PlaneShift
Gameplay => Wish list => Topic started by: kostek on February 14, 2003, 10:12:52 am
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hi all, i\'m a french guy and PS is the best free MMORPG i always play.
i have good ideas for quests in PS :
- a wizard has lost a big magic spell into a book. your work is find the book and at the same time the magic spell (this spell will be rare). this book was stolen by orcs. you have to travel to the orc camp engaging plenty enemies along the way and then steal the book and get back without getting killed yourself
-a dog was captured and your work is to deliver it
what about maybe a ransom?
and the owner gives you the money and you can either pay them and get the dog back or try to kill them (perhaps you need to bring a friend or two) and if you kill them you keep the ransom money and deliver the dog?
and if you have some greedy friends you can pay them a cut of the ransom money
so, find another quests for the best free MMORPG on the world !
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an alchemist can hire you and you have to find some rare plants and mushrooms for their next experiment or you can buy them from other players if you\'d like...as long as you get what he/she asks for
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Let\'s implement some evil into the game. How about this:
A wizard has lost his huge book of spells, and he wants you to find it. Well you find it, and to your amazement, there are spells in here you\'ve never even heard of, and most likely can\'t learn otherwise. Do you do the right thing and return the book? Or do you keep the book and avoid the wizard?
Do you kill the captors and keep the dog, only to take their place and hold it ransom? How about join the captors for a cut?
Evil knows no bounds. This leaves alot open to the imagination. Alternate courses to quests would be nice.
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when someone says, \"yes i have the item you desperately desire, but you can only have it after completing this 6-year long quest and paying me 10 gezillion gold,\" I\'ve always wanted to say, \"just give it to me or I\'ll kill you!\"
that would be a nice quest option... just kill them and take what you want.
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Quests shouldnt be too linear - so it would for sure be great if you have a few option ... beside who of you wants quests like in the-game-that-shall-not-be-named? *takes his sword and waits for someone to raise his hand* ... i am glad we settled that ;)
Maybe quests shouldnt start the usual way - i mean talking to a person who tells you what to do but maybe you would need to talk/listen to different persons to get an idea what needs are at hand. It then is up to you how to fulfill these needs.
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Who cares if your French? This is the best MMORPG you play? HAVE YOU EVER PLAYED IT?
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So the evil shall be faster and better than if u do it the good way?? I think this is NOT good If u are good u shall get the good rewards to or the whole world will be evil (I think there shall be special quest for guilds in the guild villages) :))
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Yes, I agree that there should be many ways to do a quest.
You are traveling throught distant lands when you meet a young prince.
*If you\'re dressed as an ordinary boy/man, he will ignore you.
If you try to speak to him he will tell you that he don\'t wanna be escorted by an ordinary man because that would be embarassing.
*Ignore him
*Slay him
*Force him to come with you
*trick him
*take him hostage and force his father to pay a lot to get him back alive. this will also affect your status in his kingdom
*If you\'re dressed as an ordinary girl/woman he will ask you about your name and what you\'re doing in those dangerous parts.
He offers you some food and water and asks you to stay with him until help arrives. Then he will take you to his castle where you can rest for a while
*Reject (friendly)
*Reject (unfriendly)
*Accept (friendly)
*Accept (Unfriendly)
*Slay him
*take him hostage and force his father to pay a lot to get him back alive. this will also affect your status in his kingdom
*If you\'re dressed as an adventurer the prince tells you that he got lost and needs to get to *this town* fast. His father, the king will reward you greatly if you take him there.
He will even let you stay in the castle for a while.
Answers
1. \"Don\'t worry about it, I will take you back to your father, just follow me\"
You can trick him and take him hostage or sell him to a group of bandits, or you can take him back to his father, recive the reward and live in his castle for a while (where you get as much food/drink/rest as you want), or if you\'re a thief you can steal everything in the castle when everybody is asleep and then sneak out before someone finds out who did it. :D
2. \"Of course I will, but I hope for your sake that the reward is big, or I will personally separate your head from your body!\"
Well, the prince gets more suspicious and scared, but besides of that it\'s the same as number 1.
3. I\'m sorry, but I cannot help you right now. I wish you good luck thought
The prince seems a little dissapointed, but tells you that he will stay where he is until you, or someone else takes him home.
4. Get outta my way you stupid peasant! I have no time for the likes of you.
The prince looks scared but promise you that if he ever finds out who you are, his knights will kill you on sight.
*Leave him be
*Slay him
*Ask him to forgive you
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that kicks ass Fanomatic!
THIS is how quests SHOULD be.
I think when PS is ready for quests, the community should be able to submit them in Fanomatic Format.
Your quest would require the use of a menu system (which i am in favor of). Trying to type everything into the chatbox using keywords is just ridiculous.
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Yes, that is definately a very good idea...its mre like quests done in regular rpg\'s but just add in a little bit of human interactivity(i think thats how you say it) and that would be a great quest system
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This sounds like a great idea, and it would be great to see all the ideas of the fourm members for quests....and i think the word is interaction..not interactivity
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For some reason, this makes me think of that game Fallout for some reason. That game had a nice variety on finishing quests. I would like to see alot of rescue missions. In UO it was always those \"please escort me\" missions. Got dull. Morrowind had a decent variety. I would love to hold a princess ransom in a tall, dark, macabre tower like in those over-the-top fairy tales about goody two-shoes, Just to see Mr. Knight in Shining Armour come along, so I can slay him.
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I totally agree with you.
In every other game, rescuing a princess means that you have to fight evil NPCs. But it would be great if you could actually buy (or build) a large tower with lavastreams under it and a dungeon.
You should also be able to hire monsters to protect your tower (and PCs if it\'s an evil guild).
You could then sneak into \"king Atros\" kingdom, kidnap his beautiful daughter, take her to your tower and demand an outrageous ransom from the king (or you could just keep her for fun ;) ).
The king (who don\'t accept your little \"offer\") send for some brave PCs and offer them a reward if they can get his daughter back.
Then the brave heroes (a knight, a mage, and a healer) rides to your evil tower on their white, grand lizards to \"save the day\" again.
You on the other hand is well prepared, and are just waiting calmly at the top of the tower with the princess hostage while the brave heroes prepares to enter your tower. Finally they enter, but all of a sudden the doors slams and all is dark...(guess who rigged the doors)
The heroes (surprised of course) lit a torch and continue in their quest.
A voice comes from nowhere (rigged by you of course)
-mouhahaha (evil laughter), prepare to meet your doom!
You can see the heroes from the top of your tower with your magic ball.
All of a sudden the room the heroes stand in is covered with giant spiders, bats and a giant creature the heroes cannot identify.
The battle begins, and you just sit there at the top of the tower eating dinner when the brave heroes fight for their lifes.
When the battle is won, the heroes are badly hurt, and needs to fill up their supplies, but the doors is closed so they cannot get out.
You could kill them at once, but that would spoil all the fun, so you decide to spare them for the moment.
They find a secret door which leads to a long passage.
The wizard goes first only to discover the trap you\'ve rigged. To your amusement he gets penetrated by the \"spikey\" trap (long spike which comes from the floor) the other heroes seems surprised and horrified when they see their friend hanging on the spike covered in blood. However they decide that they must continue to survive.
\"what noobs\" you think when they finally reach the chamber where you lurks. They step in, but you laught when you see their lvl and their wounds. The healer have done as good as she could but the wounds is serious and cannot be threated by \"medium healing\".
You draw your \"sword of chaos\" (I know that the name sucks) and the heroes backs off in horror.
Suddenly the sword begins to glow and your body changes into the shape of a huge lizard.
The knight runs towards you in a pathetic attempt to slay you, but you use \"stun\" on him and he finds himself unable to move.
You hiss at him, and with a single blow you smash his body apart.
The healer, horrified by what you have done to the knight finds herself surrounded by high-level monsters.
You use \"stamina-drain\" on her and she falls unconscious to the floor
-Take her to the dungeons, you say.
As the monsters drag the healer out of the room you take a good look at the slaughtered knight.
\"This place needs cleaning\" you say to yourself, and put the \"sword of chaos\" back.
Now that the time-limit is exceeded, the king can do nothing but pay the ransom.
Well, the ransom is neat, but you decide to keep her anyway, in hope that there will be other foolish adventurers trying to rescue her.
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Just too bad we got a climbing skill - so while you watch the heroes play with your toys a rogue sneaks up behind you and \'kidnapps\' \'your\' princess from you ;) After you had a great deal of amusement with the heroes you discover a rope hanging from your north wall and no princess at all ... so i guess its back to playing with the corpse :P
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Yeah, but i have barbed wire and spikes around my tower :D
Seriously, I don\'t say that it\'s impossible to rescue the princess without having to meet the tower-keeper. Of course there shall be many ways to get into the tower.
Oh, and the examplestory was about a healer, a knight and a mage (no rouge or a thief) If a party have a thief with them he should have a chance to identify the traps so that the heroes won\'t activate it.
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yeah and too bad we have those flying dinosaurs. So the entire party can just avoid all those traps and fly straight to the top. And while you are looking in your crystal ball wondering where the heck the adventures are, the rogue has taken the princess and the rest of the party has allready put a few spells and swords in your back. :P
edit: hmpf, stupid slow connection, you posted before my reply page had loaded
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Fanomatic, your horrific Dungeon Keeper-esque tale has inspired me to write a short story. I hope everyone likes it.
It was Noon. Not that one would have been able to tell with the dark clouds looming overhead predicting rain. Lovely weather. Fantasy\'s maggots of the dark had made a clean kidnapping. The princess was unharmed, and the causualties of the guards trying to save her were all humerous and creative. She was now held in the top room of his tower. Each floor leading up were dangerous and decidedly differant from the ones below or above.
Suddenly trumpets blared. As Fantasy looked below, he saw a noble tall knight, and his young squire. The Knight was tall, proud, and noble to look at. His squire was clever, respectable, and caring. Their heads would look lovely on my mantle. Fantasy pressed the button opening the front entrance (There were several buttons that set off traps, dropped floors to lava, and opened secret entrancesm, and a few that worked the coffee machine).
The Knight entered surveying the lay of the lair as though he owned it. His Squire went quickly. With a click of a button, he had fallen into a pit of Asps. Fantasy snickers darkly as the good squire suffers from the venom, but sighs sadly thinking that he should have dropped him in the Basalisk pit. Of course, the knight mourns the death and promises to slay me in his honour. Laughable.
The Knight made it past the first floor, which had the rotating blades of death. The second had a golem, which he quickly laid to waste. Fantasy didn\'t mind he still had 13 more floors to go. The third, which held a puzzle, the knight solved (To see puzzle read the bottom). Fourth, was an angry goul, but the knight had holy water. Things get worse from here.
The knight passed from floor to floor. Passing my best traps and beasts. My guillotine missed by a hair, Medusa cast her eyes away at his glory, The rolling boulder fell short. One by one. My attempts were thwarted. Until he was at my Chamber door. This was his final calling.
The Knight burst through looking arrogantly at me. \"Your days are over Fantasy!\". Calmly I sighed and looked at him through blood shot eyes and said \"Yes you win. The Princess is yours. My best traps were all for naught. If only I knew your power\". Then with a click of a button, the door to the princesses cage swung open. The knight rushed in to her aide. Wrong move. With a seecond click the cage door slammed shut. Two birds, one stone. I wonder if the knight would seek a bonus.
So, the princess is still in my clutches. The Knight had long since been thrown to the hell hounds, and their heads hung on my mantle. The King paid the ransom and the princess was escorted back to the castle. I waved benignly to her from my tower. I wasn\'t worried. She would be back soon, and I had the money for betteer traps this time around. Life was sweet.
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Oh Yeah. The puzzle. Ahem here you go.
Before you are two doors. Each door is being guarded by a particularly ugly monster. The monster glares at you and says \"One door leads through the tower. The other leads to death. To find out which one is which, you may ask us one question, but one of us only tells the truth, and one of us only lies.\" So. Which door is right and how do you know? Tell it like a story to tell which is the right one.
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Hmmm, I have thought a little about sadistic games and have come up with a few ideas ;)
You have just captured some heroes who tries to break into your lair. You throw him into a cage and decide to play a little game with them.
Sadistic games:
The choice 1:
Two players are standing in each cage. In both the cages is a button.
The player who press the button first dies, If nobody presses the button, both will die.
It would be interesting to see who were the \"real\" hero ;)
The choice 2:
The player are standing on a platform with a rope around his neck. In front of him is 3 levers. If the player pulls the right lever, he is free to go. If he pulls the wrong lever a hole beneath his feet will open, and he will fall a long way down before the rope streches and he breaks his neck.
The choice 3:
One player are standing in a cage. At his/her side there is an identical wax-copy of him/her.
The player is frozen in its movement so you can\'t really tell the difference between who is real.
Another player now has to pick one of them. The cage of the choosen one is being moved over a lavaflood.
If it\'s the wax-doll, it will simply melt from the heat. If it\'s a player he/she will die slowly in great pain.
BTW. That was a tough one fantasyfiend, It really was. ?(
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I think certin quest should only be able to be completed once, so there woudl only be one godly wepon or armour making the value increase greatly, then yuo could make the quests much much harder
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It is tough. Should I give the solution? It took me hours just to figure out the logic behind it, but it\'s a neat puzzle for showing off.
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that puzzle isnt hard....you just need to look at it if you are the mosters....
i wont give the solution tho, lets let other people try and figure it out
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Okay. Maybe a clue would help push them in the right direction.
* The monsters know which door is which, if only you had a way to know which ones the liar.
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Here are a couple quest ideas....
Wizards ball- An evil wizard obtains a special orb that can see the whole village. With this orb, he can see where items are hidden and had stole the great cities sword. To retrieve it, you must get to the top of the evil wizards tower and steal the orb to see where he hid the sword.
lemurs against dwarves- The lemurs tell you there is an ongoing war against them and the dwarves. Of course the dwarves are overpopulating the lemurs so you must team up with a different race to be able to stand a chance against the dwarves.
king\'s assistance- The king had been traveling to another city and had tooken a wrong turn and the next thing he knew he was driven into a dungeon with tons of mysterious monsters. The front entrance is guarded by monstrous trolls so you have to find a different way to get into the dungeon and save the king. (of course if you are good enough you can just kick the trolls butts).
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Grammar Quest - For being stupid you have been sentenced to two years in Links Grammar Facility. Serve the time or try to take on King Link, with no sucess.
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What do you have aginst dwarves rathma....?
WOHO! I wanna do links grammar quest....I want to quest to become a gramatical genius,just like Link!!! :D
Link is my hero!! :P
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Why would dwarfs and Lemurs fight each other? I mean the Lemurs is a peace-loving people (at least to my knowledge) :P
BTW. Imagine Link as a GM :D
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/me points out to the King of Grammar that it is spelled \"success\".
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/me points out to Venge that this isn\'t IRC, and that I am not the King of Spelling.