PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: zhai on September 20, 2006, 04:48:07 pm
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Two things I noticed by accident that might need some tweaking:
- While repairing two blades of the same kind I hit my dequip shortcut when I was done with the first. It piled up with the one that wasn't repaired yet. Suddenly, the 50/50 quality one and the 30/50 quality one were shuffled together, both ending up with 44/50 quality.
- While swaping items between alts, I went behind a secluded corner in town and dropped two 0/50 quality blades, logged off and on again as another character and the quality had been reset to 50/50.
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You'd better search the bugtracker, if you don't find entries that match, you can add a bug-entry.
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We will have take a look at that. Weapons like that should probably not be stackable. That should help fix some of those issues with repair values getting messed up.
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Just confirming this: Weapons of the same kind with different quality values do stack, and the quality seems to be averaged between them in the stack. If you take a weapon down to 0 quality, when you log back it will be back up to 50. I have seen both of these...
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Stacking items of different quality was an intentional change and it was decided to use the average quality for items that have different quality. Before it was so that you could stack only items with the same quality and we ran out of slots in the inventory very soon.
Call it a quick fix to the problem where we couldn't stack items of different quality at all. Possible change in the future is that you can stack items of the same type, but different quality, and then have a popup list with all the items in the stack when taking an item from there.