PlaneShift
Fan Area => Fan Art => Topic started by: Elvicat on November 10, 2006, 06:06:29 pm
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Ok here's the map i was working on finalized and done have a looksie :)
It's centered around planeshift that's why i posted it here if anyone was wondering ;)
Thank to the ps team for making such a great game.
the 3 shots i will have here from now on
Temple (http://www.multi.fi/~elvis/quakemap/qshift3.jpg)
"my" plaza (http://www.multi.fi/~elvis/quakemap/qshift1.jpg)
magic shop (http://www.multi.fi/~elvis/quakemap/qshift2.jpg)
you may know some of these places, hopefully :)
also any comment's are welcome.
the final version of this map can be found here
click (http://www.multi.fi/~elvis/quakemap/qshift.zip)
skill levels:
easy 124, normal 139 and hard 155 monsters
do remember this map needs a 3d version of quake to look good, it may not even work on software quake
there's 1 bug i know and that is that rottfish counts twice but other than that it seems to run like it should.
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Yeah - give it to me, baby! :D
And try it in more recent engines like "DarkPlaces" - they may never have looked better!
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might aswell make a small update :)
added 1 more pic, this one you should know realy well ;)
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/me wanna play it! :D
( Hey, cool, /me is supported! )
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That looks pretty awesome. A PS FPS!
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ok got another pic up, but remember these pics will change abit as most of them are only finnished to 90%... well except the sewer one, that one should be done ;)
i'll upload more as i get more finnished tho.
edit
ok 1 more pic, this time of "my" plaza, not finnished but getting there.
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as it seems i cant get the new "flag" to show up i might aswell do it this way...
thought i'd put up a teaser from the magic shop ;)
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if i could delete my own old posts i would so but as i even cant get this to flag a new post i must again make a new one :( so karry if you see this you might aswell make em go together ;)
anyways i've finnished the beta of this map now and it is fully playable so check it out if you can oh and if you find any glitches please post back so i can correct them to the final version thanks
i've edited the first post to include the map and 3 updated screenshots so happy fragging ;D
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/me takes the nail ammo at shop and goes to kill the scary knights, which throw fire, but their head falls appart when you kill them good enough ;P
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OMG, is taht the original Quake? I spent sooooooo many hours (days, weeks months) playing that game.
Great Idea to do some edits ;)
gona download your map and then search for my Quake CD ;D (I assume thats what the Zip is).
It is Quake 1 isnt it? the NIN boxes look identical.
(Actually, I recall having issues getting it to work last time I tried Quake, is there a linux OpenGL version that works, I tried it last in WinXP)
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yep its quake 1 but you need a 3d client to run it, try joequake if you got winxp and i think its for linux to :)
and the zip file is the map itself ;)
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For modern PCs, I'd recommend LordHavoc's DarkPlaces Quake Modification (http://icculus.org/twilight/darkplaces/), although JoeQuake (http://runecentral.com/joequake/) looks great too. A third recommendation is TomazQuake (http://tomaz.quakesrc.org).
Other engine suggestions at the Quake Wiki (http://wiki.quakesrc.org/index.php/Engines).
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Great work Elvi, and I remember how long you spent on these. I don't have a clue how you do something like that but if I did i'd struggle to make something that good.My faves the magic shop and the Plaza.
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thanks gharan and the rest, do remember it's still :beta: and not the final so things may still change ;) oh and by the way theres no difficult settings on this map... yet anyway.
edit
i would apprisiate some feedback on the map itself like glitches, textures looking wrong and stuff that needs to be changed in general and also things you think is missing, helps me move on so to speak ;)
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ok as noone has posted here in about a month now it's high time i revive it but i have good news :woot:
the map is finnaly FINAL so go grabb it, it's fully playable with skills easy normal and hard and i truelly hope you guys out there like it and it should remind you of this wonderfull game the ps devs have come up with, i salute you :thumbup:
for the most info and download link go to the first post ;)
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/me wonders about using Unreal Editor for something
/me would put 8 uber-Skaarj bosses as the Octarchs and 160 uber-Kralls as the Vigesimi on his new idea if he decides to push it forward :P
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How about "Hexen 2"? ;) Apocalyptical Knights as the Octarchs! :D ... Hmm, is "Hexen 2" known at all?
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Elvi - great work! I'll try it this evening. Hope to remember how to load extra maps.
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Those shotsd look very nice, I;m loving the plaza. I would play it but I'm running a Mac :P
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hmm ill try this in OpenArena :D
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hmm ill try this in OpenArena :D
aww doesnt work :( (wrong version number should be 46)...
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it's not quake 3 it's a quake 1 map
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@Elvi: How many BSP holes and HOMs did you have to fix during its making?
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a few... they always poped up :-\
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::| :o :'( :-\ X-/ :woot: :thumbup: \\o//
I need to do it again, missed all the "secrets"! :@#\
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it's not quake 3 it's a quake 1 map
awww :(
somebody can port it? or tell atari that they should make the UT2004 Editor work on linux? :D
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i do belive there are quake1 3d clients for linux to
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Of course there are! Didn't I link a few URLs on the first page of this thread already?