PlaneShift
Gameplay => Wish list => Topic started by: drah on October 25, 2006, 11:32:24 pm
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Please build a road between Oja and the BD region!!!!!!!
I understand it'd probably mean at a bit more of a bend between the forest and the BD-Road...
It also means that people can travel between all 3 regions and are able to avoid certain roads if they wish.
At the moment it feels like the whole world we have... is a straight line.
I'm not complaining.. I love the new terrain/maps that were added in that update a few months ago .. but it really would be nice to have a new road between Oja and BD.. and I'm sure others will agree....
or will they? ;)
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To reach Ojaveda from the Bronze Doors region that way, you'd have to go around Hydlaa. They are positioned directly across from one another with Hydlaa in the center. If for some reason you want to make that larger circle, I don't suppose there will be anything stopping you in the future - but that path will be even longer than simply going through Hydlaa in the first place.
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But with us living on levels in a stalagmite, you'd not expect the whole world in a straight line... unless it's an irregular, and extremely thin (in one dimension) stalagmite.
To adjust this accordingly.. you could just add more of an angle where you come out the forest onto BD road (or the same on the Oja Road side) and allow the three to become a triangle.
We've deviated from the map on Jayose's wall by now anyway.. haven't we?!?
Anyway.. it's just food for thought.. and a way to step away from things being so linear in a geographic sense.
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Jayose's map isn't an exact guideline. Currently, this is the way that the cities are arranged. The layout of the world cannot and will not change on player request - but I can tell you that the current setup is not the final. I would advise against making wishes that require changing the world just because you may not find something perfectly convenient right now.
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I would advise against making wishes that require changing the world just because you may not find something perfectly convenient right now.
Y'think?
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It's not so much a sole personal request.. It was actually someone else who mentioned it to me.. I asked a few other people and they said they'd find it useful too.
I only posted it because it seemed to be a popular idea with most of the people I spoke with.
I'll just remember in future not to post anything to this wish-list thread if it's to do with terrain and/or convenience. ;)
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some people might not want to go into hydlaa *pokes an outlaw* ;)
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They are positioned directly across from one another with Hydlaa in the center.
??? No they're not. Maanar's new roadmap stiches all the sectors together accurately, and it's clearly an L shape.
Fortress
O
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O---O Ojaveda
Hydlaa
Not that it matters much if they're going to be rearranged, but...
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??? No they're not. Maanar's new roadmap stiches all the sectors together accurately, and it's clearly an L shape.
Fortress
O
|
|
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O---O Ojaveda
Hydlaa
Yes, it is an L shape, but there is a small problem with that:
(http://www.vaikene.net/img/yliakum_map.jpg)
Yliakum is inside a huge cave and the only alternative path from Ojaveda to the Bronze Doors area would be a long walk around the opening in the middle of the cave. It will be possible to take that long walk in the future once more areas are explored (read: implemented), but there won't be any shortcuts that take you from Ojaveda to the Bronze Doors fortress without using Pterosaurs or Megaras.
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I like that picture.
But... :)
I kindof assumed Hydlaa was straight crystalward from the Bronze Doors, because the cave wall is set at a straight angle to the road. I might very well remember wrong, but I think the crystal is actually offset in that direction, too. Also, It's only a little more than five kilometers from the fortress to Hydlaa (as the Pterosaur flies), with the maps as they are now.
Ojaveda <-> Hydlaa, measured gate to gate, is almost exactly three kilometers, by the way.
CrystalSpace units are in meters, right?
Since we know the maps are going to be re-arranged in the future, I suppose this is all a bit pointless.
Edit: I should have said this somewhere; I don't think an extra Ojaveda-BD road is actually needed.
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Thanks Bereror... your sketch cleared things up for me. ;)
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Yes, it is an L shape, but there is a small problem with that:
(http://www.vaikene.net/img/yliakum_map.jpg)
I'm shocked!...
How small is the stalactite, now. Basing on the above scetch, it looks like our real 1km isn't equal to PS km. Why?
From the book in library, we know the distance from inner to outer circumference is approx 9,7km. Looking at the picture, I gues the distance from Ojaveda to Hydlaa is like 15km. Do you think it is really that far in-game? ;P I think these 2 maps in beatwen are like 4 km or, so we have 6km max i gues.
There are two options.
a) 1 real km = 2,5 ps km. (what i refuse to accept ;P)
b) maps will be bigger in future and the distance will grow so that ps and real km will be equal.
Now you can call me math freak ;>
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Now you can call me math freak ;>
You are a math freak :P
I guess I need to add the following disclaimer to the drawing:
The drawing is for illustrative purpose only and not to be used for navigation. For more information contact the Hydlaa Cartographers Guild. Box 276, 101 Hydlaa Plaza, H Y17H93 Yliakum.
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I would send them a letter, but you'd have to implement mail first :P
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You could conceivably put in a Ring Road, the Hydlaa bypass so to speak for days or times of the day when the city gates are closed. You should actually be able to walk around the city although currently there are paths that go nowhere such as the road to nowhere outside the still closed gates. Then there is the river of sky around back of town. Just saying the current situation with two tunnels outside the gates in kind of unrealistic. I am sure it will be fixed in the future.
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If there was another road between BD and OJA it should be extremely dangerous or sumthin so it is more advisable to go thru hydlaa due to guards maybe begin on the road in the future?
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Can you give me a good reason why that road should be more dangerous? Other than "to punish laziness"?
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i dunno. mainly to punish laziness but also if u think about it it is out in the middle of nowhere as in the road we have now is goin to a city which is close and u dont have to travel far aay form a city to get there.
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I'm guessing it will really depend on the breakdown between city and territorial governments. One can easily imagine that the city guards will patrol the road out of town for a certain distance but that roads which do not go to any town but merely between other roads would be the responsibility of the territorial government so that there might be an outpost on the road but the patrols would be infrequent depending on the importance of the road. It might even be that the guards in the outpost would charge an unofficial toll when possible.