PlaneShift

Gameplay => General Discussion => Topic started by: Kalika on October 22, 2006, 08:22:16 am

Title: preganany span
Post by: Kalika on October 22, 2006, 08:22:16 am
jsut out of curiosity

what would you---opinions are perfectyl valid FROM EVERYONE---consider the avearage pregancy span of any of the races


jsut curious casue it seems i got myslef in a mess :P
Title: Re: preganany span
Post by: Kezzik on October 22, 2006, 08:24:59 am
Pregnancy?

don't think this has come up before, best ask Talad

oh and next time use protection xP
Title: Re: preganany span
Post by: Kalika on October 22, 2006, 08:26:01 am
no i dont want to ask anyone specifically

im not trying to make this exact and be a perfect rper

im jsut curious as to waht others think
Title: Re: preganany span
Post by: Kezzik on October 22, 2006, 08:30:02 am
well thats the thing, no ones thought of it before, Talad being the bossman is the only one who can give out the answer, everything else could be way off and irrelevant. though i guess Ylians being human would have somethign around 9 months, but hey, this is phantasy, arent elves pregnant for like 2 years or something?

ynnwn being a mix of Diaboli (quick pregnancy?) and elves (slow pregnancy?) could have babies shooting out like a cannon or one a decade o.o

Krans are easy, they dont have babies, they microwave a crystal, depending on the crystal colour thats what colour Kran they get! :D
Title: Re: preganany span
Post by: Kalika on October 22, 2006, 08:36:25 am
kalika pokes Kezzik, grinning

that more like it... :D

im jsut trying to see othres opinions, doesnt have to be fact... :D
Title: Re: preganany span
Post by: bilbous on October 22, 2006, 08:43:40 am
you can probably expect your litter in about three months....

EDIT
unless maybe it is just gas or wishful thinking?
Title: Re: preganany span
Post by: Kalika on October 22, 2006, 08:46:19 am
*me hugs bilbous* i like that one :D
Title: Re: preganany span
Post by: Phinehas on October 22, 2006, 09:48:26 am
Tsk tsk tsk. I can't really approve of all this crude talk about the reproduction cycle.

We Lemurs are above speaking of the details of such things, but if you were to pry I suppose we'd have to say about a year and a quarter, usually. Fortunately, we don't usually bloat as others of lesser species tend to.
Title: Re: preganany span
Post by: Nurahk on October 23, 2006, 12:51:25 am
Hmm, ask Shauri, she had Nostra's kids :P
Title: Re: preganany span
Post by: Irri on October 23, 2006, 01:49:07 am
Ask Lady-Gwinn too, had twin-kitts!  =^_^=
Title: Re: preganany span
Post by: Colinb on October 23, 2006, 03:45:49 am
Wow....... I never saw this coming id thought this would of ben locked.......
Title: Re: preganany span
Post by: Kalika on October 23, 2006, 03:57:47 am
why would it be locked?

its for rp purposes, and it contains nothing that could disturb some who is more sensitive to sorts of things

maybe youre jsut reading to much into it ;)
Title: Re: preganany span
Post by: Colinb on October 23, 2006, 04:13:24 am
Problaly when you apply into the storyline ill drop it there
Krans heat rocks into colors heh good one.
Title: Re: preganany span
Post by: Kalika on October 23, 2006, 04:18:06 am
Problaly when you apply into the storyline ill drop it there
Krans heat rocks into colors heh good one.

im confused...the question, or purpose of my first statementm was because i was CURIOUS as to what OTHERS thought about the time that any of the races could be pregnant...im not really sure as to what you meant in your comment...

how does it fit into rp in general?

how does it fit into my rp?

well, i dont really feel like telling my life story and how it happened so uhm...sorrys

Title: Re: preganany span
Post by: Colinb on October 23, 2006, 04:20:33 am
Ok ill clear it up
I see to it that the creators should of though of adding this before to the games storyline and make it more realistic. They didnt see this coming so i understand.
The kran thing is from Kezzik
Krans are easy, they dont have babies, they microwave a crystal, depending on the crystal colour thats what colour Kran they get  :D
Kezzik had to be joking.
And how it fits into RP my input i apolagize for not adding this before
I think enki pregnancy rate should be 6-9 months depending on weather and climate.
Xacha should be 1 year
Yliann 1 year to 14 months.
Thats as clear as it sounds to me.
Title: Re: preganany span
Post by: Kalika on October 23, 2006, 04:30:48 am
thanks :D
Title: Re: preganany span
Post by: Gharan on October 23, 2006, 05:01:06 am
Just read through this thread and i now need the toilet  ;D
Title: Re: preganany span
Post by: drah on October 23, 2006, 05:09:47 am
And when we say 6 months in-game time.. we're talking roughly 1 month in RL ???
Title: Re: preganany span
Post by: Kalika on October 23, 2006, 05:42:24 am
ok now im confused...i had forgotten there was a difference  :-[

how many in game months equal i real life month?
Title: Re: preganany span
Post by: Capprion on October 23, 2006, 06:13:22 am
as fast as the day/night cycle is...i dont think it really adds up without using decimals
Title: Re: preganany span
Post by: Siofra on October 23, 2006, 07:39:23 am
I would expect, if Enki are anything like cats and are prone to having more than one bubs at a time, that pregnacy terms would be quite short. There would not physically be enough room for a fenki to carry multiple kittens for more than a few months growth before requiring birth.  *pop*

/me imagines a fenki with 6 kitts in tum tum at 9 months term and winces.

I guess that also means that the kitts would mature quickly so as not to remain helpless for long.

Edit: I would also be interested in what the average lifespans of the various races are.
Title: Re: preganany span
Post by: Kiirani on October 23, 2006, 08:12:37 am
I don't really think that enkis would have that many children.. As far as I can tell, they only have two breasts. Why would they evolve only two if they were going to have litters of 6? I expect 1 or 2 is the norm.
Title: Re: preganany span
Post by: Einnol on October 23, 2006, 03:34:17 pm
And when we say 6 months in-game time.. we're talking roughly 1 month in RL ???
how many in game months equal i real life month?

As Drah pointed out, 1 month of real time does certainly seem to be roughly 6 months in PS time.  One hour in-game lasts 10 minutes of real time.  So, why did I say 1 RL month is 'roughly' 6 months in-game and not 'exactly'?  Well, it appears to me at least that at least one (maybe all?) months in Yliakum have 32 days in them and I believe there are 10 months on the calendar as well, making the number of days in a year about 320.

But, you can roughly divide game months by 6 to have a good approximation of real months if you want to add the feeling of a certain amount of time passing for your character.  If you want a pregnancy to last 1 year for your character, then there are a few ways of approximating the real-life time:

(calculations approximate for simplicity)
10 months IG /6 = 1 1/2 months RL
45 weeks IG /6 = 7 1/2 weeks RL
320 days IG /6 = 53 days

So, as far as I can tell 1 year IG = 1 1/2 months RL = 7 1/2 weeks RL = 53 days RL.  I hope this gives you an approximation anyway.

Edit: I would also be interested in what the average lifespans of the various races are.

You're not the only one.  I am quite interested in this myself.  Check this thread out:  http://hydlaa.com/smf/index.php?topic=22968.0

I think I brought up gestation periods in that thread as well.  The two kinda go together as they are part of the natural lifecycle.

*Edit:  Corrected mistake.  An in-game hour is 10 minutes, not 6.  I knew something didn't add up right.   :-[  Also, Miadon, I like your chart below better than mine.  :)
Title: Re: preganany span
Post by: miadon on October 23, 2006, 04:42:36 pm
Yes it is an interesting question, altough I dont know anyone who has really roleplayed such a thing yet.

bit more accurate RL-PS conversions
 
  4 hours =  1 PS day
 24 hours =  6 PS days
 48 hours = 12 PS days
 96 hours = 24 PS days
120 hours = 30 PS days
128 hours = 32 PS days
 5 days  8 hours  = 1 PS month
10 days 16 hours  = 2 PS months
16 days  0 hours  = 3 PS months
32 days  0 hours  = 6 PS months
53 days  8 hours  = 1 PS year
106 days 16 hours = 2 PS years
213 days 8 hours  = 4 PS years
320 days 0 hours  = 6 PS years
365 days 0 hours  = 6 PS years 8 months 14 days
Title: Re: preganany span
Post by: Akaye on October 23, 2006, 08:11:10 pm
I only know of one person who roleplayed this sort of situation and was successful at making it believable. If you spend alot of time in game then I wouldn't carry on being pregnet for a super long time but I wouldn't have the baby in a week either.

I do believe Shauri gave birth to her twins after a month or so. She was not in game every day but was on quite frequently. She roleplayed it in such a way that she would discribe her aches and pains or let characters know she needed a helping hand up when her belly got to big. She would also discribe the kicking and happiness she felt of her new children to be. After sometime she wouldn't put herself in danger by hunting (beating on NPC's) or stray to far from help in town in case she did go into labor.

I guess if you are going to take on a roleplay like this you would want people in their head to have seen you pregnet for a little while and get used to the idea. My suggestion would be to just roleplay it and go with the flow. When you feel it is the right time to introduce babies into your roleplay  and that you have been roleplaying it enough for it to be believable, then go into labor. There really is no time frame in Planeshift.

[edit] Spelling error :|
Title: Re: preganany span
Post by: Goldir on October 23, 2006, 09:34:20 pm
Gestation, Avg Life Span, Metabolic rate, these are things that are... Interesting, but in RP I guess you could play it off for a pretty good amount of time.  If there is any info released later on stuff like this, you could always blame premature/late birth, disease, death by violence or accident, etc.. Good luck with this one.  I personally try to avoid anything in RP that involves overly personal relations, but hey, to each their own.  Later.
Title: Re: preganany span
Post by: Nurahk on October 23, 2006, 09:38:45 pm
  I personally try to avoid anything in RP that involves overly personal relations, but hey, to each their own.  Later.

And in RL!!! bah bah boom!

Sorry.

Title: Re: preganany span
Post by: Siteri Kidachi on October 23, 2006, 11:10:45 pm
An interesting question concerning time: Does PS time go faster than RL time because it actually goes faster (as in, we see the world going faster than it "really" would), or is it just measured differently?
Title: Re: preganany span
Post by: Nikodemus on October 24, 2006, 12:28:48 am
An interesting question concerning time: Does PS time go faster than RL time because it actually goes faster (as in, we see the world going faster than it "really" would), or is it just measured differently?
It is measured differently. When you walk, fight, talk or start sitting, do you do it 6 times faster?
Title: Re: preganany span
Post by: bilbous on October 24, 2006, 04:40:17 am
actually it takes 6 times longer relativistically.
Title: Re: preganany span
Post by: Nikodemus on October 24, 2006, 12:23:43 pm
noooo...
in PS the clock cogs are moving faster, so if it wasn't the time which is measured differently, all what we would do would be faster relatively to real world, not longer ;)
Title: Re: preganany span
Post by: bilbous on October 24, 2006, 05:23:44 pm
What I am saying is that in game the hundred yard dash, say across the plaza takes minutes of game time, more than it would take you or I (if I was in shape) to run a real hundred yards in real time. Therefore game actions take longer in game time relative to real actions in real time. It does sort of depend on the action though.
Title: Re: preganany span
Post by: Shauri Sutlar on October 27, 2006, 05:31:11 pm
Even though we have not met in game Kalika, please let me be the first to say Congratulations on your impending little stranger/s  \\o//  Granted, I don't know the details, but it was a fun thing that I enjoyed Rping immensely. 

Thank you, Akaye, you are quite correct that I figured the Enki gestation to be about six months (game time); being a balance between a cat's (roughly) four and a human's (approximately) ten.  I believe I wound up playing Shauri's pregnancy for about a month and a week or so, iirc.  Heheh...it's been a while  :P

Also, I did make the assumption that multiple births would be fairly normal, as the Enkidukai lifestyle is pretty harsh to be honest.  But then again, that is completely up to the player. 

In any event, each pregnancy is of course unique in it's own ways so do as you feel is best for your RP.  It would indeed be nice to get something more official from the PTB on these things :D

Again, Gratz Kalika! even though it sounds like it wasn't exactly a happy thing to land in your lap, as it were..hehe..Mine either, so I defintely feel for you there ;)

Title: Re: preganany span
Post by: Seytra on October 29, 2006, 09:41:24 pm
Time is a twisted and distorted thing in RP, even more so in PS. In PnP RP, you have the usual "Fast Forward time", used on everything that isn't particularly interesting (chars sleeping, travelling, etc.). Likewise, you have postponing, resuming and sequencing of parallel timeframes all the time. However, the settings clock moves at the exact same rate as IRL in PnP RPGs (At least I am not aware of any RPG where a RL clock, if brought into the world, would be significantly faster / slower in completing one cycle).

In PS, there is is an additional issue, which has been discussed before CB: time should be so that players can experience both day and night even if they are 1) in different timezones (forbidding the PS clock to run at the same pace as the RL one), and 2) don't have much time to spend in PS, mandating shorter time periods.

That is why the PS ingame clock runs way faster than the RL clock, a fact that I am not happy about (I proposed a RL day to equal about 2 - 3 PS days at most).

The next problem is that of duration of any action.
Taking interaction as measurement, it would mean that ingame time needs to be much slower than RL timen, beacuse typing in / reading takes way longer than saying and hearing the same sentences IRL. Add to this that due to this fact, people leave out a substantial part of fleshing out (i.e., conversations tend to be "to the point" and usually don't have much of the usual introductionary / outroductionary content), and this time becomes even longer.

Taking the duration of actions as measurement: mining, running from Hydlaa to Ojaveda, etc., all take significantly shorter than the corresponding actions do IRL. The reason for this is, obviously, that players want action in one way or another, and thus would get bored if these would take realistic time. Thusly, the ingame clock must run significantly faster than the RL clock.

Thus, the timeframe which the PS ingame clock provides, is actually perfectly meaningless, as it is an average over the mentioned effects, and as such fails to synchronise to any of them: it is too short to truly RP a night (there's only 10 RL minutes of semi-darkness), it's too short to have a conversation that doesn't last for an ingame hour even if it's just a superficial exchange of politeness, while it is way too long in terms of production cycles (with the output of one single miner in one PS day, one doesn't need the huge machines that exist IRL).

Then add the fact that there cannot be a universal timeframe that applies to every character, simply because their ingame time varies so widely, a problem that is not present in PnP RPGs.

Thus, it is impossible to set fixed, universal timeframes, lifespans, aging rates or gestation periods for PS, because they would simply not be applicable to 80% of the characters.

The usual way is to only use approximate times (preferrably not using any numbers at all), and refer to the timeframe that your RP buddies have adopted at that time, which tends to result from average ingame time and frequency, as well as from events that suggest a certain timeframe.

Many (all?) players have come to ignore the PS clock entirely and simply go by the RL clock, making 1 PS year = 1 RL year. However, in case of infrequent players, this relation doesn't work as well. Most time-related things in PS are governed not by time, but by RP.

Thus, as has been suggested, don't aim for a fixed time, use your judgement for when the time is right.

Since you have asked for opinions on gestation periods: I assume a ~9 months timeframe for all races (except the Kran). Likewise, I assume a similar lifespan for them (including Kran), but since I and most others tend to not use explicit time, this doesn't really matter.

BTW, there have been some proposals for Kran reproduction, but IIRC there's nothing official on that.