PlaneShift

Support => Mac OSX Specific Issues => Topic started by: Rarok on November 01, 2006, 01:27:34 pm

Title: For When a Universal Binary
Post by: Rarok on November 01, 2006, 01:27:34 pm
I'm using a Mac-intel, but it' having many problems. When will be a Universal
Title: Re: For When a Universal Binary
Post by: eldoth_terevan on November 01, 2006, 04:40:03 pm
I have had it running on Mac Intel a number of times now. It seems to be a bit more laggy than on my PPC machine, but I have no problems running and playing.
Title: Re: For When a Universal Binary
Post by: Rarok on November 01, 2006, 06:55:15 pm
But my Mac is a MacBook, with a Core Duo 1,83Ghz 512 RAM and with a graphics card intel950 with shared memory... if you join this with that is running under Roseta the game has many fails, and for example the pssetup.app don't works properly because of the emulation...
Title: Re: For When a Universal Binary
Post by: Cha0s on November 02, 2006, 01:05:29 am
We get a universal when Dfryer gets an Intel Mac. ;) Please be patient.
Title: Re: For When a Universal Binary
Post by: Verity on November 02, 2006, 12:38:48 pm
I just installed PS today on my 2GHz Core Duo macbook, 1.25GB RAM and same graphics card as you, Rarok (GMA950). I don't get any significant lag or problems with connecting. Maybe it's more of an issue with how much RAM you have and your net connection?
Title: Re: For When a Universal Binary
Post by: dfryer on November 07, 2006, 06:20:15 am
That is the first report we've had of a functioning PS on a GMA950 mac.  Are you running under Rosetta or compiled from source?

I now have OS 10.4 so there is a slim chance that I will be able to produce a Universal binary.