PlaneShift
Gameplay => General Discussion => Topic started by: Ithorius on October 29, 2006, 02:14:55 am
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Just like to bring notice to a small error that *may* need fixing...
>Saracen buys two Short swords from harnquist.
*time passes, the quality deminishes from use in battles*
>Saracen keeps the two low quality swords, for future sword trainning... He heads to harnquist to buy two new short swords at full quality for future duels, etc etc....
Upon buying the two new short swords, they stack onto the old low quality short swords, he seperates them, looking for the perfect quality short swords, he finds all of them have low quality, on equil level.
Im unsure if the devs are aware of this or not... if so, then lock this or something... but other wise, I'd like to point out that for some reason, stacking the same items ontop of each other twists the quality to being exactly the same... or at least in this instance.
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when you stack items of different quality, the average quality of the items taken, becomes the quality of the stacked items.
take a quality 20 short sword, stack it with a quality 40 short sword, get two quality 30 short swords.
not a bug really, just thats how it is programmed.
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Yep. It came with the last update. Look on the main website.
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Wow, really? Before, I couldn't stack items with different quality ratings. Ah, Planeshift....
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I'm not certain the effect is the same between os's, it seems to me linux truncates the decimal portion
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I think this was done as a fix for quest items. People would loot 10 tefusang skins or something for a quest but before couldn't stack them if they were of different quality and the NPCs wouldn't recognise that 6 plus 4 tefusang hides were the same as 10 tefusang hides, and so some quests become quite impossible. I guess we can't have it both ways. You just have to keep an eye out on what items you stack where.
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I think it will mean that you need to keep things in sacks so that auto-stacking doesn't degrade stuff unnecessarily.
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not a bug really, just thats how it is programmed.
Of course its a bug x)
Every single thing called a bug is somethink programmed the way it is causing problems. Comp does exacly this instruction which is programmed. If it is programmed to do somethink not the way the programmer intended, its a bug. Programmer programmed it just the other way as he wanted or should want.
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I don't think it is as much a bug as it is a temporary work-around until a better system can be implemented. It was put in place to solve the problem mentioned by Nyramael as well as it effected stacking of ores, ingots and stocks in the same way making metallurgy and crafting very difficult.
The ideal permanent solution would allow stacking of items while still retaining their individual qualities. Maybe one day it will work like this.
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Not my definition of a bug. A bug in my eyes is when you program and there is a problem not intended.
In this case you could call it a bug if shortswords and such autostack when buying. The stacking isn't a bug and the correction isn't a bug but the two things combined form something unexpected hence a bug ;)