PlaneShift

Gameplay => Wish list => Topic started by: mikeloeven on September 07, 2006, 07:18:49 pm

Title: Name restrictions loosened
Post by: mikeloeven on September 07, 2006, 07:18:49 pm
I understand the need to limit cirtain symboles and numbers but i think an execption should be made for titles and sufix/ prefix es

for example some guy names a character john smith and wants to have a linniage in the name like john smith XIV i thing the roman numeral's after a name should be allowed just like many aristocrats and nobles in the real midevil time period

i also think you should be allowed to add titles such as lord john the great or somthing along those lines
Title: Re: Name restrictions loosened
Post by: Mindari on September 07, 2006, 07:55:49 pm
but the point of planeshift is that you start as a peasant ain search of fame fortune e.t.c.
Title: Re: Name restrictions loosened
Post by: Karyuu on September 07, 2006, 08:09:49 pm
A name is a name, it's not a title. If you need titles, add them into your character description or just roleplay mentioning them.

We don't like numbers in names, roman numerals or not.

The overall answer to this request is unfortunately no. Sorry :}
Title: Re: Name restrictions loosened
Post by: Myrthe on September 10, 2006, 05:17:51 am
but the point of planeshift is that you start as a peasant ain search of fame fortune e.t.c.

more of just to have fun eh?
Title: Re: Name restrictions loosened
Post by: morgondor on September 11, 2006, 08:38:09 pm
hmm the numbers aren't possible :) but why not making a title as lord... or knight... (but as these status names get boring you should name them otherwise, just as an octarch being a minister   :) )
Title: Re: Name restrictions loosened
Post by: Karyuu on September 11, 2006, 08:43:35 pm
The titles have to be earned in-game. If everyone would come into the game already as a lord or a knight, we'd get a very chaotic and silly environment.
Title: Re: Name restrictions loosened
Post by: morgondor on September 11, 2006, 08:55:18 pm
thats what i meant  :) (although i forgot to type it :s)
Title: Re: Name restrictions loosened
Post by: RayvenD on September 14, 2006, 12:57:26 pm
but the point of planeshift is that you start as a peasant ain search of fame fortune e.t.c.

What of the people who's parents were octarch or other roles in high society, surely they wouldn't be a peasant?
Title: Re: Name restrictions loosened
Post by: Karyuu on September 14, 2006, 07:15:45 pm
At this stage, playing an octarch's son/daughter is outrageous and silly :P The game isn't evolved enough to accomodate such roleplay. But even if they decide to proceed, they don't need a title in their name label.

But Mindari is correct - PlaneShift is meant to be started with a "low" character and have him or her evolve from there. And that's how it works, really - you can roleplay that you're a great swordsman, but if you've just stepped into the game, you can barely swing a sword at anything that's not a rat ;)
Title: Re: Name restrictions loosened
Post by: morgondor on September 14, 2006, 09:54:23 pm
hmm why not implementing another 'father' 'mother' system
let the players invite people and 'play' as their daughter/son, with this they get a little more stats in the direction of the stat build of the parents, also you would be able to be a daughter/son of an octarch too  :D
e.g. a player invites a friend to play... and the new player types in the name of the player who invited the newbie
stats get formed by looking at the stats of the 'father' 'mother', you would also be able to tell how much you like your 'mother' 'father' so that you get the inversed skills of that 'father' 'mother' :) (but keep in mind he would only get some of the inverse skills because if the player who invited concentrates on 1 skill the newbie would be really good ^^)
(if you are a newbie and you didn't get invited by a player and you really wanted those extra stats you could go to a new forum where people ask for 'kids' or 'kids' that want parents :p
well i hope you like this little idea :p it would solve a lot
Title: Re: Name restrictions loosened
Post by: Karyuu on September 14, 2006, 09:56:13 pm
Unrelated to this thread, and has been suggested before :} Use the Search feature to look for previous threads on the subject.

But, being the daughter/son of the Octarch is still impossible - you wouldn't get people playing along. The relatives of someone as important as the Octarch, especially someone that close, would not be just let out into the streets to do whatever they want. It doesn't work that way.
Title: Re: Name restrictions loosened
Post by: RayvenD on September 14, 2006, 10:05:52 pm
I think you misunderstood my post karyuu, I was just pointing out that we are not all peasants. Your father could have been an octarch a long time ago, and you have returned to hydlaa to avenge your parents suspicious murder by unkown characters from the past who hunted your family down in their country hideaway. You see what I mean? My character is aveteran dwarf, yes when I started playing he had very little skill with a sword etc do i explain this as if he had never picked on eup? No he is an ex-warrior who was retired for years, he now has a personal vendetta to fulfil and so he is re-training himself in the arts of war. Although people may assume fighting with a sword is something that once leaned you would be able to do forever, it is not. The muscles required for swordplay are different from the muscles used when smithing for example, a smith would be more suited to a staff or hammer in a fight because they could simply use raw strength to smash an opponent to pieces. What I was pointing out is that people should not assume that characters were peasants orignally. If that were the case no character could ever become a knight or a lord, because in medeivel times unless you were already part of the gentry you could never become a knight or a lord it is something which was heridary or at least noble-exclusive. I agree however with not having titles in a name, it restricts the character development too much, titles can work fine in your description.
Title: Re: Name restrictions loosened
Post by: Karyuu on September 14, 2006, 10:09:58 pm
I see Rayven, thanks for explaining further. I agree that assumptions about characters should not be made - but characters should also avoid coming in with grand storylines, such as having your Octarch father murdered suspiciously. That affects Yliakum history, and players really have no right to claim such power at this point in time, if ever.
Title: Re: Name restrictions loosened
Post by: RayvenD on September 14, 2006, 10:15:29 pm
Not to seem quibbling but why then at character creation does it give you the option of having an octarch father? Not that it would ever be my choice (I prefer working class characters as I can relate and therefore RP better) but it would be very confusing for a young unexperienced player if they chose the option of 'my father was a famous octarch and my mother was a priest' only to be told in-game that that is not allowed and have their dreams of noblehood shattered in an instant when the option was made available to them when they create their character. Maybe the option should be removed?
Title: Re: Name restrictions loosened
Post by: Karyuu on September 14, 2006, 10:18:22 pm
Indeed, I feel that this should be removed. Not only is it odd for the reasons I shared, it would be twice as odd if we get an influx of new players who all claim to have Octarch parents, then have conflicting personal storylines, and completely redo Yliakum history.
Title: Re: Name restrictions loosened
Post by: RayvenD on September 14, 2006, 10:29:32 pm
So it wasn't just me who thought that option was a little ridiculous then, i'm glad. Incidentally I have alot of issues with the character creation options, they are all well and good but it seems to me that anybody with any sense chooses the ones which give them the right stats then deletes all of the options in their description and writes their own story. Those that don't end up with ridiculous descriptions which give their characters the most eccentric and random stories i've ever seen. Maybe there could be a more RP way of doing it, I'd advocate something similar to the WoD 2.0 character creation sytem (it would have to modified alot anyway so it could still be original) where you have primary, secondary and tertiary areas usually prioritising a social, physical and mental groupings as to the ones which fit your character, you get so many skill points for the primary and less for secondary and less again for the tertiary. You can only spend so many points on each group anyway so it wouldn't create uber characters from the off (which can be done with the current options if you know how, especially with regards to certain magic ways.) You would get relatively balanced characters, and the character would start off with some skill in the areas he is roleplaying and less in the ones he wasn't. For example a mage would need a primary grouping of mental so he would have xx amount of points to spend between his magical ways, intelligence, will and other skills relating to that profession when and if implemented. he would then have a choice between becoming a battle mage or a domestic orientated one which would lead to him choosing either physical or social skills as his secondary, whihc he would have less points to spend in than his primary, and even less for the tertiary, effectively creating a more focused character rather than a character who can kill ulbers, mine a bucket full of gold and cast every glyph in yliakum all at the same time. it's just a thought :)