PlaneShift

Gameplay => Wish list => Topic started by: Unmortal on November 09, 2006, 01:46:55 pm

Title: Stats & Skills Limit
Post by: Unmortal on November 09, 2006, 01:46:55 pm
I saw already few threads about that, but I will show you the simplier (and better IMO).

You all know, that lots of players play only to stat. They still run for next PP and skill points. How to cut it? Isn't it the RolePlaying game? There shall be a stat limit.

The stat limit. If there is a stat limit, the players can't make the chars that will still train the same stat or skill and training instead of just roleplaying. Because the life of character should be rather made by quests, not by training.

The skill limit of fighting and magic skills should depend on the monsters' power. The most powerful monster should be able to kill the player with max stats (skills) with few hits, but not in one. And the player shall need also few hits to kill him.

The skill limit for thieves' skills (like hiding) should look like - if you have max hiding skill, you can be almost invisible (only in the most opened and bright place he can be visible). It's because the thieves haven't got the easy life, so they need to have at least skills.

The skill limit of gathering, crafting and other peaceful skills should be enough to create the most powerful items with 100% chance of success or gather the big amounts of high-quality materials. No sense of raising it more.

The STAT limit should be low, so the stats don't decide about your character's life more than it is absolutely needed for realistic game.

Please read it before delete ;).
Title: Re: Stats & Skills Limit
Post by: Parallo on November 09, 2006, 01:54:29 pm
But if there is a low limit there will be more 'jacks of all trades' as the levelers will not stop and will just move on to a different skill, thus leading to less player interaction.
Title: Re: Stats & Skills Limit
Post by: Unmortal on November 09, 2006, 01:57:13 pm
When the newbies see the training of next, unuseful for them skill is so booring, they will start interacting. But why to interact with the another players if you can increase your one, favourite skill into infinity?
Title: Re: Stats & Skills Limit
Post by: Parallo on November 09, 2006, 02:00:57 pm
They don't care for interaction in the first place. They only care about numbers. Having it low would also be boring. You must spend years to perfect a skill, not spend a week and be a master. If everyone ended up equaly as good, for exampe, a crafter why would I buy from one and not the other?
Title: Re: Stats & Skills Limit
Post by: socia on November 09, 2006, 02:09:55 pm
are you mad? I have right train as much as I want. I want to have strong char, my RP depends on my strength .. SO I have right to train as much as I can :@#\ I hate forcing players to stop training to roleplay, I know it's rp game but rping character stronger than me when ingame stats are saying something else is IMHO realy dumb. If you want to play strong "evil" or strong "good" char >> BE STRONG

(http://img108.imageshack.us/img108/6388/languagepu1.gif)
Title: Re: Stats & Skills Limit
Post by: Parallo on November 09, 2006, 02:17:35 pm
Mind the language. My god! You can be strong but RP is more important.
Title: Re: Stats & Skills Limit
Post by: Eagel on November 09, 2006, 02:30:19 pm
Sometimes I'm surprised which some new player that I meet two weeks ago, now are much more powerfull than me (I have played PS about a month)
They just level up their chars... I just roleplay, I don't care much leveling, just the needed.
From time on time I spend a journey camping on a rogue or a mercenary to get some PP and then I train what I need.
I must to say I have 'dumb' character because he has low levels on almost all stats and skills, but I don't care. When I get the chance to RP I'm happy.

Something that mad me are those player who came closer and press the challenge button, I reject all the time...
Why should I fight with one I don't know? Introduce yourself first, and give me a reason to fight, roleplay with me, hurt my feelings, and maybe I will fight.
Title: Re: Stats & Skills Limit
Post by: Unmortal on November 09, 2006, 02:31:48 pm
socia, you don't understand what I am talking about. I don't say about making the players sick of their low skills that can't be increased. I say about making the players skick of their high skills that can't be increased, BECAUSE THEY ARE HIGH ENOUGH TO DO ANYTHING THEY WANT WITH THEM! Killing the strongest monster with one hit is... wrong! So there must be skill & stat limit! But it will be high ofcourse! We can also talk about the increasing training speed. If the newbie reach the highest skill fast, maybe he will go roleplaying for fun!
Title: Re: Stats & Skills Limit
Post by: Parallo on November 09, 2006, 02:35:33 pm
But should a newbie be the best crafter in all of yiliakum when others have done it all their life? Makes no sence.
Title: Re: Stats & Skills Limit
Post by: Xordan on November 09, 2006, 02:38:43 pm
There already is a skill and stat limit.
Title: Re: Stats & Skills Limit
Post by: Parallo on November 09, 2006, 02:44:17 pm
That is true but he was proposing a very low one.
Title: Re: Stats & Skills Limit
Post by: Nikodemus on November 09, 2006, 03:55:00 pm
Omg, this topic has been discussed to death.

Unmortal, search before you start yet another one. Play the game for few month and rethink what you write about. Maybe i'm wrong but you seam to know really a little.

Short on topic note: I'm roleplayer and i feel my RP will suffer if my character will be restricted to some weird limits. So please don't talk how you will stop PL, while your blade is double edged.

As Xordan wrote, there are limits already.
Title: Re: Stats & Skills Limit
Post by: Idoru on November 09, 2006, 04:35:23 pm
There are limits, as said above. I'd also just like to point out that if ANY player walks up to the hardest creature in the game, stands still and attacks it they will very quickly find themselves stood in the Death Realm. I've even been told by a GM that they took several hits to kill the largest beast and there skill and stats are substantially above the players limit. In addition GMs cant be killed I dont think....... unless thats just by players ;)
Title: Re: Stats & Skills Limit
Post by: bilbous on November 09, 2006, 05:33:54 pm
There are some players who can stand toe to toe with an ulbernaut but I believe it requires regular potion use. I think I might be able to do this (haven't tried lately) but I don't feel like wasting 50 potions to kill one critter. That said ulbers are slow and stupid so a wily and swift character can kill one fairly easily provided they don't fall off the face of the earth. It does require that you have enough hits and armor to take a double blow from the ulber if you take a misstep or two so it is not a challenge a pure RP player will ever get to surmount. You can say all you want that you are trashing ulbers left and right but unless you can really do it you are dreaming in technicolor. This is why I proposed a system that divorced training from ingame actions so that even people who don't like doing all the things that give their characters "legitimacy" can actually have the skills/stats to back their claims.
Such a system assumes that when you are offline you are doing the things you don't actually want to do in game.
It also kind of punishes those who enjoy doing those things unless there is some other kind of reward .
Title: Re: Stats & Skills Limit
Post by: Nikodemus on November 09, 2006, 05:37:47 pm
I will add that the fact thet you kill NPCs and PCs often with one hit has nothing to do with high skills. It is because the system isn't finished and it is kind of even stupid to complain on something what is done well, but it seem to work wrong, because something very different is lacking.
Title: Re: Stats & Skills Limit
Post by: Unmortal on November 09, 2006, 06:13:50 pm
Hmmm... some ppl still don't understand what I am talking about. But bilbous had the good idea about it. Because roleplaying is heart of this game, it should be useful also for backing the RPs' claims. Unfortunately, it would be very hard to make ingame. IMO my idea for faster training and lesser stat/skill limits still rules.

But we must remember - it's still a :beta:...
Title: Re: Stats & Skills Limit
Post by: socia on November 09, 2006, 06:34:49 pm
why you want to force players to rp? If they don't want to, or arent in mood for rp ?
Title: Re: Stats & Skills Limit
Post by: Parallo on November 09, 2006, 06:42:58 pm
The game is for RPers. That is its purpose. I Think faster leveling and lower caps is just a bad idea but I would be repeating myself if I explained as you have avoided rebuttal.
Title: Re: Stats & Skills Limit
Post by: socia on November 09, 2006, 06:59:41 pm
If you realy want to rp this way, why you need skills? delete them! why you need this game? go on irc and you'll have same experience....

Sorry but i don't think that this game is only RP, yes it's more rp oriented but not only rp
Title: Re: Stats & Skills Limit
Post by: Unmortal on November 09, 2006, 07:02:47 pm
Skills and stats (and even all the game) are for making the roleplaying more advanced.
Title: Re: Stats & Skills Limit
Post by: socia on November 09, 2006, 07:07:06 pm
I still can't get why you want to force them to rp? why you want them to stop doing what they like? If someone wants to gain stats and skill (PL) he isn't  limiting you or your rp. I think that you just don't like that someone is training while you rp and he is geting stronger in game mechanic than you, but is he stronger in rp?
Title: Re: Stats & Skills Limit
Post by: Karyuu on November 09, 2006, 07:21:30 pm
Talad created this game for roleplayers, and in his belief people who are not here to roleplay are using resources that were never meant for them.  If you don't want to roleplay, no one is going to force you - but you're not going to be welcome here very much.
Title: Re: Stats & Skills Limit
Post by: Parallo on November 09, 2006, 07:28:44 pm
I don't see why you are complaining about RP to a forum full of RPers.
Your just not going to win this debate.  ;)
Oh and look at Karyuu's post.
Title: Re: Stats & Skills Limit
Post by: socia on November 09, 2006, 07:34:43 pm
You are just attacking skill system which is already good because you more rp than train.... >> most of playiers I know are taking training IC and they train ic, it's realy interesting if you have char what already IS good at something, whatabout rping training??

and
 
I don't see why you are complaining about RP to a forum full of RPers.
Your just not going to win this debate.  ;)
Oh and look at Karyuu's post.

I'm rper too, I'm just talking my opinion but it looks like someone doesn't want to listen... nevermind I'll better stay quiet  :-X
Title: Re: Stats & Skills Limit
Post by: Nikodemus on November 09, 2006, 08:10:49 pm
Socia is wrong about the RP that you dont have to do it always, but she is very right about forcing people to RP. You can't do it and as i said, in the process of doing so, you will hurt RPers.
Title: Re: Stats & Skills Limit
Post by: Parallo on November 09, 2006, 08:21:00 pm
I'm rper too, I'm just talking my opinion but it looks like someone doesn't want to listen... nevermind I'll better stay quiet :-X

I'm more than happy to hear your opinion RPer or not. I dodn't realise you were. Your stance seemed to say otherwise. The forum is here for opinions so please go ahead.
Title: Re: Stats & Skills Limit
Post by: Idoru on November 09, 2006, 08:28:30 pm
if you really want to solve it and make all but PLs happy then just turn the skills and stats page into a load of slider bars, then if you want to RP the Strongest Enki in the world you just create the Character, login and slide the bar to make you that strong........ obviously this is a pathetic soloution because I bet that nearly everybody in the game would then be RPing a very strong character.
Title: Re: Stats & Skills Limit
Post by: Reidee on November 11, 2006, 09:43:23 am
 I Played RPG for long time. I Agree about limitation of skills and stats BUT - We must find place in our game for those, who "must" be best.

IT is about logic. If I have my skill of blade at 20, I will meet better character with 100% sure. But what if my skill is 100? Lets imagin that person in reality. That warrior knows everything about using certain weapon ( I thing certain piece ). Everything about moving in fight, dodging, about gravity, about strengt of his oponent. About place, where he fights, etc.

Next logical step is this: If GMs are able to monitor each dominating person, I thing isnt so hard to make "motioning limit"

A Small group of warriors, they are best in sword, will be lets say 10 % of entire population. They will be presentation of the best, what can you learn .

When to this group will "grow" another 10% of population, limit will increase. The Top group will be 20% of population for now.

When you want to go deeper, Lets limit 10% of the bests with long swords, shortswords, they combinatins... Now we have about twenty limits in Swords. And twenty elite groups.

About creatures? There is one big mistake. I will kill rat in sewers for first time and I will recieve 100% of experiences. Thats logic.
I met new creature, with special acting, atacking. Ok What if I kill that rat for 10 time. That creature has nothing to suprise me. I recieve only 10% of experiences, becouse only new thing I can learn is different way where falls rats head. This is mine meaning of learning. From same thing is harder and harder to get something new. And this is my creature limit.

*edit*

Sometimes I'm surprised which some new player that I meet two weeks ago, now are much more powerfull than me (I have played PS about a month)
They just level up their chars... I just roleplay, I don't care much leveling, just the needed.
From time on time I spend a journey camping on a rogue or a mercenary to get some PP and then I train what I need.
I must to say I have 'dumb' character because he has low levels on almost all stats and skills, but I don't care. When I get the chance to RP I'm happy.

Something that mad me are those player who came closer and press the challenge button, I reject all the time...
Why should I fight with one I don't know? Introduce yourself first, and give me a reason to fight, roleplay with me, hurt my feelings, and maybe I will fight.


yes
yes
yes
 Thats what is role playing about. I have same meaning as you. This is game without end goal, after player goes into the hall of fame and others can quietly looking at his character. This is endless living with certain rules. No place for some sort of king class.
 I am looking forward to the future of my charackter, witch has a place to live in privacy, witch has a place to live in society. Has a friends, needs products, creates something. If someone wants to crush hundreds of monsters with one goal, then others games are available for him. I have an Idea of teacher class, where strongest characters will be able to train others.

(http://img108.imageshack.us/img108/8857/doublepostod7.gif)