PlaneShift
Gameplay => Wish list => Topic started by: zorbels on August 30, 2006, 09:17:56 pm
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This is my first wish for the wish list. I am wondering if at one point it could be talked about and maybe even implimented, a trading post for players.
They could take the items they don't want to an NPC, and this NPC could take the players item and have it show in his/her inventory for sale. Maybe the player could choose how much they want to charge or have the option to put a discription of what they are looking for and what they will pay or what item they will trade. There could be an NPC in each town created for this so that these trading stores are easy to access. This might also help the littering situation, as people would have a place to put their items up for trade. I am not sure how that would work with programing it and if it would be a pain in the butt?
Basically, I am not really concerned how it is done but would love a place where I could interact with other players and trade. Anyway this was a spur of the moment idea and I thought I would post it. Any thoughts, comments, ideas to be added or critisim is welcome.
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a bazaar! ...how bizarre!
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a bazaar! ...how bizarre!
There is an area already in the game for a Bazaar -if this proposal of Zorbels needs to have a physical location for this- and to me it's an ideal location: The Warehouse Dsar of Ojaveda! All those utlits wonderfully rendered, nearly all empty (apart from one) -loverly bouncy roofs too! ;D
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Congratulations on becoming a GM, zorbels. But, you should know to use the search. I found a few topics on this already.
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Good for you Suno_Regin, thanks for the advice. I know, I thought the same after reading some of your posted topic's. I think if this was a repeat or copy then leave it to the mods. They will lock it or delete it. So far that hasn't been done. BTW I did do a seach before posting and found that most of these threads were way old. Isn't there some sort of rule about bumping old threads? Anyway none of them talked about what I wanted to so I started this new thread.
Please next time send your message in a pm. After all this has nothing to do with the topic at hand.
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If you have something new and cool to add to an old thread, you have the green flag to do so. The rule about old threads is not to revive them with simple comments such as "I agree" or "That's a good idea" or to repeat what was already said in that thread.
Ideas on markets and bazaars are very common - but I don't think I personally have seen a suggestion with an NPC like that.
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If it was posted before, great idea. If it wasnt posted, great idea :)
There would need to be a limit on the number of items you could list in the trading post at any given time. for argument sake, lets say 10 items are allowed for each person (probly to large of a number). The items could be left for sale for a period of one week. The player could remove an item at any time, or exange it with another.
A fee for displaying the item would be paid up front, and a small pecentage of the asking price would be taken for the trading post.
Edit: ok it was posted.
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I think it makes trading faster and less personal. I think it takes a lot of the role playing out of it.
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I had another idea that might be acceptable. It would be really neat to have a NPC who buy's furs for a little more than where you can sell your furs now, and sells them to you for a little less. The catch, this NPC wanders in the wilds. You have to find them, kind of like a quest. This NPC would not stay in one spot to long, and you would have to take the time to hunt them down. You could even impliment certain NPC's to give clues as to were the fur trader might be so you have a starting point. So in the end, you get a better buy and sell on your furs but you must work for it. Plus it does add realisim.
:) Any thoughts, comments, ideas to be added or critisim is welcome.
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That's a good idea, but the guy does have to make money doesn't he. Maybe he only has slightly better deals, so he still has a good income.
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or maybe he makes fine clothes from the furs and sells them?!?!
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or maybe he makes fine clothes from the furs and sells them?!?!
:woot: I like that idea. That would also explain why he wouldn't care to make to much trias off the furs, because he would make a killing with selling fine clothes! Ohhhhh, to have a choice to wear something different than everyone else ..... that would be so exciting!
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or maybe he makes fine clothes from the furs and sells them?!?!
\\o// :thumbup:
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what 0.o how did you not lock this post kayruu
my post got locked after 1 minute and i'm sure you didn't even read it because some ideas weren't even old
but this npc that sells player stuff was in my post X-/
but you just locked it.... just because 1 idea was maybe an old one....
just because you only read like the first line... X-/
edit: and now i noticed you deleted it too...
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What thread did you make? I read every post made in this secton very carefully. I know when something has been discussed a hundred times over, and when a suggestion has a new interesting element.
Please PM me if you have questions next time.
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lol nvm X-/ it's deleted... i don't know how it happened
all you said it that it was old and you locked it... i searched and found no older posts posting my ideas...
it was about economy... that there would be npc's buying player's items to sell them
e.g. Harnquist would only buy weapons, and he would sell these but he would also create his own weapons to sell too
if they run out you would have to wait untill someone sells a weapon to harnquist or if harnquist makes some himself
so as in this example, npc's only buy stuff that has to do with their profession: harnquist => blacksmith=> he only buys weapons
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If you want me to give you personalized search results, please PM me with the subject and I'll give you links :} Duplicate threads are deleted after some time.
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look to my edit and post if you found an older post saying the same...
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And that idea has been suggested before - as proven by this very thread even. So the more recent thread gets removed, because it is just repetition. I see no problems :}
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but this npc that sells player stuff was in my post
Ermm ... I just want to point out that I made the first post in this thread August 30, 2006. When did you make yours? Today? Sept 14, 2006? :) Anyway, I find it hard to believe that karyuu wouldn't be fair in her judgement, and read your post in depth before considering locking it or deleting it. Hope the matter is cleared up and we can continue the thread on topic.
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... ::|
indeed lol didn't notice the date...
sorry Karyuu :-\
the only problem i'm having when i post something is :
i do search but it's so hard to see wether your idea is in it...
the moment you press search you see the word marked in yellow and with lots of ... blah bla ...
so you can't really see whats in that post or it would take like a half an hour (depending on the subject ^^)
so then i just look at the things i see ( i don't click them one by one)
thats why all my ideas got locked i guess...
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If you have something new and cool to add to an old thread, you have the green flag to do so. The rule about old threads is not to revive them with simple comments such as "I agree" or "That's a good idea" or to repeat what was already said in that thread.
Ideas on markets and bazaars are very common - but I don't think I personally have seen a suggestion with an NPC like that.
With that being said I have a new spin on this idea. I did an extensive search and this thread was the closest to what I have in mind. This is a wonderful idea but you could also set the market up so that you could drop an item off for someone else to pick up for a small fee.
Why? Because lets say I might be going to get some lake mushrooms and x char ask if I would pick some for them while they go fight rogues in Oja. When I return to Hyldaa I could drop them off at this market and and pay a small fee or choose to let char x pay the fee when they pick them up. This way if my char or their char "goes to bed" before a meeting could be established the favor could still be accomplished. I once held several coal ores for someone and didn't see them for days.
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/me looks shifty and glances around for Moderators before posting... I AGREE with both the original post and the amended post. :sweatdrop:
Anyways, seriously, I like this idea, and have talked about it before on many threads. I have encountered the issue with needing to give/receive an item to/from another player several times. It is often difficult to arrange RL schedules to make a trade. This would help both players and the in-game economy.
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The problem that I have with zorbels idea was that it would ruin all traders and shopkeepers. Scuzzles idea, I approve, as it would mean that only trades organised beforehand could occur through this NPC, and thus not affect the business of traders and their shops.
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It wouldn't ruin anything of the sort, at least not in my opinion. It would get buyers and sellers together much more often. Ideally, there would even be a way to post a message about the item or to the seller. There are few enough people on right now, and not everyone is on at the same times. I would like to be able to sell my crafted items, or buy others, even if we are not in-game at the same times. I don't necessarily want to have to hop on at a peak time, when i need to be doing something else, just to arrange for an item to be purchased.
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What would be the point of running a shop if you could just put your items on the marketplace instead?
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Because the idea of a trading post that I have put on the bug tracker, charges a fee for use. You would not be charged the fee if you run a shop yourself. Also, even if you run a shop, you are not going to be in-game 24/7. You will be able to sell your wares even when you are not in-game this way.
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Could you please post a link to your feature request on the bugtracker? I can't seem to find it.
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http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1760
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1761
There are two parts to what I envisioned, and I didn't use the term trading post. My concept was more of a NPC, not a location. The NPC could be in any place IAW the settings.
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hmmm I think you are considering the 'guild wars' idea of trade and storage - they have trader and storage NPC's that do that, take player items sell them at a price etc depending on demand. it is a good idea - but I bet it is very complex in code.
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Sounds like a good idea then, though if this gets implemented it will be interesting to see the discussions on the commission percentage :P
With your second idea, how do we avoid lots of junk piling up?
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I don't doubt that it will be a complex thing to code, but I believe it would be very good for PS. I have filed it as a Feature Request, and it is being discussed among the devs.
The additional point I make in my Feature Requests, beyond the original wish list item here, is that things should not just disappear. All the ore that people mine and sell to Trasok, or Harnquist... where does it go? Right now you either have to commission ore to make steel, mine it yourself, or go without. I think that if Trasok/Harnquist could sell back (for a profit) all items they purchase, this would help everyone. We already have merchants why buy and sell items... this would not be too difficult to implement as it just requires some database work and some additional logic to adjust prices between buying and selling.
The other point is really centered around a specific class of NPCs beyond the current merchants. It could use most of the same dialogs, but would need a way to place an item for sale, remove an item for sale, and purchase an item for sale, and search items for sale. I know this will be non-trivial, but It would make crafting far more monetarily rewarding, and could seriously drive the price of crafted items down. There is no IC reason why a Falchion is 400 trias from Trasok, but a crafted sabe, even of modest quality, is 2000 trias or more. I believe this is in-line with what the devs desire to do long-term as they stopped having a lot of weapons sold by NPCs to encourage players to craft them instead.
[EDIT] The idea of junk piling up is a good point. I would suggest that there be a cap of (just an example) 1200 items of a particular type. If that threshold is reached, for RP sake a out of town merchant purchased 1000 of them and now there are only 200 for sale. In the case of selling weapons to a NPC instead of consignment, all weapons of "fine" "superior" "common" etc would be changed to the lowest q for that designator. This would continue to encourage player crafters to sell direct and offer consignment. Also, it would mean that you could never purchase a q300 from a NPC like Trasok or Harnquist.
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So getting back to why I orginally brought this back up with my spin. Seeing what was said are good ideas but it can be very simple.
An NPC that would hold an item for you for another player to pick up. Unless this NPC is a buddy of yours :P They will probably want to charge a small storage/convienance fee for the service. To eliminate people from using this as a storage facility there could be a week limit for holding an item or no more than 2 or 3 items per say.
If this turns into a poster board npc for selling you might as well eliminate the auction tab and I don't think anyone would like to see that happen. It sounds like a good idea, but I think just a simple package drop off merchant would be more likely to being implemented.
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If you have thoughts that are different than mine, or the Feature Requests I have submitted, you are free to post your own. What I posted on the bug tracker is, in my opinion, what is most needed in PS for the long-term in this area.
I do agree that there should be a limit of some kind so that the, to use my term, consignment merchant doesn't become a storage container. However, the way I have proposed this is that there would be a fee for simply having the item available for sale... just not refunding that fee if it doesn't sell would be at least some incentive not to do this.
What I like most about my concept of a consignment merchant is that Trasok/Harnquist could adjust their prices dynamically to be part of the economy. Instead of always being 400 trias for a falchion, he could increase or even decrease that based on the average prices listed on the various merchants. If they are individual merchants per area, instead of connected, then Trasok may sell items for a different price than Harnquist.
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This be my first out of character post, so please forgive me lords and ladies of PS, if I have not placed this comment in the correct land-thread.
I did read the 'wish list must read' and I did do a search and I do see that variations of the idea I am about to present have existed, but they seem to be quite old, like back to 2003, before I was born. So again, please forgive my ignorance as I try to figure out the right place and the right time to pipe in with my two tria.
So, along with the trading post idea, which I think is tre's cool. It seems to me that the idea of characters being able to leave messages for other characters would very much enhance the continued building of relationships among characters who may not see each other often. Yes I am suggesting a POST OFFICE ]type of place, with branch offices in the cities. Please don't kill me!
It would be cool! For example, Roled met a very interesting fellow while mining gold one day, and had a cool discussion about the Brothers and the Ulbernaut attack and the Trials and Vileneck. Roled would like to talk with him again, but, where is he? How to find him again? yeah yeah he's on the buddy list, but hey, without him in my guild, if I were in a guild, how would I know how to find him, or anyone?
This be true of many of Roled's encounters- he's a friendly elf and would like to leave some thank you notes for folks who continue to help him out, and there be many! Thankee!
And think of the extended RP possibilities! The intrigue! :whistling: The conspiracies! :-X The trysts! :love: The twists! :detective: The stoolies! :sweatdrop:
So, in many trading posts, there is an area like a post office (and yes I did read the whole post office thread). Wouldn't it be cool to be able to leave a message, like, we can write in the blank books that Jayose sells, of like lots of the NPCs give us to deliver? We would have to GO to the site, write the message there, and leave it there, addressed to the character. Then the other person would have to GO to the site and check and see if s/he has any messages- like befriending the conciege in a quaint hotel. I know nothing at all of tech stuff; I'm into the role playing and solving quests and adventures with other characters. I don't really want to know any of the tech stuff. But if there's an issue with... hmmm...see I don't even know the words- space? maybe each message left could have only so many digitcharacters in it, and once a message is read, it is erased?
Now I see in the 'Must Read' an demanding injunction- DO NOT SUGGEST IN -GAME MESSAGING.... and so it makes me wonder, why not? It seems enriching to me that characters might want to start a correspondence with each other. Isn't that what folks did in medieval times? At least the ones who could write. And I have tried posting things in the Hydlaa bulletin board, but not very many seem to read, or to post there. Mostly looking for murderers, and offers of reward.
I'm thinking civic involvement in Hydlaa, and all our cities. I talked to Amidison about it and the Vigesimi thought it be a good idea.
And you did say, make your suggestions! Now's the time! So this is mine. I hope I haven't offended anyone. Thanks for creating this game, it's a total kick. The quests rock and it's very satisfying figuring things out, and getting little bits of help from strangers, and then getting goodies that you got not idea what to do with and 37 quests later, bam! you need that little thing and you still got it in your sack! /me ;D.
And a special thanks to the weather gods or goddesses \\o// for the snow and the rain! and that wonderful mist that left us all in a fog after the ulbernaut attack.
Thanks for listening.
Oh, I am Roled. ::|
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Now I see in the 'Must Read' an demanding injunction- DO NOT SUGGEST IN -GAME MESSAGING.... and so it makes me wonder, why not?
The answer to that is also stated in the sticky. It's been discussed 100 fold, so at this point, it's just waiting for some devs to get the free time and have the priority to actually create it. Much like compasses, mounts, more char clothing choices, and the list goes on and on, all discussed many times over, it's just all waiting to actually be created at this point. :)
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Thanks for replying. So perhaps I wasn't clear when I mentioned that was my first OOC post. So I just asked the question, and I do appreciate that there are many many things the developers are working on. Thanks for working on the many, many things.
I see your reminder that these issues of:
The answer to that is also stated in the sticky. It's been discussed 100 fold, so at this point, it's just waiting for some devs to get the free time and have the priority to actually create it. Much like compasses, mounts, more char clothing choices, and the list goes on and on, all discussed many times over, it's just all waiting to actually be created at this point. :)
Having only been (trying to be) a part of the PS in-game 'community' since march or so, even reading these forums every time Roled runs out of breath and has to sit down, I don't necessarily know that ' compasses, mounts, clothing choices and the list goes on and on' list exists. I didn't know until you said it here, for example, that 'it's just all waiting to actually be created' (btw- split infinitive, sb 'actually to be created' or even more strictly English grammar, 'it's all actually just waiting to be created'- but who's splitting their infinitives over this? :devil:) Does that mean that the idea of a post office type mechanic, is that what the process is called?, or a trading post, is actually on 'the list' waiting to be developed? Where is said list that I can look at it and become more educated?
Sorry if I'm defensive. The jargon and the insider undercurrent in many of the forum posts sometimes gets to me. Becoming familiar with a system and a history requires time, and I am neither at the beginning of that time nor so immersed in it that I would know, or frankly anyone would know, the intricacies and ins and outs. That being said, I am not a dreaded 'newbie.' Who in their right and self-assured minds would admit to such here?
I mention this because my experience of this sense of insider-ness and cynicism is exactly what has kept me from asking/posting the questions I have, and exactly what has kept me from making other forum suggestions. I'm trying to make a positive contribution to this game in my own small way.
Thanks for the work you all do.
Oh, I am Roled.