PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Agraw on September 10, 2006, 12:11:44 pm
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Okay well i recently spent my money on some armor, from one of the seller in the arena, chain mail of some kind, and i was wondering if people could give me some idea about what strength is needed for some of the armors in game, as getting my strength up is pretty expensive and this would be a great help thanks
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Specifics such as how much strength a character must have in order to equip such and such type of armor or such and such weapon aren't to be given out on the forums.
Chain mail is in the medium armor class so the character will have to have a decent amount of strength training in order to wear it. Until you can, I suggest you try obtaining some armor of the light armor class, leather. You can alway ask your fellow players in game though. If asked politely, people typically will respond to you in the same way.
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ask idoru hell tell u hes ingame atm
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Ok, I have to admit I should have joined this forum sooner; I’ve been playing Planeshift every day for about two weeks now.
Specifics such as how much strength a character must have in order to equip such and such type of armor or such and such weapon aren't to be given out on the forums.
Anyway...
This strength/armor issue came to my attention recently and I have to say it was quite the bummer. My fresh from creation character scrimped and saved until he was finally able to bye that chain shirt. He ran to the smithy with a smile on his face thinking, “Yay, I can finally afford that armor I wanted.” Only to find out 2,000 trias later, that my character with a strength of 80 (something) and 4 skill points in medium armor, wasn’t strong enough to wear it. I wonder how he got skilled at using armor he can’t even wear? Or how somebody that had this knowledge of that specific type of armor didn’t know he wasn’t strong enough to wear it? <(just a thought)
It’s just my humble opinion, but telling players what strength score is needed to wear a certain type of armor or weild a certain weapon is not a spoiler to the game. Having them waist the time invested in playing the PC or eat a 400 trias loss bye selling the armor back; that is a spoiler! By the way, I deleted that character because of this and started a new one that is proficient in light armor. Because I don’t know if he needs a strength of 100, 200, 500 or whatever, I may never attempt chain mail again, at least not until I can afford to throw away 400 trias…
There is no way in real life this would happen. A person would know by simply picking up the armor if they would be able to burden the weight or not, thereby not having to spend the money to find out. I understand all the armor skills and encumbrances placed in the game, (I like them a lot), but thinking that revealing the weight restrictions is a spoiler is silly. If a smithy wouldn’t allow me to at least test the weight of the weapon or armor he is trying to sell me I would go to one that would. Being that this isn’t an option in this game I think letting the players know the restrictions is the fair way to do it.
Can I ask what the difference is between asking another player in OOC or asking the designers to post a weight restriction chart is?
(Being that real people don’t have strength scores, there is no way to role-play asking somebody “Do you think I’m strong enough to wear chain armor?” Short of them taking off their armor and letting you try the weight.)
I’m not complaining, I enjoy the game, and my new PC kicks azz. I’m just attempting to justify the reasoning behind not letting the players know the weight restrictions.
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Precisely the same thing happened to me, except that I didn't delete my character. I agree that you should not give out precise strength levels, but a message like "you are not strong enough to wear this type of armour" when attempting to buy it would be very nice ;)
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Yah, there are a lot of technical specifities that are considered here to be "spoilers" but that cannot be spoken IC either (prcisely because they are technicalities). Basically this attitude leaves people with little choice but to speak OOC too often and to become dependant on "guild knowledge" (or other tricks, including having many knowledgeable friends) - in any case it's a lot of OOC info to be talked in a game where you are supposed to RP all or most of the time. I'm not happy about this.