PlaneShift

Gameplay => Guilds Forum => Topic started by: Natrina on October 16, 2006, 11:38:44 pm

Title: [Guild] The Imperial Trades
Post by: Natrina on October 16, 2006, 11:38:44 pm
Introduction

The Imperial Trades (IT) is an organization created to give birth to, develop and support the Dark Empire's economy. In order to do such, the IT specializes in production, transportation and trade of goods, and most of our services will be extended to commoners as well.

Website Section: here (http://darkempire.xordan.com/?page_id=42)
Forums: here (http://imperialmercs.x.am)




The Structure

The IT, following the Dark Empire's tradition, has an Aspirant Process (Recruit and Apprentices Ranks, in our case). Then, we have two full-fledged ranks (Third and Fourth Ranks) and above, the Overlord. The full-fledged ranks are divided by Branch, there being Three Branches. Pay attention to the fact that no branch is worth more than the other: third ranks (Journeyman, Trader, Officer) are equivalent in terms of hierarchy and the same happens with the fourth ranked.





The Status

Currently, the Imperial Trades is almost two years old. During such time, the IT has developed a good structure, both in terms or organization mechanisms, as well as in terms of people, which resulted in a production of a bit over 2000 goods and a profit of 4000000 tria, in the first year alone (second Annual Report should be out in October).

There is still need for development. The most developed professions at the moment are those related to either steel stock production, which is our traditional business, or weapon making, which has finally been successfully established, mostly due to the creation of the Imperial Trades' Shop. That same shop brings potential development to the Trader Branch and the Officer Branch is also starting to get some work, as the IT's structure has grown enough for administrative and organizational duties to be passed to the Officers.

Plenty of room exists for new recruits, from creative ones to those wanting to follow the more traditional route. The IT still lacks a bit in support to new internal enterprises, as well as a system that allows all members to live off of their IT activity, without being forced to engage in other activities to receive enough money for their needs. Yet, recognizing these flaws, the IT welcomes new members with open arms and promises of positive development in such areas, and others.

Finally, as usual, the IT remains open to business proposals from other economic organizations, even though, in the past, all enterprises the IT has helped economically, or simply observed, have failed. We hope, though, that the scenario of closed individuality of economic organisms and the general failure of enterprises changes and offers help to all ideas that aim in such direction.




The Businesses
Two general concepts apply: First, prices are reasonable, not too expensive, not insanely cheap (remember that we're still under inflation so what we consider reasonable may be indeed cheap). Second, we take orders, so if there's something you'd like and it's not for sale, ask the IT member to write an order for you.


Which can be found in the Guildsquare Hall in Hydlaa, sells many weapons (knives, swords, axes...) of varying quality and some items, though still not many.


Still somewhat separated from the Shop, we produce steel stock (or other kinds of stock or ingots on request) from varying qualities. Ask Jamek, which can usually be found in the Furnace, or try to see if you can make an order, or find some, in the Imperial Trades Shop.
Title: Re: [Guild]The Imperial Trades
Post by: Sangwa on October 16, 2006, 11:50:14 pm
Still quite long, but I think it has all the information needed.
It obviously contains lots of traits from the old Bloodclaw Inc. and I like it that way. Great job my sibling.

I'd advise anyone wishing to pioneer deep into PS's economy possibilities to join this guild.

Maybe you should also add that you only need to be an imperialist if you're thinking about being amongst the first four ranks.
Title: Re: [Guild]The Imperial Trades
Post by: Gharan on October 16, 2006, 11:57:02 pm
Looks very well organised well done  :thumbup:
Title: Re: [Guild]The Imperial Trades
Post by: Jekkar on October 17, 2006, 12:36:00 am
Good luck Nat.
Title: Re: [Guild]The Imperial Trades
Post by: Natrina on October 17, 2006, 12:41:14 am
It obviously contains lots of traits from the old Bloodclaw Inc. and I like it that way. Great job my sibling.

 I guess so. Bloodclaw Inc. died before crafting was implemented as it is now (as in with craft that can actually create a sellable good) so I never had the chance to test if Bloodclaw Inc.'s theories were good in a "real" situation or not. Still, I think the Imperial Trades fits quite well within the Dark Empire and hopefully it will flourish into a marvilous economic guild.

 Thanks Gharan, Sangwa, Jekkar. I'm pretty happy with how it is now, I just need enough members to the test it out.

 [uhh, time to go study now, I'll do the changes I have to tomorrow.]
Title: Re: [Guild]The Imperial Trades
Post by: Phinehas on October 17, 2006, 02:45:07 am
I have the utmost faith in Natrina's ability to make this work. You seem to have thought this through very well, Natrina. Bravo, and good luck.
Title: Re: [Guild]The Imperial Trades
Post by: Pestilence on October 17, 2006, 03:39:12 am
hmmm I like it :)

Perhaps put a (DE) or something in the title so people can more clearly see its a Dark Empire guild.

Anyhow liked the Bloodclaw Inc idea and good to see it is being revived eventhough it has a Dark Empire jacket now ;)

But also like the subguild idea the DE is trying to fullfill aswell. We talked about something similar for the DC aswell, but it didn't come to be, when the Vaalnor Council started branching out.

Will look forward to see how succesfull this will be and perhaps other guilds will follow and it might change the way we think of guilds right now. Specially if that alliancechattab will become reality.

Good luck Natrina :)
Title: Re: [Guild]The Imperial Trades
Post by: Valbrandr on October 17, 2006, 04:37:51 am
Nats back :) (leading a guild that is).. great to see.  Hmm but the guild.. I dont know how its implemented (because i mostly just see basic info) but I wish you the best of luck this time around.
Title: Re: [Guild]The Imperial Trades
Post by: Pestilence on October 17, 2006, 04:56:15 am
aahh but the exact math of how it works is a tradesecret ofcourse ;)

*smiles*
Title: Re: [Guild]The Imperial Trades
Post by: Natrina on October 17, 2006, 12:28:13 pm
 Well... much about it's internal politics, administration and economy can be found in the present seven page (has some diagrams and an image of the guild's insignia too) DEMGP document which is made public in the Further Readings. It is yet not that much descritive of all the process, but I did try to create the most that I could think of. And yeah, somethings will always remain somewhat secret as it is sure we won't go without competition.

 I will do my best as I think a strong economical guild can only give more spice to PlaneShift, and surely many will follow after turning things even more interesting.
Title: Re: [Guild]The Imperial Trades
Post by: ThomPhoenix on October 17, 2006, 03:42:40 pm
Congratulations Natrina! I'm confident in your abilities to sustain the economy of the Dark Empire.
Title: Re: [Guild]The Imperial Trades
Post by: Croconil on October 17, 2006, 04:16:41 pm
Nice idea for a guild. I hope you can make it work!

Good luck!
Title: Re: [Guild]The Imperial Trades
Post by: Nurahk on October 17, 2006, 05:10:02 pm
Bravo Natrina, I thought I'd be the first to post an Imperial guild here but, seems you beat me.

I blame Sangwa for holding me back.

Very well thought out post, makes me proud to be an Imperialist.
Title: Re: [Guild]The Imperial Trades
Post by: Parallo on October 17, 2006, 06:23:29 pm
Horay! The Empires back up and running! Bring on the political intrigue and battles of wit as well as might!  :D
Long live the Empire!
Title: Re: [Guild]The Imperial Trades
Post by: Sangwa on October 17, 2006, 06:43:00 pm
Hail the Empire!

We'll be sure to try and please you. *grins*
Title: Re: [Guild]The Imperial Trades
Post by: Pestilence on October 17, 2006, 07:24:16 pm
*smiles*

Good to hear it Sangwa ;)
Title: Re: [Guild]The Imperial Trades
Post by: Natrina on October 18, 2006, 01:17:20 am
 I'm quite happy that the Imperial Trades is having such a good reception from the community, thanks. I've realised the DEMGP needs some more specification relating the Guild Leader's duties, but I knew my work in that area wasn't finished yet.

 Nurahk, yeah. I hope your thread will soon be by the Imperial Trades' side.

 Well, I thank Sangwa for his help in presenting this thread, he did quite a good job in cutting down what I had.

 Oh well, hail the Dark Empire!
Title: Re: [Guild]The Imperial Trades
Post by: Garile on November 17, 2006, 04:50:59 pm
Seems the Imperial trades are quite involved with the recent "crafting guilds". To bad we don't have hostile takeovers yet

/me giggles

ahh well Natrina is way to nice for that anyhow ;)
Title: Re: [Guild]The Imperial Trades
Post by: Parallo on November 17, 2006, 05:11:56 pm
Thats what I'm here for Garile ;)
Title: Re: [Guild]The Imperial Trades
Post by: Natrina on November 20, 2006, 09:19:29 pm
Quote
Seems the Imperial trades are quite involved with the recent "crafting guilds".

 Economic-related guilds is a better expression, Sangwa persuated me to start a trader guild, but I can't restrain myself from going around all the fields of economy.

*Natrina coughs upon reading the rest and then retakes her posture.*

 Well, taking over new-born guilds is of little interest to me. I don't even have enough members for that anyway. Thanks for calling me nice, though. And Parallo, good, I think we can travel far together (noto literaly).
Title: Re: [Guild]The Imperial Trades
Post by: Parallo on November 20, 2006, 10:18:03 pm
/me reads with a smile till he gets to the word literaly. He suddenly looks dissapointed.

"I was looking forward to a nice break!"

But anyway... We will pretty soon, I'd say, have quite the monopoly going in Hydlaa... On everything. You won't be able to give a trader a Tria without the Empire having its share!

/me laughs manicly and evily.  :devil:
Title: Re: [Guild]The Imperial Trades
Post by: lordraleigh on November 21, 2006, 05:36:49 am
Lets lobby the Octarchs to make an anti-monopoly law before its too late!  :o

OOC:

It seems the DE is growing constantly. And as money is the main source of all power in PS world and in RW as well, they are starting to make a very large grab for power. Hope there is a strong competition or allegiance between other commercial groups though. Controlling a monopoly lacks any real challenge.

And as someone signature says: "The Dark Empire is only the tip of the iceberg"
Title: Re: [Guild]The Imperial Trades
Post by: Sangwa on December 13, 2006, 11:20:55 pm
The Imperial Trades have been successfully settled ingame.

If you're interested in joining an active economy guild, join this guild. Search for anyone with the Imperial Trades guild tag on them and ask for an invitation.

We also promise to make the task of controlling monopolies something challenging. We'll throw in some schemes, add some intrigue and mix it all up with a good deal of mystery.
Title: Re: [Guild]The Imperial Trades
Post by: Natrina on January 10, 2007, 07:25:04 pm
 Split the Further Reading into sections, one general, one specially for potential recruits and one for potential business partners. Added a summary of how the DEMGP influences the individuals inside the guild and, more importantly, turned public our Investments and businesses plans and rules (http://imperialmercs.6.forumer.com/viewtopic.php?p=233#233) if you're interested in doing business with us, or just know how we function, do check it.
Title: Re: [Guild]The Imperial Trades
Post by: Sangwa on January 11, 2007, 02:37:13 pm
I'd advise you to check the business procedures even if you're not feeling like investing or doing any business. Because they will probably change your mind.
Title: Re: [Guild]The Imperial Trades
Post by: Natrina on July 08, 2008, 04:54:00 pm
Okay, thread was revamped. Now it has three kinds of info: Structure, Status and Businesses. This is the first version, a further reading section will be added once I recheck all the documents that the reader was redirected to previously.