PlaneShift
Gameplay => Wish list => Topic started by: kaiserbert on October 09, 2006, 06:37:43 pm
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Hi,
it would be nice when there would be other sounds for attacking, laughing, crying, running, jumping ... like in other mmorpg's.
bye Bert
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They have them... they just don't work. At least for me. They're working on it.
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I'm not sure about laughing or crying. Everyone's character would sound the same - but the other sounds are definitely going to be added. This is one of those "obvious" suggestions though.
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it would be nice if there was a assorted pack of sounds depending on character profile
female/male
good/neutral/evil
hyper or not hyper talk
well this are just examples :p
on a side note, would be fun to have some contests for voices :P anyone with a micro pluged to the computer could participate, if such emotes would go in game :D
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But wouldn't that again make a lot of characters sound the same?
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But wouldn't that again make a lot of characters sound the same?
kinda of relative... depends on amount of choices avaiable and ppl playing.. 2nd option would be to have something like "ventrillo, teamspeak" imbued in the game then every one would talk and no need for a text chat :P, ofcoarse unfortunely this would delibitate those without a micro, and i tink it would take some fun out of the game :(
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That's been suggested a few times - first it would eliminate those people who do not play a character of their own sex, it would increase "noise," be incredibly hard to GM, and you'd have no proof of any harassment unless everything gets recorded.
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another option could be have something like a "real time" synthetizer (i tink thats the name) and a set of sounds, that could transform the sounds accordingly to the character options.
this option would be lighter on physical size because there wouldnt be a need for a extensive library of sounds for each speech type, on another hand it probably would boost memory usage by a significant amount
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Just reading the thread, and it strikes me that it would be (If a sounds package were implemented) a simple enough task (Well, simple in comparison with other things) to set up a parameters file where the "speakers" data was included and the frequency adjusted accordingly. 3 figures in XML (Frequency - 100k-10000k, Speed - don't know offhand the required hertz, and "inflection" - How various sounds get stressed) and a minor recoding of the audio output engine for the sounds. Well, ok then, a major audio editing module tacked onto the client :-\ But the actual implementation should be feasible.
Just a random thought bubbling out of the abyss of my mind :)
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I like the idea of customizable sounds, it would add a new demention to the game.
I found this little proggie a while back and have had a lot of fun playin around with it. If something like this could be integrated into the game it would be amazing :D
http://www.analogx.com/contents/download/audio/sayit.htm