not a democracy, nor will it ever be -- and that is not up to you to decide. A project of this magnitude requires solid foundations which cannot be changed in order for development to continue steadily and with static aims for the future that absolutely must be met for the game to continue on the level of success it has already achieved. PS will continue as it always has done: Talad directs its path, developers make it happen, and fans test the results and contribute feedback and suggestions for future updates. But above all, everyone should enjoy themselves.

In the end, we can do nothing for you but repeat time and again the following sentence: If You Do Not Like It, Leave.

We were talking about respect, you stayed on topic for about 3 sentances, than went off onto that democracy thing.

We discussed that in the Team and the community thread.

Please don't mention other threads in this one, you can go post in the other one if you want, not like the other gm's havent.

I have already accepted the whole Monarchy system, it was the second to last page, on that thread, i totally disagree with it and would do away with it in a second, but i'm forced to succumb to it.


So again, follow forum rules, stay on topic, don't mention other threads here.


If oja is to be moved further apart, where are these faster forms of transportation?

How much do they cost?

Any clue when they will be implemented?
Title: Re: Distance from Oja To hydlaa
Post by: Xordan on August 07, 2006, 06:47:30 pm
If oja is to be moved further apart, where are these faster forms of transportation?

How much do they cost?

Any clue when they will be implemented?

1) On the todo.
2) Undecided.
3) No idea. When someone decides they want to do it probably.

;) You went offtopic too (in this and other threads) so get off your high-horse. And all these questions are probably already answered if you (http://hydlaa.com/smf/Themes/PlaneShift/images/english/search.gif) (http://hydlaa.com/smf/index.php?action=search)
Title: Re: Distance from Oja To hydlaa
Post by: Raven Poeffie on August 07, 2006, 11:42:03 pm
It's kinda long for a low-leveled player as I am. Though if there were more monsters *near* the road or more things to in between, no problem! I just think it's stupid to go afk that much every time I go to oja, I put on run and get bored.

But it shouldnt get shorter, or it had to have a diffrent, more difficult route.
Title: Re: Distance from Oja To hydlaa
Post by: Datruth on August 08, 2006, 10:07:55 pm
It's kinda long for a low-leveled player as I am. Though if there were more monsters *near* the road or more things to in between, no problem! I just think it's stupid to go afk that much every time I go to oja, I put on run and get bored.

But it shouldnt get shorter, or it had to have a diffrent, more difficult route.


I'd take that difficult rout that's shorter, with 50 ulbers every few feet lol.

I seriously wouldn't mind if that was implemented, because falling off the world, and having to walk back to hydlaa is a pain.
Title: Re: Distance from Oja To hydlaa
Post by: The Wandering Djinn on August 09, 2006, 03:50:28 am
Body Development

This is not yet implemented into PlaneShift as we know it now, but a Search found a post that explores the subject well:

http://hydlaa.com/smf/index.php?topic=8100.0

NOTE: That is an Old Thread - Please DO NOT add any more posts to it!


It seems to me that travelling long distances by walking or running, or swimming or riding would be the main methods of gaining practice points in the Body Development Skill.
Looks as though distances will only get greater and the reasons for travelling such distances will become more varied and numerous, as PlaneShift's Development continues.
Title: Re: Distance from Oja To hydlaa
Post by: Datruth on August 09, 2006, 06:26:41 am
I can't wait untill we can get flying creatures to ride on.

I accept that they will be very expensive to maintain but again it would allow the rich a longer time of fun.

No one wants to walk the distance from oja to hydlaa, and no one screams excitadly, "YAY i'm about to walk to hydlaa, i'm SOO HAppy".

Right now i see it as a chore that isn't needed, and is blocking people from having fun.

A portal in the death realm that leads to Oja and Hydlaa would be a perfect solution to this problem.

But again, Talad is the maker of this dream and if he doesn't like having 2 portals than we should go by what he wants.

I'm sure he understands our need of faster transportation and i'm sure he has thought of something that will be implemented that will help our grievences.

I'll be patient and wait for whatever he has to come.

We know there will be faster means of transportation, all that is needed is the time to implement them.

Maybe this will be resolved in a few months time.

Till then i can handle a lil running here and there.
Title: Re: Distance from Oja To hydlaa
Post by: Karyuu on August 09, 2006, 06:29:32 am
Till then i can handle a lil running here and there.

Thanks (http://img128.imageshack.us/img128/2995/meowtk8.gif)

I think it's very likely that before we have faster transportation, we will just see more content on the road. So you're not running through empty landscapes, but through wilderness that is full of all sorts of interesting life. I'd love for the journey to be just as exciting as the destination.


Psst!

Quote
no one screams excitadly, "YAY i'm about to walk to hydlaa, i'm SOO HAppy"

The Explorers are :}
Title: Re: Distance from Oja To hydlaa
Post by: Datruth on August 09, 2006, 06:36:30 am
Psst!

Quote
no one screams excitadly, "YAY i'm about to walk to hydlaa, i'm SOO HAppy"

The Explorers are :}

Touche'

lol, you can never overguess those explorers lol.

I guess i wouldn't mind the run if i had something nice to look at.
Title: Re: Distance from Oja To hydlaa
Post by: miadon on August 09, 2006, 10:32:43 am
will you complain when it takes you 8 minutes to walk from one end of ojaveda to the other end?
Title: Re: Distance from Oja To hydlaa
Post by: Xordan on August 09, 2006, 02:18:53 pm
But again, Talad is the maker of this dream and if he doesn't like having 2 portals than we should go by what he wants.

Eventually players will be able to 'spawn into the living world' at the last temple they visited I think. Or something like that.