PlaneShift

Gameplay => Wish list => Topic started by: zanzibar on March 20, 2006, 09:58:06 pm

Title: Unconciousness instead of death.
Post by: zanzibar on March 20, 2006, 09:58:06 pm
If your HP goes down to zero, you become unconcious.

If you\'re attacking something such as a rac, grendol, rogue, ulbernaught, etc, you will die and go to the death realm.


If you are killed by a gladiator or another player, you might merely go unconcious.

If in a duel, the person who won the duel has the choice of whether or not to kill you.


People who become unconcious might be killed by monsters in the area, or if they are in the city they may be warped to a place of healing such as a temple or tavern room.  If in the middle of nowhere, something else would have to happen - perhaps they wake up with 10% HP or something.
Title: Re: Unconciousness instead of death.
Post by: Pestilence on March 20, 2006, 10:17:16 pm
being unconcious is definately smething that should be added. How exactly ofcourse is the question, but that it should be used eventuallyI think isn\'t.
Title: Re: Unconciousness instead of death.
Post by: Nikodemus on March 20, 2006, 10:23:00 pm
I like this
Only one issue is: how long are you uncouncious and unable to move/do all kind of other stuff? It for sure shouldn\'t take few seconds.
We all know why people don\'t like to wait. It is why practicing at NPC takes so fast.

Later this idea could be even more expanded when bleeding/ponison effect will be coded. You maybe bleed to death while being uncouncious.
Title: Re: Unconciousness instead of death.
Post by: DaveG on March 20, 2006, 10:33:19 pm
Yeah... this has come up a couple dozen times.  Hell, I think I even requested it in one of my threads.  There\'s no need for yet another thread on death ideas...  :rolleyes:
Title: Re: Unconciousness instead of death.
Post by: zanzibar on March 20, 2006, 11:14:50 pm
Quote
Originally posted by DaveG
Yeah... this has come up a couple dozen times.  Hell, I think I even requested it in one of my threads.  There\'s no need for yet another thread on death ideas...  :rolleyes:



\"Death ideas\" covers a wide variety of suggestions, tweaks, and ideas.
Title: Re: Unconciousness instead of death.
Post by: DaveG on March 21, 2006, 12:38:20 am
Granted, but most have been covered.  :P
Title: Re: Unconciousness instead of death.
Post by: Xordan on March 21, 2006, 01:31:36 am
Something like this is planned. Just needs to get to the top of the long todo list. :P
Title: Re: Unconciousness instead of death.
Post by: Pestilence on October 12, 2006, 01:39:42 am
nonlethal dueling seems like a good thing to me aswell. Sometimes in a RP you do want to fight and make sure noone is godRPing, but don't want them to die when they lose and wait for them to return from Ojaveda :P

Would like to see when players fight and someones HP would go below zero becuase of a hit that instead the hit makes a window popup "you lost the duel"or "congratulations you succeeded in winning the duel" and have the players RP further what the loosing means.
Title: Re: Unconciousness instead of death.
Post by: bilbous on October 12, 2006, 08:08:32 am
That makes as much sense as knocking someone unconscious with a sword. It takes a specific type of attack to do this and is not something an unskilled fighter could accomplish. An arbitrary end result is as good as an unlikely result but I would leave weapon fights alone and just introduce brawling. Certainly a role played duel could stipulate mundane weapons and first blood but there is no real way to enforce it. You could even stipulate ruined weapons.
Title: Re: Unconciousness instead of death.
Post by: Rolf Blacksmith on October 12, 2006, 03:00:55 pm
Maybe when challenging you could choose if you're actually trying to kill your opponent or justdo some brawling.

So when your health drops to zero, just are simply knocked out and defeated. This way the winner could even get the duel points as the system can see who actually won. To make things more realistic, there could still be a small chance that you unintentionally wound your opponent lethally, but that's for the devs to decide.

Why rule:
When you do some brawling, both you and your opponent normally know you're not about to kill each other, so this wouldn't be limited to unarmed fighting but apply to many weapons (mages casting flame bursts on each other are an exception somewhat).
Title: Re: Unconciousness instead of death.
Post by: Pestilence on October 12, 2006, 03:17:19 pm
Even with swords as far as I know they useally ended with wounds that made it impossible for one of the two to fight. This is when it wasn't decided to fight till first blood. Death ofcourse occured and sometimes eventhough one was wounded and couldn't fight the other would still kill, but it is a misconception that in a true duel death was the outcome in most cases.

And an unskilled couldn't do that? An unskilled couldn't get a cut in that killed most likely. So when he does hit it would be even more likely it would only be a wound that made the other not able to fight but not dead yet.

Anyhow I didn't say the duel shouldn't end in death, but that it should be a death chosen by roleplaying not by gamemechanics. This after all is a roleplaying game.

*edit*

Just thought of something. If the duel isn't ended in death the one who loses in my opinion should still be wounded so why not have the loser be "crippled"for several minutes where he can barely walk or fight. Although magic like lifeinfusion should heal you I guess.

Magical healing ruins so many RPs :P
Title: Re: Unconciousness instead of death.
Post by: Roahn on October 12, 2006, 05:15:22 pm
I like the idea of non-lethal dueling options. From what I've seen, strong characters kill in one hit, even when fighting other strong characters, so there is no opportunity to /yield. Another option would be to reduce everyone's damage so a strong player has to hit another strong player at least 3 times before killing.

~~~ Roahn ~~~
Title: Re: Unconciousness instead of death.
Post by: Croconil on October 12, 2006, 05:48:51 pm
You should be able to choose before the duel, wheather or not you want a 'non lethal' or 'lethal' duel. This way, you can make it so people are sparring, etc. Good for RP's ;)

The non lethal duel should just as some people have said, drain fatiuge as you get tired while sparring, and just lose minimal health.

Or it could just be a fight and when the "loser" reaches say, 25hp... the non lethal duel ends? 
Title: Re: Unconciousness instead of death.
Post by: bilbous on October 12, 2006, 06:00:55 pm
And an unskilled couldn't do that? An unskilled couldn't get a cut in that killed most likely. So when he does hit it would be even more likely it would only be a wound that made the other not able to fight but not dead yet.

What I was trying to say is that a knockout blow from a sword pretty much has to be with the flat of the blade and not the point or edge. If the victim is wearing a particularly sturdy helm or if the blow is glancing he might be knocked out from a slash instead of killed outright. An unskilled warrior is less likely to have enough control of his weapon to ensure striking with the flat of the blade although this might occur when trying to attack normally. I was talkng about knockouts and was not considering crippling blows.
Title: Re: Unconciousness instead of death.
Post by: zanzibar on October 12, 2006, 10:17:00 pm
And an unskilled couldn't do that? An unskilled couldn't get a cut in that killed most likely. So when he does hit it would be even more likely it would only be a wound that made the other not able to fight but not dead yet.

What I was trying to say is that a knockout blow from a sword pretty much has to be with the flat of the blade and not the point or edge. If the victim is wearing a particularly sturdy helm or if the blow is glancing he might be knocked out from a slash instead of killed outright. An unskilled warrior is less likely to have enough control of his weapon to ensure striking with the flat of the blade although this might occur when trying to attack normally. I was talkng about knockouts and was not considering crippling blows.


Not necessarily.  HP is an abstraction of your ability to defend yourself.  If you've been stabbed through the shoulder, your HP might be zero because you can't defend yourself, but you're still alive.  This is a gross oversimplification but it shows that your requirement is unnecessary.
Title: Re: Unconciousness instead of death.
Post by: Under the moon on October 13, 2006, 01:59:29 am
Instant deaths are actually rare, unless hit in exactly the right place. You can be stabbed and left for dead, but still survive....or die much later. Getting sent to the DR all the time is silly for an Alpha. Come one, the DR has been tested to death *grins* Give it a rest, and try out a feature that would add to roleplaying, such as life. I posted something about this somewhere in another thread. Wonder where. *will look later*
Title: Re: Unconciousness instead of death.
Post by: bilbous on October 13, 2006, 07:44:10 am

Not necessarily.  HP is an abstraction of your ability to defend yourself.  If you've been stabbed through the shoulder, your HP might be zero because you can't defend yourself, but you're still alive.  This is a gross oversimplification but it shows that your requirement is unnecessary.

Again, I was talking about knockouts. If your hit points are 0 you are on your way to the DR. If you are prone but conscious even if helpless you are not knocked out. Perhaps I should have used "knocked unconscious" instead to avoid confusion. Please forgive my imprecision.

A crippling wound that will take months to recover from (if ever) is not something most people will want to roleplay. If I fight a battle and I am left a permanent paraplegic ... well so much for that character, it will never be used again barring a miracle cure.  Some people might take up that challenge and more power to them. Don't force it on me.
Title: Re: Unconciousness instead of death.
Post by: Pestilence on October 14, 2006, 12:51:51 am
/me smiles

well sadly with magic healingthere aren't to many thing you can think of that can't be cured anymore. I mean fight a treport and a newb can cure you back to full health with a little time and lifeinfusion. Shouldn't an expert be able to cure almost anything then if there is even talk of reviving the dead?

Anyhow I know you are talking about just the melee fist fighting, but why restrict it to just that?
Title: Re: Unconciousness instead of death.
Post by: bilbous on October 14, 2006, 02:05:49 am
I can think of a lot of things that can't be healed such as any permanent disability a character chooses to roleplay: blindness and voiceless are two mentioned here in these forums are they not?. As it stands there are no injuries that cannot be healed but that just means there are no specific injuries, all there is is loss of hit points. Will lifeinfusion straighten that old bone which naturally healed at an unnatural angle? I suspect not. Sure there can be more spells to counter any kind of injury but they will likely be hard to find and difficult to cast. Suppose I create an albino kran who is clear as opposed to blue is there likely going to be a standard spell which will cure him of that and even if there was would he necessarily want it cast on him? There are as many strange things possible as there are strange people to think of them.

Part of the idea of melee fist fighting was to attempt to eliminate the great number of murders that happen in town. It doesn't have to be restricted to just brawling but it doesn't have to not be restricted either. I just talk about my ideas feel free to make whatever modifications to them as you see fit. I won't always include your ideas into mine unless there is some consensus as to that being the best. Even then I'll probably argue my vision for longer than there is any likelihood of prevailing. Note my posts in re consumers in the silk pajama (err shirt) thread for an example.
Title: Re: Unconciousness instead of death.
Post by: zanzibar on October 14, 2006, 05:29:16 pm
Who's to say what magic can and can't heal?  As far as we know, the energies of the great crystal are drawn to all living things in Yliakum, giving things the ability to regenerate despite fatal injuries.
Title: Re: Unconciousness instead of death.
Post by: bilbous on October 14, 2006, 05:44:26 pm
Who's to say what magic can and can't heal?  As far as we know, the energies of the great crystal are drawn to all living things in Yliakum, giving things the ability to regenerate despite fatal injuries.

the dev team and what they choose to impliment.
Title: Re: Unconciousness instead of death.
Post by: zanzibar on October 14, 2006, 05:50:46 pm
Who's to say what magic can and can't heal?  As far as we know, the energies of the great crystal are drawn to all living things in Yliakum, giving things the ability to regenerate despite fatal injuries.

the dev team and what they choose to impliment.


Looks to me like they haven't implimented wounds that can't be healed.:)
Title: Re: Unconciousness instead of death.
Post by: Gondric on October 15, 2006, 01:54:25 am
(skipped a few posts)
with the dueling are you saying that at then end of the duel you stay alive/unconscious. its sorta like that in WoW you like have 1hp and regen after the battle.
Title: Re: Unconciousness instead of death.
Post by: bilbous on October 15, 2006, 11:27:27 pm
It seems to me there might be a place in the game for special areas where DR transport is disabled. Such places as where competitions could be located such that losers of battles needn't climb their way back up to the living levels when they die. What I envision is that when you hit 0 you would change to the prone dead graphic then after the wait time where you would respawn in the DR you would respawn in place. This would give ample evidence of the winner as well as allow for timely events. Also it would be an out of the way place for those who just want to kill each other over and over to do so without shedding blood in the plaza.
Title: Re: Unconciousness instead of death.
Post by: Pestilence on October 17, 2006, 04:05:07 am
hmmm that is an idea that sounds alright but I would rather still have what the loosing means played out in RP.

As I said before death as a result of a true duel wasn't the end in most cases and so it is kinda strange to have it set on auto.

The idea of having a second way of challenging a duel and Having the standard be nonlethal seems a lot more realistic to me. If Duel points are ever going to mean something someday it would be strange that every duel would have to end in a death aswell.