PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Beladoor on October 27, 2006, 11:57:16 am
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I have a problem with the Dark Rogue located in the mines of the Bronze Doors. I can't neither see him nor target him. But he is really here since people around can target him and he can attack me.
And the other problem is that I keep crashing there, but I assume that both problems are linked.
Note that I am on OS X ( 10.4.8 ) and my client is updated.
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It's probably another transparency problem.
Depending on where you what's between the camera and and the rogue. This place has transparent textures at least for the roots hanging from the roof.
when an actor is fully behind the transparent part, you can see the map but not him. It applies to the NPCs and players.
I experienced the same on a win32 client on win2k
A workaround? trying to look from a different angle/distance by moving your char or the camera in external views
Not sure if the crashes are linked to this display problem...
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That's a beginning, I'll try that. Thanks for the information Hadfael, and sorry that I did not reply to you yesterday but the crashes made me mad ;)
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I tried the other camera visions but it's the same, the Dark Rogue is invisible for me and I can't target him. But he can... and just killed me during the last crash I had waiting for him to attack.
That's not a huge problem, but I would like to know if other people experience the same thing...
[EDIT] Further explanation, with the log :
Couldn't find actor 1444!
<src/client/pscelclient.cpp:926 InitMesh>:
Mesh Factory rogue2 not found
<src/client/pscelclient.cpp:991 GEMClientActor>:
Fatal Error: Could not create actor Dark Rogue(2742)
<src/client/pscelclient.cpp:926 InitMesh>:
Mesh Factory rogue2 not found
<src/client/pscelclient.cpp:991 GEMClientActor>:
Fatal Error: Could not create actor Dark Rogue(2866)
<src/client/pscelclient.cpp:1196 SetDRData>:
Ignoring DR pkt version 8 for entity Dark Rogue with version 31.
[EDIT 2 :] Problem solved, I forced the update of the npcs.zip and well it works now :)