PlaneShift
Fan Area => Fan Art => Topic started by: RayvenD on September 24, 2006, 08:44:43 pm
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This thread i'm gona post some models i'm working on. This first is a WIP of acreature i've come up with called a "Uniclopsus" - A large carnivorous biped (about 4 times the size of an ulber) this creature roams through the grasslands preying on any creature smaller than itself. It has 2 swelling egg sacs on its back which produce eggs through a thick membrane, when an egg is produced the uniclopsus incubates the egg in its pouch.
Here's the first WIP picture:
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09242006_193307.jpg)
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That is so cool :D Can you post different views of it?
My only problem is that if that thing is four times the size of an Ulber, there is no way its legs would support it, shaped like that. It looks like they have no bones, and they need a ton of muscle and mass to move such a thing - bipedally especially. The larger something is, the slower it moves and the more balance it needs.
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Yeah I know about the muscle mass thing, as I say WIP. There is actually very little muscle definition at this stage this is still basic shapes so expect to see bigger, chunkier thighs (but don't tell her that ;)) I'll post a couple of other views later on tonight as I'm working on it right now. As for stability they have a tail to help with balance, but yeah more support will be added to the legs, ,at the moment i'm just getting all the basic shapes down so i have my net to apply anatomy to.
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Wow, that looks...unique. It's a lot better than little mouse things or otters. I love it =P
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A couple of other viewponts but remember i've only been working on this about 4 hours so it's far from done lol.
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09242006_202514.jpg)
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09242006_202655.jpg)
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09242006_202736.jpg)
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It's amazing...I'm guessing it's some kind of water creature?
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As I said in first post, grassland creature. Imagine a dinosaur covered in fur with scaly skin areas lol. I was writing the story for my characters (will be posted soon ;)) and whilst picturing the scene I thought it'd be amazing to walk up a hill and when you got to the top there was a couple of these towering beasts in the valley below, I don't know about you but I'd freakin' run back in the opposite direction! I also wanted to create something that an ulber would be scared of. My last inspiration came from the sheapherding thread in the wishlist, I thought that if there was a creature that next to noone could kill on their own, then PL would be out of the question, but imagine the fun of a team of people herding these things near bd road, maybe it's just me but i think that'd be great lol.
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It's legs look like paddles. These legs, in current form, really makes wonder how this creature is able to move.
There are few more morphological weirness.
Most people create things not wondering how they really work or live. This what really matter is if the creation is cool :) It would be good to see somethink what is really worked out in the most common spheres of life and these necessary for it to exist.
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Latest pic: Added more on the legs and hands
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09242006_215708.jpg)
@Nikodemus: Yeah I know the legs look a bit like paddles now lol They'll look alot different when they are finished, i've barely added any of the muscle structure. Don't assume people don;t understand the nature of how things work by looking at a pice of work not even 12 hours in. This will change dramatically before it is finished I assure you, for now enjoy the WIP.
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You could prolly make this -exact- creature in Spore. :) That would be surreal. I think one of the first things I'll do in Spore is create a PS menagerie.
Is it going to have eyelids later on, rather than a circular area? Which direction will it blink?
*bounces around visiting all the new art threads in glee* :D
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Building up the legs some more/adding definition
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09252006_004250.jpg)
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You could prolly make this -exact- creature in Spore. :) That would be surreal. I think one of the first things I'll do in Spore is create a PS menagerie.
Is it going to have eyelids later on, rather than a circular area? Which direction will it blink?
*bounces around visiting all the new art threads in glee* :D
Moogie? When'd you get back...? o.O
Edit: Now it's starting to look more like a grassland creature.
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I'm not, just visiting because the contest ended. ^^ Nice to see you again. :)
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Another one i'm working on, still at a very early stage: Malderox : Herd animal with thick shaggy coat, big and muscular provides alot of meat when slaughtered.
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09252006_233343.jpg)
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Added more muscle definition and changed posture
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09262006_003740.jpg)
Sorry, noticed I was double posting;
Edit: Head structure and beginings of tail
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09262006_010542.jpg)
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I really need to get one of these things...looks fun making creatures and things.
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Added basic feet, finished basic head structure, beefed up slightly
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09262006_030502.jpg)
Edit: Refined head further, started working on feet.
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09262006_051610.jpg)
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gah! another personal art thread!! *Haanz gets an Idea...* :lol:
anyways...
WOOOAHHH!! look at that beast!! and I like the uniclopsus... I think that was it's name?.. :sweatdrop:
how long have you been modelling now?? just curious...
P.S. I like the feet on that last one!! :D
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All basic shapes finished, ready to start detailing.
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09262006_153321.jpg)
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merelphin : agile saltwater animal which eats fish, propels itself through the water with it's powerful tail.
I know the texture is relly poor at the moment, i've only just started working on it.
(http://img.photobucket.com/albums/v238/RayvenSylver/Capture_09292006_004204.jpg)
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Your models right now look really good and i wouldn't be surprised if they were implemented. :thumbup:
But that norton has to go..... try Avast and Nod32, they are the best one two punch out there.
Less system memory used as well.
~~Datruth
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they just keep getting better and better!! :thumbup:
...but, from what I can see, you keep starting new ones, before you've finished old models. I for one am really anxious to see what those last two creations will turn out to be when they're finished!
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My suggestion would be to make sure you're working from reference. The anatomy doesn't look right on the first 2. The sea monster could look alright, depending on how it is further defined (but that will require lots of reference). Don't say you want to make new creatures, because that just doesn't fly. All fantasy creatures are based on creatures in reality, and the human eye can catch inconsistencies in anatomy and such, even if the person doesn't realize it. In all honesty, if you're not working from reference, it's a waste of time (unless you're really really rediculously good, but I've only seen a handful of people good enough for that).
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:ban: :ban: :ban:
http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp
http://67.15.36.49/team/Tutorials/benmathis/benmathis_1.asp
Do above tutorials, learn anatomy, learn how to draw (a bit) and learn how to texture, practise an awefull lot, practise more, post your work on forums like:
http://www.cgchat.com
http://www.cgtalk.com
http://www.polycount.com
These are all forums where pro's post, and where you can get real constructive critisism from them + some of these sites host great (video) tutorials.
Also, like Arcane said, always have some kind of reference about what you're making. You can mix all kinds of creatures as long as the anatomy looks right. Pics of that are easy to find on google, like this one:
(http://www.healingtouchforanimals.com/images/products/dogchart.jpg)
Or, like for your fish, look up some anatomy pics from whales (i got some great ones, if you want them lemme know).
Another thing is your 3d package, i don't know if you're planning to get into the graphics industry, but i'd suggest that if you want to, learn a program what actually is used a lot in that industry (like 3dsmax, maya, xsi or lightwave). All these programs have a trail package and/or an option to use a light version of the thing for free (or almost for free) if that's your thing.
If you want more links or info lemme know :)
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Thanks for replying guys, i got alot of good advice there. I just wanted to say, i'm a begginer in any sort of 3D art really, if i could find a way to draw a creature then turn it 3D i'd have alot easier time. Drawing for me is simple i get alot of my earnings from illustrations but this whole 3D thing is bloody hard! I'm not looking for any real credibilty to be honest, i'm pretty sure implementation is a long way off for someone of my standard and it was never my intent. I just fancied playing around with blender as it's free and seeing how it works. As far as animal models go these are actually my first 3 and yeah as someone pointed out the first 2 were definately ended before finishing, the simple answer to that is i had difficulty developing them any further as i'd never really modelled anything other than buildings/inanimate objects which were quite simple and i'm still getting the hang of manipulating shapes in a 3D plane. Incidentally if anybody knows a way to get what i draw in 2D into a 3D model i would be highly appreciative. The main difficulty I have with 3D modelling is that i've spent the last god knows how many years working on perspective and shading in order to create the illusion of 3D in a 2D plane, now when i can actually do something in 3D i'm at a bit of a loss!
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Love em... the first one looks like some sort of mutated pokemon tho ;D