PlaneShift
Gameplay => General Discussion => Topic started by: Suno_Regin on August 03, 2006, 11:35:57 pm
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Why is it that Summon, a glyph that doesn't even work, was implimented, when Dweomer Detection, a spell that DOES work, is still under testing? This just plain doesn't make sense to me. Shouldn't you swap the two until Summon actually works?
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Reminds me, does waybread do anything.
Also: Suno, you never miss a thing do you?
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I keep my eye open. =P
But seriously, I found a summon glyph in the sewers, probably dropped by someone after realizing the spell doesn't do anything. I tested Dweomer Detection before, and it works fine, so I don't understand why it hasn't been made a public glyph yet. But on the other hand, a useless spell has been made public.
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Is summong glyph a useless glyph? Then why do all these rocky thingies shoot out of it when I combine it with a rock glyph? or do you mean the glyph itself isn't doing a thing? ???
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I'm working on magic currently. Hopefully we'll get all the working spells ingame and available, along with many fixes and buffs to the magic system by next update, if not before :)
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Is summong glyph a useless glyph? Then why do all these rocky thingies shoot out of it when I combine it with a rock glyph? or do you mean the glyph itself isn't doing a thing? ???
Just the glyph itself, I haven't combined it yet.
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Ever think that a glyph by itself can be nothing more than a stone, but when combined with another it becomes usefull?
Many items can be/are this way. Coal, by itself isn't worth much of anything, but when combined with iron in the right amounts, steel is made.
Why would this way of thinking be any different with glyphs.
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Is summong glyph a useless glyph? Then why do all these rocky thingies shoot out of it when I combine it with a rock glyph? or do you mean the glyph itself isn't doing a thing? ???
Just the glyph itself, I haven't combined it yet.
There you go then.