PlaneShift

Gameplay => Wish list => Topic started by: Abhoth on September 23, 2006, 12:44:04 am

Title: Skill bar doesn't make sense
Post by: Abhoth on September 23, 2006, 12:44:04 am
This seems like a really simple thing to fix -- under individual Skills, the placement of the blue bar (indicating your available Progression Points) should be placed to the right of the green section, not overlapping, as it is now. Since green indicates Progression Points already spent on a skill, it makes no sense for your currently available PP to appear to overlap with it. Overlapping, it looks like you don't have enough PP (blue) to meet the requirement (yellow) when you've already spent some PP on the skill.
Title: Re: Skill bar doesn't make sense
Post by: Karyuu on September 23, 2006, 12:53:28 am
On the other hand it makes sense to me. With the blue bar constantly available overhead I can see if I have enough PPs to increase one or more full levels of the skill.
Title: Re: Skill bar doesn't make sense
Post by: Keyaz on September 23, 2006, 01:33:02 am
I remember figuring this out and letting people know how it worked way back in my advisor days, it's pretty simple and understandable once you get used to it
Title: Re: Skill bar doesn't make sense
Post by: Tarel on September 23, 2006, 01:41:14 am
Please do not post this kind of information in here.
Wishes are ment to be posted in the Wishlist,
not in the section "Technical Help: IN GAME bugs (after loading world)"

The skills-/statsbar is not bugged, but is designed this way.
Title: Re: Skill bar doesn't make sense
Post by: Abhoth on September 23, 2006, 03:22:39 am
First, thanks to whoever moved this to the right forum; sorry I didn't notice the Wishlist before.
On the other hand it makes sense to me. With the blue bar constantly available overhead I can see if I have enough PPs to increase one or more full levels of the skill.
But if you've already, perhaps foolishly, trained in the skill somewhat but not enough, it doesn't line up so as to make sense. For example, in this image, both skills have enough PP available to completely fill in the yellow:

(http://img49.imageshack.us/img49/9962/psskillbluegreen3me4.png)

But that fact is only obvious for the one you haven't trained in at all, i.e. the second one. Since the blue bar always starts from the beginning, instead of at wherever the green bar ends, it's not always completely easy to see that you have enough PP.
Title: Re: Skill bar doesn't make sense
Post by: Pestilence on September 23, 2006, 03:50:30 am
hmm good point. If possible it would be better if the blue bar start from the end of the green colored part as the blue should ofcourse relate to that what you still need to train.

Perhaps not a high priority but depending how it is programmed something relatively simple to change and not for far in the future so a good request.

/me smiles
Title: Re: Skill bar doesn't make sense
Post by: Nikodemus on September 23, 2006, 01:06:13 pm
(http://img49.imageshack.us/img49/9962/psskillbluegreen3me4.png)
Who train a skill only a little ? so that the blue bar not starting from green confuses him? it is completly senseless. Till you train it to max, this what you spent on it, is completly of no use and you loose money, which at the time beatwen trainings you could need for somethink else.

When you train, you do it to max.

When you do it, you actually see the positive sides, like:
On the other hand it makes sense to me. With the blue bar constantly available overhead I can see if I have enough PPs to increase one or more full levels of the skill.

But of course PP lacks sense too and it would be best if they were ripped off current system anyway, so the blue bar would go too.
Title: Re: Skill bar doesn't make sense
Post by: Haanz on September 23, 2006, 02:55:54 pm
But of course PP lacks sense too and it would be best if they were ripped off current system anyway, so the blue bar would go too.

how does PP lack sense? ???
Title: Re: Skill bar doesn't make sense
Post by: Nikodemus on September 23, 2006, 04:13:03 pm
But of course PP lacks sense too and it would be best if they were ripped off current system anyway, so the blue bar would go too.

how does PP lack sense? ???
Just try prove how the current system needs them and you will see where there is no sense.
Title: Re: Skill bar doesn't make sense
Post by: Kymizer on September 23, 2006, 04:30:13 pm
we need them to gain levels don't we?
Title: Re: Skill bar doesn't make sense
Post by: Santiago on September 23, 2006, 04:37:37 pm
You can get PP from any activity and spend them on any skill. That is where it lacks sense. :)
Title: Re: Skill bar doesn't make sense
Post by: Nikodemus on September 23, 2006, 04:38:33 pm
we need them to gain levels don't we?
I don't mean you dont need them in current system. I'm speculating about the same system, but with no PPs. Basing on this, there may be debate how they lack sense and how current system would work in basically the same way without PP. 
Title: Re: Skill bar doesn't make sense
Post by: Kymizer on September 23, 2006, 04:39:38 pm
hmmm..so how would you propose to fix the problem then?
Title: Re: Skill bar doesn't make sense
Post by: Nikodemus on September 23, 2006, 04:44:26 pm
You just erase PPs from current system. It Would be good kick to start changing the way how you gain higher stats.
Title: Re: Skill bar doesn't make sense
Post by: Kymizer on September 23, 2006, 04:45:54 pm
but like what would replace it??  Would you just need alot of money to train?  And therefor, training will go up in price if it did happen i think
Title: Re: Skill bar doesn't make sense
Post by: Santiago on September 23, 2006, 04:47:52 pm
You would gain skill levels by practicing that skill, as was originally intended. It would not necessarily cost more money. You simply remove the part where you can train any skill you want just by gaining PPs from, for example, mining ores.
Title: Re: Skill bar doesn't make sense
Post by: Nikodemus on September 23, 2006, 04:53:17 pm
You would gain skill levels by practicing that skill, as was originally intended. It would not necessarily cost more money. You simply remove the part where you can train any skill you want just by gaining PPs from, for example, mining ores.
Exactly.
I don't see reason why anybody would want to replace them with somethink else, i also dont see a reason why anything else would have to change at all, except skill training which lack sense too