PlaneShift

Gameplay => General Discussion => Topic started by: Kezzik on October 20, 2006, 12:28:10 am

Title: A little dissappointed
Post by: Kezzik on October 20, 2006, 12:28:10 am
as the title says, I am, with the explorability of our common maps, between Hydlaa and Akkaio and such, being an avid explorer, I try to aiml that no area is unreachable.

I can understand that these invisible walls would be put up to stop players runnign off the end of the world, but it'd be nice to actually get near the edge ;)

seemingly, the entire region has a natural mass of hills surrounding each area, seemingly unclimable, but they're quite possible to escalate with a little determination. unfortunately though, I often find my travels are stopped short, hindered by this 'magic shield' preventing me from moving further, but I can clearly see there are more hills and plains to travel to beyond said wall.

anyoen else come across the frustration of slamming into something you can't see? ^_^

heres a good example (http://i111.photobucket.com/albums/n139/Kezzik/shot46.jpg) just outside of Akkaio, you can get up the hill to that point, then not go further.
Title: Re: A little dissappointed
Post by: Kaerli on October 20, 2006, 01:29:57 am
[Those are totally OOC and represent the physical end of the world geometry, without them you could literally walk off the end of the map.  The hills and plains just are backgrounds.]
Title: Re: A little dissappointed
Post by: Kezzik on October 20, 2006, 01:34:41 am
they're not, as you may know, GM's can slide, pushing themselves through the barrier if needed, they can then run over those hills and plains freely, and slide back through the wall.

If it was to be truely IC it'd would go all the way to the level drop on the inside or the caverns wall on the outside, , having an invisible wall on a flat surface you can clearly run across is more OOC then getting to the edge of the map (which you can RP as a cliff face or drop) and then hitting the wall to prevent falling off
Title: Re: A little dissappointed
Post by: Induane on October 20, 2006, 02:00:59 am
Actually it would not be terribly hard to at least create natural landscape features that block you from reaching the "end of the world"
Title: Re: A little dissappointed
Post by: Phinehas on October 20, 2006, 02:09:52 am
But still, isn't this one of those things that should go in the wish list under "I want more places to explore."? Surely you don't expect the devs to actually do anything about this immediately?
Title: Re: A little dissappointed
Post by: The Wandering Djinn on October 20, 2006, 03:58:11 am

The world area that is known as Yliakum is a stalactite that was hollowed out by the young gods Talad and Laanx. The inside of this stalactite has eight levels that form concentric rings where each ring has a smaller diameter than the ring on the level above it.

In the process of creating this world in a form so that we can experience it as a MMORPG environment, the Development Team of PlaneShift have so far given us access to about half of the uppermost ring inside the stalactite. Some of the NPC Spawns that are found in the wilderness areas outside the two main centres of population, are given to wandering away from their spawn points. To prevent these NPCs from falling off the edge of the map, as it were, there are invisible barriers constructed in an effort to keep them from doing this.

As a result, these invisible barriers also largely prevent us, the Players, from also wandering our Characters off of the map.

When the whole of the Yliakum stalactite is made available, these barriers probably will not be needed anymore and physical barriers will be there instead. My guess as to what these will look like, well go to the Bronze Doors Region sector map and look at the imposing high rockface that the access way to the Fortress is carved into.

For now, remember that we are playing in very small part of a very big Construction Zone !  \\o//
Title: Re: A little dissappointed
Post by: Kezzik on October 20, 2006, 04:02:52 am
I didn't ask for the techno side of things, nor is this a wish, i just had it on my mind whilst going walkies and wondered what others thought of how things are working, hence, GD :)
Title: Re: A little dissappointed
Post by: LARAGORN on October 20, 2006, 04:13:47 am
Some of the areas like you mentioned, will be developed for use (I believe) as our world expands.
I understand your frustration, I have spent some time trying to find a way through this barrier aswell. Just like other areas, I am hoping there is a way around it.
Title: Re: A little dissappointed
Post by: Phinehas on October 20, 2006, 05:26:20 am
the Development Team of PlaneShift have so far given us access to about half of the uppermost ring inside the stalactite.
In that case, Yliakum is a tiny place.
Title: Re: A little dissappointed
Post by: Kiirani on October 20, 2006, 05:29:20 am
The barrier could easily be pushed right near the edge of the world, instead of leaving a bunch of hill behind it.
Title: Re: A little dissappointed
Post by: Kezzik on October 20, 2006, 05:30:50 am
the Development Team of PlaneShift have so far given us access to about half of the uppermost ring inside the stalactite.
In that case, Yliakum is a tiny place.

yeah, if it were really this small, then the levels the nolthrir thrive on would be eh... the size of the arena tops : |

I'd liek to thin, in reality that what we have of Yliakum thus far is not even near 1% of the world, I mean, we are talking one huge ass cavern
Title: Re: A little dissappointed
Post by: zanzibar on October 20, 2006, 05:47:29 am
Let's play with numbers!

I think I remember Karyuu saying at one point that there would potentially be well over 200 different maps in the game.  I think right now we have something like 11.  If we're at half of the upper tier, then that means that there's another 9 or 10 maps which will be added.  If we have another 7 levels, and each one is smaller than the one before, and the biggest one has 20 levels, and each level has two fewer maps than the one above, then that's 18, 16, 14, 12, 10, 8, and 6 maps.  That's over 100 maps for the stalactite, and that's probably at the very smallest.  Then there will be the tunnels leading outside of the stalactite which may even lead to the surface, and I can imagine that could involved over a hundred maps as well.  And we've also been told that the death realm may be just as big as the living world.  So maybe there would be over 300 maps at the very least.  And if we have around 11 right now, then that's around 3-4% of the total world.


Of course, none of that means anything.  I'm just having some fun with it. :-D
Title: Re: A little dissappointed
Post by: Kiirani on October 20, 2006, 05:58:25 am
I think that by the time there will be 200 maps in the game, it will have been tweaked so that they can be significantly larger and more complicated without destroying my graphics card like the current one does. Because the world, I expect, will be a incomprehensibly large compared to how it is now.
Title: Re: A little dissappointed
Post by: Kezzik on October 20, 2006, 06:02:22 am
there will also be a monster 50 times more pwoerful then an ulbernaut called waffley, it is feared by all races, but really, it just wants a hug.

back to the relevance, yeah, in the future these things wikll be improved with vast fluffyness, it will eb so sweetly cool phunk, that you could run it on a toaster and have better graphics then an xbox 360.

but one step at a time eh? I want to be able to walk on hills without bumping into a wall i can;t see <3
Title: Re: A little dissappointed
Post by: Kiirani on October 20, 2006, 06:20:48 am
* Kiirani hugs Kezzik, slipping him his medication while he's distracted
Title: Re: A little dissappointed
Post by: Kezzik on October 20, 2006, 06:35:28 am
/me shrugs

Hallucinagenic, I'm not complaining
Title: Re: A little dissappointed
Post by: Phinehas on October 21, 2006, 02:01:18 am
The wall is actually me excercising the mind control I've placed over you. I don't like you to wander too far, so I make you think that you're hitting an invisible wall at a certain point.

Being a wizard has its plusses.
Title: Re: A little dissappointed
Post by: Kezzik on October 21, 2006, 02:03:13 am
guess I won't fund your magic research then xP
Title: Re: A little dissappointed
Post by: Phinehas on October 21, 2006, 02:55:56 am
Oh but you will. You will...
Title: Re: A little dissappointed
Post by: Croconil on October 21, 2006, 03:41:10 am
The wall is actually me excercising the mind control I've placed over you. I don't like you to wander too far, so I make you think that you're hitting an invisible wall at a certain point.

Being a wizard has its plusses.

Phin is lying its actually the magical restraining order I have had put on you Kezzik, so you cant run away and i can always chase you down :D
Title: Re: A little dissappointed
Post by: Phinehas on October 21, 2006, 03:43:56 am
I did not lie. I mean, seriously, who else is capable of carrying out a magical restraining order if not me?
Title: Re: A little dissappointed
Post by: Croconil on October 21, 2006, 03:45:05 am
Phin put it on you Kez :/

He's evil. Slay him.

/me runs off and hides
Title: Re: A little dissappointed
Post by: Kezzik on October 21, 2006, 03:49:02 am
burger sauce.

in other news, me and Phin have established that as long as i run, Phin will totter after me flailing his cane swearing vilely.

such a wonderful must see image
Title: Re: A little dissappointed
Post by: Croconil on October 21, 2006, 12:12:19 pm
burger sauce.

in other news, me and Phin have established that as long as i run, Phin will totter after me flailing his cane swearing vilely.

such a wonderful must see image

I wish I could see that...:D
Title: Re: A little dissappointed
Post by: Verrliit on October 22, 2006, 03:23:19 pm
When the whole of the Yliakum stalactite is made available, these barriers probably will not be needed anymore and physical barriers will be there instead. My guess as to what these will look like, well go to the Bronze Doors Region sector map and look at the imposing high rockface that the access way to the Fortress is carved into.

Well...

Don't count on that rockface being impossible to climb, once climbing becomes possible.  :)

Despite the repeated evidence that we have a dyslexic coder, I think the Devs are bright enough to hide a cave or two up there, with goodies...

there will also be a monster 50 times more pwoerful then an ulbernaut called waffley, it is feared by all races, but really, it just wants a hug.

Actually, there is already a monster more powerful than the Ulber, that has killed more brave souls than any other.

You might be fast enough to /unstick when something invisible is killing you. 

But when you least expect it, it willl return, pull you down without warning, and you will simply...

Die.


Children wail, and strong men weep, survivors curse with fear...

When time itself does seem to stop,

beware, the Horrible Lag is near.


~Verrliit~
Title: Re: A little dissappointed
Post by: LigH on October 22, 2006, 04:19:02 pm
I am quite disappointed as well - but for some slightly more specific reasons:

1) Looking at the maps in a graphic tool, or even terrain rendering tool (like Terragen), reveals that most of the (newer) maps look like (nicely said) made in a hurry. There is much "wasted potential", especially for the fact that most maps only use half of the available area...

Too bad it was not my task to create such height maps, I would have had heaps of more ideas.

2) The limits are quite artifical; instead of blocking areas with invisible walls only, the steepness of the terrain should be according as well. And the worst "bug" is that the map "bdroad01" (an updated version of the old "ojaroad01" map) still uses the old walls, although the content of the terrain changed remarkably, so an invisible wall is blocking a whole valley for no obvious reason.
Title: Re: A little dissappointed
Post by: Kezzik on October 22, 2006, 06:55:26 pm
Despite the repeated evidence that we have a dyslexic coder, I think the Devs are bright enough to hide a cave or two up there, with goodies...

I find that statement completely disgusting.

Quote
Actually, there is already a monster more powerful than the Ulber, that has killed more brave souls than any other.

You might be fast enough to /unstick when something invisible is killing you. 

But when you least expect it, it willl return, pull you down without warning, and you will simply...

Die.


Children wail, and strong men weep, survivors curse with fear...

When time itself does seem to stop,

beware, the Horrible Lag is near.


~Verrliit~

/me yawns "huh? ... oh, fell asleep, nothing interesting going on.."

I am quite disappointed as well - but for some slightly more specific reasons:

1) Looking at the maps in a graphic tool, or even terrain rendering tool (like Terragen), reveals that most of the (newer) maps look like (nicely said) made in a hurry. There is much "wasted potential", especially for the fact that most maps only use half of the available area...
I like the newer maps, they look mroe realistic then the ojaroad ones, but they do put a lot more strain on some systems, even with adaptive distance and such, some reason some peopel just can't go to certain areas out there

Quote
Too bad it was not my task to create such height maps, I would have had heaps of more ideas.

so, you'll be handing in your 3d team applicaation then? :)

Quote
2) The limits are quite artifical; instead of blocking areas with invisible walls only, the steepness of the terrain should be according as well. And the worst "bug" is that the map "bdroad01" (an updated version of the old "ojaroad01" map) still uses the old walls, although the content of the terrain changed remarkably, so an invisible wall is blocking a whole valley for no obvious reason.

most of the hills realistically, are infact climable, if you sprint at one you can get half way up, jump, and cling on, that'll be part of the climbing skill i presume, don't see why we cant just walk up them now though. as for the invisible wall, like i said, it shoudl either be put at the very edge of the map, for more explorational fun and rp purposes, tired of being stuck to roads, or there shouldn't be one at all.

theres a few places around hydlaa you can get outside the barrier, and that gives you the chance to run the full green fields, just liek back in MB, you can fall off the edge, but you'd only do that if you wernt paying attention or are a complete idiot. and then at the end of it you die and go to the DR so theres absolutely no harm done..
monsters running off the edge of the map? give them a target chase time out, they had one before
Title: Re: A little dissappointed
Post by: LigH on October 23, 2006, 05:35:13 am
Kezzik, you misunderstood -- I only talked about: bdroad01, bdroad02, ojaroad1 and ojaroad2. These 4 levels are based on heightfield maps, which is an image file with greyscale levels representing the height. Creating such a heightfield map is technically simple. But it would be helpful to have some experience using terrain rendering tools to understand them, and tweak the appearance of the landscape.

All the other maps are made of polygons (starting at triangles) - this is the work of a real 3D artist, and it is something I am not able to do in the same impressive way like e.g. Cherppow. The technique to use to create such levels is remarkably different.

And a target chasing timeout ... yes,  :thumbup:
Title: Re: A little dissappointed
Post by: Capprion on October 23, 2006, 06:00:50 am
only problem i see with maps is the arena...the stairs will kill you, not to mention lag your horribly
Title: Re: A little dissappointed
Post by: bilbous on October 23, 2006, 06:03:38 am

theres a few places around hydlaa you can get outside the barrier, and that gives you the chance to run the full green fields, just liek back in MB, you can fall off the edge, but you'd only do that if you wernt paying attention or are a complete idiot. and then at the end of it you die and go to the DR so theres absolutely no harm done..


I think you are talking about what I call walking on the skyplane. For instance running between the rocks on the left side of the path to magic shop just before the forest tunnel begins. If you get out there you can climb the cliffs and get on the otherwise inaccessable ledge behind Harnquist. It has more territory to walk in but also has some invisible boundaries in places.
Title: Re: A little dissappointed
Post by: Kezzik on October 23, 2006, 06:16:11 am
yes, except it isnt a sky plane, those are hills, being green and grassy and hilly.

we used to be able to run on the blue stuff too, but when peopel started fallign through the floor they would land and not die, being stuck basically
Title: Re: A little dissappointed
Post by: Polar on October 23, 2006, 06:21:35 am
You know, they could always just make it so that if you walked off the edge of the world (which, as was mentioned, could be a cliff or a drop off) you'd just fall into foggy oblivion and die. Simple enough, ja?

--Polar
Title: Re: A little dissappointed
Post by: bilbous on October 23, 2006, 06:29:26 am
I call it the skyplane because it extends over the regular playfield if you walk towards the bronze doors. You have to remember that being inside a cone of rock there is no sky. This is just the top part of what the ceiling is painted on as far as I can tell. I'm pretty sure you are not supposed to be walking there.
Title: Re: A little dissappointed
Post by: Kezzik on October 23, 2006, 07:07:47 am
i never said anyhting about walking on the sky dome, this are the hills and valleys blocked off by invisible barriers, things realistically we should be able to walk on