PlaneShift

Gameplay => Guilds Forum => Topic started by: Ellasandra Lenria on August 25, 2006, 08:13:21 pm

Title: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 25, 2006, 08:13:21 pm
For decades the Dark Mages worked in the shadows of the Realm of the Dead. All of their efforts were focused on the sole task of creating a being so powerful and so wicked, that not even the gods themselves could destroy it. Gallons of potions were consumed, hundreds of mage lives were sacrificed for the cause, and no progress had ever been made.

The gods that were once loving and unified, were now split apart, angry and unforgiving. If a creature was made in which they both wanted to destroy, they would once again come together and fight side by side against a common enemy. They would soon discover that they had been punished by the Dark Mages, people that had once followed them. The gods would see the damage that their time apart had caused and helplessly watch as vile creatures beyond their control roamed the land and fed upon the very beings they watched over.

After five decades of failure, the Master Mage, Athusk Exarion, had  decided enough was enough. If this was to be successful, they must 
venture from the Realm of the Dead and find an untainted, alive, and 
pure source to experiment with.

Four of the most experienced Dark Mages were sent through the portal  to the streets of Hydlaa by the Master Mage's command. A pure source. So simple, yet so challenging at the same time. How was one to simply take a living being to the Realm of the Dead and not be noticed? Would the subject survive the journey there? What was a truly untainted source?

These questions were asked but never answered as the Dark Mages creeped amongst the shadows, watching and waiting for some sign to point them in the right direction. Suddenly, the roar of a wounded man echoed throughout the desolate and deserted part of the city.

The Dark Mages followed the sounds, grinning twistedly as their 
excitement rose. The man would be near death and so the trip would not be as difficult. He would survive the journey to Death and they would have their untainted source in perfect condition. Cackling maliciously, the Dark Mages found the man in a bloody heap propped up against a wall and quickly opened a portal to the Realm of the Dead. The man's body was quickly tossed inside, the four Dark Mages 
following soon after.

The man was found to be of the Diaboli race, a fairly common and easy being to work with. After binding and examining the anatomy for a few hours, the Dark Mages began to work.

The Master Mage's apprentice, Yerut Osrper, watched the four Mages and his Master begin to force vial after vial of deadly poisons down the Diaboli's throat as tiny incisions were made all over his body, the blood drops creating a pattern on the stone floor. "The poison is not going into his blood..." he whispered to himself.

"Yerut!" the Master Mage barked from across the room. "Bring me the last vial of 'Atrox Solis!' "

"Yes Master!" Yerut answered and ran to the shelf where the bottles 
of black liquid were kept. As he slowly approached the man, his attention was drawn to the small trail of blood trickling down his 
face from his mouth. Completely ignoring the Master Mage's 
instructions, he poured a drop of the potion into the blood trail, 
strangely knowing what the outcome would be.
   
The blood was consumed by the poison and slowly followed the trail 
back up into the Diaboli's mouth. The blackness grew and soon spread all over his body, seeping into the many tiny incisions. The man's eyes rolled into the back of his head, his mouth open in a soundless scream of terror and pain. His canine teeth were pushed out of his bleeding mouth and replaced with longer ones, just barely touching his bottom lip. His body shook and trembled violently as the poison entered into his very veins, consuming his pure, Diaboli blood. Suddenly, he grew still.

There was no pulse. He was cold like a corpse and his eyes were 
closed. A few moments passed where the Dark Mages watched and stood around in complete silence.

A movement. Slowly, the Diaboli's cold black eyes opened and his 
mouth moved to speak as he turned to the pale and terrified Yerut. 
"Creator...Father... what isss your name?" he whispered in a low hiss.

"Y-Yerut Osrper. I am your Maker. You will obey me."

The creature suddenly rose to his feet in a fluid motion, almost too 
quick to be seen. "You have made me ssstrong, Yerut. Let me show you how ssstrong I am."

The creature lunged forward and sunk it's large fangs into Yerut's 
neck, greedily drinking up the blood that flowed from within. A few 
moments later, the drained corpse was dropped to the floor like a 
lifeless doll. "Yessss. I am ssstrong. I will be named after my Father's last word that I heard in hisss mind as hisss blood passed to me." the creature hissed as he slowly exited the Dark Library, pulling on the black robe of his Maker.

"Cruentus Monstrumis!"

About Cruentus:

- He is the vampiric “god”.
- His powers allow him to control Ellasandra as well as summon ALL vampires in his bloodline to him at once. No vampire in his bloodline can resist his call.
- No vampire or group of vampires could kill him, for they are his own creation. He has absolute power over them.
- However, a large group of well-trained warriors and mages (non-vampires) could bring about the downfall of Cruentus. It would be a bloody battle, for he would summon his entire bloodline to come to his aid, but the mortals could indeed win in the end.


Cruentus found beings in which he felt he could pass on his gift to:

[Not all characters mentioned are in the actual guild. Blue indicates guild members.]

[Indicates a deceased vampire.]

Ellasandra Lenria - [/color] A beautiful Diaboli woman of 21 years. She was Cruentus' first fledgling. She was Turned when Cruentus had found her after she had been attacked by thieves and left to die in a dark alleyway. Her strong mental connection to Cruentus causes the others to look to her as a leader. Also, being his first fledgling, she is physically stronger than the other vampires, but the weakest mentally. She obeys Cruentus without a second thought and is controlled by him. It is a known fact that Cruentus will channel himself through her at times. She is strict when she has to be, but is one of the less cold-hearted and kindest vampiric creatures.

Kamii -[/b][/color] A tall, strong, and smart Diaboli man in his mid 20's He is  Ellasandra's first fledgling. He was Turned when Ellasandra had fed upon him in a quiet corner of Jayose's library. After seeing that he continued to hold onto life after being nearly drained; Ellasandra bit into her wrist and let him drink the immortal wine. He is reckless like all new fledglings and is very attached to Ellasandra;  much like a newborn child is to its mother.

Duvare Ewuhi -[/b][/color] A stunning Fenki of 17 years. She is Ellasandra’s second fledgling.She was Turned when Ellasandra had taken her from the side of her fiance while asleep to feed from her. Duvare spoke of how she did not want to die as Ellasandra slowly drained the life from her. Ellasandra took this as Duvare asking to be Turned and forced her drink the vampiric blood. Duvare now is attached to Ellasandra like any new fledgling, but is scared of her new existence.

Wetohe Direay -[/color] A strong Diaboli man in his early 20's  He was Cruentus' second fledgling. He was Turned on a dark night while sitting alone on a street corner, drunk, bloody from a bar brawl, and slowly slipping into unconsciousness. It is a known fact that he can often be cruel and a bit animalistic in his ways, but whenever Ellasandra is around, he quickly remembers to mind his manners and send dashing smiles her way.

Arachnor Daavren -[/color] A charismatic and strong Diaboli male in his late teens. He was Cruentus' third fledgling. He was Turned when Cruentus had found him in a bar, bragging about how he was the best fighter that walked Yliakum. Cruentus liked his thirst for adventure and so Turned him based on his personality and skills alone.

Venomite -[/color] An arrogant, sarcastic, and extremely cold-hearted Diaboli man. He was Cruentus' fourth and final fledgling. He was Turned after following Cruentus around for many nights, seeing what he was. Immortality and power is what he craved above all, and so asked to be Turned. Cruentus Turned him, but made sure that the change was exceptionally slow and painful. This only added to Venomite's usually wicked and cruel demeanor.

Gatuna Veneficus -[/b] A dark spirit in the form of a female Enkidukai. She is Venomite's first fledgling. As he fed from her, he forced her to drink his immortal blood. She was unwillingly Turned and is even more closely linked to the darkness than she was before. She will always try to fight the bloodlust and attempt to deny her vampiric traits.

Skreit Carenthan -[/b] An unusually strong and powerful Menki of 24 years. Even before he was Turned by Gatuna, he had exceptional skills in magic and immense strength. He seeks revenge on all of the vampires for robbing him of his life and ultimately warping his entire existence. However, he will not strike Gatuna, for she shares his belief that all vampires must be destroyed.

After Cruentus had Turned his first fledglings, he began to fall into 
long trances that did not allow him to leave his resting place in the 
Realm of the Dead to feed. The potion that had Turned him slowly began to seep out of him through the tiny incisions that once again began to form and open on his body.

He now rests in the Realm of the Dead, weakening by the moment. His fledglings now dwell in the sewers, living off of the blood of rats 
and unfortunate passerby as they feel their Lord slowly fade.

Can these creatures continue their bloodline and rise against the forces that oppose them? Or will they be hunted and destroyed?

About the vampires:
- They are naturally inclined and skilled at the Dark Way.
- Light from the Azure Sun weakens them and spells of the Crystal Way are fatal.
- They are able to go out into the Light, provided that they are completely covered by a dark robe or cloak. Even when cloaked they still limit their time in the Light.
- A stake to the heart, silver weapons, decapitation, and being burned also kills them.
- Holy objects have no effect on them, despite common belief.
- They are strong and fast with excpetionally quick reflexes.
- As with all vampires, the bloodlust will always win over logical 
thinking. Some of the direct descendants of Cruentus are able to 
exercise more control over it.

They cannot:
- Turn into bats, grow wings, or turn into other animals and creatures.
- Read minds. The vampires share a mental connection with one another, just not with other non-vampiric beings.
- Control people. However, they do have a lot of charisma and can 
often be very persuasive.

Additional notes:

-A skilled fighter could hold their own against a vampire. They
could possibly kill a vampire if the vampire was a fledgling and not
one of Cruentus’direct descendants.

-A skilled Crystal Way mage or Red Way mage could easily kill a
vampire, provided that they are quick enough in summoning the power needed for the spell.

- The cure for vampirism is known only to Cruentus.

- The vampires are not “normal” and therefore one must realize that they do indeed move unbelievably fast and are VERY strong.


Ranks:

Bloodletter: An individual that has been forced or willingly accepted into serving the vampires. They serve as a permanent source of blood in times of when the vampires cannot hunt. Bloodletters work hard and strive to become bloodbonded so they feel a stronger connection with their Masters

Bloodbonded: An individual that has been given a small amount of vampiric blood. It is not enough to turn them, but to share a mental connection with the vampire they are bonded to.

Fledgling: A newly Turned vampire. They are the most unstable and worst skilled at controlling the bloodlust. Only the most loyal and 
strong of the bloodbonded are given the honor to be Turned.

Dark One: A vampire that is no longer a fledgling and can excerise moderate control over the bloodlust. He/She may choose one Bloodletter and bloodbond them to his/her self.

Fourth Turned: The fourth one that Cruentus Turned, Venomite.

Third Turned: The third one that Cruentus Turned, Arachnor Daavren.

Second Turned: The second one that Cruentus Turned, Wetohe Deiray.

First Turned: The first one that Cruentus Turned, Ellasandra Lenria.

Lord of the Vampyres: The title solely reserved for Cruentus Monstrumis himself.

Some notes and comments:

The majority of this guild is made up of alt. chars. of people that are experimenting with a different kind of RP. This guild is extremely experimental and dedicated to one purpose: to introduce interesting RP into Planeshift.

I have tried my best to make the vampires’ existence fit within the settings of Planeshift. If the Devs would like me to just abandon the idea, I will do so immediately. However, there are a few people that have already been in RP with the vampires and I hope that they will
add their input here.

I have recently seen the thread about “God RPing” and am making one thing clear: the vampires HAVE weaknesses.

[Some of the story seems to have been pasted a little strangely. Maybe it's the computer I'm using right now. I will try to fix it up later.]
Title: Re: Monstrumis Bloodline
Post by: Karyuu on August 25, 2006, 08:25:17 pm
Vampires still seem cliche to me, as well as overpowered :} But good luck regardless.
Title: Re: Monstrumis Bloodline
Post by: Farren Kutter on August 25, 2006, 08:26:32 pm
I found only one problem, and I addressed Ellasandra directly... I could go along with this... But I still say, be prepared for extreme flaming from some players... it may or may not happen, but be ready if it does.
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 25, 2006, 08:44:40 pm
Karyuu, I'm well aware the vampires are a bit cliche, but you gotta admit they can be pretty cool. ;-) Really, I'm glad that you haven't shot down the idea like I thought some of the GMs/Devs would do.

Farren, I completely understand where you are coming from and have replied to your PM. Once we can work out an agreement I will edit the portion of my first post accordingly.
Title: Re: Monstrumis Bloodline
Post by: Easton on August 25, 2006, 09:00:51 pm
i remember a loooooong time ago.. nearly two years ago, there was some talk about vampires. but that left fairly quickly and didn't do much harm either way. am i remembering correctly?

I didn't know much about that past group of people, so im willing to see where this goes. I too find the idea a bit.. "un-planeshifty" but  it'd be dumb to say you couldn't do it or something. Good luck!

Easton
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 25, 2006, 09:15:09 pm
I got the inspiration for this whole vampire thing after following the "Killer of the Sewers" RP thread for some time. I noticed that the killer drank blood because he was some sort of dark soul from another realm or something like that. [Feel free to slap me around a bit if I got that terribly wrong.]

The killer wasn't a vampire, but I got to thinking: Suppose I just had a very small group of vampires running around? What would happen? How would people react? Would it even be possible?

As I said, this guild is a HUGE experiment and I'm just playing around with ideas.

To any and all people ready to flame me: I'm ready. ;-)
Title: Re: Monstrumis Bloodline
Post by: zhai on August 25, 2006, 10:03:53 pm
I think evil guilds that can generate a reaction from the common folks are a necessity. I would be careful with one thing though: vampires should not be RPed as gods or god-like creatures. I know you've stated they are not, but I mean in the sense of being "incredibly strong and fast". With game mechanics, they are as fast or as strong as anyone else. Why should you need to RP you're tougher when in reality you won't be unless you boost your stats constantly? That could be a solution. Always carry potions and cast might when you're about to PvP. Of course, I'm not saying, exploit bugs so you will get that strength you want to RP but there are ways to actually accomplish this. I think that you have enough RP justification to use stat boosting potions in PvP given certain conditions (night time, etc...).

Now here are some points:

- We're probably not going to have magic back in PvP until the next update so, if a character is master in crystal or red way, are you going to RP they can kill you "casting" the spell? Can we use life infusion in the meantime? Will you use the /die command if they successfully do it? Rolling the dice might be a fair way to work with this.

- So every member of your guild now will be a permanent member... what if they change their mind in an OOC way? I'm saying this because you will have to be very careful with how you pick your members. Having someone quit being a vampire overnight with no cure or anything will be a flaw in the consistency of the notion of vampirism... you would need them all to agree that they are not to play their vampire characters as anything else but that and if they choose to leave the guild they should delete those characters or not use them anymore at all. Maybe having a very rare cure could help out... let's say if the vampire master "bans" another vampire, taking away their vampire nature or something.

- I hope I won't see vampires walking around by the plaza like nothing's happening with them in the middle of the day. By choosing to play an evil, rather cursed, creature you have to face the consequences consistently. You should avoid being seen, limit yourself to camping and trianing when no one else is around or be ready to interrupt what you're doing at any time to duel or RP. Of course, your crafting and mining activities will have to be transfered to alts. I would hate to see a vampire by the furnace going about their day like they are the person next door... it's bad for their own RP to even think they will be able to do that.


Now, good luck with your experiment. I hope it works well.
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 25, 2006, 11:03:52 pm
Vampires will not be RPed as "gods" or "god-like" creatures. I can promise you that.

Here's an example from my logs in a little event that happened yesterday: (I dunno if there's still some policy about people's names in posted logs, so I will just take the name out to be safe.)

[player name] slashes at her neck with his blade.
Ellasandra leaps backwards, hissing at [player name] "I have let her live!! Do you not hear me?!" <-- exactly what that particular thing was in reference to you can just PM me for the whole story

Here is my point:

Ellasandra was able to dodge the person's attack with great speed and reflex. If I RPed her as being "god-like" it would've read something like:

Ellasandra leaps backwards, hissing at [player name]. She suddenly lunges forward, ripping the swords from his/her hands and slices [player name's] head off.

*points up* -That- is something that nobody could ever do, vampire or not. It is a bit hard to not get carried away with some things in an RP fight, but we really DO try to be "realistic vampires" (as weird as that sounds).

- We are really not the type to use PvP for fighting. We find the current system to be a bit, well, not the best. Perhaps if some improvements are made, we will participate more in PvP, but for now we will stick to the wonderful "/me" and "/my" commands. :)

- If a person successfully kills a vampire, the /die command will be used and the character never seen again, unless it is desired that the "dead body" of the vampire be left around for RP reasons.

- When people join the guild it is only because they have come to us, and not us to them. We're not seeking to recruit a large mass of people. In fact, I really want to keep the guild as small as I possibly can; no more than 20 members.

So, if a person should leave the guild for OOC reasons, it will just be said that they have died somehow, or an actual death will be RPed. I am currently discussing with Farren a possible "cure" for vampirism, as he brang up a few valid points to me. I will be sure to edit things accordingly once we reach an agreement.

-The game hours in which you should see vampires are from 7 PM to 6AM. If you see us roaming around in the day, it would either be because we are quickly moving to a place of darkness and will not stop to chat or a completely OOC reason. Like, if we walked off a ledge or something from lag and are coming back from our spawn point after being in the Death Realm. Or, if the server crashed and we got placed in the middle of the plaza during the day or something. Otherwise, you will not find yourself or see anyone else chatting with a vampire in the afternoon.

During the daylight hours, the vampires are usually in the sewers or Kada-El's. Kada-El's is a place in which they frequently visit because of the people there and the close sewer entrance in which they can quickly run to, even in the daylight.
Title: Re: Monstrumis Bloodline
Post by: Wetohe Direay on August 25, 2006, 11:08:38 pm
I love the idea of this guild... Maybe thats why im in it... But anyhoo.. this is a good idea.. Yliakum needed something for people to be scared about... and some people needed a lesson on how RP should be done. So we were spawned and turned. Long live the bloodline.
[want to write more but need for drink stops me]

Vampirism cannoy be cured.. Thats it, final no questions asked.. There is no way it can be cured at all..
*makes this obvious my drinking 50k healing potions* See.. nothing
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 25, 2006, 11:12:27 pm
Well, there may well be a "cure" soon, but it will be extremely hard to discover and create. More info. to come about the "vampirism cure".
Title: Re: Monstrumis Bloodline
Post by: Siteri Kidachi on August 25, 2006, 11:37:36 pm
Whoa! I had NO idea Duvare and Skreit were vampires!

I HAVE to get more involved in this story now! After all, Siteri has been good friends with both these characters. Although currently Siteri doesn't know either one of them is a vampire now, it'll be interesting to see what she ends up doing... will she keep up the hope that a cure will be found and her friends returned to normal? Or will she eventually give up hope, and kill them to prevent any more vampires from being created? Or will she in fact become a vampire herself in order to be with them? (OK, I seriously doubt this last one will happen, but if it does, there MUST be a cure because I am NOT deleting her/leaving her in the DR.)

EDIT: Well now I know. Thanks guys!
Title: Re: Monstrumis Bloodline
Post by: zhai on August 26, 2006, 12:04:56 am
Vampires will not be RPed as "gods" or "god-like" creatures. I can promise you that.

I certainly hope so. Still, no need to RP you are particularly faster/stronger than anyone else if in fact, you aren't. You can have vampire powers that won't dictate how others have to interact with you (i believe this thread (http://hydlaa.com/smf/index.php?topic=25257.0) posted something about your guild, sorry if I'm mistaken but there are lots of similarities).

- We are really not the type to use PvP for fighting. We find the current system to be a bit, well, not the best. Perhaps if some improvements are made, we will participate more in PvP, but for now we will stick to the wonderful "/me" and "/my" commands. :)

I agree that PvP right now is very buggy but you'll eventually need to resort to it. I personally find RP fights boring. If you choose to use them at least don't just stand stand in front of each other emoting a very dynamic battle. You can do that in community roleplay section of the forums. Run around, jump a little, put up a show or something... then use /me and /my commmands if you won't duel. Anyway, I don't think you can RP an evil force to be reckoned with without being skilled in PvP. You can play good or neutral and never duel at all, you're into peace and calm... but being evil and having to actually kill to live makes it important that you include duels in your RP.

- If a person successfully kills a vampire, the /die command will be used and the character never seen again, unless it is desired that the "dead body" of the vampire be left around for RP reasons.

I'm not sure if that is ever going to happen given the fact that you don't do much PvP and that:

- When people join the guild it is only because they have come to us, and not us to them. We're not seeking to recruit a large mass of people. In fact, I really want to keep the guild as small as I possibly can; no more than 20 members.

For example: While chitchatting by Harn's Gwinn, Eid, Enipeus, Indygo and myself ran into someone who claimed to be a vampire. Skeptical as he is, Indygo pulled this person's hood and he burned and turn into a pile of dust, using the /die command. Does this mean this character has to be deleted/removed from your guild? It seems to me that either you won't interact much with other players (in order to keep yourselves alive) or you will be a guild with lots of alts coming in and dying...

As I said, I'm always glad to see evil well RPed. It's hard but it's worth it and very much needed. I hope you can pull it off.
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 26, 2006, 12:15:15 am
I probably should've mentioned that we don't totally abandon PvP. We just don't resort to it right away. We will be involved in PvP, even with the current system, but will rely more on RP battles which will be "animated" to the best of our abilities.

Also, I know nothing of a vampire roaming around the plaza and being turned to a pile of ashes. I'll check with my guild, but that is news to me.
Title: Re: Monstrumis Bloodline
Post by: Phinehas on August 26, 2006, 01:15:46 am
But I still say, be prepared for extreme flaming from some players... it may or may not happen, but be ready if it does.
Did I just hear my name called? :P

I don't have the strength in me to flame you all by myself. More to the point, your first post was so long that it got boring. I strongly suggest that you put only skeleton information in a post and the rest on the site. A few things I noticed as I skimmed over it.

Quote
For decades the Dark Mages worked in the shadows of the Realm of the Dead. All of their efforts were focused on the sole task of creating a being so powerful and so wicked, that not even the gods themselves could destroy it.
Why?

Quote
The creature lunged forward and sunk it's large fangs into Yerut's 
neck, greedily drinking up the blood that flowed from within.
Did it grow fangs, or is that part of Diaboli anatomy already?

Also, your "About Vampires" section. It's good in some ways, but you've made it too rigid. Some of the notes are extremely helpful for RP, others are just annoying. You need to come up with reasons for what you've written there, and if you can't think of a reason, maybe you shouldn't have the point. If you want examples, I'll be happy to point some out.

Another problem just came to me. You are essentially claiming to be the ONLY vampires in PS. Now, I don't think vampires are terribly original, and if anybody cared for my opinion I'd tell them to find something more along the PS lines. The fact is, however, that others aren't like me and might want to play vampires, but not be in your guild. What about them? Are they also subject to the "Master's call", even though they didn't come from him?

In general it seems to me that you've thought out the details a fair bit, but not the actual general concept. Also, if you're looking for opinions, which I doubt, do a search for "vampires". You'll find some interesting conversations.
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 26, 2006, 01:26:41 am
Thank you Phinehas for your input and constructive critiscism. Your suggestions and such things you have pointed out will be taken into consideration.
Title: Re: Monstrumis Bloodline
Post by: Wetohe Direay on August 26, 2006, 01:33:35 am
Ahh Phineas, its good to see your lovely input in our thread. I congratulate you on your annoyingness! I love you!

Now go away :)

Lots of smiles and all that. Bye! :thumbdown:
Title: Re: Monstrumis Bloodline
Post by: Karyuu on August 26, 2006, 01:36:34 am
Phinehas actually tries to provide constructive input - he may not do it with smiles and roses, but cutting away the mild joking and poking, he means serious business.
Title: Re: Monstrumis Bloodline
Post by: Phinehas on August 26, 2006, 01:42:46 am
Cruelty loves company. For all my annoyingness, I know that if I decided to truly flame, I'd need at least another couple of flamers around with me, just to back me up. :)

Karyuu has hit the nail on the head, but you didn't hear that from me.
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 26, 2006, 02:58:56 am
Phinehas actually tries to provide constructive input - he may not do it with smiles and roses, but cutting away the mild joking and poking, he means serious business.

I agree with you, Karyuu and I really do appreciate Phinehas' feedback, despite how arrogant he may seem at times. Phinehas, I don't mean anything by it really.  :flowers:

EDIT: I might as well make this post constructive.

I greatly appreciate all suggestions made by everyone who has given them. I really do. However, I hope that everyone realizes that if I took every single piece of advice and tried to fit it into the guild; the whole idea would be a little warped from the original idea. I will try my best to please the majority. Well, I think the only way to really do that is to shove my foot in my mouth and ask for a thread deletion. :-\

Also, the vampire history is very loose and open. I'm really not claiming that we are the ONLY vampiric creatures in Yliakum. If you notice, I wrote it so that only Yerut died. The other four Dark Mages and the Master Mage were still living. Also, there is more of the Atrox Solis and so more vampires could indeed have been created. I leave this open in case others would want to add stories of other vampires being created. (No, I'm not trying to make the game into some vampire-crazed thing.)

Cruentus is only able to summon those in his bloodline. Vampire masters that have begun their own bloodlines have no sway over other bloodlines. In fact, the different bloodlines avoid each other.

[Please don't ask me to create more vampire masters and say where they are and what they are doing. I am trying to keep this small and focused in Hydlaa. If anyone wants to create some more ideas for vampire Masters, please do so and post your stories.]

For those that like the idea, and I know there are at least a few, I thank you for being supportive and helping with me with this experiment. To the people that wish for me to simply crawl under a rock and just nuke this thread, well, you will need to wait a little longer. And to those that offer constructive critiscism and suggestions, I thank you as well for at least giving me a chance to try and make this work.

NOTE: I have worked out the "vampirism cure" with Farren and have edited my first post accordingly. Please talk to Farren or myself if you have any suggestions or questions. And asking "can you tell me the cure?" is a question that will not be answered. Try to at least keep something as a surprise. :-)
Title: Re: Monstrumis Bloodline
Post by: dragonfire999 on August 26, 2006, 06:43:09 pm
Meh.
People thinking they are creative with vampirism in PS  ::)

Find me in game xD
Title: Re: Monstrumis Bloodline
Post by: DeathsAngel on August 27, 2006, 02:12:17 am
Vampires or blood suckers races exist since long time ingame, but it's good to see people putting some effort of making them more real. I just hope there won't be problems with overpower "vampires".
Title: Re: Monstrumis Bloodline
Post by: Verrliit on August 27, 2006, 05:40:40 am

A year gone by, the Seer smiles...

A thing foretold, has come to pass.



A prediction from the Oracle:

There shall be Leech Spells.  And only those who follow a Dark Path will be able to use them.


Do not be so small-minded as to limit your concept of Vampire to that amateur Bram Stoker, or the Hollywood spinoffs.

Imagine instead, the sheer joy that will leap within the hordes of would-be heroes, when they are given their deepest heart's desire at last:

A great and powerful Evil to oppose.

Those who wish to play as Vampires will fill in what is missing, just as they do with everything else.  Players could use Duel Points as a symbol of the transfer of life, and RP it now, if they wanted to.

In the end, this is the reason we keep coming back to PS:   to find our own stories, and then tell them to each other.

A spell is not just a spell.

PS is not just a chat room with graphics.

Not if you have an imagination.


There will be Vampires.  Get used to it.

(I expect Leech spells, "soon"...)




May the future bring joy.


~Verrliit~
Title: Re: Monstrumis Bloodline
Post by: Karyuu on August 27, 2006, 05:56:37 am
The only thing that has "come to pass" is another group of players attempting to roleplay vampires. Do not mistake this for another "great prophecy" ;) Vampires have come and gone in PlaneShift before and after your time, and so they will continue to do.

Absorbtion spells are bound to be found in the future, but many people will just shake their heads and walk away when confronted with someone roleplaying a "vampire". So it's always wise to be careful - it's up to the "vampires" to prove that they're not going to fall into their own cliche.

Any teeth-flashing or "Raaugh, I'm a bloodsucker" is a personal turn-off.
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 27, 2006, 06:14:28 am
The only thing that has "come to pass" is another group of players attempting to roleplay vampires.

Hopefully, we will be semi-decent at doing so. :)

I know that this "vampire thing" will soon fade, but I hope that it'll be a fun thing for some people to get involved in while it lasts.

Verliit and Thormor, thanks a lot for being supportive. It means a lot to me and I'm sure the others agree with me.

Oh, and if anyone sees a person with the "Monstrumis Bloodline" tag over their head saying something like "I vant to suck your bloooood! Mwhaha!" Please let me know so I can smack 'em around a bit. ;)
Title: Re: Monstrumis Bloodline
Post by: Lolitra, Celorrim Purrty Twins on August 27, 2006, 10:12:37 am
Ha ha ha....    the spirits that swirl about the darkened curse that brought forth his very being, the Deamon of curses...  Hagarath laughs out from the shadows and watches with eagerness.   Perhaps he will 'use' these poor cursed souls to further his own chaos purpose.
Title: Re: Monstrumis Bloodline
Post by: Verrliit on August 27, 2006, 02:55:10 pm
The only thing that has "come to pass" is another group of players attempting to roleplay vampires. Do not mistake this for another "great prophecy" ;) Vampires have come and gone in PlaneShift before and after your time, and so they will continue to do.

A year ago, you said:

A player can create a lot in Yliakum, but not everything. A player will never be allowed to recreate the Greek pantheon, or bring in Norse mythology, or get away with Vodou. There are limits as to how much of the outside can be brought in, and vampires/werewolves are outsideof this limit.

Valbrandr added:

And sorry Verrliit, there will atleast never be a Vampire guild that posts here and most likely their name would get changed in game.  If I am not mistaken, Moogie and .. hmm.. someone tried to make one not too long ago and there thread was flamed by everyone.  Not a pretty sight... Good luck though with an underground Vampire guild though :).

You are correct, dear Karyuu.

My foretelling was of something small.

And though one day perhaps they might, my words by no means shake the world.

But it is a wonder for me, when I See what is to come, at all.

Do not begrudge me, when it brings me joy as well.

It is a sorrow, all too often.


~Verrliit~
Title: Re: Monstrumis Bloodline
Post by: Phinehas on August 27, 2006, 11:54:27 pm
*Phinehas glances over at Verrlit.*

You poor, deluded man.

As for the guild, it's well thought out. I still don't think that vampires have a place in PS, however, since I'm not backed up by an army of fire-breathing Draklars, Xalthars, Aurans, Savions, and various other oldbies, I'll submit to the general passiveness that seems to have overtaken this board. For now, that is...
Title: Re: Monstrumis Bloodline
Post by: Anfa on August 29, 2006, 06:54:17 pm

About the vampires:
- They are naturally inclined and skilled at the Dark Way.
- Light from the Azure Sun weakens them and spells of the Crystal Way are fatal.


are any of the bloodlines of the vampires immune to crystal way spells?

Cheers
anfa
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on August 29, 2006, 08:37:25 pm

About the vampires:
- They are naturally inclined and skilled at the Dark Way.
- Light from the Azure Sun weakens them and spells of the Crystal Way are fatal.


are any of the bloodlines of the vampires immune to crystal way spells?

Cheers
anfa

The only vampire bloodline that I would know about is the Monstrumis bloodline. Anyone else willing to create another bloodline that is immune to Crystal Way spells is free to do so. I will not be creating other bloodlines simply because it would be too much for me to keep track of and would probably get confusing for others as well.
Title: Re: Monstrumis Bloodline
Post by: zhai on September 04, 2006, 10:40:58 pm
FYI:

(...) Now, people have asked, "Why are there no vampires in Planeshift?" Up till now, it's been, "It isn't explicitly stated in the settings." Well, here's a more definite answer: the settings team said there aren't any vampires. If you don't think that's fair, you have two options: play without vampires or find another game. This whole argument has gone on for far too long. Oh, and in case you wonder at my source:
[2:10pm] *Cha0s* what's the settings team's opinion on Vampires, vampirism, etc in Planeshift?
[2:12pm] *Xordan* vampires don't exist
[2:12pm] *Cha0s* never will
[2:12pm] *Cha0s* ?
[2:12pm] *Xordan* nope

Now you have an official answer from the settings team. No more argument! :P

As from today: you are out of PS settings. Sucks because I heard good comments on your RP and it seemed pretty consistent, yet, game consistency weighs more and the devs. have reached a veredict. Please go to this thread (http://hydlaa.com/smf/index.php?topic=25373.0) for more info.

Ellasandra: I'll be happy to stay in touch and put together more plots in the future. Don't feel discouraged. We all have learned a great deal and this subject has finally reached a conclusion and that is thanks to you and your work.
Title: Re: Monstrumis Bloodline
Post by: Ellasandra Lenria on September 04, 2006, 10:46:20 pm
Quote
I have tried my best to make the vampires’ existence fit within the settings of Planeshift. If the Devs would like me to just abandon the idea, I will do so immediately.

Yeah, I'm quoting myself. If the Devs would have said something in the first place, that whole other thread could have been avoided. It is a shame that some have "selective reading" skills. Anyway, the vampires will go. A big thank you to the Devs for a whole lot of no feedback or input in the first place.  :thumbdown:
Title: Re: Monstrumis Bloodline
Post by: SovHed on September 04, 2006, 10:47:20 pm
Thats what ya get for trying :(
Title: Re: Monstrumis Bloodline
Post by: Ralleyon on September 04, 2006, 11:01:39 pm
Better to try and fail than not to try at all. If we live in little glass worlds and do nothing, move nothing, think nothing... then we are nothing.
Title: Re: Monstrumis Bloodline
Post by: DeathsAngel on September 04, 2006, 11:18:27 pm
I am sad that it's over, but at the end things were too much god-like at my idea.

But I still have an idea in mind :) I will share it in time.
Title: Re: Monstrumis Bloodline
Post by: Karyuu on September 04, 2006, 11:22:41 pm
This wasn't wasted effort, so don't fall into that sort of mentality. You guys had fun, you tested some Settings limits, and no one's telling you that you need an abrupt cease-and-desist. Simply continue roleplaying while drawing it to a close.

Don't blame the other devs for not reading every thread in existence however.
Title: Re: Monstrumis Bloodline
Post by: Thyme on September 05, 2006, 03:34:43 am
Woo Monstrumis Bloodlines!

Thanks for the most fun in RP I've ever had! ;)

 :love:
Title: Re: Monstrumis Bloodline
Post by: Siteri Kidachi on September 05, 2006, 03:54:34 am
Anyway, as I said in the other topic, we should start coming up with good ideas for how to do something similar in the future without actually using "vampires" as such. Some sort of curse, that forces you to kill or seriously injure someone in order to survive, and that you can pass on to someone else if you choose. The other topic was locked but it might be okay to try to post these kind of ideas here...

Who knows? Maybe if there's a good enough idea, someone who has been paying attention to this RP (Duvare for instance... I know she was recording a lot of it) might rewrite the Monstrumis Bloodline story with that idea in place of vampirism, and make it an accepted part of the history of PS and our characters.
Title: Re: Monstrumis Bloodline
Post by: Phinehas on September 08, 2006, 07:22:53 pm
I could almost say I'm sorry to see you go. I'm not, really, because I still don't think vampires have any business existing in PS. It's a shame to see all your effort go to waste.

On a side note... join me! :D
Title: Re: Monstrumis Bloodline
Post by: Siteri Kidachi on September 08, 2006, 08:59:07 pm
It didn't go to waste entirely. There were a few events related to it that are still going on (like Farren's death... wouldn't have happened if not for the MB), and as I said above, if someone can come up with a similar yet different curse, the storyline could be rewritten to not include vampires, and the Monstrumis line could rise again in a different form.

EDIT: Since nobody else seems to want to do this... I ended up coming up with my own idea. I hope somebody bothers to read it.

Basically, the idea is that there was this mage who wanted to find a way to optimize the balance of the different magical energies within people. Kind of a feng shui sort of thing, only with the ways of magic. He hoped that he'd be able to use it to cure diseases and other problems people had that couldn't be cured by the Crystal Way alone. He eventually succeeded, and was about to announce the findings to the world, when one of his assistants suddenly went insane. The assistant killed the mage and stole his research, and eventually started to use what he'd learned to create imbalances in people's energies. These imbalances cause those affected to "leak" energy of one kind, and become vulnerable to another kind that opposes it. In the case of the Monstrumis Bloodline, they leak Dark Way energy, and are destroyed upon contact with the Crystal Way.
Because of the leaking energy, the cursed people must drain the same kind of energy from other people. This can be done through any kind of prolonged physical contact. However, the assistant (and those he gave the secret to) always lied to those he cursed. He didn't tell them about the energy imbalance at all. Instead, he told them that they had been "turned", and that the only way they could survive from now on is to drink the blood of the non-cursed, which did work but only because it was extremely hard to shake off someone who's biting your neck. The reason he did this was to keep control over the cursed people. He could always threaten to keep them away from blood. If they realized that blood was not needed, they could simply survive by tapping into the energy leaked by the others, band together and force the one who cursed them to give them the cure.

So, Cruentus Monstrumis was actually just one of the people the mage's assistant gave the secret of the energy imbalance to. He used this to gather an army that would do his bidding. (The whole mind control thing is totally separate from the energy imbalance curse. It just helps.)

Oh, and as a side note... blood on its own also can be drained, which is why rat's blood worked on Duvare even though the bloodsucking itself is superfluous.
Title: Re: Monstrumis Bloodline
Post by: Siteri Kidachi on September 16, 2006, 05:02:21 pm
...Since there doesn't seem to be a better way to get people to see my idea, I'm going to post again. Sorry everyone.
Title: Re: Monstrumis Bloodline
Post by: Ralas on September 16, 2006, 08:37:02 pm
I really like that.  I would like more information on this assistant, though--what drove him to madness?  This in and of itself could be quite an interesting story.
Title: Re: Monstrumis Bloodline
Post by: Siteri Kidachi on September 16, 2006, 08:42:06 pm
Well, does it really have to have a cause?

Hmm, maybe on the way to finding the healing power, the mage accidentally caused a slight imbalance in the assistant's energy, but in a different way, that caused him to go insane gradually so he didn't notice.
Title: Re: Monstrumis Bloodline
Post by: Farren Kutter on September 16, 2006, 08:43:52 pm
I coulda sworn I replied to it when the post was first made.... Meh, oh well. It is an interesting alternative. I'd likely not participate very heavily just so I can get some peace into my RP for once in a long time...
Title: Re: Monstrumis Bloodline
Post by: Siteri Kidachi on September 16, 2006, 08:58:00 pm
(No Farren, I sent it to you in a PM and you replied to that.)
Title: Re: Monstrumis Bloodline
Post by: Ralas on September 16, 2006, 09:09:31 pm
I suppose there doesn't have to be a cause, but it does make it more interesting, IMO.  And i do like the cause that you came up with--I like the irony.