PlaneShift
Gameplay => General Discussion => Topic started by: zanzibar on November 02, 2006, 09:14:10 am
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Multisampling (Antialiasing)
Anisotropy filtering
Multisample for quality
Texture Downsampling
Is there an explanation somewhere of what exactly each of these values control?
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LigH explained some of them here (http://hydlaa.com/smf/index.php?topic=19442.msg216984#msg216984).
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Thanks. What about vertex buffer objects and stencil threshold?
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Curse you and your reasoning logic, Zanzibar! Stop making sense!
:innocent: