PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Colinb on August 10, 2006, 04:05:12 pm
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Total Online: 109
Accounts 270277
Out of 270,277 only 109 are on?
Can somone explain this to me?
And what is a falchoin classified as?
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falchoin is a type of sword
and nope those numbers are right.
but as i think about it i wonder how they compare to the big boys.
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I'd think WoW would have something like:
Accounts: 10,000,000
Active Accounts: 6,000,000
Total online: 3,000,000
For a free game like ours, people can easily make an account to see what PS is like, then stop playing. It's not so easy to do that for a commercial game so the gap between online players and total accounts will be much much less.
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Let's see... PS has been going on for a long time, and in that time, many people have come and gone. Mainly due to: Not enough time, people pulling them away IRL, people pushing them away IG (not as often, but it happens), boredom, annoyance, or, like Xordan said, there were people that just came in, checked it out, and never came back... Probably a lot of those. Plus the server sometimes reaches up to about 200 players.
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We must also count the people who creates two accounts to have two characters ingame, for many reasons.
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We must also count the people who creates two accounts to have two characters ingame, for many reasons.
you can have up to four characters on one account you know?
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I'm not a newbie, thank ;)
If you want to have 2 characters connected at the same time they must not be on the same account. Coz only one connection per account allowed.
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I'm not a newbie, thank ;)
If you want to have 2 characters connected at the same time they must not be on the same account. Coz only one connection per account allowed.
But how many people are really gonna sit there and play two accounts simultaneously? I don't deny that there are certain moronic weirdos who would, but surely they're an insignificant minority?
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Yes surly a majority that do it for events or rp purpose it's something people commonly do.
Maybe like 30 accounts created for that, maximum.
So my point was kind of useless :sweatdrop:
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Yes surly a majority that do it for events or rp purpose it's something people commonly do.
Maybe like 30 accounts created for that, maximum.
So my point was kind of useless :sweatdrop:
It takes courage to admit that. Good job.
*ahem*
Back to the subject at hand...
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Jeez......... So it wasnt a joke at all. Well possibly in the next few years it will be massive enough to challenge WoW with the stuff i see. Oh yes and by the way im guess around 200-500 people play the game.
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You really thought they put some random numbers out there? lol. Bah at the next wipe-out the number of accounts will drop to 0 to raise ... again high.
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Jeez......... So it wasnt a joke at all. Well possibly in the next few years it will be massive enough to challenge WoW with the stuff i see. Oh yes and by the way im guess around 200-500 people play the game.
Unlikely, but we try :)
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Im guessing the next wipe is within this year and that the Role-Players call it the appopcalypse in character.
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It might be a big gap but i'm sure that more people will start playing online in the future instead of orphaning accounts O--)
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. . . no, *this* is some joke:
Q. What did Captain Picard say when dropping his sewing machine off to get fixed . . ?
A. "Make it sew . . "
Da-dum cha . . !!
???
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Im not going to give away names but on some sites i see people selling there accs because they think the game is bad.
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If you could PM me with more information about that, I would appreciate it (http://img86.imageshack.us/img86/2497/usedusedusedcx3.gif)
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Im not going to give away names but on some sites i see people selling there accs because they think the game is bad.
Now that's just sad. I'm mean, the game's free for crying out loud. If someone's too lazy to level their own character, what real enjoyment are they going to get out of a high-level character that they didn't work for?
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But how many people are really gonna sit there and play two accounts simultaneously? I don't deny that there are certain moronic weirdos who would, but surely they're an insignificant minority?
Well spin my head and call me a weirdo. ;) I have three semi-main characters, four special purpose characters, and one temporary character. Not to mention the two test characters I deleted. The tavern looked too emtpy once, so I put three of them in there at once just to see if I could.
Come to think of it, that would have been a funny joke...
The thing is, some people make accounts without ever downloading the game. Likely hundreds.
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well i admit to 3. most of which are strateigc storage lockers.
but a truer meaure maybe the 24,000 clients being seeded and the nearly 8000 :o being downloaded.
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Im guessing the next wipe is within this year and that the Role-Players call it the appopcalypse in character.
Oh, you just had to bring up RPing wipes!
I've never heard anyone refer to a wipe as the apocalypse, or even the "appopcalypse". The problem is that wipes happen to everyone but not everyone's going to agree on how to treat them in-game. Some people might just ignore them, other people might try to come up with an explanation for why everyone lost all their items and experience. Personally, I like to refer to it as Laanx punishing the people of Yliakum for being too greedy by taking all their stuff away. However, your idea is more along the lines of "every character dies"... which won't make a lot of sense when people give their remade characters the same names and backstories.
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The game is in early stages. None of what we are doing RP-wise really counts, as we are making up 'living' histories that clash with the settings. As such, wipes are out of character and will never happen in the true history that maybe we will get to see someday. I have even seen folks RPing the "hills moving". Happened ingame? Yes. Happened for 'real' in the living history? No. Neither the hills moving, nor the wipes will show up in the official histories.
That being said, clash away. I will be doing the same. They can control the wolrd histoy, but not how we choose to view it. ;)
ps, the term 'living history' means, in this case, the history that is happening as we play. You could call it current events.
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my characters will simply get a amnesia because they had a lill accident with a giant ulber :beta: :devil:
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Actually, the whole RPing the wipe thing relates, in my mind, to the same as the death realm. Admit it, although it's nice to have to start a new character every time you die, it's also a bit hard to RP why you're still alive when you've been killed, or why you're still supposed to be afraid of death.
I'm sure you guys have managed to discuss this over the year that I've been gone, but I just thought I'd put in my two cents.
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Nearly all instances of death of the char fall into two categories:
1) accidental death due to bugs or buglike issues (clumsieness on keyboard, lag, etc.).
2) death due to lack of other options (no knockout system, etc.)
The first version is ignored completely for RP, as it's obviously OOC. Wipes fall in that category, too, at least for me.
The second version is viewed as being knocked out or so seriously wounded that further actions aren't possible ATM.
The remaining deaths are very very few, and those are usually RP'd as death and return from the DR, though many players don't RP the seriousness of it, and hence it has almost zero effect on their chars, which is sad. Others actually delete their chars when they die an RP death, which can be a tough decision. Another reason is the use of death as a final culmination, the ending of, or a significant break in, the big story.
@Under the moon: Shortcomings in the implementation are no excuse for not adhering to the setting. IMNSHO it is mandatory to avoid any and all known clashes. If you would have to change the settings to have something work: drop it. You can perfectly well RP within PS without clashing with the settings. Sure it will happen that one must make assumptions and guesses about parts of the setting that aren't clear or don't exist at all yet, and these may, once officially defined, clash. To minimise chances of failure there, one must, of course, work out the most likely version out of all possible versions. To do that, one must take into account the broader context inside the setting, and, if that doesn't suffice, pick the version that's most realistic.
RP that doesn't adhere to the setting is invalid and thus not RP. By your definition it would be RP to play a spaceship commander in PS. Yes, this would, in theory, be justifiable. No, due to the sheer breach of the atmosphere and unlikelyhood of the event, it is not RP.
Also beware: by RPing invalidly, you risk invalidating some or all RP of everyone who you RP with. All in all I despise the attitude of "The devs can't tell us how to play PS". I think they can, and should. There are more than just a few points on which the intent is pretty obvious, and I am completely sure that having a setting classifies as obvius intent. You may reason about what playing style - PL, RP, storytelling, etc. is still within the intended use of PS, but there can't be a question about the setting.
There is no benefit in wondering whether anything we do will count in the final setting. However, if you don't bother to make your RP valid, then you are not only reducing the chances of this happening, but you also reduce the dev's trust in the player's judgement, and thus you reduce chances of them ever allowing the playerbase to modify the settings. For example, if a significant amount of "RPers" were to adopt your attitude, players becoming octarchs will never happen, and justifiedly so.
So, sorry, don't "clash away"!
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Yeesh, and I thought I took RP too seriously...
You're my hero Seytra. lol
Btw, thanks for the answers. I figured as much but appreciate having it expressed in an orderly fashion.
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The game is not even fully made yet. Some join then get bored because of it not being finiahed. Or some are just waiting till it is finished.
But id say for a MMORPG the less pewople the better. Because iv found in most games the more people playing the meaner they get.
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Hmm... I would guess the number of active (at least once per month) PS players around 1000. Some people only come on about once a week to play, some even less. One of the bennies of PS is that you aren't pressed to play all the time by a fee that will be wasted if you don't. From May until July I had almost no time for PS except to check in on it every couple of weeks for a few minutes. Now I am trying to play catch up from all of the new stuff they added.
I also noticed that since crafting was enabled and the new maps added the avg number of players has increased significantly. It used to be around 30-40 during the slow periods of the day and now it is around 70-80. I might check the stats page on laanx to make sure but nevertheless Good Job! The downside is that a disproportionate amount of them seem to be powerleveling n00bs (I use this term in it's most derogatory sense).
Now we just need some more things like books for the library so players can get more engrossed in the story of Yliakum. I love chatting with the different NPC's and finding things out about the storyline and history of PS. Trasok the Blacksmith is one of the most chatty. I found almost 30 unique responses to different questions and statements that build upon one another to make it seem almost like chatting with a real person! I like to use references to the history and setting of Yliakum to do RP stuff.
As for comparisons to other games of it's type... that is hard to do as Planeshift seems to be unique. It is entirely non-commercial, which can't be said for any other program in this category including runescape, and it is maintained by a group of dedicated individuals from all over the world.
As for that part about selling accounts. :@#\ Selling accounts on websites indeed! Go ahead and name names!!!!! That violates a ton of parts of the license and I hope Karyuu not only wipes their accounts but uses her voodoo/hex powers to give them carpal tunnel, thus preventing them from ever coming back to PS and filthifying it with their presence again.
And thus my ramble ends and sleep overtakes me.
Til next time.
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Im jealous of you Goldir. I can barely figure this talking to NPc's system out. I find it tough, but that kinda makes it fun, cause when you do figure it out, it gives you a sense of accomplishment. ^_^ I like it.
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Nearly all instances of death of the char fall into two categories:
1) accidental death due to bugs or buglike issues (clumsieness on keyboard, lag, etc.).
2) death due to lack of other options (no knockout system, etc.)
The first version is ignored completely for RP, as it's obviously OOC. Wipes fall in that category, too, at least for me.
The second version is viewed as being knocked out or so seriously wounded that further actions aren't possible ATM.
Tell that to the guys who ran the hunt for the killer. They kicked you out of the RP for dying, no matter how it happened. I fell off a cliff because I didn't know how to get over the stone bridge and got kicked out for it. Of course it didn't affect me much after all because I died again on the way back and by the time I got out of the DR again it was all over. But still, doesn't this policy conflict with this idea? It wasn't really an IC death because Siteri should have been able to climb on top of the bridge (you have to jump).
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there is another way, other than the bridge :)
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Oh, that sure makes me feel better. ;)
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Oh, that sure makes me feel better. ;)
Gladd i could help ;D :P